User Reviews

Not since Blade Runner have I seen so many different endings! Jeanne (76519) 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.5
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.4
Graphics The quality of the art, or the quality/speed of the drawing routines 3.6
Personal Slant How much you personally like the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 3.5
Story / Presentation The main creative ideas in the game and how well they're executed 4.1
Overall User Score (25 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Game Over Online (Jul 23, 2002)
In Japan, I'm told that there isn't much of a Hollywood for creative minds to go to. So when creative minds get an incredible idea, instead of making a film, they proceed to make a game. That adage plays very strongly in influencing this title. Very cinematic in nature, Shadow of Destiny encourages replaying by offering at least half a dozen endings and the opportunity to travel back in time to fix more pedestrian problems. Its magic and charm is in its problem solving, on the order of the fourth dimension: time. It weaves this often-problematic device so well into the plot that the two are seamlessly meshed together to provide, ceteris paribus, one of the most compelling adventures released this year.
IGN (Jun 25, 2002)
I'll be upfront; Shadow of Destiny is definitely not for everyone. But if you're a fan of Adventure games or are looking for a great story with intriguing puzzles than this is your game. Best of all it takes the graphics of the traditional adventure game to the next level, allowing those with nice graphic cards to test their setup with something other than a First Person Shooter. The puzzles do leave a bit to be desired, but the game's cinematic flare and great characterization keep this game above water and make it definitely worth your gaming dollar. If you've been aching for the next good and proper adventure game then quit reading this and order your copy of Shadow of Destiny.
86 (Dec 02, 2002)
I expected a longer game. I would have liked it this way partially because the game is too short on one hand and more than half of it on the other hand is represented by cut-scenes. It's more a movie than a game. I can even say it's a piece, a bit of a lifetime, an extended haiku to a game's dimensions.
Just Adventure (Jul 24, 2002)
The graphics are now high resolution and are much crisper and more vibrant than they were on the Playstation 2 version. But, Voodoo 1, Voodoo 2 and Banshee cards are not supported thank you very much. Be aware that there is occasional load time, not a common occurrence in adventure games. The main character is controlled via a combination of keyboard and mouse. I did experience a little difficulty maneuvering him at first, but once I mastered using the mouse and keyboard simultaneously for movement, all was fine. This is a timed game. Unlike games that include timed puzzles for no reason, there is a valid reason for Shadow of Destiny to include real time events.
In sum, Shadow of Destiny is an innovative murder mystery adventure with a very unique story that tackles a number of philosophic questions about life and death and all that lies in between. The game features a very appealing art style in both graphics and sounds as well as cinematic cut scenes that ravel the best of anime storytelling. Playing the game will definitely leave you thinking a lot about the deeper subject matters brought up in the game, which is why this game is worth a few hours of your time and attention.
PC Zone Benelux (Apr, 2003)
De puzzels zijn ingewikkeld, de clues goed verstopt en er is heel wat denkwerk nodig om de juiste conclusies te trekken. Komt ook nog eens bij dat de game niet lineair is; hij kan op liefst zes verschillende - en dan ook écht verschillende - manieren aflopen. Kortom: Shadow of Memories is toch een onverwacht goede game. Niet de beste adventure die we ooit zagen, maar zeker een originele en interessante titel, en wellicht in staat om de wereld de ogen te openen voor een revival van dit fantastische genre.
Quandary (Mar, 2003)
Whilst some aspects of the game will deter some players, I thought participating in Eike's efforts was particularly satisfying. Whilst they were on a grand scale, they were gentle in their passing, and despite the relentless passage of time, Eike could hasten slowly and not be rushed. Time is fascinating, and has been the source of many entertaining discourses and diversions. Shadow of Destiny is yet another.
GameSpy (Jun 18, 2002)
Shadow of Destiny, while not the longest adventure game around, still proves to be compelling both with its tight storyline and unique concept of time travel. If you've already played this on the PS2, there's nothing new to see. But if you haven't tried out the PS2 version, then we definitely recommend you check this out.
GameSpot (Jul 23, 2002)
It's unfortunate, but graphical adventure games, which used to be the most popular kind of computer game around, have been in decline for some years. As such, it may seem ironic that Shadow of Destiny, one of the best PC adventure games to come around in some time, was originally a console game. Then again, most fans of adventure games will likely ignore the irony at this point and just be glad to get their hands on a decent one for their PCs.
Adventurearchiv (Mar 01, 2003)
At the beginning there are problems with the controls and you miss also a certain amount of interactivity and freedom of movement. But at the latest starting from chapter 5 (of 9 chapters or better said 10), it really becomes exciting and captivating. What seems at the beginning simple and little challenging, later gets nested and more complex. With the numbered endings and the per cent score the developers were out for the gamers to replay the game at least 6 times, until you watched the last video sequences. It's possible to rush through the game within 6 to 7 hours, but it can also take you 20 hours. "Shadow of Memories" has a really good and thought out concept. It is exciting and surprising. I would have wished myself however more interactivity at least up to chapter 5, a better handling and more savegames.
Adventure Gamers (Feb 25, 2003)
While I had a great time with Shadow of Destiny, it's not a game that I feel everyone will love. Some people will be more put off by the mechanics of the 3D engine than I was, and the length of the game could be a big problem for others. But those that are willing to try out something with a new and interesting concept should definitely give this title a shot.
PC Gamer (Sep, 2002)
Annoying quibbles, but minor ones. Ultimately, Shadow of Destiny is a cleverly written adventure game, and offers a thought-provoking twist on the ol’ murder-mystery genre.
65 (Feb 18, 2003)
Un jeu que l'on aurait souhaité plus long et optimisé pour les PC. Mais faisons fi de cela pour nous concentrer sur le véritable problème, la passivité du joueur devant une suite de cinématiques ponctuées par des énigmes trop simples. Pourtant, Shadow Of Memories reste un titre à voir, dont le concept et le scénario valent le détour, mais qui ne parvient pas à convaincre totalement.
PC Games (Germany) (Feb 26, 2003)
Zugegeben: Shadow Of Memories macht weder technisch noch spielerisch einen runden Eindruck. Die 1:1-Konvertierung (lediglich höhere Auflösungen bis 1.024x768 sind möglich) des bereits 2001 erschienenen PlayStation-2-Adventures lässt PC-Spieler erschauern und mit einem klassischen Adventure hat das Spiel in etwa so viel gemeinsam wie Alice Schwarzer mit Verona Feldbusch. Dafür begeistert die fantastisch in Szene gesetzte Geschichte mit zahlreichen überraschenden Wendungen und jede der möglichen Endsequenzen wirft ein völlig neues Licht auf Eikes Schicksal, so dass man - einmal von dem Spiel in Bann gezogen - keine Ruhe hat, bevor man alle gesehen hat. Wer also bereit ist, für eine gute Geschichte auf topaktuelle Grafik und spielerischen Tiefgang zu verzichten, der kann auf unsere Spielspaßwertung getrost 20 Prozent aufschlagen.
Computer Active (Apr 17, 2003)
The graphics have been improved from the original PlayStation2 version and certain aspects. such as characters' hair, are extremely impressive. Sadly such good graphics do not ensure that a game is playable. The camera angles can be restrictive - especially since many PC games manage this automatically. Also, the ability to save game positions has not been updated to take advantage of the PC's capabilities, so it's only possible to save at the end of each level. However, the impression of having travelled through time is convincing. Faces may look similar but mannerisms feel like they are from previous times. Shadow of Memories is a good game for those looking for a more cerebral challenge, not for high-octane action addicts.
Joystick (French) (Mar, 2003)
Pourtant linéaire et directif à l'extrême, Shadow of Memories parvient à nous captiver. Et tout le mérite en revient à la subtilité et la malice de son scénario basé sur les paradoxes temporels. Reste que l'aspect ludique est embryonnaire.
Gameplay (Benelux) (May 30, 2003)
Wil je een fraai 3D adventure spelen, bijt dan nog even door en spaar je centjes voor bijvoorbeeld een Broken Sword 3, die binnenkort zou moeten verschijnen. Shadows of Memories zal het leed in ieder geval niet verzachten. Dit spel had een bijzondere tijdreis-adventure kunnen zijn, als het niet onder de erbarmelijk slechte uitvoering te lijden had.
GameStar (Germany) (Mar, 2003)
Das größte Problem von Shadow of Memories sind die langen Wartezeiten: Ständig muss ich mir einen weiteren Zwischenfilm ansehen, den ich dann noch nicht mal abbrechen darf – selbst wenn ich die Sequenz schon kenne. Dabei ermüde ich genauso wie bei den teilweise stupiden Einweg-Rätseln. Das Kombinieren von Gegenständen ist meist überflüssig, wodurch Sie die Lösung der Kopfnüsse schon im Ansatz erkennen. Dadurch wird zwar Frust verhindert, doch ich fühle mich einfach zu selten gefordert. Schließlich erwarte ich von einem Adventure mehr als einen hässlichen, interaktiven 3D-Film.
Gamekult (Feb 24, 2003)
Sortir Shadow of Memories sur PC deux ans après sa sortie sur PS2 est un pari risqué, car bon nombre de pécéistes risquent de trouver le jeu à la rue sur le plan technique et inintéressant sur le plan ludique. Ceux qui essaieront de creuser un peu découvriront un scénario captivant, doté d'une esthétique nippo-rétro charmante, avec une intrigue qui pousse à refaire plusieurs fois le jeu pour voir toutes les fins possibles. Shadow of Memories est comme une sorte de bonbon au miel qu'on laisserait fondre sous la langue entre deux repas. Le plaisir est éphémère, mais il est bien là.
Thunderbolt Games (Mar 02, 2005)
As insulting as the gameplay is, the storyline should be highly commended. It’s not too often that a narrative in a game is so successfully thought out and executed. Since the storyline is essentially half the game, and the multiple endings work so well, I can’t say I totally disliked this game. Even so, the port issues are inexcusable, so consider yourself forewarned if you plan to try Shadow of Destiny.
If you’re looking for a slightly interactive movie with a decent story, you may like Shadow of Destiny. But I think those easily impressed console gamers need to be exposed to some LucasArts classics like Monkey Island or Grim Fandango to understand what a good adventure game really is.