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Critic Reviews

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Armchair Empire, The (Feb 10, 2011)
With its emphasis on the merriment of nightlife, Late Night is the most electrifying jolt to Sims 3 everyday sameness that can be found. Although with all the addictive after-dark frolicking and frivolity provided by Late Night, gamers just might not be able force themselves to get their Sims home before dawn, which could cause some extremely sleepy Sims to be wandering around during the daytime activities.
Girl Gamers UK (Nov 29, 2010)
So, new careers, living in an apartment, the chance to become famous or a vampire are all included in this expansion. But the new additions do not end there. The hot tubs finally make a return. There are new wishes and lifetime rewards. There is even a subway that can be used, as there should be in any city worth it’s salt. And of course oodles of new stuff for decorating and dressing up purposes. The only problem that I have with the game is the necessity to create a new family within the city, or go through the hassle of moving your current family. Although some of these new features will appear in your current sleepy suburb, most of the fun to be had is in the city and living there is the only way to access it. The option to travel to the city from your current town should really have been included, as it was in The Sims 2 expansion.
That Gaming Site (Nov 08, 2010)
Late Night adds a lot of the beloved features of the older titles, making improvements on certain areas but getting rid of some components that make the experience a little less fun and a little too easy. Still, its great music, clean design and fun premise make it a solid expansion.
PC Games (Germany) (Oct, 2010)
Ja, klar doch. Es ist ein durchdachtes Sims-Add-on. Da kann gar nicht viel schiefgehen. Die Entwickler wissen, was sie tun. Late Night ist genau das, was Fans von ihrem Spiel erwarten. Neue Tätigkeitsfelder, ein ausgebautes Nachtleben, schöne neue Wohnungen in stylischen Hochhäusern – alles ganz toll. Mir persönlich ist das Thema aber zu … amerikanisch. Man muss ja ach so hipp sein, um in die schärfsten Clubs hineingelassen zu werden, muss um die Gunst von Stars buhlen und sich in das bestmögliche Licht rücken, um selbst angehimmelt zu werden. Diese Oberflächlichkeit verachte ich im echten Leben, deshalb brauche ich das auch nicht in einem Spiel. Naja, wer's mag.
IGN (Oct 27, 2010)
It's not all perfect, of course. The fact that many of the new systems absolutely do not integrate into old save files (or at least, not without many hours of work on the player's part) is a seriously negative design choice that, given the history of how the franchise has often linked new content with old, is inexcusable. Luckily, with some work and the fantastic community Sims fans have created, it won't be long before you can at least find the new lots to place in your old neighborhoods, though you will still be making due with a slightly lessened experience. Overall, Late Night is yet another quality expansion for Sims 3 fans everywhere , provided you are willing to start over to experience it all.
GameSpot (Dec 15, 2010)
The gleeful look on your sim's face as he twangs the strings of his double bass is a hoot. The butler that arrives at your door is utterly prim and proper, whipping up lobster thermidor when he's not propped up in bed with a good book. The way your formerly glamorous sim crouches and twists while hunting for a victim is both campy and slightly disturbing. Unfortunately, the technical issues of The Sims 3 are also a returning factor. Windows 7 owners are still prone to crashes and corrupted game saves, and we ran into a number of small glitches, such as a bed that our sim suddenly refused to use for no apparent reason and had to be replaced. On one hand, it's disappointing that The Sims 3: Late Night isn't as noteworthy as the previous expansions. On the other, it's so much fun to grab your bandmates and go out for a night on the town, grooving and gabbing with the rich and famous, that you might temporarily forget you've seen some of this stuff before.
Gameplay (Benelux) (Nov 26, 2010)
De lijn van goed uitgewerkte en gevulde Sims 3 uitbreidingen wordt doorgetrokken. Spelers die ondertussen nog geen last hebben van Sims-moeheid zullen zich weer prima vermaken.
GamingLives (Nov 15, 2010)
A few niggles aside, integration with existing games is perhaps the only grating problem with Late Night, which otherwise introduces some absorbing aspects to the game. Vampires, celebs, and the night life opportunities join some welcome features, skills, and possibilities which will extend gameplay considerably. If you like the relaxed, social side of Sim life this is a key purchase and presents a balanced release against the career and more ‘busy’ aspects of the previous expansions.
GameStar (Germany) (Nov 08, 2010)
Von den bisher erschienenen Erweiterungspaketen ist Late Night das schwächste. Es liefert zwar einen ordentlichen Schwung neues Zubehör für die Sims-Puppenstube, aber – im Gegensatz zum Beispiel zum hervorragenden ersten Addon Reiseabenteuer – kaum neue Regeln und Herausforderungen. Es ist ja schön, dass mir EA einen Haufen frisches Spielzeug auf den Teppich schüttet; statt einem »Nun spiel mal schön!« hätte ich mir aber konkrete Aufgaben gewünscht, die mein Können testen. Spielern, die sich drei Addons kaufen, darf EA inzwischen echt mal etwas mehr Anspruch zutrauen. Das selbstlaufende Star-System wirkt auf Sims-Kenner lächerlich. Wer Die Sims 3 in erster Linie als Spiel begreift und Erfolge erreichen will, der kann Late Night getrost auslassen. Zugucker und Bastler werden dagegen ihre Freude haben. Auch sie sollte aber auf jeden Fall warten, bis EA die sehr ärgerlichen Bugs entfernt, die die Verkaufsversion von Late Night plagen.
PCActu (Nov 09, 2010)
Au final, Maxis et Electronic Arts nous offrent un troisième add-on au goût de déjà vu. La reprise de quelques éléments retirés des softs précédents sont appréciables, mais ne parviennent pas à nous convaincre que ce disque additionnel est incontournable. A noter aussi que le système de célébrité est perfectible et on regrette l'absence de nouveaux métiers actifs comme c'était le cas avec Ambitions. Ceci-dit, les oiseaux de nuit seront heureux de découvrir la profusion de pubs et de boîtes de nuit branchés, ainsi qu'une nouvelle ville qui nous pousse (de part son cadre) à devenir un véritable noctambule. Enfin, Maxis rend une bande originale quasi-parfaite, comme d'ordinaire. Vous l'aurez compris, Les Sims 3 Accès VIP ne se distingue pas outre mesure des autres add-ons, mais parvient quand même à être plaisant pour les fans inconditionnels des Sims.
65 (Nov 02, 2010)
Avare en termes de nouveaux mécanismes de jeu, Accès VIP remplit néanmoins son contrat en proposant un nouveau quartier très vivant fréquenté par de nombreuses stars. Qu'il soit en quête de gloire pour son avatar ou simplement curieux de découvrir la vie nocturne, le passionné devrait y trouver son compte même s'il fera probablement le tour de cet add-on un peu trop vite...
Gamekult (Oct 29, 2010)
Troisième extension pour Les Sims 3 et déjà une baisse de tension. Si Destination Aventure et Ambitions apportaient du vrai sang frais, cet Accès VIP ressemble plutôt à une perfusion chargée d'alimenter le jeu original à moindre effort. En gros, on a l'impression que les développeurs ont pioché des idées à droite et à gauche dans les anciens add-on (pêle-mêle : Et plus si affinités..., Superstar, Nuits de folie et La Vie en Appartement) sans vraiment les approfondir, voire en les repompant dans une version allégée. Certes, le titre n'est pas dénué de bonnes idées et apporte son lot de nouveautés bienvenues, mais la vie nocturne et la célébrité dépeintes ici manquent un peu de folie. Pas de quoi retenir la nuit, donc.