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User Reviews

There are no reviews for this game.


Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 4.2
AI The quality of the game's intelligence, usually for the behavior of opponents. 4.1
Gameplay How well the game mechanics work and the game plays. 4.3
Graphics The visual quality of the game 4.1
Personal Slant A personal rating of the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 3.8
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.4
Overall User Score (9 votes) 4.0


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
87
Gameplay (Benelux) (Feb 27, 2010)
Misschien geen instant klassieker maar wel één van de beste RTS-games van de voorbije jaren.
84
IGN (Mar 03, 2010)
If the learning curve of the original Supreme Commander proved a little too steep for you, then you'll find a lot to like about the sequel. Gas Powered Games streamlined its resource and upgrade systems to make a game that's easier to play, but one that doesn't lose a lot of what made Supreme Commander so great in the first place. The pace is faster, the factions more diverse, and it's a whole lot easier to get the impressively large and powerful experimental units out onto the field, making for an experience that's more inviting and immediately rewarding. It's a real-time strategy game with a huge amount of depth and a fantastic interface that lets you stay in control of large-scale battles between warring robotic factions. The single-player campaign doesn't offer much in the way of entertainment, but if you're looking at this for the online play, you won't be disappointed.
82
PC Games (Germany) (Mar 08, 2010)
Am Anfang stand die Enttäuschung: Zäher Spielablauf, fummelige Steuerung – Supreme Commander 2 schien in den Fußstapfen seines Vorgängers zu wandeln. Doch dann fiel den Entwicklern scheinbar plötzlich ein, dass sie eigentlich ein geiles Spiel machen wollten. Ab der ersten Story-Wendung gewinnt Teil 2 zunehmend an Fahrt und überzeugt mit starken Missionen. So bleibt am Ende ein feines, klassisches Strategiespiel nach dem Motto: Ich bin oldschool – und das ist auch gut so!
80
Cheat Happens (Mar 09, 2010)
If you couldn’t wrap your head around the first Supreme Commander, give the sequel a try –the changes may just be enough to bring you back. If you’re one of the series diehards though, you may want to take a hesitant look before you dive in; there have been a lot of sacrifices here in the name of accessibility. If you can get past these changes though, you’ll find a deceptively deep and engaging RTS experience.
80
GameStar (Germany) (Mar 05, 2010)
Trotz seiner spröden Art übt Supreme Commander 2 eine gewisse Faszination auf mich aus. Im Laufe einer Mission wird’s mir zwar langweilig, trotzdem will ich danach noch einen Einsatz spielen, um mal was anderes auszuprobieren. Blöd nur, dass mich die Kampagne immer zur gleichen Strategie zwingt: Einmauern und abwarten. Seine wahre Stärke beweist Supreme Commander 2 also erst im Mehrspieler- oder Gefechts-Modus
80
Jeuxvideo.com (Mar 05, 2010)
Etrange produit que Supreme Commander 2. Le nouveau bébé de Chris Taylor semble davantage occuper le rôle de version alternative au premier SupCom que de suite à part entière. Plus accessible et plus nerveux, le titre repose en grande partie sur son nouveau système de recherche. Très simple d'utilisation, ce dernier façonne effectivement chaque bataille et décide presque à lui tout seul de l'issue des combats. De fait, on passera peut-être moins de temps à planifier un assaut directement sur le terrain qu'à choisir une combinaison de technologies, et donc d'unités gagnantes. Cette nouvelle optique ne satisfera clairement pas tout le monde, mais force est de constater qu'elle fonctionne admirablement bien. Comme son aîné, le jeu brille d'ailleurs en multijoueur où vous profiterez tout simplement de formidables batailles de masse, variées et plus rythmées que dans le premier volet.
80
Eurogamer.net (UK) (Mar 01, 2010)
This will split the Supreme Commander 2 fanbase in two. The game's made enormous compromises, but it's also brought in a superb sense of mayhem and variety. On the one hand it's a shame that it's going to leave much of its intended fanbase cold, but on the other there's nothing especially wrong with the first game, so stick with that if you don't like the sound of this. It hasn't aged particularly, and no-one else has stolen its thunder yet. There is absolutely no reason why it and its sequel can't co-exist, providing two related but critically different strategy flavours. Supreme Commander 2, after all, is an RTS about choice - that might as well apply to the game itself too.
80
GameSpot (Mar 01, 2010)
Whether you're a newcomer or a veteran tactician, you'd do well to overlook these flaws and enjoy Supreme Commander 2 for how entertaining and exciting it is. The game maintains a difficult balancing act, providing the scope and flexibility of the original Supreme Commander with a user-friendly makeover that lends some freshness and personality. This is the kind of game where you glance at the clock and discover that hours have passed and you're still waist-deep in assault bots and antiair turrets. Do yourself a favor and get lost in the fun and flash of it all.
80
GamersGlobal (Mar 05, 2010)
Supreme Commander 2 ähnelt seinem Vorgänger zwar hinsichtlich der zu führenden Massenschlachten, bringt aber auch viele neue Ideen ein. Das überarbeitete Rohstoff- sowie das Forschungssystem sind sinnvoll und machen den Titel fast schon zu einem "klassischen Strategiespiel". Der taktische Anspruch ist auf einem konstant hohen Niveau, weswegen Einsteiger mit einiger Eingewöhnungszeit rechnen müssen. Wer aber Massenschlachten liebt und gerne im großen Stil plant und agiert, der liegt mit Supreme Commander 2 genau richtig.
77
4Players.de (Mar 10, 2010)
Übersichtlicher, zugänglicher, besser? Nein! Die Massenmarkt-taugliche Schrumpfkur hat Supreme Commander eher geschadet als geholfen. Alles wirkt trotz der phänomenalen Zoom-Funktion mickriger und irgendwie zwanghaft schnell. Durch die ganzen Vereinfachungen büßt das Spiel seine Einzigartigkeit ein. Warum das Wirtschaftssystem dermaßen zusammengestrichen wurde, kann ich nicht nachvollziehen; zumindest den Energieverbrauch von Gebäuden hätte man beibehalten müssen. Und die Prototypen sind zu schwach und zu früh verfügbar - früher waren sie etwas Mächtiges, jetzt sind sie nur eine große Einheit. Im gleichen Atemzug hätten die Karten nicht so stark verkleinert werden dürfen und die Streichung zahlreicher Gebäude und Einheiten stößt mir sauer auf. Trotzdem: Supreme Commander 2 steckt trotz dieser Verschlankungen hinsichtlich des taktischen Anspruchs sowie der strategischen Möglichkeiten viele Konkurrenten wie C&C und Co. locker in die Tasche.
75
1UP (Mar 02, 2010)
Which is a real shame, because the delightful surprise about Supreme Commander 2 is that it deserves a place at the table with other crowd pleasers. At last, here is a sleek, accessible, spirited RTS where "robot" doesn't have to be a dirty word for units without personality. I love how the Cybran engineers unfurl their pincers and waddle like headcrabs from Half-Life 2. The Illuminate assault bots with standards mounted on their domed backs look like samurai. The AC-1000 gunship doing its deadly AC-130 orbit is a delight to watch. You can build a giant snail, a kraken that's actually a kraken, a bad-ass dinosaur, and a couple of flavors of giant vacuum cleaners. After years of making games that were the epitome of the generic, Gas Powered Games got wonderfully creative. First Demigod, and now this? Here, at last, the developer proves they can do things differently or they can do things conventionally, and they can do both of them very well.
70
Eurogamer.nl (Mar 22, 2010)
Supreme Commander 2 is een game die het echt moet hebben van de interface en de grote schaal. Op beide punten weet de game dubbel en dwars te overtuigen. Het is een bijzonder flexibele RTS die je als speler veel opties verschaft, en er in slaagt een behoorlijk overtuigend gevoel van oorlogsvoering over te brengen. Het is desondanks jammer dat de presentatie, sfeer en het verhaal hier zo ernstig bij achter blijven. Het tempert de algehele ervaring behoorlijk. Bovendien mist de game uiteindelijk toch wel de nodige tactische diepgang, juist doordat het zo sterk op de macromanagement gericht is. Strength in numbers gaat nog steeds als vanouds op voor Supreme Commander 2. Helaas geldt dat niet helemaal voor het eindcijfer wat de game ontvangt.
60
GameSpy (Mar 04, 2010)
All in all, though, SupCom 2 is a pretty darn fun time... it's probably just not what SupCom fans expected. This isn't necessarily a bad thing, of course. I, for example, wasn't expecting to be a billionaire in my lifetime, but one fine day, I received an e-mail from this lovely Nigerian fellow, and now (once my bank transfer clears at the end of this week) it's gonna be fast cars and women from here on out!
60
All of this is not to say Supreme Commander 2 isn’t fun. As bad as the plot is, I greatly enjoyed my interactions with the villain. He can best be described as “psychotic silly,” and in combination with his refined verse he produces a delightful effect. I imagine the best way to describe SC2 is to say that it has a lot of unrealized potential. Fixing a few minor problems and maybe adding some useful tactical options would go a long way.
50
GameGavel.com (Jun 27, 2011)
Supreme Commander 2 left me with the impression that it’s trying to make Real Time Strategy games somehow more accessible to the general gaming public at large, and with the inclusion of console version in the publisher catalog, it becomes harder to say that isn’t the case. And for any console centric gamer, StarCraft 2 is probably the most intimidating thing on the face of the earth, so for that reason I understand why so many others like Supreme Commander 2. There isn’t the “get better or die” mentality powering the multiplayer here, like the other SC2. But like most things that people try to water down for larger public consumption, there is so much lost in translation that you’d be better off trying the original, or even the competition.


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