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User Reviews

Want to actually buy this game? Wish I could. Katharian Berg (19) 0 Stars0 Stars0 Stars0 Stars0 Stars
It is about time! Saint Azrael (2) 4.86 Stars4.86 Stars4.86 Stars4.86 Stars4.86 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 4.0
AI The quality of the game's intelligence, usually for the behavior of opponents. 4.0
Gameplay How well the game mechanics work and the game plays. 4.3
Graphics The visual quality of the game 4.3
Personal Slant A personal rating of the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 4.1
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.9
Overall User Score (53 votes) 4.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The game is easily worth $60, and I’d like to recommend that everyone buy it. It doesn’t matter whether you are a twitchy veteran of the original StarCraft, or someone who has gotten into playing World of Warcraft in college. It doesn’t matter if you’ve haven’t played any of Blizzard’s games before, or if you’ve never tried any RTS titles at all. You can find something in SCII to make sure you’re glued to the screen for hours.
100 (Dec 14, 2010)
Starcraft 2 has been a long time getting here. However, it has been well worth the wait. Blizzard has always been in the business of ripping off every good idea out there and comparisons to other RTS titles, such as Relic’s Dawn of War, might highlight just how little it has innovated. However, Blizzard has succeeded time and time again by masterfully creating gameplay so compelling it hooks in the gamer. This occasion is certainly no exception; Starcraft 2 is the best of the genre and a benchmark for all aliens-vs-other-aliens-vs-marines franchises to live up to.
GamingLives (Aug 04, 2010)
Starcraft II builds on the foundations of its predecessor and fans of the series will be left extremely happy with the end results, while new comers to the franchise will also find themselves right at home. A game that has so much polish lathered all over, visuals that are stunning for an RTS and a killer soundtrack makes up the final ingredients to what is simply a superb game. Boasting a single player campaign that is not only engrossing while at the same extremely good fun, but also a multiplayer section that is one of the most polished and well supported around. Regardless of whether or not your allegiances lay between single or multi, there is something in Starcraft II for you.
100 (Apr 13, 2011)
Before I sign this post off, I want to point out that it isn’t often that a game can deal with the subjects of redemption, betrayal, love, and loss, and not come off as anything other than hokey, or forced. But games that promise to have larger scope, and more emotionally engaging content will now have to take notice, step lightly, and try harder than the established paradigm that has served gaming framework for so long. It’s all so flawless, and perfect, that StarCraft 2 should embarrass anyone in gaming that has tried to deal with these issues, and make them engaging enough to break the videogame barrier and become transcendentally human, because it accomplishes so much that others have not for so long. An effort that drips with atmosphere, polish, and an efficiency that hasn’t been seen for years, and will be imitated by countless for years to come.
100 (Jul 29, 2010)
Je me souviens de papa de la PlayStation, Ken Kutaragi, qui s'était fait foutre de sa gueule quand il avait dit que la PS3 n'était pas assez chère. Je crois réellement que c'est le cas pour StarCraft. Ce que nous propose Blizzard dans son jeu est bien supérieur à ce que l'on a l'habitude de trouver dans un titre, même un blockbuster. Blizzard nous propose en effet douze ans de jeu. Sans abonnement, en hébergeant vos replays, vos sauvegardes. Blizzard propose un service en ligne exceptionnel, Quand les éditeurs nous proposent cinq nouvelles cartes multi pour 10 euros, Blizzard nous en propose 60, d'entrée de jeu. Plus une campagne incroyablement réussie ou aucune mission ne se ressemble. Des cinématiques dignes d'un film d'animation. Un univers incroyablement cohérent. Aucun autre éditeur n'a un jour proposé une batterie d'options qui permettraient de hisser le niveau d'intérêt d'un STR à celui d'un MMO. Tous les outils pour créer une communauté sont là.
Level (Sweden) (Sep, 2010)
Spelade du Starcraft 1998 är det här den ljuvaste återföreningen du kan tänka dig. Missade du det då är det här ett perfekt tillfälle att bekanta dig med Koprulu-sektorn. Jag skulle inte bli ett dugg förvånad om vi fortfarande spelar det här år 2022.
GamingEvolution (Aug 16, 2010)
I don’t plan on stopping any time soon, either. With every match, I get a little bit better, a little bit faster. And the plethora of achievements and unlockable portraits and decals make for some nice incentive. Browsing some of those rewards early on in the game, I wondered how it was possible to win 5,000 matches with each race--how the game could possible have that kind of longevity--but now I get it. I’m not saying I’ll get quite to that point, but I can say I’ll be playing Starcraft II for a long time to come. It was most definitely worth the 12-year wait.
G4 TV: X-Play (Jul 29, 2010)
If you have always hated RTS games, StarCraft II is unlikely to change your mind, but if you like the genre, StarCraft II is a must play. A great single player campaign, a well integrated story, and a robust multiplayer all round out the experience. Unfortunately the game is burdened by the enforced use of an unfriendly system that may do Blizzard more harm than good. If you can get past and are careful about maintaining your anonymity online, then StarCraft II is a great game worth every penny.
GamesRadar (Jul 30, 2010)
The wait was worth it. StarCraft II: Wings of Liberty delivers on all fronts with unique singleplayer missions, a gripping story for the campaign and excellent multiplayer. Prepare yourself for the definitive RTS of the decade. StarCraft II is the new standard and will cast a shadow over all RTS titles that follow for quite some time.
100 (Jul 30, 2010)
Both the single and multiplayer parts of StarCraft II have legs, and each stand strong on their own: combine them in one package and you're getting an awful lot of game for your money. StarCraft II can be daunting, distressing and demanding but it's one of the richest and most expertly produced video games of recent years. StarCraft II is a shot in the arm for the RTS genre, filling a void that's been left dormant for far too long - about 12 years, actually. StarCraft is dead. Long live StarCraft.
Giant Bomb (Jul 31, 2010)
StarCraft II expertly walks the line between remaining faithful to its design legacy and evolving everything about itself that can evolve without fundamentally changing what the game is. I'm so enamored with it that this review is now officially getting in the way of playing more of it, so I'll just say in closing that anyone with even a passing interest in real-time strategy games should absolutely give Wings of Liberty a look. There's a good reason the original StarCraft persisted for over a decade, and its sequel is fully equipped to pick up the torch and carry on for at least as long.
Overall, Starcraft 2 is an extremely solid piece of software. Even its “weak” multiplayer doesn’t fail to entertain, and the single-player campaign, while not groundbreaking, is an experience that shouldn’t be missed. With two expansions on the way, and a promise from Blizzard that each expansion will differ from Wings of Liberty significantly, Starcraft 2 was well worth 12 years of waiting.
NZGamer (Jul 28, 2010)
Bang for buck? Check. Killer gameplay? Check. Loads of options? Check. Story, sound, presentation? All awesome. It even has a "casual" difficulty level. What's not to like? Screw 2010 - StarCraft II is the best RTS game released in YEARS and one of the best games on PC full stop. If you like gaming at all, you owe it to yourself to check this out. The ultimate RTS has arrived.
YouGamers (Aug 06, 2010)
Flawlessly executed masterpiece that stays firmly true to the original old school gameplay that makes Starcraft so good. The best RTS of the decade and shows that Blizzard still has the touch with finely crafted gameplay and unmatched quality of presentation.
96 (Aug 16, 2010)
Not that I'd know - because I hate PC games remember - but the last 12 years have been well worth the wait and there's enough content packed into StarCraft II that franchise fans would probably be willing to wait another 12 for the next instalment if they had to. Luckily that isn't the case, and the individual Zerg and Protoss campaigns should be available well before we bid farewell to another decade of existence. I'm loathed to say this, but whenever those species-specific expansions do arrive, Blizzard is assured of my money. Now, I'm off to scrub myself clean in the shower before slamming Call of Duty: Modern Warfare 2 into the PlayStation 3.
96 (Jul 30, 2010)
L'attesa è stata ripagata e alla resa dei conti StarCraft II: Wings of Liberty è esattamente quello che doveva essere, due giochi in uno: la campagna è lunga, appagante e ricca di varietà, con parecchi contenuti in grado di divertire anche dopo il filmato conclusivo, mentre il comparto multiplayer rappresenta quanto di meglio il mercato possa offrire, godendo di un gameplay e di una community che ne estenderanno la vita per gli anni a venire.
games xtreme (Aug 05, 2010)
StarCraft 2 is a worthy successor to StarCraft and whilst it is certainly not the best ending out there, falling a bit flat, nor does it answer a lot of the questions you might have about the Terran side of the story, it sets up for a nice sequel (2 of them in fact) and provides a wild ride from beginning to end, one that you'll want to repeat to see some of the outcomes and unlock the other units. Of course, there's also the various tech upgrades as well as some other surprises - which we won't spoil.
Girl Gamers UK (Aug 10, 2010)
Those of you who have yet to experience StarCraft are in for a treat. Although the core gameplay, the resource gathering, building and creating of units, has not changed, this is something that should be applauded. Anyone with a passing interest in RTS gaming will find that StarCraft II is the pinnacle of that genre. The single player campaign is of such a high standard that it will be remembered for ages to come and will become the thing of Internet legend. The multiplayer is as unforgiving as ever, yet is guaranteed to have followers until far into the future and will likely become the standard for competitive RTS gaming around the world.
PCActu (Aug 01, 2010)
Attendu, rêvé et espéré, StarCraft II: Wings of Liberty est enfin disponible. Dans un souci de cohésion avec un premier épisode qui a marqué d'une pierre blanche l'histoire vidéoludique, les développeurs ont décidé de ne pas prendre de risques outranciers. Si bien que l'impression de découvrir une version remasterisée du premier StarCraft peut en refroidir plus d'un. Toutefois, en craquant le vernis, on s'aperçoit du degré important de travail et de maturité de la part des concepteurs. Du haut de son solo au rythme haletant et d'un mode multijoueur toujours aussi jouissif, StarCraft II: Wings of Liberty s'impose comme une des valeurs sûres du petit monde du jeu vidéo. En attendant StarCraft II: Heart of The Swarm et sa campagne Zerg à paraître dès l'an prochain, Blizzard rend une copie quasi-parfaite où les habitués et nouveaux de la licence peuvent y trouver leur compte. A ne manquer sous aucun prétexte !
Hasta los Juegos (Jul 31, 2010)
La única pega que se le puede sacar es que sea tan conservador: en 12 años se han descubierto cosas en el género que no le habrían venido mal. Pero si dicho conservadurismo se establece para mejorar tanto la base de la que parte, no podemos más que darles la razón y reconocer ante Blizzard una vez más que han vuelto a parir una obra maestra.
GameTrailers (Jul 30, 2010)
If judged solely on its failure to resolve its story, Wings of Liberty could have been a disappointment, but with the production so carefully thought out, masterfully designed and flawlessly executed, it's impossible to come away from the game with a negative impression. StarCraft II is the sequel that we've been waiting for. Even if it means waiting another few years to see how all the chips fall, it's definitely apparent that Blizzard has crafted a sequel worth all the energy we spent pining for it over the last decade.
95 (Jul 31, 2010)
Blizzard houdt niet van half werk en dat blijkt ook bij StarCraft II. Het hele spel is vlekkeloos uitgewerkt en het rts-concept is compleet gepolijst en gebalanceerd. We hebben er twaalf jaar op moeten wachten en na de aankondiging moesten we het lang doen met het bekende "when it's done". Nu het af is, kan rustig worden gesteld dat Wings of Liberty een meer dan volwaardige opvolger is van het illustere eerste deel. Ook dit spel zal over twaalf jaar waarschijnlijk nog zeer veel worden gespeeld. Dat lijkt met de komst van Heart of the Swarm en Legacy of the Void bijna gegarandeerd.
En conclusión, nos encontramos ante una obra maestra, algo único que debemos disfrutar como un privilegio. Muchos años de desarrollo, sucesivos retrasos y una importante escabechina de uñas de muchos fans han desembocado en un título que destaca entre el resto. Va a convertirse en una referencia para todo lo que se haga en el futuro, cualquiera que se ponga a desarrollar algo nuevo en estrategia en tiempo real va a fijarse en Starcraft II. Compararlo con el resto de juegos es complicado puesto que lo que más impacta cuando lo jugamos es la sensación de encontrarnos ante un título histórico. Es evidente que no se trata de un juego perfecto, tiene sus defectos y no se pueden obviar, pero el número que al final figura en el análisis no se le puede dar sumándole sus virtudes y restándole sus defectos puesto que es precisamente esa sensación lo que lo hace tan especial.
3D Juegos (Aug 01, 2010)
Superar a todo un clásico es una tarea muy pero que muy difícil. Sin dar rodeos: Blizzard lo ha hecho. Y es que Wings of Liberty mantiene intacto el espíritu y el encanto que encumbraron a StarCraft a lo más alto volviendo a convertirse de nuevo, 12 años después, en uno de los principales referentes del género. Tradicional a más no poder, las batallas que presenta, el impresionante apartado multijugador con el que cuenta y la apasionante historia que narra, son sólo algunos de los elementos que lo van a mantener en nuestros equipos -y seguro que en el de millones de usuarios más en todo el mundo-, durante muchísimo tiempo. Es cierto que StarCraft II no es perfecto porque tiene sus fallitos, pero qué queréis que os digamos, éstos no son capaces de hacer sombra al aluvión de sensaciones positivas que transmite el juego nada más darle a Iniciar Partida.
GameSpot (Aug 02, 2010)
But even without a burgeoning supply of user-created content, Starcraft II would stand on its own as a true gem, providing strategy veterans with a tournament-focused online package while easing newcomers in with easier difficulty levels, offline challenges, and even a friendly introduction to competitive play. The campaign's focus on the Terrans and a few scattered inconveniences aren't great nuisances--not in an RTS as outstanding as this one. Starcraft II: Wings of Liberty is not just an old game with a pretty new face. It's a varied and full-featured jewel that will keep you stuck to your computer chair for weeks, months, and even years to come.
GamersGlobal (Jul 27, 2010)
Im Multiplayer-Modus bewegt sich SC2 hart an der Grenze zur Perfektion (was sich aber leider auch in einer gewissen Innovationslosigkeit im Vergleich zum Vorgänger manifestiert). Auch der Solomodus ist sehr gut gelungen, allerdings gibt es hier Abstriche in den Punkten Wegfindung und deutsche Sprachausgabe (auch die englischen Sprecher finden wir nur gut und nicht großartig). Insbesondere die relativ schwachen ersten zwei bis drei Stunden kosten den Solomodus in der "Haltungsnote", doch danach schrauben sich Missionsvielfalt und Schwierigkeitsgrad angenehm in die Höhe. Im Resultat halten wir Starcraft 2 für das zurzeit beste Echtzeit-Strategiespiel. Ein Pflichtkauf.
94 (Aug 21, 2010)
So what is the verdict on the game then? Well, Blizzard improved a near perfect game on almost all fronts and in my eyes delivered something that is a lot more than just a quick refresh to make loads of cash on the back of us poor gamers. Granted, the story is quite cheesy at times but that’s the way I prefer most of my Sci-Fi stories. It kept me entertained enough between sessions of Zerg ass-kicking. Besides, the opponents are so easy to dislike you get into the story anyway. In addition, about every mission is just great to play with the exception of one or two that got a bit of a drag.
Worth Playing (Aug 09, 2010)
There aren't any radical departures from the original in StarCraft II: Wings of Liberty. Though its gameplay mechanics are certainly dated, they still hold up just as well as they always have. The changes, such as the new and the removal of strict linearity of the campaign mode, round out the game quite nicely. The title is simply more of the same, but it's been polished to the point that it would be difficult to make it any more modern without losing the franchise's strong core. It might be off-putting that the campaign only centers around one race, but in spite of that, the game is a surprisingly full experience.
GameStar (Germany) (Aug 21, 2010)
(Multiplayer review) Starcraft 2 lässt mir keine Ruhepause, und dafür liebe ich es. Denn das Tempo und die Taktiktiefe verschmelzen zum munter-fordenden Schlachtenzirkus, der mit dem Battlenet auf der besten Online-Plattform fußt. Was fehlt da noch zur Perfektion? Nun, wenn auch wenn die Balance bereits besser ausfällt als in den meisten Rivalen, wird Blizzard sicher noch daran feilen. Was nichts daran ändert, dass Starcraft 2 die neue Referenz der Multiplayer-Strategie ist.
92 (Jul 30, 2010)
אני חושב שאפשר לסכם את דעתי על סטארקראפט 2 באמירה פשוטה- כן, סטארקראפט 2 הוא משחק טוב מאוד, גם אם מתעלמים מהמשחקיות ברשת שהיא עיקר החוויה בשביל רוב השחקנים. במבט לאחור על 25 שעות המשחק לשחקן יחיד אני יכול לטעון בפה מלא שהוא הצליח לעניין אותי ולגרום לי לרצות עוד, ויכול להיות שהשעות האלה לבדן שוות את מחיר קניית המשחק. אם לוקחים בחשבון את אינסוף השעות האפשריות ברשת ואת עשרות השעות הנוספות בהשלמת הישגים מיוחדים וחקירת סודות במערכה לשחקן יחיד, מדובר בעסקה מעולה לכל חובב אסטרטגיה, ובמשחק חובה גם לספקנים.
92 (Jul 30, 2010)
Hype und hin oder her: StarCraft II - Wings of Liberty ist das beste Echtzeit-Strategiespiel seit Jahren und liefert erstklassige Schlachten sowohl für Solisten als auch in den Mehrspieler-Duellen. Die Kampagne sucht ihresgleichen, vor allem die Präsentation der Story an Bord der Hyperion ist eine Wohltat und überzeugt mit einem liebevoll gestalteten Umfeld, bemerkenswerten Charakteren, vielen Dialogen sowie Ingame-Zwischensequenzen. Dabei vergisst man fast, dass die Story etwas zu langsam in Fahrt kommt und nicht ganz an die Qualität von WarCraft III heranreicht. Doch mit Beginn der Protoss-Missionen dreht die Intensität mächtig auf und arbeitet auf einen lohnenswerten Höhepunkt hin. Auch die Aufteilung der drei Kampagnen auf drei Spiele stört mich nicht, denn Story und Umfang sind in Wings of Liberty mehr als ausreichend.
Gameplay (Benelux) (Aug 27, 2010)
Blizzard blaast een oude klassieker op weergaloze wijze nieuw leven in, en bewijst dat de old skool RTS-formule nog niet dood is.
1UP (Aug 04, 2010)
The original game is an incredibly tough act to follow, given that it's still considered the gold standard for competitive real-time strategy. StarCraft 2 is mostly content to follow in its footsteps, but it still manages to shine in its own way -- the campaign in particular is one of the best I've ever seen in a real-time strategy game. And I really wish other studios would put as much care into designing their achievements as Blizzard has with StarCraft 2. I doubt it will completely repopularize the genre as we once knew it, since the world has moved on in the past decade or so. But StarCraft 2 does have mainstream gamers talking about build orders and micromanagement, which is honestly something I never thought I would hear again. Just in that, I consider StarCraft 2 a minor miracle.
Gamegravy (Jul 25, 2011)
In closing, Starcraft 2 is everything you could have asked for in a sequal for a new RTS except the graphics. Great and familiar game play. Simple, yet complex. What would have been nice from Blizzard also would be to not come out with three titles but beggars cant be choosers
PC Games (Germany) (Jul 30, 2010)
Den Release von Starcraft 2 habe ich aufmerksam verfolgt. Und mit ihm auch die kontroversen Meinungen zu Blizzards neuem Hit. Scheinbar teilen viele Menschen meine Ansicht, dass das Spiel zwar erstklassig, aber eben nicht perfekt ist. Mir zumindest sind die Missionen zu sehr auf Kurzweil getrimmt und die Story lässt mir zu viele Fragen unbeantwortet – Trilogie hin oder her, wir bewerten hier nunmal ein Spiel, nicht die nächsten zwei. Doch man sollte sich auch nicht künstlich aufregen: Was Blizzard hier an Vielfalt, Dramatik und kunstvollem Design abliefert, daran werden sich alle Strategiespiele künftig messen müssen. Und altmodisch oder nicht: Dem starken Multiplayer traue ich‘s bedenkenlos zu, ein ähnlicher Erfolg wie sein Vorgänger zu werden. Ich persönlich bevorzuge zwar immer noch Warcraft 3, doch das ist nun wirklich Geschmacksfrage.
90 (UK) (Aug 03, 2010)
And, more to the point, because millions will thoroughly enjoy StarCraft II regardless, thanks to a dense, thrilling, relentlessly clever and class-leading campaign adventure that takes this RTS to the masses in spite of itself. It might be less than half this sumptuous package, but it's a lot more game than almost anything else.
Cheat Happens (Aug 03, 2010)
Years from now, we’ll still be talking about Starcraft 2 and what it did for real time strategy games much as we’re still talking about what Half-Life 2 did for shooters. It’s deep, yet accessible, it’s commercial yet it’s art, but most importantly - it’s a complete blast to play. Starcraft 2 is the type of game which everyone needs to play. Welcome back Mr. Raynor, you’ve been dearly missed.
AusGamers (Aug 02, 2010)
Ultimately any concerns are peripheral, the ranking system works and SEA is stable and available with only the first night presenting any stability problems. What will keep you plugging away deep into the night is the engaging and at times frustrating experience of pitting your will against other players online.
InsightBits (Aug 11, 2010)
Although I was disappointed in the lack of main story in the campaign, Blizzard moves the RTS genre forward with innovative mechanics for the single player campaign. I haven't considered myself to be an RTS nut, and especially have not played much of it online before. But with StarCraft 2, I am hooked. Excluding the Total War series, StarCraft 2 is the best RTS I have played since Warcraft 3.
Armchair Empire, The (Aug 10, 2010)
I've successfully steered clear of the multiplayer part of StarCraft II, though that's mostly because I enjoyed the single-player campaign at a leisurely pace. But you shouldn't wait to buy StarCraft II -- even if you never played multiplayer, the game's campaign is good enough to warrant a purchase.
Thunderbolt Games (Oct 15, 2010)
Working alongside a terrific soundtrack, some very cool voice acting, and a custom map building tool, the parts of Starcraft II that make it an enjoyable and addictive ride leave little to be desired. If you’re looking to replace the original Starcraft: Brood War or Warcraft III: Frozen Throne with a modern take on Blizzard’s RTS engine, then look no further. The strategic angle will keep most players recycling their ideas to adapt to new challenges, the customization tools will appeal to the artsy types, and the skill required to pull off a solo victory will scare off the campers who are used to sniping people from the corner in their favorite shooter. There’s something for everyone here - fans and veterans need no convincing, and with a generally modest system requirements list, those of you asking yourself why you’ve never heard of Starcraft until now need to stop reading, and go buy the game.
VideogameUK (Aug 09, 2010)
Regardless, the absence of such content doesn’t detract from the exuberant quality of the overall package. With high production values, an extensive campaign and the most balanced gameplay seen within recent years at its core, StarCraft II: Wings of Liberty easily stands tall as becoming one of the finest additions to one of the PC’s most popular genres.
GameStar (Germany) (Jul 29, 2010)
(Singleplayer review) Kleine Schwächen hin oder her, unterm Strich ist Starcraft 2 ein Meisterwerk, mit dem Blizzard eindrucksvoll beweist, dass auch ein vermeintliches Krisengenre wie die Echtzeit-Strategie noch packende und anspruchsvolle Titel hervorbringen kann. Zumal Wings of Liberty auch die große Stärke des Vorgängers erbt: Die ausgewogenen Einheiten erzeugen eine gewaltige Taktiktiefe. Wer einem »albernen Armeespielchen« auch nur ein Quäntchen Spielspaß abringen kann, darf Starcraft 2 keinesfalls verpassen.
Video Game Talk (Aug 11, 2010)
If you are into real time strategy in any form, it’s hard to ignore Starcraft II. The exceptional single player campaign is nearly worth the purchase price, but adding the extensive multiplayer component into the mix really ups the replay value of this title. It’s the type of game that you can jump into a couple years from now and still find a thriving online community, something that the console community doesn’t get to experience often. My only caveat is that the similarities to the original Starcraft may turn you off if already tired of playing the original over the years. That being said, this is highly recommended for RTS fanatics or those who enjoy sci-fi themed games.
The Epic Sandbox (Jul 31, 2010)
The game is a reminder as to why people loved the first game and why the StarCraft battle chest is still on shelves today. It delivers a great story something you rarely get in an RTS, the ending was soured for me knowing that there are still 2/3rds of the story left and I will be waiting a while for them. Still I am glad to know that it won’t be another 12 years for such a stellar game. Much like other Blizzard games before it StarCraft 2 is more than the sum of its parts and will have a home on my hard drive for years to come
90 (Jul 30, 2010)
Misschien wel het belangrijkste van allemaal: StarCraft II is leuk. Je beleeft van begin tot einde plezier aan de game. Ik kon de game op vele momenten dan ook moeilijk afzetten. Niet alleen door de gameplay, maar ook door de vele grapjes die Blizzard in de game heeft verwerkt en de vele knipogen naar andere games. Zo zorgde de Night Elf-paaldanseres vaker dan eens voor een brede glimlach op mijn gezicht. Online gaat StarCraft II voor heel wat maanden, zo niet jaren plezier zorgen, terwijl de verhaalgedreven missies een enorme replaywaarde hebben gekregen door de eerdergenoemde achievements. Met een episch verhaal, een prachtige soundtrack en typische Blizzard-gameplay is StarCraft II: Wings of Liberty een game geworden die geen PC-gamer mag missen. Op mijn PC zal de game in ieder geval de komende twaalf jaar weer geïnstalleerd staan. Als StarCraft fan van het eerste uur weet Blizzard mij enorm gelukkig te maken met deze release. Ik zie je op
GameZone (Aug 02, 2010)
The core game is very much unchanged from the original game, with the overall unit balance and gameplay elements carrying over directly from the formula established twelve years ago, but that is hardly something to complain about. By building off the foundations and bolstering the series with memorable missions, an incredible story, and awe-inspiring visuals, Blizzard has assured StarCraft II: Wings of Liberty’s status as one of the best RTS games ever created.
90 (Aug 03, 2010)
StarCraft II er et etterlengtet og stort spill som leverer i bøtter og spann. Ja, det kan kritiseres for sin gamle spillmekanikk og noe varierende innsats i skuespillet i enspillerdelen. Det er på ingen måte innovativt eller nyskapende, og inneholder for eksempel mange av de samme enhetene som eneren. Poenget er likevel at med en gang man trer inn i flerspillerdelen og tar del i det massive konkurransesamfunnet på, blir disse problemene ubetydelige. Blizzard ofrer nyskapning og innovasjon for et kompromissløst, veldreid og ekstremt godt balansert gameplay som virkelig kommer til sin rett i en flerspillerdel denne sjangeren aldri har sett maken til. Blizzard bekrefter den gamle floskelen om at de gamle fortsatt er eldst, og beviser med StarCraft II at de er en av verdens desidert beste spillutviklere. En klassiker!
90 (Aug 05, 2010)
Blizzard doesn’t have the luxury of not trying to mend its mistakes, because it would be disrespectful to their work and the expectations of the fans. Although it offers a mediocre story that doesn’t give much hope for the future, Wings of Liberty does sport a solid single-player campaign, an editor brimming with potential and a multiplayer that has every going for it to surpass its predecessor: good conceptual balance between the three races, an already tight community, as well as the ability to create adrenaline filled battles even in the matches that aren’t a part of the e-sport scene. Everything depends on the attention and seriousness with which Blizzard will treat the game, because it falls on them first and foremost to make Wings of Liberty the best real-time strategy game ever released for as long as possible, or at least until the release of Heart of the Swarm.
90 (Jul 28, 2010)
Si Starcraft II : Wings of Liberty était une unité, alors ce serait justement un Terran. Retranchée derrière ses certitudes comme un Marine à l’abri dans son bunker, cette suite perpétue des mécaniques de jeu éprouvées en dosant prudemment chaque nouveauté afin de ne pas déséquilibrer une formule qui a fait ses preuves. Pourtant, il faut avouer qu’une fois de plus, Blizzard remporte haut la main son pari : si Starcraft II n’invente rien, il risque pourtant de marquer le genre de son empreinte tant il se révèle jouissif à pratiquer.
90 (Aug 04, 2010)
Toch nog een kleine waarschuwing vooraf: hoe goed 2.0 ook werkt, en hoe mooi het spel ook is, uiteindelijk is StarCraft II bliksemsnel, meedogenloos en hardcore tot op het bot. Zie je dat wel zitten, of ben je bereid hiervoor wat oefenuurtjes voor neer te tellen zodat je ook mee kunt komen met de rest, dan zit je voor de komende twaalf jaar gebeiteld, of in ieder geval voor het volgende deel in het drieluik. En zelfs als je niets moet hebben van al het multiplayergeweld, dan valt StarCraft absoluut aan te raden. Een geweldige singleplayer en een verslavende multiplayer, zoveel plezier in één doosje weet alleen maar Blizzard bij elkaar te brengen.
IGN (Aug 03, 2010)
Blizzard wasn't trying to do anything drastically different with StarCraft II. Much of the core gameplay of the original has been preserved, yet with plenty of tweaks, additional units and new abilities for veteran players to toy with and devise new approaches to competitive battles. Anyone intimidated by the notion of playing against live opponents will find a lot to enjoy, with a fantastically presented single-player campaign featuring impressively varied mission design supported by a memorable, though often cheesy, cast of characters. Then, if you're feeling courageous, the notion of venturing online is made more appealing by's automated ranking system that frequently matches you up with opponents of similar skill level. It's not a step forward for the genre, exactly, but StarCraft II is still one of the most polished, finely crafted and well presented real-time strategy games available.
Game Revolution (Aug 02, 2010)
The bottom line is that Starcraft 2 is a very fun, very solid game. It’s nothing truly new or revolutionary, so it isn’t deserving of the highest praise, but it’s well put together, and the underlying game mechanics can still create some fun matches. It’s just a shame that the gameplay is where Blizzard took the fewest risks, as that’s the place where it would have been most significant.
Games Finder (Oct 31, 2014)
With the endless options and countless features available in both the single player and multiplayer game modes StarCraft 2 will appeal to both casual and hardcore real time strategy fans.
Factornews (Aug 31, 2010)
Le plus gros problème du solo de Starcraft 2 : Les Ailes de la Liberté est que l'attente du prochain opus risque de se faire longue. Sinon c'est du bonheur en barre. C'est beau, c'est carré, c'est fun, ça tourne au poil et ça vous occupera un bon bout de temps sans compter que les mods arrivent. Blizzard n'a pas réinventé le STR : ils ont réinventé Starcraft et on prend la même baffe qu'a l’époque.
Starcraft II is a very good real-time strategy game, hindered only by its fidelity to its own legacy. It doesn't have any of Blizzard's usual micro-innovation that changes things forever, but no one knows their customers better.
The Guardian (Jul 28, 2010)
Undoubtedly, single players will bemoan the rush-focused dynamic of the online game and cheated at having to wait another year or so for proper AI storylines/campaigns for the other two races. It's also a shame that LAN games are no longer supported in favour of allowing you to team up with your mates through Battle Net. However, none of this should detract from a game that is amazing to look at, riveting to play and, once the online culture takes root, another landmark that will redefine the RTS for years to come.
GameSpy (Aug 04, 2010)
So, for those of you reading this -- those who are RTS fans but not Blizzard fanboys, those who are interested by the hype but not outright swayed by it -- is this game worth your 60 buckazoids? Yeah, it is: the multiplayer is so smooth, so challenging, and so much plain-old-fun that I can only think of one RTS I ever played that is outright better. The single-player is weaker, in many ways, than that of other RTS titles -- but hey, you don't have to play it, after all. And so, the line you've all been waiting for: Yes, Blizzard has indeed done it again.
Mana Pool (Apr 08, 2011)
Starcraft 2 kept a lot of people waiting a long time, and that seems to be how Blizzard likes to do things. While this may be annoying I must commend them for the way that they do not churn out mediocre or even relatively good games every 6 months. They are not afraid of making the impatient consumer wait for the perfect product, which in the case of Starcraft 2 has really paid off. I’ve been reading thousands upon thousands of comments from the good old internet anonymous person slating the price of the game, the graphics, the gameplay and I have to say that while haters will hate, Blizzard is a really commendable company who (like I keep saying) doesn’t release a full priced game every 10 months (*Ehm Call of Duty/Activision*). Such a high review coming from a person who historically hates RTS games is testament to how playable this really is. No matter what your skill level is, you will find a challenge that will hook you in and have you playing for hours.
I liked it. I also uninstalled it the instant the final credits rolled, and I don’t see myself ever installing it again. For those who cherish the multiplayer of Starcraft, and who don’t mind that even in multiplay it will feel like a game that’s eleven years old, Wings of Liberty is a wise investment. And for students of electroludology, lovers of video games… yeah, it would be irresponsible not to buy it. It is Starcraft 2, after all.
In the end, I liked the game, but I doubt I will ever play it again or buy the expansions or mini-sequels or whatever the hell they’re doing with it. In a way, it makes me sad, like in the way one tunes into an old favorite show from childhood, only to find it’s an abomination. I returned to Starcraft and found some of those abominations, but their creative approach to mission design kept me playing all the way to the final insipid line of dialogue.