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User Reviews

The eternal quest for a cool Giant Robot game continues Zovni (10627) 2.14 Stars2.14 Stars2.14 Stars2.14 Stars2.14 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.5
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.0
Gameplay How well the game mechanics work and the game plays. 3.9
Graphics The visual quality of the game 3.9
Personal Slant A personal rating of the game, regardless of other attributes 3.7
Sound / Music The quality of the sound effects and/or music composition 3.5
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.3
Overall User Score (13 votes) 3.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Slave Zero is a great game, marred only by its sometimes laughable difficulty level. If you’re into this kind of thing -- and who isn’t into wholesale slaughter of innocent, err, I mean, sentinels? -- you should pick it up. You won’t regret it for a minute.
Power Unlimited (Nov, 1999)
Slave Zero speelt als een doordenderende achtbaan van knallende aktie waarbij je een pompende adrenaline rush krijgt. Helaas is Slave Zero af en toe erg chaotisch en onoverzichtelijk. het gevoel voor schaal is daarentegen weer zeer strak gedaan. De hardcore gamer weet genoeg...
Svenska PC Gamer (Mar, 2000)
Det som sänker Slave Zero är att det inte presenterar några nyheter under spelets gång. Efter ett visst antal uppdrag känns allt som en enda lång upprepning. Snabb och simpel action är alltid välkommet. Det känns skönt att kunna sätta sig ner några timmar och känna sig som barn på nytt, men i slutändan blir det alltför enformigt. Frågan är om spelet skulle bli mycket bättre om det fanns mer avancerade funktioner, då det är enkelheten som är tjusningen. Mer omväxlande miljöer, fiender, vapen och uppdrag hade dock inte skadat.
Game.EXE (Jan, 2000)
Бег по туннелям, война на улицах и сражения на вопиюще открытых пространствах в духе MDK не могут быть равноценны. SZ не хватает единства, его мир собран из самых разнородных, не подогнанных друг к другу деталей. Беспорядок и городская двусторонняя бездна - вещи злые, несовместимые. Гармония аниме такого не терпит - и Slave Zero не станет культовой игрой, как "Шого". Помнится, некая Revolution Software умудрилась выразить ту же самую безысходность одной пугающе простой фразой "Beneath a steel sky". Пример единого стиля и чёткого взаимодействия.
There blows the neighborhood: Slave Zero puts you in control of a hijacked 60-foot biomechanical war machine geared to overthrowing SovKahn, an evil dictator who rules futuristic city S1-9 with an iron fist and a buttload of robots. Equipped with rocket launchers and machine guns, you must destroy power plants, hovercraft, skyscrapers, basically any damned thing that gets in your way (which, let’s face it, is pretty good work if you can get it). And if pesky pedestrians get underfoot, just give a mighty stomp and hear them squeal and squish. Hey, we just said it’s a revolution — we didn’t say it was a nice friendly revolution.
IGN (Nov 22, 1999)
All in all, Slave Zero is a quality title -- and I thoroughly enjoyed it. It's a solid single-player experience, and it's a shame they couldn't find a way to include multiplayer support. Everybody needs a title in their library that they can just pick up, jump right in, and hit the street shooting. Slave Zero is one of those games, and it's worth the purchase for that alone. Consider it the Steven Seagal film of action games; it may not be the deepest and most plot driven title ("Please... I'm just a cook"), but they both have sensational action ¿- and that's what counts in an action title.
Overall, Slave Zero is an excellent game that will offer hours of enjoyment and fast-paced action. If you like fast paced action with a mixture of strategy, then Slave Zero is definitely a "thumbs up."
Power Play (Jan, 2000)
Wer an den Verwüstungsexzessen in Monoliths „Shogo — Mobile Armor Division“ Gefallen gefunden hat, kann bei „Slave Zero“ seiner Zerstörungswut abermals hemmungslos freien Lauf lassen. Die Ballerorgie bietet eine reizvolle Optik sowie einen gelungenen, technoiden Soundtrack, der das martialische Geschehen passend untermalt. Auf Dauer allerdings wird das strikt lineare Gameplay mangels abwechslungreicher Missionen dann aber doch etwas eintönig.
Game Revolution (Feb 01, 1999)
Its design is simple, its action is repetitive but satisfying, and its experience is quasi-original and invigorating. First-person shooters are a dime-a-dozen, but Slave Zero is a little different. Doom, Shogo: MAD, and almost any arcade shooter you can think of may come to mind, but in the end the only thing that actually makes you think you've already played Slave Zero are old Transformer and Macross cartoons.
PC Joker (Feb, 2000)
Die düstere Spielgrafik und die mit derselben Engine berechneten Zwischensequenzen entsprechen durchaus dem Stand der 3D-Technik, die abwechslungsreiche Begleitmusik hält sich dezent im Hintergrund. Fazit: ein unkomplizierter, unkonventioneller, aber auf Dauer auch etwas unergiebiger SF-Shooter für zwischendurch, der vom Format seines Hauptdarstellers lebt - Godzilla und andere monströse Abrissunternehmer lassen grüßen.
Optisch lässt die Nullnummer unter den Sklaven eher zu wünschen übrig. Die Gegner beschränken sich größtenteils darauf, blöd herumzustehen und auf den Tod zu warten. Dies alles trübt die Freude nur begrenzt. Denn wild ballernd Häuserblöcke in Bauschutt zu verwandeln, vermittelt das Gefühl: Ich bin mächtig, ich bin gigantisch und wer sich mit mir anlegen will, braucht mindestens Mittelstreckenraketen. Der passende Industrialsound tut das übrige. So muss sich Godzilla gefühlt haben.
Game Over Online (Nov 24, 1999)
Slave Zero has some of the features that are needed to be recognized in this heavily saturated genre of PC gaming. Distinct graphics, variety of weapons and enemies and a futuristic urban anime-stylized setting provide the core of where Slave Zero goes right. Lack of plot development, no multiplay features and poor replay really hurt an otherwise worthy competitor.
GameSpy (Nov 23, 1999)
If you like great control, gorgeous graphics, incredible level design, and an overall experience that leaves you dying for the mission pack, Slave Zero's probably not your cup of tea. If you like blowing things up, and don't mind putting up with a good bit of mediocrity in order to blow things up, then it's probably worth picking up.
Absolute Games ( (Dec 22, 1999)
Итак, каков же будет вердикт строгого жюри? Хорошая идея и необычный герой, заставляющий взглянуть на город с новых высот, явным образом сожительствуют с не самой добротной графикой уровней, но красивыми фигурами роботов и плавной их анимацией. Боюсь, что отрицательные моменты все же перевешивают положительные и не дают игре получить высокий рейтинг. С другой стороны, уважения заслуживает приверженность канонам жанра. Кристальной чистоты шутер, без всяких там заморочек, присущих Ларисе Ивановне. Поэтому и сравнить, по большому счету, не с чем. Кстати, особым преимуществом наделены владельцы EAX или A3D совместимых карт, TNT2 и Matrox G400, на которые ориентирована игра. Но право же, это слабое утешение.
Somehow I have the feeling that the pressure of meeting the Christmas release deadline had something to do with the significant deficiencies in the gameplay, especially the omission of the multiplayer option and the lack of diversity in mission play. When I started playing the release version of Slave Zero, as my colleagues here at the Adrenaline Vault will attest, I thought it would be my favorite title of the year. But after having slogged all the way through, I discovered to my chagrin that it cannot quite make it to the top of my heap. Those who demand a story that controls the action, subtle strategy, robust character development, or sharply divergent quests should stay far away from this one. Nonetheless, I really find myself consumed by the endless fight to save the city, and there is no title this holiday season that comes close to giving me a fun sense of truly slimy urban combat.
70 (Apr 26, 2000)
Monotonie dans les niveaux qui se ressent du fait du peu de profondeur du jeu. Les niveaux demandent des réflexes et du sang froid car les vagues d'ennemis sont colossales et le bouton de votre souris va prendre un sacré coup de vieux même si le jeu se finit relativement vite. On tire en permanence pendant les 16 niveaux et les armes nombreuses ainsi que les munitions sont légions un peu partout dans les levels.
Hacker (Jan, 2000)
Slave Zero je relativno O.K. igra utemeljena na reklamiranju novog Accoladeovog enginea za Dreamcast i PC. Svatko tko je kupio novu konfiguraciju neka barem pogleda demo. Što se sretnika s G400 karticama tiče, mislim da je jedan od argumenata za Slave Zero izvrsno iskorišten environmental bump mapping. No, zapitajte se nije li tužno čekati trenutak da jedina nova stvar u igrama postane grafika?
Gameplay (Benelux) (Feb 28, 2000)
Van al de beloftes die ons met de preview gedaan werden blijft nog weinig of niets overeind. Aan alle robotfans (zoals ikzelf) geef ik dus een goeie raad: haal die gouwe ouwe Shogo Mobile Armor Devision nog eens uit de kast, blaas het stof eraf en laat deze Slave Zero links liggen.
PC Games (Germany) (Feb, 2000)
Slave Zero erinnert optisch entfernt an Tomb Raider und Konsorten, beschränkt sich allerdings fast ausschließlich auf Ballerei; Rätselknacker sind hier unterfordert. Sie rennen und hüpfen durch die Straßenschluchten und schalten Horden von Bösewichten aus. Am Ende einiger Levels erwarten Sie besonders mächtige Bossgegner.
With ZERO’s very impressive graphics engine and sound, and its interesting initial concept, it had the potential of being one of the Great Ones. And if you’re pining for an old-school blast-and-laugh shooter, then this one will certainly entertain. But its overly linear and tedious gameplay, lack of multiplayer support, and the missing X factor keep this one from being all it might have been.
incite PC Gaming (Feb, 2000)
While the single player game is fun, this game comes up a bit flat. Plus, we want multiplayer, dammit!
The more you play Slave Zero, the less appealing it is. After those magical first moments, the action dissolves into a never-ending pattern: move into area, blow up all the robots, pick up the power-ups, repeat. The plot never lives up to the promise set forth in the back-story; soon, you could not care less about Chan, the Guardians and all the poor critters dying on the polluted landscape, which you never get to see anyway. You can come pretty close to experiencing Slave Zero to its fullest -- for free -- by playing the demo thirty times. If you get tired of it, just think of the money you saved.
58 (Feb 13, 2000)
Slave Zero zehrt sehr von der Faszination des Elefant-im-Porzellanladen-Faktors. Es macht einfach Spaß, wie Godzilla durch eine belebte Stadt zu wüten. Nach dem 138-ten zerstampften Twingo ruft die ewig gleiche Kollateralschaden-Orgie aber nur noch ein müdes Zucken im linken Maustasten-Finger hervor. Was dann bleibt, ist spielerisch und grafisch unteres Mittelmaß.
GameStar (Germany) (Jan, 2000)
Von wegen, Riesenroboter trampelt durch Großstadt - am Bildschirm sehe ich doch ganz deutlich, wie eine Plastikfigur durch ziemlich mickrige Polygon-Fassaden marschiert! Mir fehlt schlicht der "Rumms"-Faktor, wenn ich Mini-Hubis vom Himmel hole oder winzige Autos in Metallkügelchen verwandle; das verwandte Shogo hat das besser hingekriegt. Ansonsten gibt sich Slave Zero als müdes Actionspiel, ohne echte Macken zu offenbaren: Warten Sie ruhig ab, bis es in einer Compilation auftaucht.
FiringSquad (Dec 20, 1999)
Slave Zero is a definite disappointment. What we saw over the course of the last few months was a game that had some promise, but the end product turned out to be a game that had "R - U - S - H - E - D" written all over it. We don't think this is the game the developers had in mind when they started on it. Multiplayer didn't make it into the retail version, the single player campaign was numbingly repetitive and too short, EAX froze our systems, and we weren't able to beat the final boss because of a careless oversight.

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