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User Reviews

Syberia was good... Syberia II is also good, but no improvement Gothicgene (83) 4.67 Stars4.67 Stars4.67 Stars4.67 Stars4.67 Stars
Better than the first one in some ways. Still not good. plumifrons (98) 2.83 Stars2.83 Stars2.83 Stars2.83 Stars2.83 Stars
Lovely to behold, fun to play .. but not exceptional Jeanne (76285) 3.67 Stars3.67 Stars3.67 Stars3.67 Stars3.67 Stars
At last, closure! But... bleh. Dave Schenet (138) unrated
Good, but not as good standalone as the first Syberia. tomimt (372) 3.33 Stars3.33 Stars3.33 Stars3.33 Stars3.33 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.7
Gameplay How well the game mechanics work and the game plays. 3.8
Graphics The visual quality of the game 4.4
Personal Slant A personal rating of the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.9
Overall User Score (81 votes) 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Adventurespiele (Apr 09, 2009)
Dort, wo der erste Teil von Syberia aufhört, beginnt der zweite Teil und steht dem Vorgänger in nichts nach. Eine erfolgreichere Fortsetzung ist fast nicht möglich. Wer den ersten Teil gespielt hat, kommt hierbei erneut voll und ganz auf seine Kosten. Wem der zweite Teil dieses Abenteuers zusagt, der sollte jedoch vorher den ersten Teil spielen, denn damit wird die Geschichte von Syberia 2 verständlicher. Wir waren schon im ersten Teil von Kate Walkers Abenteuern begeistert und sind es nach dem zweiten immer noch. Wir würden uns freuen, wenn diese Serie eine Fortsetzung finden würde!
Playback (2006)
Nie umiem powiedzieć na przygody panny Walker złego słowa. Gra zauroczyła mnie swego czasu i pochłonęła bez reszty. Doskonała oprawa idzie w parze z niezwykłą fabułą. Długo możnaby się jeszcze rozwodzić opisując jej wspaniałości, jednak prawda jest taka, że, jak pisałem, żadne słowa nie oddadzą piękna Syberii. Na koniec powiem wam tylko, że każdy z was, gdzieś tam, ma zapewne swoją Syberię. Czy tego dziecięcego marzenia na pewno nie można zrealizować? Każdy z nas jest przecież potrosze dzieckiem...
In conclusion, Syberia II is a classic adventure game and a competent follow-up title to the original Syberia. There is no violence or unpleasantness in this game, nor is there any high stress action sequence. The game carries an overall theme of respect for the cultures that Kate meets. The ending draws a satisfactory conclusion to the series, but also a slight feeling of regret that this is over so soon.
Quandary (May, 2004)
You will be delighted by Syberia II. It isn't perfect, but no game is. You can tell it has been created with passion and feeling. It didn't simply meander to the finishing line, but stayed strong and surprising. Like the final part of The Lord of the Rings, the completion of the journey of Hans and Kate deserves the highest marks.
Syberia II is not meant to be rushed through, it is intended to be savored, tasted by every side of the gaming tongue, plate licked clean in a leisurely spell of sensual gluttony. Eyes, ears, brain too—all of my gaming senses were engaged and satiated by this sumptuous repast. No, it is not perfect; it may not even have at its core a very good game (although I certainly enjoyed it). But it is a masterwork when viewed as an exemplar of the video game as art, one of the very best fusions of story and imagery extant in the medium today, and for that reason alone it deserves a place in the eventual Electronic Entertainment Hall of Fame.
Just Adventure (Mar 30, 2004)
Two things impressed Vermin and I the most about Syberia 2. First, its production values feel so luxurious it’s hard to believe an adventure game would get such a budget these days. Second, from stem to stern the game feels like it was built by people who loved their work. The loving details that went into this game are so numerous and delightful, you’ll want to play this game very slowly and savor it all. This is the most TLC-drenched game I’ve played since Anachronox.
Here's the short version: Syberia II is out, and it's good. Buy it. Buy it NOW. You want more details than that? Then read on. The first Syberia (which I'll call Syberia I) appeared in 2002 with all the impact of a woolly mammoth in Times Square. Conventional wisdom said the intelligent, funny, thought-provoking adventure game was extinct, a victim of the testosterone-ruled marketplace. No shooting, no babes, no ichor-dripping demons, and puzzles that require more brains than adrenalin -- you must be nuts to release a game like that. But Microïds bucked the industry sages and released it all the same, blessings be on their fuzzy Canadian heads. Têtes. Whatever.
CD-Action (Jun, 2004)
Na koniec jedna uwaga - bardzo osobista, ale zachęcam do jej przemyślenia. Gry Syberia i Syberia II są o tyle niezwykłe że odwołują się do niespełnionych pragnień i marzeń z dzieciństwa - każdy z nas miał chyba kiedyś taki tajemniczy ląd, krainę czy wyspę, którą bardzo chciał zobaczyć (a tych, co takich marzeń nie mieli , znać nie chcę i odmawiam im człowieczeństwa) Po jakimś czasie wyrasta się z tych marzeń... i choć wiedza o tym, że nie masz Shambali i że nigdzie się nie znajdzie Avalonu ani wyspy Hail Brasil, a Eldorado od dawna przecinają już asfaltowe pasma autostrad jest wiedzą gorzką i budzącą w nas nieuchwytny smutek. Benoit Sokal stara się nam powiedzieć że nie wszystko stracone, i jeżeli się bardzo tego pragnie, nawet dziś można odnaleźć mamuty... potrzebne są tylko wiara, upór i odrobina szaleństwa... niech każdy z nas w sercu zachowa swoja Syberię. Naprawdę warto!
GameZebo (Nov 24, 2008)
Even with a less than fulfilling epilogue, Syberia 2 and its acclaimed precursor account for one of the most enjoyable and rewarding point-and-click adventures I’ve ever experienced. Both games are well worth checking out, regardless of whether or not you count yourself a fan of the genre.
Adventure Gamers (Mar 30, 2004)
For many people, enjoying this game to the fullest will hinge on how much of a tradeoff they are willing to make between the story and the puzzles. Many of the original’s most vocal supporters loved it because of the storyline while many of its detractors criticized it for the lack of challenge. The developers took note of this and made a concerted effort to put in a greater variety of puzzles, but in doing so, the story — in some respects — falls by the wayside just a bit. However, the quality of the game as a whole is so outstanding that you will be willing to accept what is now a great story with improved puzzles, instead of what was a superb story with lackluster puzzles. Everyone should be able to find something — most likely many things — to admire about this game and I recommend it highly to everyone.
Game Over Online (Apr 08, 2004)
It’s a rare thing for me to give a rating of 90% or higher to a game, but that’s just what I did in my review of Syberia in September of 2002. Syberia was easily my favorite adventure since The Longest Journey in 2000, and since nothing great has come out since then, it still is. Syberia II, obviously, is the sequel to Syberia, and while it’s still a pretty good adventure, it doesn’t have the same magic for me that Syberia did, and so it’s going to have to be content with an 88%.
87 (May 07, 2004)
There is still one thing that makes this game almost unique and this happens because of the producers’ courage towards I bow with respect. People, this game has an ending, a real ending. It's true we never know what happens to Kate but it's not she the central character, but Hans. It's all about Hans's dream if you remember correctly. I now think that a beautiful ending can be an innovation. It's also a lesson for the other producers to take note of. I've had it with sequels, prequels, remakes or any other combination between these. I want real endings because only this way a new beginning may take place or why not, a new revolution. Only this way we can enjoy what's to come. Benoit Sokal is a genius. I've said it. Congrats dude and peace to you all!
87 (Apr 13, 2004)
In 2002 Syberia was exactly what the adventure genre needed. It was a superb game in many ways, and while Syberia 2 may not be as innovative today as Syberia was back then, it’s still a very solid sequel. The storyline isn’t entirely as interesting as it was in the previous incarnation, and not all the characters may be as fleshed out as they could be but it still does a good job of concluding the story. Syberia 2’s presentation is also very, very good. The game-world truly comes to life, more so than ever. The audio is also no less than great, even though there’s still some room for improvement.
IGN (Mar 17, 2004)
Through its faults, Syberia II conjures a little bit of that magic common during the golden days of adventure games. It has a great, albeit short, storyline that grips you from the get-go. Plus, the story's sense of urgency does a nice job balancing the languid pace of its gameplay. What's more, superb graphics, sound and music push Syberia II above being good, and just short of being great. During an adventure game drought though, Syberia II is a real winner -- a refreshing game rich in narrative, gameplay and style.
85 (May 05, 2004)
Il nous aura fallu patienter deux années avant de partager la fin des aventures de Kate. L'attente est largement récompensée par un excellent jeu d'aventure pile poil dans la continuité du premier. Si vous ne connaissez pas Syberia, il est grand temps de vous y mettre, en commençant de préférence par le début du voyage, histoire de ne rater aucun détail de ce formidable conte vidéoludique.
Adventure Europe (Apr 20, 2005)
Syberia II is not only for those who have played Syberia I. The detailed recap of the first game, and the way the introduction and first dialogues unfold, are enough to familiarize new players with Kate's world. As for those who cannot wait to see what happened to Kate after she found Hans in Syberia I, and counted the days to the sequel, they will not be disappointed. They will love this game as much as they loved its ancestor. Wonderful 3D animation in 3D environments, a plot that makes you wonder where the next cinematic will take you, and pure point-and-click adventure action. It is an adventure that should be in your collection, especially if you have not experienced Syberia I. If you like 3rd person perspective adventures, you will love this Mircroids' little wonder.
Armchair Empire, The (May 30, 2004)
Even in it’s earliest development stages, Syberia II looked to outdo its predecessor in graphical quality. The finished product is no less than absolutely amazing – a playable work of art that doesn’t skimp on the details, no matter how small. From reflections in puddles to the way the protagonist, Kate Walker, slips in the snow, Syberia II is a joy to look at. The pre-rendered backgrounds and the high-caliber cutscenes showcase a traditional point-and-click adventure game – a genre that is practically extinct – that falls short of absolute excellence thanks to a weaker story than the original. (And I really hesitate to describe it as "weaker.")
85 (Sep 12, 2004)
Après avoir bien attendu (deux ans), ça y est! La suite (et la fin) des aventures nordiques de Kate Walker est arrivée. Voici donc le troisième jeu de Benoît Sokal, en collaboration avec l'éditeur canadien MC2-Microïds.
Absolute Games ( (Apr 21, 2004)
Полтора года назад на небосклоне зажглась звезда одной из лучших адвенчур последних лет. Ее продолжению, увы, не удалось стать легендой. Теперь это просто хорошая сказка о мамонтах, роботах с запасной душой, снежных равнинах и синей траве, что растет в краю, куда сотни лет не ступала нога человека…
Gameplay (Benelux) (May 01, 2004)
Syberia 2 is een schitterend spel, dat het origineel eer aandoet. Een aanrader voor fans van het genre!
ActionTrip (Apr 12, 2004)
Overall, I just got a very positive feeling from playing the sequel. Benoît and the rest of the crew hit a home run here so to speak. The game flows beautifully and it is a joy to play. The game world is rich and detailed and backed up by some good narrative, excellent art design and sound work. The only real gripe I had with Syberia II is that it doesn't bother to hide the fact it's a niche product. What this means is that the designers are assuming you're a fan and not just a guy/gal looking to give this new adventure game a try - even if it is a sequel. That's not a good way ease newcomers into your elaborate fantasy world.
Adventurearchiv (Apr 21, 2004)
Hätte man Syberia 1 und 2 in einem Rutsch veröffentlicht mit einer Spieldauer von 30 - 35 Stunden, so wäre es sicher eines der faszinierendsten und eindrucksvollsten Adventurespiele. Aber Syberia 2 kann nicht für sich allein stehen kann, sondern stellt nur den letzten Akt einer bereits teilweise erzählten Geschichte dar. Ich halte das für nicht ganz fair, dafür jeweils den Vollpreis zu verlangen.
Syberia II sluit uitstekend aan bij het origineel, maar is toch minder vernieuwend. Het verhaal is solide, maar minder uitdagend dan in deel één, over sommige puzzels hebben we onze bedenkingen, de bewoners van Syberië zijn een tikkeltje te monotoon en het game is net dat ietsje te snel uitgespeeld. Ondanks deze 'tekortkomingen' mag Syberia II een plaatsje innemen in de hoogste regionen van het adventure-genre. De echte fans hadden misschien wel een tikkeltje meer verwacht en blijven een beetje op hun honger zitten.
PC Zone Benelux (May, 2004)
En dan is het erg jammer, dat de game is afgelopen. Dat het avontuur voorbij is en we Kate Walker waarschijnlijk nooit meer terug zien. Want op een paar schoonheidsfoutjes na, is de game toch bijzonder mooi.
Wham! gaming (Apr 12, 2004)
Syberia II is a fine game to play, and should be picked up by anyone who didn’t have the chance to play the original. The game has a great feel to it simply because it’s packaged together so nicely with sound, graphics, and gameplay. Where you may encounter problems is if you’ve already played the original, because this sequel certainly does not live up the lofty height of its predecessor. Syberia II is victim of being a follow up to one of the best adventure titles ever made, but don’t let that stop of you from enjoying a game that is still above most of what’s available in this genre. If I enjoyed this game at all, there’s NO WAY you won’t.
Adventure Corner (Jun 28, 2004)
Ob 'Syberia 2' nun eine cineastisch erzählte Geschichte mit einigen Rätseln und Interaktionen oder ein gutaussehendes Adventurespiel ist; für alle, die den ersten Teil mochten ist die Fortsetzung des Abenteuers der hübschen Kate Walker ein garantierter Pflichtkauf, ansonsten aber nur denen zu empfehlen, die von den kleineren, vorher erwähnten Mangelerscheinungen absehen können.
Gameguru Mania (Apr 26, 2004)
Needless to say, the sequels are almost always harder to produce than original products, as people are expecting much more in terms of production values. But I guess Syberia 2 is a worthy sequel to a great game. The story that makes you think and feel that you are there. If you like point&click adventure games, Syberia II is definitely a game you should pick up.
GameZone (Apr 05, 2004)
The overall presentation of Syberia II is excellent. Easily one of the best adventures games so far this year. The character depth is not as strong as the first, but it answers some burning questions and in my opinion, the end opens up a whole new bottle of what now? A must for Kate Walker fans. Others may not get it.
Aventura y Cía (May 05, 2004)
Partiendo de un mismo universo, teóricamente, pero cambiando el esquema de juego, Syberia 2 ha resultado ser la aventura editada en España que más me ha gustado de los últimos años. Visualmente impresionante, con puzzles que dan cosquillas a tu intelecto, una longitud medida, buenos diálogos con abundantes pistas, y un universo vivo que no pierde interés ni deja de dar sorpresas, es una mejora cualitativa y cuantitativa respecto a la primera parte que ha resultado ser la sorpresa más agradable en lo que llevamos de año.
GameSpot (Mar 19, 2004)
Syberia II is filled with attractive, memorable touches like that. At the same time, it's a bit of a letdown compared to the superlative first game: The story is solid but not as engaging, some puzzles could have used reworking, the locales suffer from a certain monotony or even blandness at times, and the game as a whole feels a bit shorter, too. While Syberia II only sometimes captures the elusive magic of the original game, it's still one of the finer adventure games to come out in the last couple of years. Its production values alone put it well above most of its peers. While Syberia II isn't all that fans might have hoped for, it's still a very fine game and likely to provide you with hours of enjoyment.
PC Action (Germany) (Jun 22, 2004)
Kate Walker macht ihrem Namen wieder alle Ehre. Das Suchen nach Hinweisen und Gegenständen ist mit viel Latscherei verbunden. Bereits nach kurzer Zeit mutierte Kate bei mir zur Dauerläuferin, denn zum Glück lässt sich das Getrödel per Doppelklick erträglicher gestalten. Trotz kleiner Schwächen macht Syberia 2 Laune. Rätselfreunde sehen aufgrund der dürftigen Zahl an Konkurrenztiteln auch über die verbesserungswürdige Sprachausgabe hinweg.
Netjak (Apr 29, 2004)
As a standalone game, Syberia 2 is a very good adventure title. However, as the sequel to the excellent Syberia, it is quite disappointing. The story is too segmented to be enjoyable, the puzzles are not as rewarding as in the first part and most importantly, the game fails to elicit the same kind of emotional response from the player that its predecessor did. In addition, technical problems and a short game length further detract from the overall value of the game. On the other hand, the superb soundtrack and almost poetic graphics make this title eye candy for everybody who likes to relax with a game where the speed of the progress doesn't matter. If you look for a good-looking title where you don't have to use your brain too much, this game is right for you. Serious adventure gamers, however, may want to consider waiting for a price drop or the inevitable Syberia compilation.
72 (Jun 03, 2004)
Syberia ist wegen des geringen Handlungsspielraums fast eher eine interaktive Geschichte als ein Spiel. Alle, die das nicht stört, können die Wertung noch etwas nach oben korrigieren. Denn Fans des ersten Teils werden ihre Freude an dem storylastigen Abenteuer haben. Dafür sorgen allein schon die surreale Atmosphäre und die schönen Umgebungen. Wer keine Kopfnuss-Rätsel erwartet und sich nicht an der Geradlinigkeit stört, wird an dem kunstvollen Adventure viel Spaß haben.
Games Finder (Sep 13, 2014)
Syberia 2 is best considered as an additional chapter to Syberia rather than a new game since there isn’t much new about it. You’re buying Syberia 2 for the new story that it offers which thankfully is just as interesting as the first.
Where the game really shines is in its visuals. But as anyone who has watched Jessica Simpson’s TV show can tell you, being pretty to look at is no guarantee of horsepower under the hood. Syberia II is a seriously intended and well-made game and its heart is in the right place, but I got tired of it sooner than I expected. The periodic injections of wonder and delight don’t come as often as they did in the original Syberia, and in between such moments, the landscape can start to feel a little desolate.
CanardPC (May 19, 2004)
Entre le rêve et la réalité, Microïds nous prouve qu'il est encore possible d'émouvoir et d'étonner. Irréprochable d'un point de vue artistique, Sybéria II n'est malheureusement pas exempt de défauts : un scénario linéaire, une progression parfois fastidieuse et des scripts trop simplistes finissent par extraire le joueur de ce superbe univers pour le renvoyer à la réalité du jeu d'aventure. N'en demeure pas moins l'agréable sensation d'un conte que l'on feuillette avec plaisir et émerveillement.
PC Games (Germany) (Jun 22, 2004)
Professionelle Sprecher sind für ein Adventure überlebenswichtig. Hier versagen der Vorgänger wie der Nachfolger: Kate spricht leidenschaftslos, ihr Chef wirkt gekünstelt und Erwachsene versuchen kläglich, Kinder zu vertonen. Dafür stimmen Schauplätze und Grafik: Noch nie bin ich durch schönere Kulissen gewandert. Schade, dass darin größtenteils 08/15-Charaktere agieren. Gut sind die fairen Rätsel, auch wenn ich mir ein paar Schalter weniger gewünscht hätte. Adventure-Fans werden an Syberia 2 nicht vorbeikommen. Erwarten Sie aber keine tiefsinnigen Charaktere wie im Vorgänger, die sind nur noch ein Schatten ihrer selbst. Das ist der Fluch, der auf Nachfolgern lastet ...
GameStar (Germany) (May, 2004)
Im Vergleich zu aktuellen Adventures wie The Westerner wirkt Syberia 2 zu altbacken und langwierig. Doch zumindest die Kenner des Vorgängers werden sich über die überwiegend gelungenen Puzzles freuen. Gut, dass Microids die Laufwege ein wenig gekappt hat, das macht das Spiel kompakter. Dennoch ärgere ich mich immer noch schwarz, wenn ich nach unnötig langer Latscherei bei A ankomme und dort erfahre, dass an Punkt B (zirka 10 Kilometer entfernt) des Rätsels Lösung auf mich wartet. Das hätte ihr anders lösen müssen, liebe Designer!
Syberia II might provide a conclusion in Kate Walker’s efforts to help a feeble old man discover the legend that’s always existed just outside his reach, but it’s a quest that gives you unwelcome peeks beneath the veneer. Look under all the artistic merit, and you’ll find nothing but a checklist of unfocused ideas, clumsy implementations and the last half of a quest best left unfinished.
GameSpy (Apr 03, 2004)
The worst part about finishing Syberia II, though, was the knowledge that the game isn't actually awful, it's merely pedestrian. Had this been the first game in a series, it would have taken its three stars and moved on to bargain-bin oblivion. Unfortunately, when you're following up the 2002 Adventure Game of the Year, the standards go up a bit. In the end, Syberia II not only fails to live up to its illustrious predecessor, but is only average when considered on its own. If you're really looking for a quality adventure game, you should hunt down the original. If you're a Syberia fan, Syberia II will leave you wishing they'd quit while they were ahead.
Joystick (French) (May, 2004)
Syberia II n'est pas un jeu d'aventure pur et dur, c'est une histoire scénarisée dont vous être le héros. Les graphismes sont merveilleux et l'ambiance enchanteresse. Le scénario connaît malheureusement des lenteurs et la réalisation oblige le joueur à se taper des va-et-vient exaspérants entre les différents lieux, sans que cela serve l'intrigue. Sybera II ne ravira pas les fans de la grande époque Lucas/Sierra, tout au plus ceux du premier épisode en quête de rêves ou les joueurs en manque de point & click.
Factornews (May 26, 2004)
L'auteur de ces lignes avait trouvé le premier Syberia formidable, il lui avait consacré un test dithyrambique ponctué d'un 16/20. La déception n'en fut donc que plus grande : presque tout ce qui faisait le charme profond de Syberia (la poésie, les inventions, l'histoire, les personnages, le mystère) s'est envolé dans Syberia II, et nos illusions avec. Syberia II marque la fin de l'histoire débutée dans Syberia, et on aurait préféré que ça s'arrête à mi-chemin.