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User Reviews

Pretty good Goteki45 (352) 3.2 Stars3.2 Stars3.2 Stars3.2 Stars3.2 Stars

Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.1
Gameplay How well the game mechanics work and the game plays. 4.0
Graphics The visual quality of the game 3.8
Personal Slant A personal rating of the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 3.5
Overall User Score (20 votes) 3.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Bottom Line: Great new perspective on a popular game style. Good back story, lots of action. The Direct 3D features do not work on all 100% compatible devices.
Gamezilla (Dec 11, 2000)
If you are at a point where you have a limited amount of money and can't decide which of the many 3D action games to buy, here's a simple solution -- go buy this game. I recommend this game if you have a 3Dfx video accelerator and more than 16 MB of RAM, as this game is beautiful, a lot of fun, and packs a lot of gameplay options, weapons, and diversity to make it worthy of high praise. Take No Prisoners offers a new way of looking at shooters -- its top-down view on things is a refreshing departure from the myriad of "wannabe" 3D games that are about to flood the market. My only problem with this title is minimal -- a lack of documentation from the technical standpoint -- though at this point in time, it is too soon to decide whether or not this should detract from the game. Hopefully Red Orb will release the specs to this game, so that the spirit that is so widespread among Quake fans can find support in the Take No Prisoners community.
Meristation (Jan 20, 1998)
Lo bueno: La verdad es que al poco rato de jugar ya te enganchas. La ambientación y la tension de no saber que habrá tras la siguiente esquina te golpea de tal manera que a veces no sabes cuando es hora de grabar la situación y dejarlo para mas tarde. Todos los aspectos del juego tienen similar calidad, con lo que no veo nada que destaque sobre el resto. Lo no tan bueno: Las secuencias de presentación (cutscenes) están en formato AVI de baja calidad, y como el juego las reproduce a pantalla completa a veces se ve un horrible pixelado.
Game Revolution (Jun 05, 2004)
Take No Prisoners is a fresh take on the PC action genre. Although it looks a lot like Gauntlet, the PC hasn't had (to my recollection) a game of this type. And in defining new areas for the PC, it does it well. The multi-player depth is unprecedented (except maybe by the unending configurability of Quake), the sound and music are executed with perfection, and the game's graphics are darn good. Take No Prisoners is a fun game that stands out in a crowded action market.
Action fans looking for something different may want to give Take No Prisoners a look. As I said, I didn't like it at first, but it grew on me as I played it. Take No Prisoners is a well-written piece of software and many people will like it. The 20 levels should keep you playing for quite a while as will the numerous multiplayer options. For me, TNP just didn't have that mysterious quality that makes me want to keep playing it over and over. Some will love it, some will hate it. I stand somewhere in the middle.
While the performance issues and the occasional visual glitch or stuck character occasionally scream "contractual obligation" (Raven was purchased by Activision before completing the game for Red Orb), Take No Prisoners gets better the more you play it. It has that odd "I gotta finish it" feeling that all good action games have, constantly pushing you to the end even when you know the story payoff is likely to be lame. The real payoff is newer, better environments to explore (the MastaMall is particularly amusing) and the gratification of completing a well-designed game. While it may be overlooked sitting next to copies of Jedi Knight and Quake II, Take No Prisoners is definitely worth capturing.
PC Joker (Nov, 1997)
Wer also gerne ballert, auf Rätsel weitgehend verzichten kann, sich nicht an Bildschirmbrutalität stört und den richtigen Rechner besitzt, der darf sich als kristalliner Mutantenjäger anheuern lassen.
PC Jeux (Sep, 1997)
Un jeu d'action archi-violent, qui manque d'originalité.
75 (Feb 25, 2010)
Take no Prisoners est un titre peu connu qui tire son épingle du jeu grâce à un univers immersif et une action très efficace.
GameStar (Germany) (Oct, 1997)
Auf den ersten Blick hat mich Take No Prisoners zwar an den Testmodus mancher 3D-Leveleditoren erinnert, aber spätestens auf den zweiten offenbart sich Ravens Ballerorgie als gelungenes Actionspiel mit knalligen Spezialeffekten und solidem Leveldesign. Wer Isometrie-Shooter mag, bekommt ein packendes Programm mit viel Atmosphäre, das die stellenweise völlig übertriebenen Splatter- Szenen übrigens nicht nötig hätte.
PC Gamer (Dec, 1997)
Take away the unusual perspective though -- and you may well find yourself wishing you could take it away -- and Take No Prisoners is essentially another in the long line of 3D shooters. It's a few hours of fun if you've got the hardware to run it smoothly, but it's nothing spectacular.
Der erste Eindruck von Take No Prisoners schreckt ab - schuld ist die mäßige Präsentation. Auch ansonsten ist es kein Spiel für jedermann, vor allem nicht für zartbesaitete Spieler, denn Blut fließt hier im Überfluß. Wer jedoch auf extrem harte Spiele steht, sollte ruhig einen zweiten Blick wagen. Man beißt sich nur allzu leicht an dem Game fest und zockt Stunde um Stunde. Trotz eingeschränkter Zielgruppe versperren nur kleinere Schnitzer den Weg zu einer noch besseren Wertung, denn das Spiel ist grundsolide, recht originell und macht zwischendurch gehörig Spaß - und plötzlich ist wieder eine Stunde rum ...
Svenska PC Gamer (Oct, 1997)
Take No Prisoners fungerar säkert bra som substitut innan årets stora spel kommer ut, eftersom det består av mycket våld och en hel del problemlösande. Efter nyår vill du säkert spela något annat.
GameSpot (Nov 12, 1997)
Though it has its problems here and there, Take No Prisoners is different enough to warrant a look. It may not be the end-all of blast fests, but it's a welcome departure from scores of Quake clones, and consequently a good and solid ride while it lasts.
Ich empfinde Ballerspiele à la Gauntlet als nicht mehr zeitgemäß, habe aber keine Probleme damit, daß Hersteller den Versuch wagen, dem angestaubten Spielprinzip wieder Leben einzuhauchen. Lächerlich wird das Ganze erst, wenn selbige behaupten, das komplette 3D-Genre zu überflügeln, nur weil sie ihren Protagonisten aus der Vogelperspektive darstellen. Diesen gewagen Vorstoß unternahm Raven Soft und erscheint damit wie eine Auster, die ein Känguruh zum Sackhüpfwettbewerb herausfordert. Die unzähligen First-Person-Spiele erzeugen einfach mehr Authentizität, das müssen selbst (oder gerade) deren Kritiker zugeben.
Why is that TAKE NO PRISONERS – with more than 20 different enemies, more than 20 different weapons, more than 20 different combat items, and more than 20 different levels – isn' different? Probably because, in spite of all its efforts, TNP comes up short as a shooter, delivering mildly enjoyable yet unengaging play.