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User Reviews

You're in my way, sir. Kyle Levesque (935) 4.83 Stars4.83 Stars4.83 Stars4.83 Stars4.83 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 4.0
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.9
Gameplay How well the game mechanics work and the game plays. 4.2
Graphics The visual quality of the game 4.1
Personal Slant A personal rating of the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 3.7
Overall User Score (38 votes) 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Simply put, SWAT 4 is just about the best tactical shooter available. Its outstandingly realistic and gripping play delivers everything a tac-sim fan craves. Now, if you’ll excuse me. there are more perps in need of cuffing.
90 (May 09, 2005)
SWAT 4 is an absolute gem in the tactical FPS genre. Everything is of a brilliantly high quality and fulfilment is guaranteed if the time necessary is put into it. Breach, bang and clear with no casualties and three suspects under arrest - throw in a couple of uninjured hostages rescued and, well, you have a whole lot of satisfaction. Two thumbs up.
Pelit (Apr, 2005)
Ihminen kestää kummasti vahinkoa ja SWATin seuraava maali saisi olla tarkka haavoittumisen vaikutusten mallintaminen. Pakko käyttää pistoolia, kun toinen käsi on rikki. Tai tarve vetää tehtävä vauhdilla loppuun, ennen kuin toverit ja siviilit vuotavat kuiviin.
Jolt (UK) (Apr 25, 2005)
SWAT 4 doesn’t have the entire package. While a fantastic, engrossing and entertaining game, there’s a constant, nagging feeling that something’s missing. But this is a game that earns its 18 rating purely for being a game that is adult in its approach to its subject matter. This game isn’t a release from the tensions of the world: it’s a difficult, challenging experience that constantly remains unique and actively encourages you to do good; no matter how hard that might be in the circumstances. And for this, it’s incomparable.
Yahoo! Games (Apr 25, 2005)
At a time when realistic shooters involve invoking a real war and turning it into a shooting gallery, Irrational Games deserves a lot of praise for making a shooter that's not just about shooting people. By building gameplay around non-lethal weapons, they've honored not only the police they're modeling, but the power of guns. Even if its just for scoring more points, any game that makes you weigh the consequences of firing a gun at your target as opposed to giving him the chance to surrender is a rare and wonderful thing. That it's also this well done is just gravy.
GamerDad (Nov 20, 2005)
SWAT 4 is a bit of a conundrum for us here at GamerDad. As our leader Andrew Bub has often mentioned, we're all gamers here and so it's tough when we have to review a game that's great but maybe not for children. SWAT 4 is one of those games. It's an outstanding first-person shooter. The excellent SWAT 3 is a tough act to follow but Irrational's developers have done some fine work, making SWAT 4 a gripping and educational experience.
GameSpy (Mar 28, 2005)
SWAT 4 is one of those great games you hope doesn't get overlooked. There's something compelling about the room-to-room nature of the single-player missions that rarely gets old, even after you've failed a particular mission a dozen times. Maybe it's the fact that you never know who might be on the other side of the door every time you play, or maybe it's just that Irrational has put it all together with an elegant control scheme and teammates who actually follow your orders effectively. Whatever the reason, SWAT 4 is a game that fans of Counter-Strike and the Rainbow Six games won't want to miss. SWAT fans in particular have waited a really long time since the last game in the series was released in late 1999; turns out it was worth the wait.
IGN (Mar 30, 2005)
Special Weapons and Tactics units are the high end of the badass scale when it comes to the police force. As the title of the group implies, they're the special forces of the police, deployed in hostile situations where regular police tactics simply won't work. They're highly trained in close combat and non-lethal submission of armed subjects. They have the weapons to kill, but prefer less lethal tactics to avoid unnecessary death of suspects or civilians stuck in the middle. SWAT teams often enter unfamiliar territory without confirmation of enemy numbers or armament, making for extremely dangerous situations.
89 PC Gaming (May 04, 2005)
While this game actually includes a character claiming to be Lt. Sonny Bonds (a nod to us old school guys), Swat 4 has certainly come far from the simple days of the Lytton PD. This departure is not a bad thing; in fact, SWAT 4 is light years beyond the previous games in the series. Irrational Games seems to have a knack for taking Sierra franchises and making them better (see Tribes: Vengeance). This game comes very close to capturing the realism of what police SWAT teams actually do.
Absolute Games ( (May 17, 2005)
Проведя за игрой уйму времени, я признаю, что незначительные придирки не помешают SWAT 4 стать лучшим тактическим шутером 2005 года. Учитывая неведомую судьбу Rainbow Six: Lockdown, это более чем вероятно — Close Combat: First to Fight, Delta Force Xtreme и прочим неоперившимся представителям жанра до такого уровня далеко. Правда, слегка огорчает продолжительность. «Чертова дюжина» миссий пролетает за два дня, хочется больше. Больше оружия, больше видов заданий, больше свободы в управлении подчиненными. Тогда игра станет идеальной.
88 (Apr 20, 2005)
SWAT 4 hebt sich wohltuend von der Masse der „Immer feste drauf“-Shooter ab. Der ständige Wechsel zwischen vorsichtigem Anpirschen und schnellem Zugriff sorgt für Hochspannung. Schon allein deshalb ist SWAT 4 ein Pflichtkauf. Hinzu kommt, dass SWAT 4 exzellent aussieht und sich – trotz taktischer Finesse – kinderleicht bedienen lässt. Wer die nötige Rechenpower hat, darf unbesorgt zugreifen.
GameZone (Apr 25, 2005)
When the police are in a seemly impossible situation who do they call? Their backup is the SWAT (Special Weapons and Tactics unit); these men and women train hard every day to be prepared for anything that might come their way. They are specialized for super hostile situations where normal police strategies might not work. While the SWAT teams have guns and are authorized to take lethal measures in severe situations, their goal is to prevent anyone from dying, which is what makes their job so hard.
SWAT 4 is de realistische politiesimulator die het wil zijn. Een degelijke AI, een hoge herspeelbaarheid en een geweldige multiplayercomponent maken dit een van de beste laag-tempo shooters ooit
ActionTrip (Apr 05, 2005)
All in all, SWAT 4 is a very good game, which brings nothing truly revolutionary, but allows you to engage in exciting missions with a set of different objectives and various locations. The gameplay is smooth and the environments are cleverly designed, so with the addition of a solid AI, it creates a realistic and a very authentic feel. While this game may not be remembered as a trendsetter, it gives you quite an enjoyable experience.
PC Zone (Apr 15, 2005)
I should probably just sum things up by saying that Irrational has done an absolutely bang-up job in saving the SWAT series from what was looking like certain death in its prior Urban Justice incarnation. All it needs now is a more advanced engine to power a sequel, a more involving sense of training and life in a pair of SWAT shoes (see 'Missed Opportunity', p64). That, and a willingness to continue dealing with the dark underbelly of real world criminality without pulling any punches.
PC Action (Apr 29, 2005)
"So. Ich mache bei drei die Tür auf und Sie werfen eine Blendgranate rein. Eins, zwei ... verdammt, die Tür ist verschlossen!" Der Kooperations-Modus ist einfach genial. Obwohl Kollege Fränkel und ich uns ständig Granaten vors Gesicht hauen, macht SWAT 4 mit menschlichen Mitspielern noch mehr Laune als mit den manchmal etwas sturen Computerkollegen. Aber trotz fehlender Story und unsterblicher Kameraden ist der Einzelspieler-Modus spannender als jeder Krimi. Allerdings bleibt Raven Shield einen Tick besser.
PC Powerplay (Apr, 2005)
Dass Swat 4 keine echte Story besitzt stört mich überhaupt nicht. Lieber umso spannendere Einsätze als eine lahme 08/15-Geschichte rund um ein kolumbianisches Drogenkartell. Mir hat es vor allem die optische Gestaltung angetan. Jedes Einsatzgebiet hat sein ganz eigenes Flair. Alles wirkt glaubwürdig. Die grandiose Soundkulisse tut ihr Übriges zum Spannungsaufbau. Genial, wie einfach mir die vielfältigen taktischen Möglichkeiten von der Hand gehen. Mehr als die rechte Maustaste brauche ich nicht, um meine eigenständigen Kollegen durch die Gegend zu scheuchen. Wären die Geiselnehmer doch nur ähnlich clever: Deren seltene Aussetzer sind mein einzig dicker Kritikpunkt an Swat 4.
games xtreme (Apr 27, 2005)
With the quick mission editor and the cooperative gameplay, Swat 4 stands perfectly head-to-shoulders with other games of its genre and can hold its own. It’s not the best game of its type, far from it. But what it delivers is a good solid title with lots of replay value, tactics and special weapons. It feels competent and well designed; it has a lot of polish but could have done with a serious tidy-up in some areas, just to add that extra gleam that we’ve come to expect from Sierra (Vivendi).
A lot of what I like about SWAT 4 is how it stands apart from the crowd. Whether its the cool non-lethal weapon options or the intensely detailed mission areas, everything makes you feel like you're in the midst of honest-to-goodness SWAT mission.
85 (Apr 05, 2005)
Il n'y a pas à tergiverser, si vous aimez le style, SWAT 4 est incontournable. L'expérience en solo est grisante, même si ça peut sembler paradoxal pour un jeu aussi lent. Fort d'un gameplay vraiment solide, d'une IA qui malgré tout tient la route et d'une ambiance particulièrement crédible, SWAT est sans doute le tactical du moment. Quant au multi, le développement de la communauté devrait nous réserver quelques excellentes surprises.
GameSpot (Mar 31, 2005)
As a realistic police simulator, SWAT 4 definitely hits the mark. Though the frame rate gets chunky at times, and there are a couple of irritating bugs and quirks, the AI delivers on most counts in a game that is designed with great replayability. The cooperative mode is also extremely fun and should make this game attractive for those looking for something to play together with friends at a LAN party or online. If you enjoyed SWAT 3, or if you like tactical-style shooters and are looking for something with a twist, you won't go wrong picking up a copy of SWAT 4.
84 (Jun 03, 2005)
Sierra's SWAT4 was able to entertain me from the beginning to the end and even now I still sneak behind my computer to enjoy a relaxing few hours of intense co-op. Marvelous graphics, beautiful soundeffects and an exquisite gameplay make this fourth title in the SWAT-series a real hit. Definitly worth spending your hard earned allowance.
PC Games (Germany) (Apr 12, 2005)
Wenn die diplomatischen Verhandlungen scheitern und Polizisten verängstigt hinter ihren Streifenwagen in Deckung gehen, gibt es nur noch einen Ausweg: die Profis vom SWAT. Diese vier Buchstaben verkörpern den ultimativen Albtraum eines jeden Verbrechers. Denn Amerikas Special Weapons and Tactics Team zählt zu den schlagkräftigsten Sondereinsatzkommandos der Welt. Ihre Aufgabe: Geiselnehmer und Terroristen unschädlich machen und gleichzeitig das Leben Unschuldiger schützen.
At the end of the day, SWAT 4 is a very competent title that breaks from the FPS mold and mostly succeeds at what it sets out to do. A little more polish and variety to missions and AI could have made it a landmark, but this release is far from disappointing.
80 (Apr 15, 2005)
SWAT 4 ist eine gute Fortsetzung. Innovative Neuerungen findet ihr zwar nicht, aber dafür macht es einfach Spaß, sich durch die abwechslungsreichen und realistisch anmutenden Schauplätze zu kämpfen. Die knisternde Atmosphäre ist nicht nur den tollen Levels zu verdanken, sondern auch dem guten Figurenverhalten - obwohl es manchmal bei der Koordination etwas hapert. Hinzu kommen ein großes Waffenarsenal, eine gute Steuerung sowie jede Menge Team-Taktik: Ihr müsst Leute festnehmen und könnt nicht blind ballernd durch das Level laufen - stumpfes Ballern hilft nicht. Trotzdem gibt es Grund zu meckern: Es fehlt eine zusammenhängende Story, die Briefings sind staubtrocken, dem Speichersystem mangelt es an Komfort und das Figuren-Management hätte mit einem kleinen RPG-System sicherlich motivierender gelöst werden können. Auch einige zusätzliche Einsätze hätten nicht geschadet, denn nach acht bis zwölf Stunden ist man durch.
Factornews (Apr 27, 2005)
Tout en restant dans un genre apparemment très fermé, celui des FPS réalistes, SWAT 4 arrive à innover grâce à quelques éléments simples mais efficaces parfaitement intégrés au gameplay. S’il est plaisant en solo, c’est surtout en multijoueur qu’il puise son intérêt, avec des affrontements aussi riches qu’intéressants. Dommage que quelques bugs plus ou moins gênants viennent s'incruster.
UOL Jogos (Apr 25, 2005)
"SWAT 4" escapa dos moldes dos jogos de tiro, trazendo ainda mais ressalvas que o já-popular "Rainbow Six". A idéia de evitar violência é implementada magistralmente, oferecendo uma excelente opção para quem prefere pensar ao invés de usar reflexos.
Gameplay (Benelux) (Mar 31, 2005)
Enkele gebreken ten spijt is SWAT 4 een sfeervolle squad-based shooter. Laat er nog maar een vijfde komen!
GameStar (Germany) (Apr, 2005)
Ich bin nicht nur Grafik-, sondern auch Handlungs-Fetischist. Und obwohl SWAT 4 in beiden Disziplinen keine Genre-Referenz ist, macht es mir Spaß. Eine graue Betonwand sieht halt grau aus, und ein SWAT-Team rettet nun mal nicht in einer langen, zusammenhängenden Kampagne die Welt, sondern nur jeden Tag ein bisschen. Weil die Gangster immer woanders rumlungern, sind die Missionen sogar nach dem zehnten Anlauf noch spannend. Gleichzeitig von zwei Seiten anzugreifen geht allerdings auch nach zwanzig Versuchen in die Hose, weil das Timing verdammt schwierig ist. Das nervt.
80 (UK) (Apr 11, 2005)
Clearly watching the first two series of top ultra-corrupt cop show The Shield in a couple of weeks have left dirty marks on my consciousness, but I haven't quite gone native into the world of missing Mitchell brother Vic Mackey yet. I'm not asking for the full strike team experience of holding a man's face against an electric oven or urinating over suspects in the street or anything. I just want fist in face. Right now.
GamePro (US) (Apr 08, 2005)
As leader of a SWAT team, you're tasked with protecting the innocent and "bringing order to chaos." In addition to a six-man entry team, SWAT 4 gives you control over two snipers who provide valuable intel about suspects' movement. Overall, SWAT 4 does a good job of capturing the intensity of close-quarters tactical combat.
1UP (Apr 13, 2005)
I'll readily admit that I'm not much of a Halo person -- even though I have the game sitting in my Xbox, I've yet to clock in a minute of play time on Halo 2. My FPS love lies in the more realistic, tactical FPS. Because of that, one could reasonably assume that SWAT 4 would be my dream come true -- having played the heck out of Ubisoft's Raven Shield for the past two years, I've been looking for a suitable replacement. I'd heard mixed opinion on the SWAT 4 demo, so I jumped at the chance to review the final game.