DescriptionSerious Sam II is the sequel to Serious Sam is an equally un-serious first-person shooter with everything blown out of proportion. It offers huge levels with hundreds of opponents, funny worlds with various themes, a vivid colour palette, lots of big guns and some of the largest bosses around (including a giant gorilla, bee, skeleton, dragon and robot). Sam "Serious" Stone must fight through the minions of evil mastermind Mental to collect the five pieces of a medallion which will allow him to harm Mental himself.
The game is based around DOOM's more simple approach to gameplay with a dose of old school game design featuring score, a life-count and extra lives. The outrageous enemies come in waves, dozens at a time, ammo for the basic weapons is plentiful and action almost never ceases. Sometimes a dinosaur, various vehicles (including a flying saucer) and static guns can be mounted to lay waste to Mentals hordes. Weapons include a revolver, shotgun, circular saw, plasma gun, sniper rifle, Uzi, rocket launcher grenade launcher, mini gun, canon and a serious bomb. The game's engine combines support for a high model count on screen at any given time with a long draw distance.
- "英雄萨姆II" -- Chinese spelling (simplified)
- "Крутой Сэм 2" -- Russian spelling
- "Yingxiong Samu 2" -- Chinese title
- "Serious Sam 2" -- Informal name
- "シリアスサムⅡ" -- Japanese spelling
Part of the Following Groups
- Fantasy Creatures: Orcs
- Gameplay feature: Chainsaws
- Gameplay feature: Recordable replays
- Serious Sam series
|Oh dear . . .||Nick Drew (412)|
|Computer Gaming World (CGW)||Dec, 2005||90|
|PC Action||Sep 21, 2005||84 out of 100||84|
|Gamestyle (Germany)||Oct 16, 2005||8 out of 10||80|
|GotNext||Dec 13, 2005||80|
|UOL Jogos||Jan 12, 2006||80|
|GameSpot (Belgium/Netherlands)||Oct 14, 2005||73 out of 100||73|
|Game Informer Magazine||Nov, 2005||7.25 out of 10||72|
|Game Watcher||Nov 13, 2005||7.2 out of 10||72|
|Eurogamer.net (UK)||Oct 14, 2005||7 out of 10||70|
|GamerDad||Nov 09, 2005||70|
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ReferencesOne of the friendly characters in the game thanks Sam for rescuing him, and says that he was tired of "waiting forever" for "that blondie guy" to rescue him. This is a reference to the painfully long development time of Duke Nukem Forever, given the fact that the "blondie guy" he mentions is Duke Nukem...
- PC Powerplay (Germany)
- Issue 02/2006 - Gun Man of 2005 (for Sam, because he killed more enemies in a few minutes than other heroes in their whole game)
Related Web Sites
- Serious Sam II (Official game website)