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User Reviews

Finally, maps bigger than small are now playable... Xoleras (66479) 4.33 Stars4.33 Stars4.33 Stars4.33 Stars4.33 Stars

Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.9
Gameplay How well the game mechanics work and the game plays. 4.3
Graphics The visual quality of the game 3.9
Personal Slant A personal rating of the game, regardless of other attributes 4.1
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.7
Overall User Score (28 votes) 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GameStar (Germany) (Jan, 2003)
Conquests ist das Addon, das Play the World vor einem Jahr hätte sein sollen. Denn alle Neuerungen schlagen ein wie eine Bombe; die neuen Wunder und Einheiten ergänzen das Spiel ausgezeichnet. Für die regelbare Aggressivität der KI bin ich richtig dankbar. Die ausgearbeiteten Szenarien sorgen für neuen Langzeit-Spaß. Bis ich alleine den Zweiten Weltkrieg auf allen Seiten gewonnen habe, gehen einige Wochen ins Land. Ein Muss für Civilization-Fans!
90 (Dec 09, 2003)
Verstaubt euer Civilization III mittlerweile im Regal? Welch eine Schande! Fasst euch ein rundenbasiertes Herz, entreißt das weltweit gefeierte Strategiespiel der Vergessenheit und stürzt euch auf die gerade erschienene Erweiterung „Conquests“. Die neuen Kampagnen wecken sofort die alte Eroberungsgier und aufgrund der verfeinerten Spielbalance sowie der neuen Siegbedingungen dampft das alte Flaggschiff wieder auf allerhöchstem Spielspaßkurs – die Stunden verfliegen, das Imperium wächst und am Ende winkt der Lorbeerkranz auf dem Siegertreppchen. Das Schöne ist, dass die vorgegebene Ausgangssituationen endlich ganz neue Taktiken fordern, denn man muss sich schon ein wenig in die Rolle Cäsars oder Napoleons hineindenken, um Europa zu unterwerfen. Wer sich die Weihnachtszeit mit einem edlen Computerbrettspiel und viel viel Spieltiefe versüßen will, sollte Sid Meiers Klassiker auch dieses Jahr eine Chance geben.
And finally, the subject that has dogged Firaxis for two years: multiplayer. After the embarrassing failure of the Play the World add-on. Firaxis issued an exhaustive series of patches to fix multiplayer. The good news is not only that Play the World is included in the Conquests package, but also that it works. The bad news is that Civilization multiplayer. with its long play times and gamers who have a habit of dropping out when the tide turns against them, is just about the most unsatisfying multiplayer experience around. But hey, you asked for it, and you got it. You also got an incredibly refined new version of CIV III and a spectacular set of new campaigns. After this, the only place left for Firaxis to go Is CIV IV.
Game Watcher (Dec 06, 2003)
Regular readers will know I am a critic of expansions, bemoaning the fact that you don’t get enough for your money. C3C is thankfully, the exception to the rule. If you have ever played Civ in any of its incarnations, C3C is an absolute must buy.
Civilization 3: Conquests is a welcome addition to the ever-evolving series. If you haven't played it before, I highly recommend picking it up.
ActionTrip (Nov 19, 2003)
There doesn't seem to be enough time or space to name and analyze every single new feature. The great thing about Civilization III: Conquests is that a majority of changes have streamlined the gameplay of this excellent turn-based strategy series. Fans simply must give it a try, while rookie strategists are advised to check out the manual before diving into the game's complex challenges. In any case, we're looking at a very good add-on, which successfully builds upon the traditions of one of the most popular strategy games ever.
IGN (Oct 31, 2003)
Of the hundreds of Civilization games I've played in my life, the best are those in which I find myself competing with one or more enemies that have an equivalent technological background and industrial potential. Since the idea behind the game is to advance beyond the capabilities of your opponents, skillful players can find themselves outdistancing opponents as early as the Middle Ages. This can make the combat later in the game a bit lop-sided as tanks roll over pikemen or musketeers. And while it's fun to steamroll over your opponents, it can bring to the game a sort of tedious inevitability that's not as compelling as a fight between equals.
GameSpot (Nov 18, 2003)
It's almost hard to believe that Civilization III is already two years old. When it debuted in 2001, the third game in what's arguably the greatest strategy series of all time for the most part lived up to fans' high expectations. However, the franchise stumbled badly with the subsequent expansion pack, Civilization III: Play the World, because its biggest and most anticipated feature, a multiplayer component, was broken, bug-ridden, and virtually unplayable out of the box. A slow succession of patches over the past year addressed most of the problems, though the damage was done and Play the World remains a forgettable afterthought in the otherwise glorious annals of Civ. You've got to hand it to Firaxis, though, because the company took its lumps, went back to the drawing board, and came up with Civilization III: Conquests, a great expansion pack that reinvigorates a gaming classic while finally delivering on the multiplayer promised long ago.
GameSpy (Nov 30, 2003)
Whether you're looking to cool the burning disappointment of Play the World or just a fan of the Civ franchise, this expansion is definitely worth the dough. It makes the best Civilization even better by applying limited amounts of the overall gameplay to digestible and historically interesting settings, making the history seem more alive and placing the player squarely in the halls of power. And, if you really don't like the way a conquest works, or just want to make one of your own, all the abilities necessary to create or modify Conquests have been added to the editor. Tech trees, victory conditions, unique units and civs - I'm hoping the community at large will pick up on the improved editor and start churning out some smashing Conquests. I've got an idea for one of my own, but I'm not telling you. At least not without a per-turn tribute and one of your cities.
Stratos Group (Jan 25, 2004)
Conquests doesn’t do a lot to fix AI cheating at the higher levels, nor does it address the common Civ complaint of prolonged middle games. The inclusion of all the Play the World content is a surefire way to annoy people who’ve already bought that expansion. Shelling out another thirty bucks for a product that duplicates things your last thirty bucks paid for raises the whole value for dollar question. In spite of all this, Conquests does enough right to justify a second look at Civilization III if you were one of the many who shelved it.
80 (Nov 24, 2003)
Conquests est une extension digne de Civilization III. 7 nouvelles tribus, de nouvelles unités, 2 nouveaux régimes politiques, 9 scénarios très intéressants, un éditeur de cartes mis à jour et plein d'autres petits ajouts et rééquilibrages. En plus, le premier add-on "Play the World" est inclus sur le CD. Bref, si vous avez aimé Civ3, Conquests est indispensable et vous fera encore passer des nuits blanches devant votre écran.
PC Gamer (Feb, 2004)
The new scenarios and the unit additions make Conquests an easy recommendation for fans of the series. Just don’t expect it to be a panacea for Civ III’s multiplayer woes.
PC Games (Germany) (Oct 30, 2003)
Im Gegensatz zu Play The World konzentriert sich Conquests auf den Solo-Part, der Sie mit neuen Szenarien auf Schatzsuche in die Antike schickt oder im mittelalterlichen Japan um Ruhm und Ehre unter den Shogunen kämpfen lässt. Sieben frische Zivilisationen werden in die Civilization-Welt eingeführt - darunter unter anderem die Sumerer, die Holländer und die Maya. Zu guter Letzt erfährt auch der Mehrspielermodus weitere Neuerungen wie eine verbesserte Chat-Funktion und neue Siegbedingungen. Ein dick geschnürtes Strategiepaket für alle, die das Nur-noch-eine-Runde-Verlangen nach Civilization 3 noch nicht verloren haben.