Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

atari kombinera

User Reviews

Sins is a unique and innovative RTS/4x hybrid that combines the best elements of both genres into a great game. Droog (522) 3.43 Stars3.43 Stars3.43 Stars3.43 Stars3.43 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.6
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.9
Gameplay How well the game mechanics work and the game plays. 4.1
Graphics The visual quality of the game 4.2
Personal Slant A personal rating of the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 3.8
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.9
Overall User Score (9 votes) 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Out Of Eight (Feb 11, 2008)
Sins of a Solar Empire has an elegant design that simplifies certain aspects of the game (research, units) in order to make it more approachable without sacrificing strategic depth. What really helps to control a large empire in real time is the effective combination of the interface and automation: both of these things in concert allow you to handle the game successfully. I think if either of these things were missing, Sins of a Solar Empire would be unplayable. Supreme Commander had a lot of units too, but didn’t everyone just set up infinite queues and select all units? Plus, the huge maps of Sins of a Solar Empire puts that game to shame. The features are also robust: random and semi-random maps, multiplayer with saved games, and it’s pretty looking. Multiplayer games are very long (hours, not minutes) so there is a tendency for people to quit in the middle, but you can always finish the game offline against the AI, or save it and try it again with the same people next week.
Cheat Code Central (Feb, 2008)
Combining elements from different genres is a risky proposition, but Ironclad has managed to create a truly unique hybrid with Sins of a Solar Empire. It may leave purists of either genre confused, but it will undoubtedly cultivate a following of its own.
GamingTrend (Apr, 2008)
If you are looking for an epic single player campaign, please, look elsewhere. The game does have a single player mode, but it deals encounters ranging from small skirmishes to battles that spread all over multiple galaxies. If you enjoy space battles that are featured in Babylon 5 and other space operas, this game is for you. Not only is the game beautifully crafted, but also supported by the developer. I still recommend you grab the demo before purchasing the game, but in my opinion, this game is definitely worthy of a purchase if you at least have a small amount of interest in real time strategy games or 4X games. I have already played the game for countless hours and it still grabs my attention every single time.
93 (Apr 11, 2008)

לסיכום, כמו שאמרתי בתחילת הכתבה, מדובר פשוט באחד המשחקים הטובים והעמוקים של השנים האחרונות. חובבי אסטרטגיה בזמן-אמת יתעניינו בו, ואוהבי משחקים מבוססי תורות ימצאו עצמם בבית. מעריצי ציויליזציה יראו כאן כמה וכמה רעיונות מרעננים, וקהילות המודינג יחגגו. יש כאן משהו לכל אחד. ברמת איכות נדירה. רוצו וקנו את המשחק באתר של המפיצה, או בדקו אצל היבואנים העצמאיים בישראל. אל תחמיצו!

92 (Apr 24, 2008)
Äänimaailma toimii mutta ei tee suurta vaikutusta. Nämä räjähdykset ja suhinat on kuultu ennenkin, ja tapahtumista kertovat selostajanäänet eivät ärsytä eivätkä säväytä. Upea musiikki tarjoaa vastakohdan keskinkertaisille äänitehosteille, ja muutamassa kohdassa se on yhtä eeppistä kuin Sinsin sodankäynti. Huomasin usein hyräileväni mainion orkesterinostatuksen tahtiin kesken taistelun.
Worth Playing (Mar 28, 2008)
In a game genre that is normally filled with complex and difficult-to-learn games, Sins of a Solar Empire manages to find some good, solid middle ground. The title successfully delivers a real-time space strategy that offers 4X and RTS fans an experience that is both detailed and easy to learn. Veteran 4Xers may find the reduced complexity to be a shortcoming, but I found that the title offers a perfect level of complexity while still maintaining the delicate balance between strategy and action. Except for some cheesy voice acting, I found very little I didn't like about Sins of a Solar Empire. Without reservation, I would highly recommend adding Sins of a Solar Empire to your gaming library; it is an exceptional sci-fi, real-time strategy experience.
PC Zone (Apr 07, 2008)
Sins of a Solar Empire is light years ahead of the competition and to miss it would be unforgivable. And if another reviewer writes a better box-friendly quote than that, I'll piss in their face.
Game Revolution (Apr 02, 2008)
Overall, Sins of a Solar Empire is truly an excellent game. Minor flaws and caveats aside, it has been a long time since I’ve played any game so addicting and moment-to-moment enjoyable that it’s actually made me worry about starting it up. PC gamers, and especially strategy gamers, owe it to themselves to pick up a copy of Sins of a Solar Empire.
FiringSquad (Mar 03, 2008)
We can only hope that the game is successful enough to warrant a sequel, that sequel will have a fully fleshed out singleplayer experience. At the moment, however, it’s not a major concern. As satisfying as a campaign may be at times, in the RTS genre my experience is often more along the lines of “right, when can we get this silly cliché gameplay nonsense out of the way so I can find out what happens in the story”, than “well that’s great, a mission on a timer! I was waiting all day to finally play it”.
games xtreme (Jun 24, 2008)
With stellar gameplay, design and implementation, Sins of a Solar Empire is a truly enjoyable game. It has no single player story and that's the only black mark against it really. It's still an excellent title.
Avid Gamer (Apr 01, 2008)
From its tactical scope to its tiniest detail, Sins of a Solar Empire does everything right. You can play over LAN, take it online or simply play the single player campaigns. In any form is fantastic and it’s a very good effort. It deserves all the praise that it receives and it’s one of the best titles of 2008. It snuck under the radar but we’re extremely glad we picked it up before it could slip by.
Gamer 2.0 (Feb 14, 2008)
Sins is the delightful lovechild of three of the best strategy games in the annals of gaming history: take a dash of Supreme Commander, throw in some Civilization, and put in a sprinkling of Homeworld, and you have a game that successfully melds the RTS dynamic into a 4X setting, in a fully 3-D environment where players are forced to think with more strategic and tactical depth than most real-time strategy games require. Sins is a slow-paced game compared to the masses of increasingly twitch-based RTS titles, but that is the point. Though it is in some ways flawed, Sins of a Solar Empire remains one of the best strategy games to grace store shelves in recent times, and is sure to be one of the sleeper hits of 2008.
90 (Jul 14, 2008)
Sins of a Solar Empire weet op knappe wijze een eigen twist te geven aan het Real Time Strategy-genre. Hoewel de game niet voor iedereen toegankelijk is, zullen de echte RTS-fans zich tot laat in de nacht zoet kunnen houden met deze game. De Phase-lijnen zorgen voor een diep tactische maar relaxte speelsfeer. Sins of a Solar Empire kan het best worden omschreven als de Real Time variant van Civilization, maar dan in de ruimte. Nu al een van de beste RTS-games van het jaar.
GameCell UK (Jul, 2008)
Credit to the designers has to be awarded for making real time strategy in space more accessible than Homeworld even if it is at the expense of the third dimension. Considering the amount of time that can be spent in an epic multiplier battle, the ability to save multiplayer games and continue them later on is a godsend that earns further bonus points, however finding a good point to stop and save is always a challenge. You’ll find yourself saying, on more than one occasion “just let me vaporise the population of one more planet, pleeeease.” That’s if you notice the time at all, you’ll probably all be sat at your PCs as the last enemy world falls under the weight of nuclear bombardment to find that it’s 4 AM, you haven’t eaten, and you’re all in your pants and you’ll never be able to play this game online without that thought nagging you...
DarkZero (Jun 27, 2008)
Overall the game plays well, looks fantastic and whatever slowdown is caused by the huge space battles can be simplified from graphics card chugging render fest, to a simple set of logo’s flying about simply be zooming out. The only downside to the game is the lack of a campaign mode, which would give you a sense of accomplishment beyond the game’s Xbox inspired achievement system.
Overall, though, Sins is a highly polished, very original, and extremely fun strategy title. In only a few weeks since release, developer Ironclad Games number has already released a few small patches that fix a number of minor issues, which bodes well for the game's future. This is one $40 investment that will pay PC gamers dividends for years.
Kort; Sins of a Solar Empire is een absolute must als je van strategiegames houdt. Het spel is even verslavend als diep en brengt een heleboel strategische parameters naar een nieuw niveau.
Sins of a Solar Empire is big and bad enough to root out the people who “don’t belong,” but familiar and accessible enough that any player who loves a good RTS can jump in, and have a lot of fun doing so. The wait for StarCraft II just got a little easier… and even once Blizzard’s highly anticipated sequel does roll around, don’t be surprised if it’s got a little competition on its hands.
Vgames (Apr 03, 2008)

סינס אוף דה סולאר אמפייר הוא דוגמא משובחת למשחק בז'אנר האסטרטגיה החללי. הוא נראה טוב, כייפי וזורם, ויכול להשאיר אתכם צמודים למסך עד השעות הקטנות של הלילה. וגם אחרי שהוא יימאס, כנראה שתחזרו אליו מפעם לפעם, כשיהיה לכם זמן וחשק לבנות עוד אימפריה ענקית בחלל. רק תזהרו מהאישה.

Maximum PC (Mar 25, 2008)
Devious players will also adore the robust selection of passive-aggressive options, such as the ability to bribe local pirates to raid enemies or forge alliances and cease fires to manipulate opponents. The fine mix of 4X-style depth and RTS-inspired design makes for an irresistible and addictive combination. Just be warned, once you’re sucked in, don’t be surprised to find yourself losing track of time and playing matches until 4 a.m.
GameZone (Mar 12, 2008)
Sins of a Solar Empire is an epic game that will take players a long time to completely tame. The only problem you will run into is the sudden lack of sleep you will get due to its addictive nature. If that doesn’t bother you and you are in the market for a new strategy game, I highly suggest checking this game out.
90 (UK) (Mar 03, 2008)
Which is nice to have but, ultimately, a minor issue. I'd have recommended the game highly with no changes from the release code whatsoever. Yes, it's a little difficult to get into, but the only really bewildering thing about Sins of the Solar Empire is why it hasn't got a European retail distributor. It's well worth the digital download. It's one of those rare strategy games that actually has its own view of how the genre should work, which is entirely separate to what the rest of the industry is considering. You can file this next to the Total War games, the Ground Control/World in Conflict lineage, Defcon, and all those other glorious individualists who are implicitly against the tank-rush rush. Not that it's anything like them which, surely, has to be the point? Space, famously, is a really big place. Sins of the Solar Empire lets you make it yours.
GamesRadar (Feb 08, 2008)
Sins of a Solar Empire is a slow-paced and large-scale real-time strategy game that incorporates all the best parts of the traditionally turn-based 4X (eXplore, eXpand, eXploit, and eXterminate) game genre. Ironclad has really nailed the pacing of the action—whether you’re commanding your fleets or managing your planets, there’s always something to keep you busily entertained, but never too much to wrap your brain around.
GameSpy (Feb 08, 2008)
The reason that Sins of a Solar Empire works is that it truly respects and celebrates both styles of strategy gaming. It marries the grand scope and Nietzschian will-to-power embodied by the best "4X" conquer-the-universe titles with the adrenaline-fueled immediacy and moment-to-moment decision making of a great real-time strategy game. More than that, it uses the best aspects of both styles to create a uniquely enjoyable experience that shouldn't be missed by any strategy gamer out there who thinks they've got what it takes to rule the galaxy.
GameSpot (Feb 13, 2008)
There's a blissful nirvana strategy gamers yearn for, even though experiencing it usually involves a considerable loss of sleep along with a steep drop in productivity for days on end. Sins of a Solar Empire is one of those rare games that can deliver an incredibly addictive experience that devours a healthy chunk of your life, and you won't mind a bit. Not bad for a debut game from a relatively small developer. Ironclad and publisher Stardock should be proud, because they've delivered one of the most original, compelling strategy games in recent years.
90 (Feb 07, 2008)
Solar Empire has successfully taken all of the hardcore elements of 4X games, including extensive research trees, a mammoth universe to explore, random maps, economic and diplomacy management...and wrapped the entire thing in a Real-Time Strategy game. Think Homeworld meets Galactic Civilizations and you have Sins of a Solar Empire...only it's better than either of those games and represents a stunning achievement.
IGN (Feb 15, 2008)
The combat is genuinely rewarding and free from the rock-paper-scissors design of most games, which leaves the player free to focus on more sophisticated tactics. It's true that the game is specifically designed for players to make war on each other, so that might turn off some peace-minded 4Xers, but happily we don't fall into that category. In other words, if you like awesome strategy games, then you'll love Sins of a Solar Empire.
Gamers' Temple, The (Feb 25, 2008)
Overall Sins of a Solar Empire is an easy game to recommend to strategy fans. It may put off RTS gamers who live off of rush tactics or turn-based gamers who like the luxury of taking all the time that they want to plot their next move. Everyone else will enjoy playing a strategy game that isn’t simply a clone of all of the space games before it and hopefully inspires some much needed innovation in the genre.
88 (Jul 09, 2008)
Für mich persönlich ist "Sins of a Solar Empire" einer der ganz großen Titel des Jahres 2008 oder wie ich zu einem guten Freund sagte: "Dieses Spiel ist göttlich!". Gut, ganz so ist es dann natürlich nicht und man hat noch viel auf dem Wunschzettel für einen zweiten Teil. Stichwort "ausführliche Kampagne" und einen finanzfreudigen Publisher im Hintergrund würde ich mir auch wünschen, damit das Team in aller Ruhe am zweiten Teil werkeln kann. Es ist aber gerade der Charme des nicht ganz Perfekten, der aus "Sins of a Solar Empire" einen so grandiosen Titel macht. Teil 2 jedenfalls, sofern dieser denn kommt, wird von mir blind gekauft!
Power Unlimited (Aug 08, 2008)
Omdat Sins of a Solar Empire geen campaign en geen verhaal heeft, moet ik mijn cijfer ietwat naar beneden halen. Maar op dit aanzienlijke minpunt na is de game bijna perfect.
Game Captain (Jul 02, 2008)
Sins of a Solar Empire bietet einige sehr nette Aspekte. Ein forderndes und gut durchdachtes Gameplay, Piraten, gut designte Schiffe, Langzeitmotivation durch Karteneditor, einen in diesem Genre recht seltenen Mehrspielermodus, dessen Spiele gespeichert werden können, und eine intuitive Steuerung. Zwar fehlen mir die offenere Forschung, das Zusammenstellen eigener Schiffsdesigns und eine bessere grafische Darstellung, aber insgesamt kann man über dieses Spiel nicht viel meckern. Es macht trotz oder vielleicht gerade durch seine Einfachheit sehr viel Spaß und die KI fordert den Strategen. Deshalb gibt es von mir eine klare Kaufempfehlung für Echtzeitstrategen mit einem Fabel für Science Fiction.
Gameplay (Benelux) (Mar 27, 2008)
Sins of a Solar Empire is een zeer genietbare mix van RTS en 4X. Het is alleen jammer van die paar minpunten.
1UP (Feb 11, 2008)
While games like Medieval II have tried to marry the tenets of Civilization and StarCraft, Sins is the first game to successfully do so without storing them in separate compartments. But I wonder if the game's triumphs may be a direct function of its setting. The contrived sci-fi notions of hyperspace, synchronous jumps, and vast dead spaces make the game possible and plausible-all are central to why the game works, and I can't think of conceptual analogs in Tolkien, Homer, or World War II history books that'd work as well. Maybe someone as clever as the folks at Ironclad will figure out how to take this concept beyond the stars, but I'm skeptical. Sins may, in fact, be one of a kind.
Gamezone (Germany) (Jul 22, 2008)
Sins of a Solar Empire erfindet das Genre nicht neu, stellt aber trotzdem eines der besseren 4X-Games dar. Das liegt zum einen daran, dass es praktisch bugfrei auf die Festplatte installiert wird, was bei solchen Spielen durchaus erwähnenswert ist, es trotz seiner Zugänglichkeit herrlich taktische Kämpfe erlaubt, und nicht zuletzt mit einem hervorragendem Online-Mode glänzt, der fast schon seinesgleichen sucht. Dafür muss man dem Singleplayer-Part vorwerfen, dass er keinerlei Kampagne bietet, sondern einfach nur aneinandergereihte Galaxien die nacheinander gespielt werden wollen. Wer aber ein 4X-Game sucht um sich mit menschlichen Spielern zu messen, der sollte sich Sins of a Solar Empire keinesfalls entgehen lassen, es gibt augenblicklich kaum besseres auf dem Markt.
84 (Mar 20, 2008)
Ist Sins of a Solar Empire also die Erlösung für alle, die Master of Orion und Imperium Galactica in- und auswendig kennen? Hebt es die bisher nur im Rundenkampf ausgetragene Weltraum-Eroberung in eine neue Dimension? Ja, das tut es. Der Aufstieg vom einsamen terranen Zuhause zum multiplanetaren Imperium fesselt etliche Stunden, ist fordernd und bietet zahlreiche Möglichkeiten, eine ganze Welt nach den eigenen Vorstellungen zu gestalten. Ironclad schafft sogar das Kunststück, diesen Umfang mit wenigen, meist überschaubaren Klicks zugänglich zu machen. Aber es ist nur ein Anfang. Es zeigt, wie faszinierend der Kampf um die Galaxie in Echtzeit sein kann - verzichtet aber auf das Verwalten sämtlicher Aspekte eines Imperiums und stellt stattdessen ständige Scharmützel in den Vordergrund.
Computer Bild Spiele (Jul 02, 2008)
Wer gerne lange Kämpfe bestreitet und sich nicht scheut, sorgfältige Planung über Hauruck-Eroberungen zu stellen, der wird mit diesem Spiel eine Menge Spaß haben. Gelegenheitsspielern ist wegen der komplexen und schwierigen Aufgaben eher abzuraten. Der Taktikfuchs bekommt indes ein "gutes" Spiel an die Hand, das mehr als nur ein paar Stunden fesseln dürfte.
GamingXP (Jul 14, 2008)
Freunde des Strategie-Genres, die auch noch ein Fable für das Weltall haben, werden schlicht und einfach begeistert sein. Leider fehlt eine Kampagne und der Multiplayer hat noch seine Schwächen, aber die werden hoffentlich bald behoben. Diplomaten haben nicht ganz so viel Handlungsfreiheit wie in anderen Spielen, dafür läuft es ruckelfrei und ohne Probleme ab. Das einzige wirkliche Manko ist, dass sich die drei Rassen kaum voneinander unterscheiden. Zwar heißt alles anders und sieht ein wenig anders aus, aber im Großen und Ganzen ist es egal, welche Fraktion man wählt. Es ist einfach ein Spiel in das man sich reinarbeiten muss, um es danach genießen zu können. Falls es doch mal zu öde wird gibt es einen einfachen Editor und obendrein unterstützt das Spiel Mods.
Gamezoom (Aug 03, 2008)
Optisch und akustisch ein Leckerbissen, der trotz massiger Schlachten und einer großen Zahl an Planeten einen flüssigen Ablauf präsentiert, wobei das Gefühl von räumlicher Tiefe immer bestehen bleibt. Steuerungstechnisch sehr gut zu bedienen was durch den schnellen Zoomwechsel noch hervorgehoben wird. Egal aus welcher Perspektive man arbeitet, man kann immer anhand logischer Icons Truppen bewegen und verschicken sowie den Feind im Auge behalten, außer die Größe des Imperiums reicht über ein Sonnensystem hinaus, denn dann wird es verdammt schwer alle Flottenverbände im Auge zu behalten..
PC Games (Germany) (Jun, 2008)
Generell pfeife ich auf deutsche Versionen, da sie - aus meiner Sicht - oft nicht an das englische Original heranreichen. Sins of a Solar Empire ist so ein Fall: Anstelle eintöniger, aber cool klingender Einheitenkommentare hört man in der deutschen Version einige Stimmen, die scheinbar im nächstbesten Jugendheim getastet wurden. Schade eigentlich, denn ich hätte das Spiel im Original um einen Punkt aufgewertet: Der Patch 1.05 verfeinerte das ohnehin schon gute Balancing spürbar. Selbst nach über 80 Spielstunden bin ich begeistert!
Games TM (Apr 17, 2008)
Sins Of A Solar Empire is not a release that all gamers will be able to leap straight into, nor is it one that everyone will have the time to enjoy, ut that doesn't make it any less of an achievement. Nor, for that matter, does this prevent it from being one of the finer strategy releases of the last 12 months.
Imperium Gier (Mar 20, 2008)
Podsumowując, Sins of a Solar Empire jest jedną z najlepszych strategii, jakie pojawiły się w ostatnich latach. Jest też zdecydowanie najlepszą strategią kosmiczną ostatniej dekady. Można zaryzykować stwierdzenie, że nieznajomość tego tytułu to prawdziwy grzech. Bo grzechem jest nie zaznać Grzechów imperium słonecznego
PCActu (Jul 24, 2008)
Nous voilà en présence d’un petit chef d’œuvre de la stratégie qui prouve qu’un jeu n’a pas besoin d’un moteur graphique à un milliard de dollars pour être riche. Une jouabilité au point et un aspect soigné suffisent largement pour se plonger dans la richesse stratégique du soft que ce soit seul ou à plusieurs. Et les quelques défauts (pas de scénario, la bande sonore bâclée) se feront vite oublier par la profondeur du gameplay et sa durée de vie propre au genre. On aurait tort de s’en priver !
80 (Jun 13, 2008)
The slick blend of genres and the sheer size of the game make it hard to give an unreserved recommendation: Sins of a Solar Empire will not be everyone's cup of tea. However, if you've been hooked to titles like Galactic Civilizations, experiencing '4X' strategy in a real-time environment may be a revelation for you. Likewise, if you got a kick out of Supreme Commander, but wanted to have freedom to explore the fictional setting, rather than play through a fixed campaign, then you're going to find a lot to like here. Ultimately, whether you're going to enjoy Sins of a Solar Empire will depend on whether you prefer deep, slow-burning strategy to the fast-paced thrills of a tactical RTS. With its mix-and-match gameplay, Sins is certainly a title out of the ordinary, but very much an acquired taste. However, a bit like with Guinness, once you've acquired the habit, it's a tough one to break.
80 (Feb 22, 2008)
Enfin du nouveau ! Sins of a Solar Empire renouvelle efficacement le jeu de stratégie à grande échelle en incluant l’action en temps réel pour le plus grand bonheur des adeptes du genre qui commençait à s’ennuyer face au manque d’innovation.
80 (Jul 25, 2008)
Tout comme leurs compatriotes de Relic l'ont fait avec Homeworld en leur temps, les développeurs du jeune studio canadien Ironclad nous offrent un grand jeu de stratégie spatiale. Sins of a Solar Empire est un titre d'une rare richesse qui comblera tous les amateurs du genre prêts à pardonner l'absence d'un vrai mode solo. Pour un coup d'essai, c'est presque un coup de maître.
Good Game (Apr 07, 2008)
The most fun I had in this game was setting up massive ship battles and then messing with the camera. They’ve made it fully moddable, so I’m looking forward to what happens there, but like I said, the ratio of effort to reward comes into question. If you like this type of relaxed gameplay, you know who you are. If not, there's a demo available so you can try before you buy
Gamekult (Mar 25, 2008)
Développé par un petit studio jusqu'alors inconnu, distribué uniquement en ligne pour le moment, Sins of a Solar Empire est encore la preuve qu'une équipe modeste mais talentueuse peut lutter avec les cadors du jeu vidéo PC. Imposant sans prétention un gameplay riche et en même temps rendu très accessible par une interface à la fois belle et ergonomique, le jeu du studio Ironclad est une très bonne surprise, un RTS dans l'espace au doux parfum de jeu de gestion et de batailles spectaculaires sur fond de galaxies étoilées. Plutôt joli, profond, addictif, Sins of a Solar Empire ne pêche guère que du côté du solo, avec son intelligence artificielle un peu terne et son absence de véritable campagne. En multijoueur, le titre brille vraiment, avec ses coups fourrés, ses retournements de veste et ses batailles spectaculaires. Assurément l'une des excellentes affaires du moment, un achat presque obligatoire pour tout fan de jeu de stratégie vu le cours actuel du dollar...
gameZine (UK) (Jun 30, 2008)
Sins of a Solar Empire is a game that really shouldn’t work - it should feel like a cheap knock-off of a ten year old concept. But it doesn’t. Instead, it’s really rather good.
Immoral Gamers (Feb 04, 2009)
I care about my empire in Sins, if only because every game seems to take about eight hours to finish, usually culminating in me being roundly annihilated by an unstoppably immense alien fleet. I go back for more, because Sins’ purity of purpose, being a straight strategy game, means I always think I can do better next time.
Thunderbolt Games (Oct 18, 2008)
Sins of a Solar Empire is really a game where you will reap what you sew. Its depth and flexibility are great for letting a player define their own experience but are also part of a laundry list of features that will discourage the new strategy player from exploring this universe. If you’re determined enough there definitely is a deeply satisfying strategy experience to be found but most gamers wont have the patience to uncover it. The last claim Sins of a Solar Empire makes is 4x real-time strategy, they need to make that 20x.
Und damit hat Ironclad Games den Geschmack der Masse exakt getroffen. Mir persönlich macht der Titel auch Freude, doch zu einer absoluten Top-Bewertung reicht es für mich nicht, da es mir an Identifikation mit meiner Rasse mangelt. Eine Geschichte, welche die Ereignisse etwas dramatischer in Szene gesetzt hätte, wäre hier zuträglich gewesen. Doch auch so ist das Spiel ein Zeitfresser. Auch eine Art von Kompliment, nicht wahr? Das nächste Projekt der kanadischen Hersteller wird sicherlich mehr und bereits früher Aufmerksamkeit auf sich ziehen, so viel steht fest.
Gameswelt (Jul 04, 2008)
Es klingt mittlerweile reichlich abgedroschen, aber man verwendet das Wort doch immer mal wieder gerne. 'Sins of a Solar Empire' ist ein Geheimtipp für Weltraumstrategen, die Wert auf Aufbau und Strategie legen. Ein echter Rohdiamant, der hier und da zwar ein wenig Feinschliff vermissen lässt, dennoch aber super in ein Diadem passen würde. Für den zweiten Teil wünsche ich mir eine richtige Geschichte, die auch ansprechend präsentiert wird!
Krawall Gaming Network (Jun 25, 2008)
Mal etwas anderes: „Sins of a Solar Empire“ setzt sich gekonnt von der Masse ab und überzeugt durch Komplexität und – trotz einiger Macken – ordentliche Spielbarkeit.
Looki (Jul 15, 2008)
Was, der Link lobt Sins of a Solar Empire an manchen Stellen bis zum Himmel und gibt dann doch "nur" 79%? Stimmt, allerdings muss man das Ganze auch mal realistisch sehen: Ich meine, wo bleibt denn bitte schön die Kampagne? Oder wie wäre es mit irgendwelchen Charakteren oder Cutscenes? Dann wäre das inhaltliche Epos für mich auch ein vollwertiges Epos - so hake ich stattdessen kühl eine Einzelmission nach der anderen ab, auch wenn sich das schneller anhört, als es tatsächlich gedauert hat.
Mana Pool (Nov 10, 2010)
I've had many hours online running away from the enemy or hiding my fleet at a planet behind enemy lines waiting for them to move out so I can take out their home planet in one fell swoop. I have also spent hours and even days trying to conquer 4 systems and 50+ planets only to spread myself too thin. Sins is quick to learn and not so quick to put down, and games can last from as little as an hour to a few days of saving and loading. The game is not without its flaws though – for me there are some minor balance issues and as with any strategy game there is the simple play style of build one ship and spam it. The other flaw would be the AI. Sins is not bad in the behaviour of the AI but the one issue it does have is the fact the AI does not respond to commands. That aside, the game is very enjoyable and does come at a reasonable price with the “Micro Expansions” coming in even lower. All in all, if you like 4x strategy games and love a load of space battles then this is a game for you.
Good Game (Apr 07, 2008)
Sins does a great job of bringing all those really in-depth turn-based ideas into real-time. The result is an extremely slow-paced, cleverly designed RTS that'll be regarded as a high quality game. But as good as it is, the idea of full concentration in a 3 hour game isn't going to appeal to many people
Games Finder (May 24, 2014)
Sins of a Solar Empire has plenty of gameplay and will have you playing for hours in the impressive 3D world. The space battles in particular really seal the deal for this sci-fi adventure
Level (Mar 16, 2009)
Cum orice descriere de produs necesită o concluzie, pot spune că jocul îşi merită banii dacă sunteţi pregătiţi pentru sesiuni de ore zile sau luni pe internet pe aceeaşi hartă. E cam hard-core, deci pentru cei care joacă două ore pe zi, clar nu merită. Aş vrea să jucaţi mai mult, dar nu depinde de mine. Ca o idee fără legătură cu restul, urăsc descrierile de produs, oricât de necesare ar fie ele. Nu se poate fără ele, aia e clar.
GameStar (Germany) (Mar 26, 2008)
Gott sei Dank gibt's die Zeitbeschleunigung! Denn Echtzeit bedeutet in Sins of a Solar Empire nur gelegentlich spannenden Zeitdruck, meist aber öde Warterei. Das Spiel bleibt zu oberflächlich, sowohl beim viel zu simplen Planetenausbau als auch bei den hübsch inszenierten Zuguck-Schlachten. Nach der Faszination der ersten Spielstunden stellt sich Ernüchterung ein: Alles wiederholt sich. So klicke ich bald nur noch meine Flotten über die Karte und jage hasenfüßige Computergegner. Die erhoffte Genre-Neubelebung ist Sins of a Solar Empire nicht gelungen.
60 PC Gaming (Mar 27, 2008)
The problem with Sins isn't that it begs, borrows and steals; it's that it combines everything improperly and streamlines it so much that it whittles away its own soul.

asteroids aquaventure