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User Reviews

There are no reviews for this game.


Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.2
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.1
Gameplay How well the game mechanics work and the game plays. 3.6
Graphics The visual quality of the game 3.6
Personal Slant A personal rating of the game, regardless of other attributes 3.7
Sound / Music The quality of the sound effects and/or music composition 3.3
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 2.8
Overall User Score (9 votes) 3.3


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
87
IGN (May 28, 2002)
The Sum of All Fears is timed to be in store shelves this Friday in time for the movie of course. Red Storm's always been quick to move on their own franchises with expansion packs and sequels springing from the Rainbow Six franchise on a pretty constant basis and it makes sense that a title would come out to coincide with the film. Or maybe the film coincides with the game, I can't keep track.
85
Game Over Online (May 29, 2002)
With Rainbow Six and surely, another Ghost Recon title coming out later, Fears unfortunately resembles more as an interim title. Raven Shield, the true successor to Red Storm's close quarter battle game, will run on an Unreal engine so the longevity of this close quarter game is in question, especially if they are depending on this game to develop a vibrant community. Whether Fears will develop into the next Rainbow Six in terms of fan popularity will ultimately be based on whether the theatrical release will fetch Fears enough attention. In spite of these shortcomings, Fears features excellent production values. That really cannot be discounted on any level; visually or aurally. It is a fun, if short trip to Clancy's world of counter-terrorism and military operations. Based on a real piece of Clancy fiction this time, the literary elements transform the gaming experience into something all the more enjoyable.
85
Zo mogelijk nog realistischer dan zijn voorgangers, en een goede mix van de close combat van Rainbow Six/Rogue Spear en de meer up-to-date graphics van Ghost Recon. Zeker in multiplayermode een aanrader.
83
GameZone (Jun 10, 2002)
The Sum of All Fears is a very good first-person shooter game. The story evolves, there are a number of challenges that will require you to think your way through a situation rather than just go in firing. This is entertaining and addictive game playing.
82
Game Chronicles (Jun 29, 2002)
The Sum Of All Fears offers more of what we have come to expect from a Tom Clancy and Red Storm game. There are a few interesting additions that almost make me wonder if this game was more of an experiment for the designers to try out some of their ideas before implementing them in future products. I’m guessing this is the last game we see of this “type” before Red Storm unleashes entirely new and ground breaking design changes in the genre – things that are only hinted at in this game.
81
GameStar (Germany) (Jul, 2002)
Wenn Sie sich noch nie an einen Taktik-Shooter gewagt haben, ist jetzt der richtige Moment dafür. Der Anschlag gibt Ihnen genau das richtige Maß an Hilfestellung, um zu fordern, ohne Sie dabei zu frusten. Und mit steigendem Können lassen sich die Hilfen nach und nach ausschalten. In Sachen Grafik haut mich der Titel nicht vom Hocker. Immerhin sind Gegner- und Kameradenmodelle sehenswert. Schade auch, dass das Spiel mit dem Buch nur ansatzweise zu tun hat. Aber spätestens nach der ersten redlich verdienten Medaille ist das wieder vergessen. Denn nicht Jack Ryan ist hier der Held, sondern Sie!
80
4Players.de (Aug 09, 2002)
Reißerischer Titel, guter Taktik-Shooter - Der Anschlag kann spielerisch vollauf überzeugen. Zwar sind elf Missionen nicht gerade viel, dennoch können das Level-Design sowie das äußerst real wirkende Szenario mehr als zufrieden stellen. Vor allem die Künstliche Intelligenz der Computergegner kann sich sehen lassen, denn so wird die gleiche Mission auch bei mehrmaligen Anläufen nicht langweilig. Besonders im Mehrspieler-Modus machen die Missionen aufgrund des genialen Szenarios und der Teamkampf-Fokussierung richtig viel Spaß. Im Vergleich zu Rogue Spear wird nicht so viel Wert auf die strategische Planung gelegt, daher kann das Actionspiel auch für Einsteiger empfohlen werden. Fans von Ghost Recon oder sonstigen actionreichen Taktik-Shootern werden bei Der Anschlag sicherlich auf Ihre Kosten kommen.
80
UOL Jogos (Jul 29, 2002)
A Soma de Todos os Medos pode não ser uma tradução muito literal do filme em que foi inspirado, mas é uma boa adaptação do espírito dos produtos baseados na licença de Tom Clancy, só que muito mais fácil de ser absorvido pelas massas. E com um preço promocional, tudo fica ainda melhor.
76
PC Zone Benelux (Aug, 2002)
In singleplay heb je dus weinig aan je collega's. In multiplay is de hulp van twee maten echter erg leuk en interessant. Dan wordt het opeens heel spannend om gedrieën ten strijde te trekken en te zorgen dat ieder het er levend van afbrengt. Dan is samenwerking en tactiek opeens van levensbelang.
75
PC Gamer Brasil (Oct, 2002)
Paralelamente às ótimas animações dos acessórios de fogo e as atuações dos soldados, estão os efeitos sonoros. O clima de dramaticidade típico das guerras é tonificado pelos gritos reais dos soldados atingidos. Som de passos e das armas em ação são afinados. Como dito, A Soma de Todos os Medos é muito aconselhável aos novatos na área. Mesmo quando ajustado para altos graus de dificuldade, o jogo não é tão exigente (a grande queixa dos fãs de Tom Clancy). A inteligência artificial de seus inimigos fica devendo.
72
ActionTrip (Jun 05, 2002)
Bearing in mind that this game is more of a marketing stunt than a bona fide game project, TSoAF plays decently enough. I like the fact that it's a lot more action-oriented and that the controls are dumbed down, because you can just sit down, relax and play a mission or two. However, all the tactical features (and some RPG features) from Ghost Recon are gone, and that causes the action to get rather repetitive and downright boring after a while. At normal settings, my guy would auto-aim, and with some deadly accuracy too, which narrows my duties to carefully moving around and guessing where the programmers have placed the awaiting tango. The enemy AI is well-done, in a sense that it has to look for you first before it shoots. In other words, the bad guys cannot spot you and cap you from a mile away. Though this is a welcome feature in terms of realism, it makes my job even easier, as you can catch some of the terrorist off-guard.
72
GameSpot (Jun 03, 2002)
While it's clear that The Sum of All Fears was rushed for the movie's release, it's a surprisingly solid game. Though the single-player campaign game is too short, the multiplayer is decent, and a few of the game's single-player modes are interesting enough to warrant a few tries. What's more, The Sum of All Fears is easily one of the most accessible tactical shooters ever made, so it's a good starter game for beginners.
70
Gameplanet (Oct 07, 2002)
All in all, SOAF is good but not quite great. The inclusion of the "newbie map" is a double-edged sword - while it does definately make the concept much more approachable to newbies, it damages the playability for the hardened gamer and subtracts any longevity that this title might otherwise have had. It's a good blast through for the solitary gamer and offers unique rewards to those who are able to play it in a networked environment, without being stunning at either. The game's budget price largely makes up for it's shortcomings and makes this an attractive buy for seasoned counter-terrorists and trigger happy newbies alike. Check it out.
69
Gameplay (Benelux) (Aug 30, 2002)
The Sum of all Fears is een weinig indrukwekkend pc-spel dat vooral omwille van de lage prijs miscchien een aankoop rechtvaardigt.
69
PC Games (Germany) (Jul 18, 2002)
Ghost Recon war ein kurzes Vergnügen, Der Anschlag ist hauptsächlich ersteres. Nach noch nicht einmal fünf Stunden Spielzeit flimmern die Danksagungen über den Schirm. Verzeihlich wäre das nur dann, wenn diese fünf Stunden spannend gefüllt wären. In dem Punkt bleibt Der Anschlag aber weit hinter dem großen Bruder zurück. Allzu ähnlich spielen sich die Aufträge, allzu eingeschränkt sind die Wege und Handlungsmöglichkeiten. Man hastet der vorgegebenen Route nach und arbeitet einen Gegner nach dem anderen ab. Hin und wieder ein Griff zur Quickload-Taste, wenn man irgendwo einen Pixel-Bösewicht zu spät gesehen hat - das war's. So etwas wie Kino-Atmosphäre kommt da zu keinem Zeitpunkt auf. Im Endeffekt ist Der Anschlag nichts weiter als eine Mini-Missions-CD zu Ghost Recon und Rainbow Six.
65
Jeuxvideo.com (Aug 20, 2002)
En conclusion, que dire de ce titre sinon qu'il n'est pas radicalement mauvais mais pas vraiment bon non plus. Excluant le Gamer par son aspect trop grand public, il se contente de reprendre les grandes lignes des Ghost Recon, Rainbow Six ou Rogue Spear, tout en les mettant à la portée du plus grand nombre. Courte, facile, sans originalité et sans apporter grand chose à la catégorie, cette nouvelle production de Red Storm devrait séduire les néophytes par son aspect très abordable pour du shoot tactique, les anti-terroristes aguerris quant à eux ne devraient pas être dupes ou alors joueront tout au plus les collectionneurs...
65
GameSpy (Jun 30, 2002)
Is The Sum of All Fears a game you'll want to play? Hardcore fans will probably not find enough value in it, though you can toggle enough options to make it at least mildly challenging -- it's really aimed at casual gamers. Because it's so forgiving, it's a great way to introduce someone to the tactical shooter genre. If you're a veteran of Red Storm's games, you might want to catch this one after the price has been marked down -- even $30 might be a bit much. But if you're looking to try out tactical shooters for the first time, The Sum of All Fears is a good place to start.
60
The Sum of All Fears would be a great introductory title for an inexperienced gamer, or someone looking to try out a squad-based shooter. It’s got some good ideas, like the teammate commands, but ultimately falls short. It’s simply too easy, even on higher difficulty levels, and suffers from a “thrown-together” feeling of being rushed to meet a movie deadline. Get The Sum of All Fears as a present for your non-gaming friends to try and draw them in, but stay away from it yourself.
60
Eurogamer.net (UK) (Aug 21, 2002)
The Sum of All Fears isn't bad, but it isn't anything special either. The whole thing has a cookie-cutter feel to it, almost as if Red Storm have specialist software which randomly generates games for them. It's also ridiculously short, with only eleven missions that you'll easily finish in a single day's playing, although the price does just about reflect this. I can't help thinking that it really would have worked better as a mission pack for Ghost Recon though, complimenting its large number of outdoor missions with some much needed indoor action, because it simply doesn't have the scale or depth we've come to expect from a standalone game. If you're really desperate for some covert action and you can't wait for Raven Shield then give it a shot, but I'd prefer to recommend the far superior SWAT 3 if you haven't already got it.
60
Joystick (French) (Sep, 2002)
"Ghost Recon pour les nuls". Sous ses allures de jeu tactique, La Somme de toutes les Peurs n'est en réalité qu'un jeu de shoot grand public. Mais pourquoi pas. Une telle licence aurait pu cacher une arnaque. Ce n'est pas le cas. Red Storm s'est fendu d'un travail de commande bien exécuté.
60
Gamekult (Aug 20, 2002)
La somme de toutes les peurs ne depareillera pas au sein de la série des Rogue Spear - Rainbow Six / Ghost Recon. Si le jeu n'a qu'un rapport assez lointain avec le film, les amateurs des jeux du studio y retrouveront un univers connu mais aussi simplifié qu'un Ghost Recon au niveau du choix de l'équipement. Malgré cela, les niveaux très bien dessinés et bien vastes, les missions solos (assez peu nombreuses), et l'I.A., très capable, en font un bon jeu en attendant Raven Shield d'Ubi Soft Canada.
58
Fragland.net (Sep 13, 2002)
The 11 missions are not nearly enough to keep you occupied for more than a week (on the harder levels - easy can be finished within 1 day) and if you really want a game that needs tactics, you can better look for something else.
50
When the Al wasn’t pissing me off, TSOAF had its moments. Visually, the Ghost Recon engine does a great job of rendering complex indoor environments that run on even the most modest systems. Likewise, the 3D models for players, enemies, and firearms are all nicely detailed. Even more surprising is that TSOAP is actually a lot of fun in multiplayer—but nobody seems all that interested. At the time of this writing, there’s about a hundred players online at any moment. It’s easy enough to find a game, but just don’t expect anything approaching Counter-Strike levels of online popularity. As an entry-level tactical shooter. TSOAF has enough to tide over novices, even with its Al problems. But all you tactical-sim-heads will want to skip this sucker and save your ammo for better titles on the horizon.
42
Game Revolution (Jun 01, 2002)
The big problem here is trying to figure out exactly who this game is for. If you own Rainbow Six or Ghost Recon, you'd be paying cash money for less than half of what you already have. If you haven't played RS or GR, then try them out because they're both much better than this. If you find you don't like having to take time to carefully plan and execute a complex mission, then more visceral action games are likely your bag and you needn't apply here. You might think that Rainbow Six without the strategy is half the game, but the more you play The Sum of All Fears, the more it becomes clear that that it was far, far more than that.
22
Game.EXE (Jul, 2002)
Диетический Ghost Recon. Ghost Recon обезжиренный. Меня всегда терзало нездоровое любопытство: хотелось узнать, как именно выглядят примитивные версии Rogue Spear и Rainbow Six, что изготавливаются посторонними компаниями и получают максимальные рейтинги в консольно настроенных, но цивилизованных с виду западных изданиях, работающих на PlayStation и GBA. Что ж, теперь знаю. Red Storm наглейшим образом произвела на движке Ghost Recon аркаду, ничуть не более сложную, чем Space Invaders. Вот только движок, интерфейс и тактическая основа GR не очень подходят для лепки аркад. Space Invaders, если честно, куда лучше.