|The sun is set so is the story||Virgil (8600)|
Our Users Say
|Gameplay||How well the game mechanics work and the game plays.||3.0|
|Graphics||The visual quality of the game||3.6|
|Personal Slant||A personal rating of the game, regardless of other attributes||3.2|
|Sound / Music||The quality of the sound effects and/or music composition||4.0|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||4.0|
|Overall User Score (5 votes)||3.6|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Geeks Under Grace (Jun 19, 2015)
With a compelling story and the freedom of choice, Sunset puts you into an uncomfortable and pressing world, yet you feel eager to press on. This is one game that you should be sure not to miss.
4Players.de (Jun 05, 2015)
Wie erlebt ein gewöhnlicher Mensch einen mit Gewalt ausgetragenen Konflikt? Dieser Frage wollten Michael Samyn und Auriea Harvey in Anlehnung an typische Ego-Shooter und als Gegenentwurf zu deren Klischees nachgehen. Ihre Antwort: als Zeitzeuge des alltäglichen Geschehens, als emotionaler Teilhaber einer vielschichtigen Epoche. Die Welt dieses Spiels ist voller Geschichte, Kunst und Dramatik, aber ohne Eile, Wertung oder die Notwendigkeit einer Entscheidung für ein vom Spieler gewähltes Ideal. „Wir erzählen keine Geschichten. Wir erschaffen Realitäten“, sagen die Entwickler. Ihre Immersion soll durch das Erleben entstehen – und genau das gelingt mit Sunset. Bedauerlich, dass nicht alle Handlungen wenigstens kleine Folgen haben und ausgerechnet technische Schwächen das vollständige Eintauchen verhindern. Denn das Anfassen und Beobachten in dieser interaktiven Welt vermittelt das außergewöhnlich intensive Gefühl eines virtuellen Daseins!
CGMagazine / Comics and Gaming Magazine (Jun 22, 2015)
Sunset is a beautiful window into the lives of two independent and drastically different fictional characters. Throughout the experience, the game slowly peels back layers that reveal more and more details over the course of several sunsets. It’s both intimate and distant while remaining completely immersive.
IGN (May 21, 2015)
Sunset is a meditative and ultimately quite beautiful experience in a world of civil unrest. Though its rigid mechanics occasionally disrupts the flow of the story, this is a rewarding game to be slowly savoured.
Hooked Gamers (Jun 09, 2015)
Sunset isn’t like many games you have played before. While it has some pacing issues at times, the game’s portrayal of its themes and narrative are intimately personal and, wholistically, deeply effective. While I do think the game is priced high for a two hour adventure without much replay value, there is no denying that it’s a great way to spend an evening playing through in one go. If nothing else, play it because it’s different and, at the end of the day, isn’t doing something different what this hobby is all about?
GameSpot (May 26, 2015)
Sunset presents so much, all while asking you to do so little. A revolution burns, bombs burst just out of sight, and all you can do is decide if your boss would rather have a fancy dinner or a hefty portion of macaroni. The complexity of your decisions is occasionally greater than setting the table, but Sunset succeeds at making each small action feel significant by giving them all similar weight. Though the story is peppered with periods of inactivity that are detrimental to the pace, Sunset acts as a thoughtful, pensive walk through social themes and struggles not often explored in this medium.
PC Gamer (May 28, 2015)
Sunset delivers an interesting plot and interesting characters, but I often felt like an invader, like I should have been reading Angela’s memoirs rather than adding notes. But it tries to tell a story in a way I haven’t experienced before, and I’m happy to have played it, and to be thinking about how young interactive storytelling is and how it might evolve. I also appreciate that Sunset’s creators have put writing about things like civil rights, class structure, and intimacy into my game library—sat among a mostly homogenous set of themes, Angela represents a happily broadening spectrum of characters and ideas in PC gaming.
Financial Post (Jun 13, 2015)
I wanted to like Sunset more than I did, but I’m still happy to have played. And I hope more game makers are brave enough to venture similar undertakings. Because the only thing better than a good story is a good story that’s interactive.
Game Informer Magazine (Jun 08, 2015)
Sunset has some great elements, especially in terms of diverse characters and intriguing subject matter, but that doesn't excuse its shortcomings. As beautiful and contemplative as the writing is, I spent too much of the game frustrated by glitches and bored by exploring the same surroundings. Sunset is at its best when it's surprising you with its bigger reveals and focusing on the things that make us all human. I felt like I understood Angela and she got me thinking. If only it didn't take such a drawn-out process to get there.
Destructoid (Jul 08, 2015)
Sunset struggles with pacing, technical performance (movement is a tad wonky and it can run sluggish), and a disconnect between how its lead is written and, occasionally, what she does, player depending. The reduction of work to single click means the year's worth of date title cards, going up the elevator, and going down at sunset feels more monotonous than housekeeping. The music and colors are effective at setting mood, though, and there are instances of emotional resonance, strong writing and voice acting. Shorter, more tightly strung, Sunset's character study set against the revolutionary backdrop would've shone brighter, but as is it still leaves you enough to consider and a calendar to change.
NZGamer (Jul 13, 2015)
Sure, games can be art. They can make you tear up, giggle, and pine longingly. Even big budget games like The Witcher 3 can invoke some pretty subtle responses. I just don't think Sunset reaches those goals. It's held down by lacklustre writing, terribly boring gameplay, and even a pretty shoddy technical performance. Maybe there's a reason Sunset has shut the blinds for Tale of Tales.