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Space Bunnies Must Die! Reviews (Windows)

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ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.9
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.8
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 3.9
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they're executed 3.8
Overall User Score (70 votes) 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
PC Joker (Dec, 1998)
Ganz persönlich habe ich weder ein Lara-Tattoo am Popo noch eines ihrer Poster an der Wand. Und ihre Realverfilmung kann auch ohne mich anlaufen, solange diese Hasenjagd über meinen Monitor tobt: Nachdem ich den etwas öden Startabschnitt hinter mir hatte, konnten mich die ordentliche 3D-Grafik, der Born-to-be-wild-Soundtrack, Allisons Hüftschwung und der abgedrehte Plot so richtig fesseln. Auch und gerade wegen der hier recht anspruchsvollen, aber wohldosierten Rätsel macht es Spaß, Meister Lampes Schergen den Stummelschwanz zu versohlen - zumal die Flüche der Heldin teilweise selbst Quentin Tarantino die Schamesröte ins Gesicht treiben könnten!
Game Over Online (Nov 01, 1998)
I like the sound and the story a lot but the jerky graphics, clunky controls and pointless combat really frustrated me. Regardless, I think I will keep hacking my way through this game to the end. If you liked Tomb Raider and enjoy a wacky plot then you will probably like this game. Otherwise I would stay away.
GameStar (Germany) (Dec, 1998)
Fräulein Croft wird angesichts ihrer Konkurrentin zumindest anerkennend die Augenbraue hochziehen. Space Bunnies ist ein durchaus spritziger Aufguß der Tomb-Raider-Masche mit skurrilem Comic-Humor und anständiger 3D-Grafik. Die paar Polygon-Macken wiegen nicht so schwer, doch das Leveldesign bietet auf Dauer mehr Fies- als Feinheiten. Also nichts für Angsthasen, aber ein paar herausfordernde Bunnybekämpfungs-Stunden sind drin.
IGN (Dec 09, 1998)
The game also features such popular imperfections as characters hanging in mid-air, getting hung-up on invisible corners, and choppy animation. Of course, none of these things by themselves will break a good game, but it's these kind of shortcomings that create a lingering feeling of disappointment over Space Bunnies Must Die. Yes, it's funny that the enemies are mutant space bunnies, and it's even funnier that the lead character can take a break from the action any time she feels like dancing. But, without solid gameplay and control to back them up, these elements feel even more like gimmicks then they really are.
Power Play (Dec, 1998)
Eine Kellnerin, die in Tomb-Raider-Manier durch die Level wetzt und außerirdische Hasen mit Tanzschritten paralysieren kann - was für eine abgefahrene Idee! Auch sonst hat „Space Bunnies Must Die!“ - abgesehen von dem grandios trashigen Titel — noch mehr bizarre Einfälle zu bieten. Die Grafik ist solide, wenn auch nicht spektakulär, die umgangssprachlichen Dialoge des Blondchens regen zum Schmunzeln an, und auch die Hintergrundmusik, die sich teilweise — wie das gesamte Spiel — am Charme der B-Movies der 50er Jahre orientiert, weiß zu gefallen. Somit besitzt das Game eigentlich die besten Voraussetzungen für ziemlich schrillen Spielspaß mit Kultfaktor. Leider werden diese guten Ansätze letztendlich durch eine viel zu hakelige Steuerung zunichte gemacht. Eine Möglichkeit, die Gegend naher untersuchen zu können, ohne gleich die gesamte Kameraperspektive zu verstellen, wäre außerdem wünschenswert gewesen. Schon allein aufgrund dieser Mängel kann Allison Lars nicht gefährlich werden.
Overall, SPACE BUNNIES is fun in a campy, B-movie way, neither reinventing the genre nor pushing the technology envelope—just delivering solid fun. And, when there’s no bunny around, Allison will dance just for you.
GameGenie (1998)
This was an average clone with little outstanding features and somewhat annoying gameplay. The buggy graphics and sluggish movement really detracted from the game, while the annoying accent and overly silly storyline made the game even less desirable to play. The bottom line is that if you really really want to laugh then this is the game for you.
GameSpot (Nov 16, 1998)
The influence of Tomb Raider on Space Bunnies Must Die isn't subtle. That's not problematic in and of itself, particularly if you liked Tomb Raider and want to play a similar game. But because the premise of Space Bunnies is so offbeat, its weirdness and humor doesn't catch on and instead feels like a strained effort to call your attention away from the obvious. That, together with reliably bad play control, inconsistent hit detection, and plain or frustrating level design, makes for a game that, at least, feels like the sum of its parts.
Tomb Raider trifft Super Mario: Bei diesem 3D-Action-Jump-and-run dürfen Sie nach Herzenslust fiese Hoppelhasen bekämpfen. Besser gesagt Sie dürften, wenn die Entwickler ihre Hausarbeiten gemacht hätten.
PC Accelerator (Jan, 1999)
Space Bunnies might have been moderately diverting if Ripcord had at least given us some tight cleavage shots of its buxom trailer-trash heroine. The fact that it couldn't even give us a decent camera angle to do that pretty much sums up the game and the heroine - one big controller tease.
Space Bunnies Must Die is a textbook example of how pre-release hype can generate excitement about games that ultimately fail to deliver. This title has garnered attention for its humor and sexy heroine, and I had thought it would operate wonderfully as a guilty pleasure. But the graphics, control mechanics, creature intelligence and action never coalesced into something playable. The graphics do not benefit from the use of a 3D accelerator, the poor controls render the immersion factor null and void, the creature intelligence is inadequate and the bugs and poor animation make playing the game not a pleasure, but a frustrating chore.
It's a painful experience to make your way through the early levels, but the game does gets better as it goes along. Once you complete the "Infiltration" level, the entire game opens up, allowing you to access the rest of the game's levels in any order. Those levels feature more interesting design (although there are still way too many boring corridors) and tougher challenges (puzzles, climbing and jumping, nastier rabbits). Whether you'll get that far entirely depends on whether you can stomach a game with regenerating monsters (bad) and predetermined save points (worse). While you may be able to live with the former, the game's sluggish and vague controls make saving before every jump a must. (Why is it that none of the Tomb Raider clones have matched that game's fluid control scheme?)
PC Gamer (Feb, 1999)
Groan. This game could have been good. Done right, this third-person, action filled satire of Midwestern country folk, in the style of a cheesy, drive-in B-movie, had the potential to be funny and entertaining. Unfortunately, it wasn’t done right.