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User Reviews

Symptoms of decay Unicorn Lynx (181391) 3.33 Stars3.33 Stars3.33 Stars3.33 Stars3.33 Stars
Beautiful. And lousy. plumifrons (98) 2.67 Stars2.67 Stars2.67 Stars2.67 Stars2.67 Stars
A wonder, a marvel, and yet I do not quite understand why Jacques Guy (55) 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars
A very, very long movie. Or, an extremely short game. Dave Schenet (138) unrated
A beautiful, well-written but ultimately flawed game. Tomer Gabel (4633) 4 Stars4 Stars4 Stars4 Stars4 Stars
Another otherwise creative game flawed by ridiculous and unlikely "adventuring". kbmb (435) 3.33 Stars3.33 Stars3.33 Stars3.33 Stars3.33 Stars
Well, that's it! I just have to say.. Afex Tween (172) 2.67 Stars2.67 Stars2.67 Stars2.67 Stars2.67 Stars
Awesome storyline... the adventure genre isn't dead yet! Gothicgene (83) 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars
Good, yet short adventure tomimt (405) 3.67 Stars3.67 Stars3.67 Stars3.67 Stars3.67 Stars
Realism and emotion - an uncommon combination Jeanne (76179) 5 Stars5 Stars5 Stars5 Stars5 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.9
Gameplay How well the game mechanics work and the game plays. 3.6
Graphics The visual quality of the game 4.4
Personal Slant A personal rating of the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 4.1
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 4.1
Overall User Score (137 votes) 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Just Adventure (Sep 02, 2002)
In the past ten years this reviewer has played maybe 200 games, and reviewed about 50. I think I've played 95% of all adventure games produced in that time. Let's start at the ending of the review for once. This is, without question, the finest PC game I have ever played. If you have a pulse and are reading this now (duh!), GET THIS GAME! I'll repeat that: GET THIS GAME! ……now back to the beginning.
Just Adventure (Jul 05, 2002)
Syberia provides a huge dose of what adventure gamers are hungry for: a rich story, complicated characters, tons of puzzles and exploration of a series of beautiful and intriguing environments. From its eerie, haunting beginning to its bittersweet, challenging conclusion, the game serves up a heady experience I don't think you'll soon forget.
From madness to mechanics, war machines to windup toys, head wounds to heart wounds, Syberia's epic tale covers more than half a century in game time and allows you to spend about 15 to 20 of your real hours playing it, or rather almost living it. It is really hard for a run-of-the-mill writer like me to do justice to Syberia in describing it. Ultimately all I can tell you is this: Play it yourself! It is not likely you will be disappointed.
Absolute Games (AG.ru) (Jul 03, 2002)
Игродельческая Франция - страна контрастов. В то время как одни разработчики, обливаясь потом, ежегодно выдают на-гора десятки концептуально-бездушных творений, другие не спеша придумывают миры, претендующие на нечто большее, чем звание "виртуального музея". Эти "другие" вселенные позволяют в себя играть и - трудно поверить, но речь сейчас идет о французском квесте! - доставляют подлинное удовольствие.
Worth Playing (Sep 24, 2002)
With Syberia, Benoit Sokal has created a gaming experience that will stay near and dear to your heart, regardless of whether you’re an adventure newbie or a seasoned pro. It’s packed with awe-inspiring graphics, music, and details that don’t even cross the minds of other game developers. Dreamcatcher has always had an excellent reputation for adventure games, and they’ve taken gaming one step further with Syberia. I never wanted the game to end, but alas, all good things MUST. I’ll try my hand at petitioning for EverSyberia, but for now, I’ll just hope for a Syberia II. ;)
ComputerGames.ro (Jul 02, 2002)
Nu gresesc cand spun ca Syberia pe langa faptul ca este un joc extraordinar din toate punctele de vedere este si o lectie de viata, o experienta unica imposibil de uitat care te indeamna sa meditezi asupra sensului vietii.
GamingExcellence (Aug 27, 2002)
It has been longer than I can remember since the last extraordinary adventure game was released, a very rare incidence as the popularity of adventure titles has dropped drastically over the last several years. Microids have stepped up to the plate and nobody could have expected the results they would produce.
Game Over Online (Sep 09, 2002)
So there you have it. Syberia does just about everything right, and it’s the best adventure I’ve played since The Longest Journey. Unless something amazing happens in the next four months, I expect Syberia will take every publication’s adventure game of the year award, and it’s a game you should definitely own if the adventure genre interests you at all.
GameSpot (Sep 05, 2002)
Syberia's beautiful and wonderfully imaginative world alone is enough to make the game worth your while, but when you also factor in the game's moving story, memorable characters, and enjoyable puzzles, you get a superb gaming experience. Syberia proves beyond a shadow of a doubt that the adventure game genre is still full of life.
Daily PC Game Reviews (Feb 18, 2011)
I think that getting Syberia into your game collection is truly a no-brainer. It would be unwise to let this game go even though you may hate adventure games like there is no tomorrow. The innocence, surrealism, and the down-to-earth feel of the game is really an interesting combination. In fact, you might just start to believe that you really are Kate Walker as you get thoroughly immersed in the fantasy story created by Benoît Sokal.
Syberia is, without question, one of the best adventure games I’ve ever played. The near-perfectly crafted combination of story, gameplay, graphics and audio makes it utterly enchanting. Both the personality of the characters and the look of the physical environments draw you inexorably into the spirit of the adventure. The logic of the mechanical automatons provides a consistently intriguing counterpoint to the blatant irrationality of many of the humans. The mix you encounter of handicap and genius, madness and passion, and inspiration and decay is downright haunting. Days after finishing the story, I still cannot get it out of my head. Even if you are not a fan of computerized adventures, I strongly recommend that you give this release a try, and if you do, you may begin to realize how much you’ve been missing.
GameSpy (Sep 17, 2002)
When you've finished the game, which should take between fifteen and twenty hours, you'll feel as if you just sat through a very long, very intriguing movie. If adventure games are one of your favorite genres -- or even if they're not -- Syberia is one title you don't want to miss.
Peliplaneetta.net (Oct 23, 2002)
Terroristeja ja avaruushirviöitä päivästä toiseen ampuvalle nykyajan pelikansalle tekisi varmasti hyvää syventyä vaihteeksi Syberian kaltaiseen, rauhallisen hidastempoiseen, jopa vähän taiteelliseenkin pelikokemukseen. Pelissä on toki kokonaiset yksi räjähdys, kukaan kuole, eikä puujalkavitsejäkään tipu liukuhihnalta. Täytyy kuitenkin ymmärtää, että kokemuksia ja elämyksiä tietokoneen ruudulta voi toki saada muutenkin kuin tappamalla tai väkisin tyhjää nauramalla. Kunnollisia seikkailupelejä ei ole viime aikoina mitenkään liikaa kauppojen hyllyillä näkynyt, joten mikäli tämä pelilaji on legendaarisine Monkey Islandeineen ja Space Questeineen jäänyt kokonaan kokeilematta, kannattaa viimeistään nyt tehdä itselleen iso palvelus ja napata Syberia parempaan talteen. Seikkailupeleistä pitäviä ei varmasti tarvitse erikseen edes käskeä. Loistava, loistava seikkailu!
GameZebo (Sep 22, 2008)
And for those of you who haven’t played it before, don’t let Syberia’s age trick you into thinking that it’s too old to be worth checking out. It was one of the best point-and-click adventure games around when it was first released, and it maintains that status today. There are few such titles that can match Syberia’s visual beauty and expert storytelling. The only difference now is that it’s cheaper and more accessible than ever before.
Retrogaming.it (Mar 06, 2008)
Syberia insegna a credere nei sogni, a porci degli scopi e a guardare con occhi nuovi le persone per scoprire che ognuno, anche se insospettabile, ha a suo modo qualcosa da insegnare e da dare, che il mondo non è solo quello che conosciamo, che il continuo progresso ci ha fatto perdere di vista ciò che conta davvero… e, accecati da tutto questo, incapaci di credere, di sognare, possiamo iniziare magari aggrappandoci al sogno di qualcun’altro… non importa che si tratti di quello di un vecchio, misantropo geniale e folle allo stesso tempo ,alla ricerca di un mammut… in fondo, l’importante è crederci. Poetico.
GameZone (Sep 09, 2002)
Syberia offers a different type of gaming experience that is well worth the time. While it doesn't have many fireworks or action sequences is does have a unique story that will delight those of you who are hungry for something different than your average adventure title or just tired of shooters.
Adventure Gamers (Aug 11, 2002)
You feel transported, engrossed, enriched and amazed all at once while playing. Although the game takes place in modern Europe, you feel as if you are in a completely different world. A world that is isolated and untouched by our culture. It is this that lends so heavily to the nostalgic, sentimental and somewhat sorrowful feeling that eminates from the game. If Syberia were a book it would be the kind you read while curled up next to a blazing fire while drinking a cup of hot chocolate.
GamersHell.com (Aug 09, 2002)
As you might have understood, this game is good, very good. Even though some think of it as too short it does let you play for quite a few hours, and doing so in a beautifully rendered environment with intricate background music should entertain almost anyone who have the patience to devote yourself to a game. Syberia may not be as funny as some of the old Sierra / Lucas Arts classics, but its great atmosphere surpasses most of what I've played in this genre for years. Any adventure game should own this charming little gem of a game.
Quandary (Jul, 2002)
Syberia is a very fine adventure game, gorgeous to look at and with an intriguing and compelling story. It's tremendously enjoyable despite the air of sadness (and my few criticisms). I'd recommend it for all adventure game players who want a gentle, poignant journey. Because it is so gentle it would also be an excellent choice for new players as well. There must be a sequel, and soon because many players, myself included, simply must know what happens next. And besides, I want to see the Mammoths!
PGNx Media (Aug 21, 2002)
As a gamer who has played through countless shooters, RPGs, and platform games, I had started to grow weary of games. There really wasn’t any thing interesting coming out anymore. How many times could I be satisfied with saving the world and killing monsters? I needed a game that gave me an incredible experience that didn’t revolve around killing enemies. Surprise, surprise the answer came in the form of an adventure game, which the genre had considered to be dead and buried. Syberia comes through with its stop and smell the roses environment. This game has renewed my faith in the adventure genre and even the game industry itself.
It always makes me very happy to see publishers release adventure games like Syberia. Sure, there are the great graphics, the enchanting story, and the often-interesting characters. But that's only half the fun. The other half is knowing that if you read any of those magazines and other websites that keep declaring the death of the adventure game, this is another one of those great adventures that's going to make them eat crow once again and admit that, yes, maybe there are good adventures out there. Well, I exaggerate slightly about the second half, but Syberia really is a great adventure game.
Armchair Empire, The (Jul 31, 2002)
Like many gamers on the PC scene, I grew up playing adventure games. In North America the genre was once dominant and is now all but extinct – or at least evolved into other forms. Syberia may not be the emissary of a New Age of Adventure Games, but old school adventurers will probably fall in love with Syberia. And I don’t think it’s a case of “absence makes the heart grow fonder.” Syberia’s a great adventure game that tells an intriguing story with all the flourish that old-schoolers always wax nostalgic about.
Netjak (Oct 29, 2002)
As somebody who has been playing PC games for over 15 years, I am very hard to please. This is even more true with recent games, which often lack substance. While I buy 20-30 games every year, I end up giving most of them away, trading on the Game Trading Zone or selling them on eBay. Every year, I keep maybe half a dozen of the best games. Syberia is one of those that I will keep. While not perfect, Syberia is one of the best games of the year, and is destined to become a legend in years to come. Grab it while you can, and enjoy.
Gamesmania.de (Aug 01, 2002)
Syberia steht zur Zeit ohne Konkurrenten da und bringt wieder etwas Leben in das angestaubte Genre der Adventures. Der Titel aus dem Hause Microïds kann dank guter Hintergrundgeschichte und ungewöhnlich guter Spieltiefe überzeugen. Einsteiger werden ihre Freude an Syberia haben, geübtere Spieler können sich zumindest auf eine schöne Hintergrundgeschichte freuen. Insgesamt ein sehr guter Vertreter seines Genres, der bereits Lust auf den nächsten Teil macht!
Jeuxvideo.com (May 28, 2002)
Syberia confirme tous les espoirs que nous placions en lui. Avec une réalisation léchée et un scénario bien construit, on se prend rapidement au jeu pour accompagner Kate dans son voyage. Dommage qu'il soit si court.
CanadianGamer (Oct 24, 2002)
At the end of the journey, the player has not only traveled with Kate Walker, but also seen her change subtly over time. Syberia is a physical journey, a journey of growth, and definitely a journey not to be missed.
Adventurearchiv (Jul 28, 2002)
An adventure game, which one should surely recommend to genre newbies. Beginners will have entertaining hours, perfectly free of frustration with this game. For advanced puzzle lovers, who look for logical challenges, it is however too simple and offers too little freedom, however the small degree of difficulty and also the short game length of around 16 hours are compensated at least to a large part by a story full of drama and atmosphere. Syberia was planned from the start as two games, and to all who have a lot of remaining questions at the end I must say that there will definitely be a Syberia 2 in 2003.
JeuxVideoPC.com (May 09, 2006)
Un jeu d'aventure à l'ancienne, comme on les aime, au scénario en béton armé (ou plutôt en engrenages bien huilés et en ressorts silencieux), à l'ambiance sans égale et au charme toujours d'actualité...
PC Zone Benelux (Aug, 2002)
Toegeven, ik miste soms de bewegingsvrijheid, maar die frustratie werd door het verhaal, de animaties en de decors ruimschoots goedgemaakt. Syberia is daarom vooral een leuke bezigheid voor hersenatleten.
Syberia is een beklijvend spel, dat iedere adventure-liefhebber moet gespeeld hebben. Soms vragen de puzzels wel wat minutieus denkwerk, maar dit is eigenlijk geen minpunt voor dit genre. Sokal's tekenwerk komt hier fantastisch tot zijn recht. Aanrader!
Gameplay (Benelux) (Aug 30, 2002)
Een mooi en sfeervol product, zeker gezien deze barre tijden voor het point&click adventuregenre.
Games Finder (Sep 13, 2014)
Syberia is a solid adventure game in a genre that is becoming increasingly rare. In terms of modern adventure games there simply aren’t many better options than Syberia and the rest of the series.
Along the way, the Kate Walker that complained about getting her hands dirty changed into a Kate Walker wanting to solve her case not so much for her overbearing boss or so she could quickly return to her demanding boyfriend, but because the alien world, one so different to her own, starts to slowly change her. She spends so much time looking for Hans that she almost feels like she knows him, and the search becomes more and more personal. Syberia tricks you with subtlety on a drip feed: the game’s focus, aim and characters all change so naturally over time that it’s not until you’ve worked your way to the end that you can look back over the whole picture and understand just how well realised the entire experience was.
It's been a long time since I played an adventure game that really made me happy— so long, in fact, that a few issues ago I declared the whole field of adventure games dead. Well. I was wrong. There is still one man out there who knows how to make a great adventure game and somehow keeps managing to talk game companies into letting him do it. His name is Benoit Sokal, and his new game, Syberia, is easily the best traditional adventure game in years.
Clubic (Jun 14, 2002)
Benoît Sokal et Microïds continuent sur leur lancée et après l'Amerzone ils nous offrent un nouveau titre très réussi. Le style choisit par le concepteur principal ne plaira très certainement pas à tous les monde et en particulier à ceux que l'on appelle les "hardcore gamers", mais son ambiance feutrée, la beauté de ses décors ainsi que la qualité de sa musique en font un titre très réussi. Ne le voyez pas comme un successeur des jeux d'aventure à la Gabriel Knight ou comme le nouveau Myst. Non, Syberia doit se prendre comme un Longest Journey simplifié, c'est à dire un jeu d'aventure destiné à des joueurs occasionnels cherchant plus à s'évader qu'à se prendre la tête sur des énigmes par trop compliquées... Mais hélas, si l'aventure est sympathique, elle est aussi bien courte.
Nerikes Allehanda (Oct 27, 2002)
Det mest negativa är dock problemen som överlag känns alldeles för enkla. Detta gör att spelets livslängd minskar dramatiskt, men vad gör det? Den stora behållningen här är en fantastisk historia som berättas genom bedövande vacker grafik och filmisk musik.
Adventure Corner (Jul 05, 2004)
Seit kurzem steht bereits der Nachfolger 'Syberia 2' in den Regalen der Softwarehändler. Auch hier hat Benoît Sokal schon bekräftigt, daß er sich wie bei 'Syberia 1' eher als Komponist eines künstlerischen Gesamtkonzeptes sieht, wo er besonders in der grafischen Darstellung seine gesamten zeichnerischen Fertigkeiten und die Liebe zum Detai ausleben kann. Deshalb ist Syberia vor allem eines - eine außergewöhnliche und wunderbar in Bild und Ton präsentierte Geschichte. Hardcore-Knobel-Denksportler werden hier wohl eher nicht auf ihre Kosten kommen. Wer aber schon länger mal wieder ein atmosphärisch überzeugendes Adventure ohne großes Frustpotential spielen möchte, oder sich als Einsteiger dem Adventuregenre nähern möchte, hat schon lange keine so gute Gelegenheit dafür erhalten wie mit Syberia.
Svenska PC Gamer (Jul, 2002)
Syberia lär attrahera de av er som törstar efter ett nytt äventyr, men ni lär inte bli fullkomligt nöjda. Istället bör detta ses som ett mycket bra försök från Sokal och hans team att sätta genren i blickfånget igen, och kanske sporra någon att skapa något ännu bättre.
Withingames (Aug 06, 2002)
Syberia ist der neuste Vertreter eines fast ausgestorbenen Genres - des Point and Click Adventures. Spiele dieser Art waren früher unglaublich populär und haben massiv dazu beigetragen das sich der PC als Spielemaschine durchsetzte. Leider ist das Interesse an Spielen dieser Gattung in letzter Zeit fast verschwunden, da sie weniger spektakulär aussehen als zum Beispiel ein 3D Shooter und ihr Wiederspielwert meist gering ist. Wir wollen sehen ob Syberia es vielleicht schafft neues Leben in das Genre zu hauchen.
I have had my doubts about Syberia. I have seen the press screenshots of this game and the thought of another Myst clone pops into my head. As an old school adventure gamer, I frankly rather see old styled cartoon graphics and good gameplay than a pretty slideshow but little interactivity. Despite all of the hype, I decide to give this game a fair shot. Syberia starts with a woman standing on a street watching a funeral procession made up of life-sized clockwork figures that include a horse and a cart slowly work their way down the street. Immediately, I know I am hooked.
PC Gamer (Sep, 2002)
Syberia won’t appeal to everyone. But if you appreciate well-crafted stories over carnage, it’s an adventure that genre fans won’t want to miss.
4Players.de (Aug 08, 2002)
Syberia gehört ohne Zweifel in die Schublade „Außen hui, innen pfui!“, in der sich schon so manches Grafik-Adventure tummelt. Trotz atemberaubender Optik und gutem Sound schafft es das Abenteuer aus dem Hause Microids einfach nicht, inhaltlich zu überzeugen: Die Rätsel sind lächerlich, die Interaktionen mau und die schön dargestellte Spielwelt wirkt seltsam leer. Auch die angekündigte Charakterwandlung bei Kate Walker bleibt doch nur oberflächlich. Dass es Benoit Sokal trotz des immensen Aufwands nicht gelingt, ein überzeugendes und innovatives Spiel abzuliefern, verwundert angesichts seines zumindest inhaltlichen Versagens bei Amerzone eigentlich nicht. Sokal bleibt eben ein genialer Zeichner und Visionär, Gameplay und ausgefeilte Story waren nie sein Ding. Trotz alledem kann man Syberia zumindest den Hardcore-Fans, die einfach alle Adventures haben müssen, eingeschränkt empfehlen - besser als manch billige Massenware ist es allemal!
IGN (Oct 10, 2002)
Good adventure games are even rarer. Unfortunately, Syberia doesn't fall into this category. The story, written by graphic novelist Benoit Sokol, lacks that certain something that makes you fall in love with the characters. The game is extremely boring and the puzzles never become challenging or interesting at any point. The main character can also get annoying as you learn about her personal life. Even with stunning graphics and a good soundtrack, Syberia falls far short of the high caliber adventure games of old, or even fairly good recent titles like Beyond Atlantis II.
Men gillar man kluriga äventyr bör man absolut ta sig en titt på Syberia. Framförallt var det den vardagliga, men ändå originella och drivande historien som fängslade mig.
PC Games (Germany) (Aug 28, 2002)
In den ersten Szenen hing ich erwartungsvoll vor dem Monitor. Und für kurze Zeit dachte ich: Hier hat jemand ein tiefsinniges, klassisches Point&Click-Adventure geschaffen. Als meine Spielfigur den Mund aufmachte, verflog der Zauber. Denn die Sprachausgabe versaut, was Syberia vermitteln hätte können: großartige Atmosphäre. Die Figuren sprechen entweder total emotionslos oder schlagen über die Stränge. Hinzu kommt ein immer präsentes Knistern und Rauschen im Hintergrund. Nur die wundervolle Musik verhindert, dass die Sound-Wertung völlig abstürzt. Genervt hat mich auch die Verschlossenheit meiner Protagonistin: Gegenstände werden wortlos betrachtet, wortlos aufgenommen, wortlos benutzt. Das Fehlen erklärender Kommentare erschwert das Lösen der zahlreichen mechanischen Puzzles im Stile von Myst. Doch Syberia ist nicht völlig ohne Reiz: Die ungewöhnliche Story ist in Tagebüchern, Notizen und Briefen fesselnd erzählt und geht ans Herz.
ActionTrip (Jul 02, 2002)
But, as I said the biggest gripe I had with this game are the rather easy puzzles and the fact that some important technical (gameplay) issues were not resolved properly. Also, the game seems to lack more interactivity with the surroundings, as I often felt I was simply being guided to another location and the inevitable cut-scene. I remember that every classic adventure used to include a few objects and locations that were just there to throw you off, and you actually had to use your brains to determine the right course of actions. This is unfortunately not the case with Syberia. Here, you'll be usually thrown off by technicalities, like not seeing the pointer light up when you go over a part of the background which leads to a new location...
(...) Eintönige Rateaufgaben und eine beängstigend leere Welt – das sind die Zutaten, mit denen man eine gute Hintergrundgeschichte gründlich ruiniert. Die wenigen echten Kopfnüsse erweisen sich als unnötig kompliziert ausgeklügelte Rätsel, mit deren Hilfe die Spieldauer künstlich auf 30 bis 40 Stunden gestreckt und der Spieler schwer genervt wird. Auch sonst ergibt sich ein gespaltenes Bild: Einerseits glänzt das Spiel mit toll gezeichneten Hintergrundgrafiken, anderseits langweilen die begrenzten Aktionsmöglichkeiten schon nach kurzer Zeit. Ein Abenteuerspiel lebt von Personen und Objekten. Gemessen an deren dürftiger Zahl ist Syberia leblos.Die zu Beginn durchaus geschickt aufgebaute Spannung verliert sich schnell im Nichts und macht gepflegter Langeweile Platz. So ist der regnerische Europatrip von Kate Walker letzten Endes nur „befriedigend“.
Wer unbedingt ein neues Adventure braucht, kann sich Syberia ja mal ansehen. Ich hab das Spiel trotz der Mängel durchgespielt und alleine schon wegen Momo schau ich immer wieder mal rein. Momo ist nämlich die Spielfigur mit der definitiv schlimmsten Synchron-Stimme aller Zeiten. Doch auch die anderen Sprecher verdienen ein paar saftige Watschen. Egal welcher Charakter den Mund aufmacht - nach dem ersten Satz ist die an sich gute Atmosphäre sofort dahin.
PCG (Nov, 2002)
Om du vill koppla av en stund från Unreal Tournament, Grand Theft Auto och allt vad action heter, och istället är sugen på ett gammalt hederligt gediget äventyr i en spännande miljö tycker jag dock att Syberia är en god investering.
GameStar (Germany) (Aug, 2002)
Viele Adventure-Fans haben sich vielleicht auf Syberia gefreut, um mal wieder einen guten Point-and-Click-Titel in die Finger zu bekommen. Die werden jedoch bitter enttäuscht. Hinter der prächtigen Grafik-Fassade verbirgt sich lediglich eine Spielspaß-Bretterbude. Langweilige Rätsel und Dialoge degradieren das Spiel zum Mittelmaß.
Gamekult (Jun 11, 2002)
Syberia n'est clairement pas un jeu destiné aux joueurs purs et durs de l'aventure (si si, il y en a), les mêmes qui avalent du Myst, du 11th Hour, du Monkey Island ou même un bon vieux titre de Revolution Software (Les chevaliers de Baphomet) au petit déjeuner. Il se placerait plutôt au beau milieu de ces piles de jeu à trames linéaires que l'on trouve dans les supermarchés, aux cotés d'Atlantis, ou de Ring. Ce sont certes des jeux superbes, mais qui n'ont que très rarement leur place au centre de la ludothèque du joueur qui les trouvera au mieux, trop courts, au pire, trop lassants.
Aventura y Cía (Mar 19, 2003)
Syberia puede que guste al aventurero reciente, o incluso puede ser un buen candidato para introducirse en el género de las aventuras gráficas, pero, a pesar de muy buen aspecto gráfico y de una gran personalidad en la atmósfera, se hace pesado y poco agradable de jugar. Una buena historia como la del Syberia se merecía algo mejor que esto. Esperamos que con "Post Mortem" los chicos de Microids nos den la alegría que tanto esperamos.
PC Zone (1993-2010) (Sep 15, 2002)
It feels as though the story is only half told when the game abruptly stops. However, it's slightly superior to many of the other static-screened adventure games currently available, as some of the puzzles do occasionally tax the brain and the quirky story does keep you guessing even if it is short lived. It's still pretty dull, though, so I wouldn't get too excited.

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