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Description

Star Trek: Starfleet Command: Volume II - Empires at War picks up where the original Starfleet Command left off. The Organians have returned after their mysterious absence in the original storyline, and they've brought the Interstellar Concordium (ISC) to forcefully pacify the leading races in the area. Their ships, like those of the Romulans and Gorn, specialize in plasma torpedoes. The Mirak Star League (known as the Kzinti in the original Starfleet Battles board game), mortal enemies of the Lyrans, have also appeared, bringing their missile-equipped ships into combat.

The original six races from the original are back, with some additions to their arsenals. Most notable is the inclusion of fighters to non-Hydran races, and special carrier ship types which house them. New weapons are available for certain races, and a new anti-missile defense weapon is given to all races to expand defense against missiles from prior options of tractor beams and phasers. The campaign's setting has been remade from the ground up into a hex-based map, and a full Dynaverse is included as a dynamic mission generator.

Screenshots

Star Trek: Starfleet Command Volume II - Empires at War Windows A Klingon destroyer poking at the shields of a Federation police escort.
Star Trek: Starfleet Command Volume II - Empires at War Windows A Federation dreadnought and battlecruiser finish off a poor Klingon cruiser.
Star Trek: Starfleet Command Volume II - Empires at War Windows Ah, the Klingon D7 Battlecruiser!  The mainstay of the Klingon fleet.
Star Trek: Starfleet Command Volume II - Empires at War Windows Shopping for a new vessel; you can have up to three at any given time, but you must first earn enough prestige to buy one.

Promo Images

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Trailer


Alternate Titles

  • "星际迷航:星舰指挥官II" -- Chinese spelling (simplified)
  • "SFC2" -- Common abbreviation

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User Reviews

Great concept, so-so execution, gets boring after a while... Kasey Chang (4617) unrated
Better than the first.....well maybe? William Shawn McDonie (1182) unrated
Great concept, but repetitive. Overall, it's just okay. Rick Jones (111) 3.8 Stars3.8 Stars3.8 Stars3.8 Stars3.8 Stars
Great game... Not a shootem up, a graphical strategy game. David Breeding (3) 4.6 Stars4.6 Stars4.6 Stars4.6 Stars4.6 Stars

Critic Reviews

Gamer's Pulse Dec 31, 2000 89 out of 100 89
GameGenie 2001 4 Stars4 Stars4 Stars4 Stars4 Stars 80
GameSpy Apr 24, 2001 78 out of 100 78
GameSpot Dec 22, 2000 7.7 out of 10 77
Gamekult Jan 31, 2001 7 out of 10 70
Gameplay (Benelux) Jan 31, 2001 70 out of 100 70
GameStar (Germany) Jan, 2001 69 out of 100 69
Svenska PC Gamer Feb, 2001 67 out of 100 67
FiringSquad Jan 26, 2001 66 out of 100 66
Game Captain Feb 01, 2001 65 out of 100 65

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Trivia

The Dynaverse feature does NOT work out of the box. Apparently Flipside.com, the planned host of the Dynaverse servers, backed out of the deal after the game went gold. Interplay is scrambling to create new servers in-house, but there's quite a few complaints.

Related Web Sites

Kasey Chang (4617) added Star Trek: Starfleet Command Volume II - Empires at War (Windows) on Dec 30, 2000