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User Reviews

What all the games in the genre should strive to become MAT (230267) 5 Stars5 Stars5 Stars5 Stars5 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 4.4
AI The quality of the game's intelligence, usually for the behavior of opponents. 4.3
Gameplay How well the game mechanics work and the game plays. 4.6
Graphics The visual quality of the game 4.5
Personal Slant A personal rating of the game, regardless of other attributes 4.2
Sound / Music The quality of the sound effects and/or music composition 4.2
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 4.4
Overall User Score (14 votes) 4.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Giant Bomb (Mar 16, 2013)
If you're still at all invested in keeping up with StarCraft II, there's no reason you shouldn't have Heart of the Swarm.
Ironhammers (Mar 16, 2013)
If you already own Wings of Liberty, there is no reason not to buy this expansion. It represents one of the very best entries into a genre that has always been a favourite of PC gamers. So far so, that it’s a series which anybody who’s serious about gaming on their computers should go and purchase as soon as is physically possible. Just be ready to spend some time losing and learning when you first enter the multiplayer arena. Then, after that, be ready to become as hopelessly fanatical about as I have. After a somewhat sketchy Diablo III launch, the team at Blizzard who are responsible for StarCraft II: Heart of the Swarm are essentially godlike in their field. If you’re that guy complaining about it being too expensive for an expansion pack, get over it. Submit to the Swarm.
games xtreme (Apr 30, 2013)
As an overall package then, this game offers something for everyone and even if it was only purchased for one facet of the overall experience, you will find excellent value in the box. The only major downside I can see is that it'll be at least another year before the closing part of the saga will be available. If it's to the standard of this game and the one before though, the wait will definitely be worth it.
Chip Power Play (May, 2013)
Ähnlich wie vor zehn Jahren mit WarCraft III und The Frozen Throne trumpft Blizzard auch bei StarCraft II erst mit der Erweiterung so richtig auf. Das gilt vor allem für die opulente Solo-Kampagne, die unglaublich spannende Missionen bietet. Den Entwicklern ist es vorbildlich gelungen, die an sich unsympathischen Zerg-Aliens spielerfreundlich zu machen. Ecken und Kanten gibt‘s weder bei Story noch Steuerung oder Missionsdesign. Heart of the Swarm ist das Beste, was es derzeit an Echtzeit-Strategie gibt. Klingt wie ein hohler Werbespruch, kommt aber aus tiefster Mick-Seele. Und obwohl mir die Zerg stets zuwider waren und ich bislang geglaubt habe, The Frozen Throne wäre nicht zu tappen, schlägt mein Herz ab sofort für den Schwarm.
PC Games (Germany) (Mar 18, 2013)
Dass man sich überhaupt so viele Gedanken über die Story von Heart of the Swarm machen kann, zeigt doch, dass Blizzard etwas richtig gemacht hat – denn welches Strategiespiel kann das bitte von sich behaupten, welches Strategiespiel macht mit seiner Story von sich reden? Darum: Obwohl mir Wings of Liberty etwas besser gefiel, lässt auch die Heart of the Swarm-Kampagne den Großteil der Genre-Konkurrenz hinter sich. Zudem haben mich die Missionen, so kurz und geskriptet sie auch sein mögen, fein unterhalten. Falls einer von Blizzard mitliest: Für Legacy of The Void wünsche ich mir aber auch mal ruhigere, taktischere Einsätze! Und dazwischen hätte ich gern wieder mehr zu tun als auf Kerrigans Leviathan-Schleimbomber.
GameStar (Germany) (Mar 14, 2013)
Unterm Strich ist Heart of the Swarm für mich das beste Echtzeit-Addon seit Frozen Throne, das allerdings noch einen Ticken besser war. Auch, weil ich in dessen Kampagne drei unterschiedliche Fraktionen spielen durfte und oberdrein noch ein fantastisches Orc-Rollenspiel erlebte. In Heart of the Swarm sitze ich die ganze Zeit bei den Zerg fest - da hätte es à la Wings of Liberty wenigstens eine Mini-Kampagne mit einem anderen Volk geben dürfen. Doch das ist Kritik auf hohem Niveau, letztlich lohnt sich der Kauf von Heart of the Swarm definitiv, selbst zum für ein Addon happigen Preis von 40 Euro. Multiplayer-Fans brauchen's sowieso, um auf dem neusten Stand zu bleiben. Und eine bessere Echtzeit-Kampagne gibt's derzeit nirgendwo.
85 (Mar 15, 2013)
Bei aller Kritik an der Story kann das Spiel inhaltlich überzeugen: Aufgewertet wird die Kampagne u.a. durch die Verbesserungsmöglichkeiten der Zerg, die Helden mit ihren diversen Fähigkeiten sowie die mitunter hervorragenden Missionen. Die meisten Einsätze bieten zudem verdammt viel Abwechslung, Tempo und das gewisse Etwas. Außerdem ist da ja noch der Multiplayer - und der konnte mich richtig begeistern! Mit seinem Clan-System, sieben neuen Einheiten, Stufenaufstiegen plus Belohnungen, diversen Trainingsoptionen, ungewerteten Multiplayer-Partien sowie einem rundum erneuerten baut Blizzard die Stärke von StarCraft 2: Wings of Liberty so konsequent aus, dass man kaum noch von den Online-Arenen loskommt. Unterm Strich eine sehr gute Erweiterung!
Gameplay (Benelux) (Mar 29, 2013)
Blizzard gaat voor perfectioneren in plaats van experimenteren. Grote vernieuwingen zal je niet vinden, maar de solide campagne en verslavende multiplayer zullen de fans tevreden stemmen.
Girl Gamers UK (Mar 26, 2013)
Heart of the Swarm brings a focus on the Zerg race, and an enjoyable campaign which will please the single player fan of StarCraft (wherever they may be). For the multiplayer game, which is likely where most fans would be happiest, we have new units and encouragement for new players. It is not the most ground-breaking expansion, but then it seems like nothing has been broken, so even the little additions are welcome. Heart of the Swarm may be more of the same, but when “the same” was so good to begin with, we can’t really complain. Now we just have to wait for the next expansion – see you in a few years…
GameSpot (Mar 12, 2013)
And so Heart of the Swarm is a safe expansion, but it's also an excellent one. If you've spent the last two years hankering to run amok with the delightfully diverse Zerg swarm, you're in luck, because you'll have no trouble scratching that itch with the gameplay you know and love. The lackluster story is disappointing, but taking control of the Zerg--those nutty world-devouring insectoid-dinosaur hybrids--makes Heart of the Swarm well worth the investment.
Game Revolution (Mar 15, 2013)
StarCraft II: Heart of the Swarm is conclusively a must-have for anyone who wishes to continue being relevant in competitive play. For casual players who merely enjoy building a base and waging war in sci-fi space, it’s a worthy, although non-groundbreaking, expansion. In tandem with the recent 2.0.4 patch StarCraft II is back on the map and ready to combat the MOBA games which have dethroned it. Even if it doesn’t succeed in doing so, at least now it’s in a state where StarCraft fans can feel satisfied. Provided they don’t value campaign too much, anyway.
Games TM (Apr 11, 2013)
For an old-fashioned StarCraft player, Heart Of The Swarm is an old-fashioned expansion. It changes up the multiplayer just enough and adds a simple, throwaway campaign story that's enjoyable to play. It won't set the world on fire - but then, that's Kerrigan's job after all.
Rock, Paper, Shotgun (Apr 11, 2013)
[Singleplayer review] This is, though, a game with money in its blood. The list of names in the credits is unending, and on production values alone the vast expenditure is obvious. As well as the typically high-budget pre-rendered videos, the in-engine cutscenes are gorgeously rendered, approaching CGI levels of detail and polish, making a joke out of so many other games' attempts to do similar with their blurry marionettes, but God, shut up. I dearly wish I'd just pressed Escape as every cutscene began, never even had to think about them and their nonsense and their braying stag night attitudes, because the game in-between them is absolutely Blizzard at its singleplayer best, and a real return to form, purpose and invention after the clinical churn of Diablo III. The campaign's a substantial, spectacular one too, even before the replays with different between-mission upgrade choices or on harder difficulty, or to nab those last few, largely thoughtfully challenging Achievements.

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