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User Reviews

There are no reviews for this game.


Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 3.8
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 3.6
Story / Presentation The main creative ideas in the game and how well they're executed 3.2
Overall User Score (6 votes) 3.6


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
100
Giant Bomb (Mar 21, 2016)
Far more than just a farming game, this one-man labor of love is filled with seemingly endless content and heart.
100
TechRaptor (May 02, 2016)
Stardew Valley has a little bit of everything for everyone and does it all well. It's well-designed, well-polished, and encompasses everything I love about this style of game and more. A modern masterpiece in every way.
95
IGN (Aug 07, 2018)
Stardew Valley is a beautiful, fun game that, when all of its parts are pulled together, make for a wonderful countryside adventure. Whether it’s rainy, sunny, snowy, or dusted with pollen drifts through the air, each day offers an abundance of great activities ready to be collected or mastered and new friendships waiting to be made. Even 100 hours in with three in-game years in the books, I still feel like I have so many mysteries to discover, and plenty of items to collect. New items, goals, and events from all the updates since its launch make Stardew Valley more welcoming for new players and extends its life for seasoned farmers, too. The fantastic multiplayer is just the cherry on top of the cake to this marvelous farming RPG.
90
Game Revolution (Mar 01, 2016)
It isn't common that you encounter a game as charming and delightfully addictive as Stardew Valley. It finds a harmonious balance of progression, activities, and rewards resulting in each day being distinct and memorable. It's a triumph in indie game development, demonstrating that a single developer with tremendous heart can make something more meaningful and captivating than even the most prolific AAA studios.
90
The Escapist (Mar 16, 2016)
Stardew Valley is an absolutely charming little gem about forgetting all your worries and relaxing on a farm. If you wished that Terraria had a proper story holding it up, or like Barone are dismayed that there hasn't been a good Harvest Moon game in forever, then Stardew Valley is for you.
86
GameStar (Germany) (Mar 18, 2016)
Es hat fast schon etwas Meditatives, die täglichen Aufgaben zu verrichten und ich freue mich tierisch, die ersten Keimlinge sprießen zu sehen, weil ich weiß: Sie sind das Ergebnis meiner harten Arbeit. Ich lausche dem großartigen Soundtrack, während ich Gemüse ernte oder Monster verkloppe und lasse dabei meinen eigenen stressigen Tag ausklingen. Da ist Stardew Valley wirklich großartig: Ein Spiel, das mich immer dann abholt, wenn mir mein Alltag mal zu anstrengend wird. Nach dem »Ein Tag geht noch«-Prinzip spiele ich deshalb immer weiter und verliere mich für Stunden im liebenswerten Pixeltal, weil es immer was zu tun gibt.
80
4Players.de (Mar 18, 2016)
Wer hätte das gedacht: Während Natsume seine Marke Harvest Moon in den vergangenen Jahren nur noch lustlos gemolken hat, schafft die Kopie Stardew Valley es viel besser, die entspannte Bauernhof-Stimmung der beliebten Oldies einzufangen. Eigentlich ist es schwer zu glauben, dass nur ein einzelner Entwickler daran gearbeitet hat. An förmlich jeder Ecke entdeckt man Eric Barones Liebe für urige Details - ob nun die putzigen kleinen Animationen, die atmosphärische Umsetzung von Tageszeiten und Wetterkapriolen oder die zahllosen Geheimnisse und Aktivitäten, mit denen sich das Landleben sehr individuell gestalten lässt. Manchmal hätte ich mir allerdings gewünscht, dass Concerned Ape und Publisher Chucklefish sich etwas mehr vom Original lösen, um Altlasten wie das simple Beziehungs-System, die minimalistische Geschichte oder fade Smalltalk-Dialoge zu modernisieren.