Tachyon: The Fringe

aka: Jestokie Zvezdy
Moby ID: 3085

Critic Reviews add missing review

Average score: 79% (based on 24 ratings)

Player Reviews

Average score: 3.9 out of 5 (based on 28 ratings with 2 reviews)

A genre-defining space shooter from Novalogic??? Damn right!!

The Good
Superb gameplay.

That is what Tachyon is all about, sure it excells on other areas too, but where it really shines is in the gameplay department. Tachyon is yet another one of those "sci-fi" space simulators, where you fly starships that handle in space like F-22s but the game manages to make the whole experience feel fresh with a simple yet functional interface, furious action, and the finest mission design I have ever seen in a game of this type. Unlike other space shooters where every mission can be summed up under "fly to navpoint A and shoot the enemies, then go to B and do the same, etc." Tachyon takes a unique aproach and delivers a different and completely original experience with each mission, a feat which is accomplished via the premise of the game as well as it's design. The story casts you as a Han Solo-like mercenary pilot who gets framed for murder by the company he's working for and gets exiled to the fringe of known space where law almost has no reach, and where a different set of factions make the rules. Fighting for control of the region are the Bora and Galspan factions, or the typical "Rebel colonist" and "Corporate giant" sides. These two factions provide the main game plot, as you may join one of them and restore your reputation through one of the two possible endings as well as earn cash by completing their missions and acquiring better equipment in a light version of Privateer.

However aside from the main plot a whole set of organizations populate the fringe and they include everything from pirate groups to casino giants, research outposts and a trio of "barons" who hold a mafia-like grip on each of their sectors. All of these groups provide their own set of missions on different bases and they all contribute to make the whole gaming world a much richer environment (as well as enabling you to get extra cash and get that nice new ship you have your eye on). You can be called upon to kidnap the son of an influential baroness in a certain mission, or how about journeying to an unexplored nebula in order to find a unique mineral for an eccentric art collector??

Furthermore, the missions don't make the mistake of going the puzzle-route like in I-War, so you actually get to enjoy them!! Even the "classic" missions of the genre are revamped with ingenious twists, for instance, a typical assault mission gets a makeover when you become a part of a posse of mercenaries hired to take out a group of pirates and in the middle of the fight bets start to get made as to who can take out more enemies faster! Or how about an escort mission where you have to escort a barge carrying the roof of the Sistine Chapel and prevent it from being destroyed??!! (and yes, you get to see it from your ship!). The game even has an arena where you can compete in standard bare-bones dogfights for cash! Genius I say!

Moving on to the more technical aspects, the game boasts an impressive 3D engine, which though unable to deliver the kind of detail that say, Starlancer does, still delivers a lot of detail, cool effects, and massive capital ships and starbases, as well as a LOT of ships around at the same time making for some truly massive battles.

Sound is also top notch, with lots of cool 3D effects, and a great soundtrack. Of course, the real star in the sound department, is the voice acting. Namely that of Mr. Bruce "Da Chin" Campbell, whose contribution to the game I was prepared to see as nothing more than a marketing gimmick, but was surprised to find out it adds a lot of color to the experience. Ever since Evil Dead, Bruce has proved he is the ultimate goofy-yet-good-hearted hero, and his characterization is dead on for the role of struggling mercenary Jake Logan.

I should also mention that the gameplay is not only innovative on the single player area, Novalogic also went the extra mile in the multiplayer arena, and provided not only a typical deathmatch mode, but a completely original "Base Wars" mode, which pits teams against each other in massive space battles in order to collect resources and increase the power of their bases to the point where they have enough weapondry to obliterate the other one. Genius again!! If you are a fan of team-based action then you just can't let this one pass!!

The Bad
Well the only big gripe I have is that the Privateer touch was too light for my taste. If they had fleshed the whole mercenary/economy aspect a little more, then this would have been a certified classic. As it stands, you just don't have enough freedom to go around exploring space as you want. Which is a shame considering how rich the gameworld is.

Oh yeah, there's also the fact that the game sports a slightly annoying save-game system, which forces you to exit to the title screen if you want to make backup copies, thankfully the game has pretty fast load times so it's not too much of a hassle, but on the name of objectivity I think I should mention it.

The Bottom Line
To put it simply this game is for those who love a good game. If you want the drop-dead-gorgeous graphics, the space-opera arrogance, and the incredible production values then you should go for games like Starlancer. If you on the other hand, want to have the time of your life (and no, I am NOT talking about mindless entertainment) then welcome to Tachyon. This game is a small humble star that nonetheless shines with the force of a supernova and is one of the genre's finest titles.

Windows · by Zovni (10504) · 2002

It's a Star!

The Good
Okay, I must say I'm only playing this one for the last couple of days, but I'm totally stuck with it. My Sidewinder spews flames! First of all, top notch graphics! Well detailed models, nice coloring and shading, smooth rendering. In fact I believe that these graphics are the best I've ever seen on a space sim ever. The special FX are really gorgeous too, just blow up an enemy ship to pieces and you'll know what I'm talking about here. Talking about blowing away ships, the best FX are those of the larger ships blowing. The controls of your ship are excellent too! I just love the idea of the instant brake thrusters when in motion, it makes dogfighting much easier especially when your opponents tries to escape your fire by crazy movements. The flight model and physics are satisfactory and adequate to supply good piloting skills. Hiring a wingman is a good option though, although I'll have to see if they get any better as the campaign goes on. Soundwise the game is a top too! Very nice sound effects, although a bit unreal (for example you cannot hear explosions in space!) soon you overcome this as the sound effects add up to the intensity. Musically the game has some good space ambient tracks to offer, fairly easy listening stuff but quite experimental as well. The in game dialogs are really cool too, sometimes you have the feeling that the guy who's the captain of some freighter is the same guy who owns your local newsagent store lol! (oh! wouldn't happen to have a milky way bar and a copy of max power on board Mike, would you?). The game menus are very nicely laid out, not at all complicating. Also the mission I've flown so far are a nice mixture with some variations. Their majority though are of the "get out and eat them!" type. Finally another good point is the financial factor of the game. You can actually buy some good weapons to beef up your ship after completing the first mission! The missions are paying adequately for your powerups etc.

The Bad
Well there are some points that didn't come up to my favor. First of all the ergonomy of the HUD. At some points (especially when things get hot) I found myself wasting some good seconds trying to figure out what is displaying what and how to cope with the situation (ie. power charge transfers). The messages that appear on the left side of the HUD sometimes are too much and to be honest, nobody can expect to fully read them when your have an enemy twisting in front of you.

The Bottom Line
Well, the game can be described in a few words as a space fighter - trader - manager, kind of thing. We've seen this in X-Frontier too, only this is better in all respects I believe. Top notch graphics, special effects and sound and powerful controls on your ship. Sign job contacts, get out do the job, blast away some enemies, return and get paid to buy powerups or better ships. It's a Star!

Windows · by SifouNaS (1309) · 2007

Contributors to this Entry

Critic reviews added by Scaryfun, Patrick Bregger, jean-louis, Klaster_1, Alsy, Rebound Boy, Foxhack, Xoleras, Tim Janssen, Cantillon, Wizo, nyccrg, CalaisianMindthief, ti00rki.