User Reviews

Awesome attempt at a beer n' pretzels 4X space game -- but watch out for bugs. PCGamer77 (3234) 3.4 Stars3.4 Stars3.4 Stars3.4 Stars3.4 Stars

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 4.2
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.9
Graphics The quality of the art, or the quality/speed of the drawing routines 4.3
Personal Slant How much you personally like the game, regardless of other attributes 4.6
Sound / Music The quality of the sound effects and/or music composition 4.3
Overall User Score (7 votes) 4.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Power Play (Nov, 1996)
Alles in allem steckt immer noch ein witziges Spiel hinter „Spaceward Ho! 4“, das in Sachen Präsentation jedoch soweit zurückgeblieben ist, daß es lediglich in Sibirien für Aufsehen sorgen kann. Zum vollen Preis darf sich New World allerdings das Schild "Mogelpackung des Monats" umhängen — die wenigen Änderungen rechtfertigen nicht mal die neue Packung.
Spaceward Ho! IV is a pretty good game, overall. The game seems rather basic but it does have more detailed aspects to it. I would suggest the game to those who want an easy strategy game to play or an easy network game to play with their friends. More intense strategy gamers probably won’t be too challenged or interested by Spaceward Ho! IV though.
GameSpot (Oct 31, 1996)
Spaceward Ho! has been around in one form or another for what seems like forever. It's a much loved and time-tested conquer-the-galaxy game. More to the point, it's a conquer-the-galaxy game “lite”: easygoing, simple to understand and play, and quite breezy in tone. There's none of the mass of Master of Orion, or the narrative and complex interactions of the Star Control series. You won't have to learn much to play it, and you can adjust the game size to whip off a full conquest in under a lunch hour.
PC Joker (Mar, 1997)
Obzwar kleinere optische Retuschen für verbessertes Handling sorgen, gleicht die Präsentation aber noch stark dem kargen Urgroßvater. So tragen etwa die Planeten zur Kennzeichnung nach wie vor Cowboyhüte, und der Sound besteht wie gehabt nur aus einem herzhaften „Yeah!“ bei der Auftragsbestätigung und ähnlichen Kurzdigitalien. Kurzum, ein Spiel für den kleinen Strategiehunger zwischendurch.