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Description

As the Starfleet Lieutenant Alexander Munro returns to Alpha Quadrant from a long voyage, the authorities consider the Hazard Team that he had commanded an unnecessary luxury, disbanding it and assigning Munro to teach small unit tactics at the Starfleet Academy. Two years later, Captain Picard contacts Munro and offers him to reassemble the Hazard Team on board his space ship, the USS Enterprise. Shortly afterwards, the ship receives a distress call from USS Dallas. Apparently, members of a mysterious alien race known as the Exomorphs have attacked the ship. As Munro is sent to rescue the crew members, he is reunited with an old friend, and has to face dangers graver than anything he has encountered so far...

Star Trek: Elite Force II is a sequel to Star Trek: Voyager - Elite Force. It is set in the Star Trek universe, chronologically overlapping with the last episodes of the Star Trek: Voyager series. Like its predecessor, it is a first-person shooter in which the player controls Alexander Munro (who can only be male in this sequel), who is usually aided by his AI-controlled teammates during exploration of the levels and combat.

Munro has fifteen weapons at his disposal, most of which have been ported from the previous game. Most of these futuristic, Star Trek-themed weapons are energy guns that have alternate firing mode. The tricorder reappears with a new function: the player must now actively use it in order to bypass security, participating in a power-routing mini-game, during which it is necessary to connect two nodes by manipulating a series of pipes.

During certain scripted events, the player can choose between two or more responses to a particular situation. These choices may affect the subsequent events and the level progression. There is also a possibility of a romantic involvement with one of the two female teammates.

Screenshots

Star Trek: Elite Force II Windows Repelling boarders on the Enterprise.
Star Trek: Elite Force II Windows Ever wonder how you reroute power with a tricorder?  It's a lot like a puzzle game.
Star Trek: Elite Force II Windows Alex has settled on being a man for Elite Force II.
Star Trek: Elite Force II Windows Sometimes interfacing with a device just means you have to use the tricorder long enough for it to finish

Promo Images

Star Trek: Elite Force II Magazine Advertisement
Star Trek: Elite Force II Magazine Advertisement

Trailer


Alternate Titles

  • "星际迷航:精英力量II" -- Simplified Chinese spelling
  • "STEF2" -- Common abbreviation

Part of the Following Groups

User Reviews

Better than a book of Old Klingon Proverbs. Terrence Bosky (5463) 4.14 Stars4.14 Stars4.14 Stars4.14 Stars4.14 Stars
A colossal improvement over the first HandofShadow (55) 4.14 Stars4.14 Stars4.14 Stars4.14 Stars4.14 Stars
Should appeal to genre fans and movie fans alike. Cyberzed (57) 3.29 Stars3.29 Stars3.29 Stars3.29 Stars3.29 Stars

Critic Reviews

Game Chronicles Aug 09, 2003 8.8 out of 10 88
PC Action (Germany) Jun 12, 2003 87 out of 100 87
PC Gamer Sep, 2003 86 out of 100 86
Gameplay (Benelux) Jun 28, 2003 84 out of 100 84
GameElite.se Jul 13, 2003 5 out of 6 83
GameSpy Jun 24, 2003 82 out of 100 82
ActionTrip Jun 24, 2003 80 out of 100 80
Eurogamer.net (UK) Jun 24, 2003 7 out of 10 70
Just Games Retro Sep 07, 2014 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
Computer Gaming World (CGW) Sep, 2003 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70

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Trivia

Star Trek: Elite Force II was developed with ID software's Quake 3 Team Arena engine.

Related Web Sites

Arvin Chandra (59) added Star Trek: Elite Force II (Windows) on Aug 27, 2003
Other platforms contributed by Corn Popper (69019)
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