DescriptionSilent Hunter II: World War II U-Boat Combat Simulator is the sequel to Strategic Simulations acclaimed Silent Hunter. The game is designed to interact on an internet multi-player battlefield with Destroyer Command, another game developed by the same company.
The game can be played as individual missions or in campaign mode. The campaign mode allows the player to pursue a career as a U-Boat commander that spans the entire duration of WW II. The player can patrol any one of seven different areas, including the Eastern United States, Caribbean and South Atlantic, where you will face off primarily against the United States; or the North Atlantic, Mediterranean, North Sea or Indian Ocean where you will face off against primarily British forces. After every mission, performances are recorded and you may receive a medal or commendation for notable exploits.
As commander you have access to "The Top Commanders" list which historically lists the top scoring u-boat commanders based on tonnage sunk. Perseverance pays off if you want to crack this elite group. In addition the player will be able to man the periscope of up to 12 different U-Boats during the course of the war.
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- "獵殺潛航2" -- Chinese spelling (traditional)
- "猎杀潜航II" -- Chinese spelling (simplified)
Part of the Following Groups
|Pretty good, but lacking depth||Maury Markowitz (251)||unrated|
|A very disappointing followup to its great predecessor||Rick Jones (111)|
|Computer Gaming World (CGW)||Feb, 2002||80|
|PC Zone Benelux||Jan, 2002||78 out of 100||78|
|4Players.de||Feb 06, 2002||75 out of 100||75|
|Gameplay (Benelux)||Jan 31, 2002||69 out of 100||69|
|Gamesmania.de||Nov 19, 2001||68 out of 100||68|
|Jeuxvideo.com||Dec 04, 2001||13 out of 20||65|
|Gamezone (Germany)||Nov 14, 2001||6.5 out of 10||65|
|GameSpot||Nov 14, 2001||6.1 out of 10||61|
|PC Gamer UK||Feb, 2002||61 out of 100||61|
|PC Games (Germany)||Dec 07, 2001||53 out of 100||53|
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TriviaOriginally being developed by Aeon Electronic Entertainment (the developers of first Silent Hunter). Problems and delays plagued the game's development so much that original developers had to leave the project late in the process and it was finished by another company - Ultimation.
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