User Reviews

From an avid gamer... This is one of the best space sims that I have played. Benjamin Willis (3) unrated

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.7
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.7
Graphics The quality of the art, or the quality/speed of the drawing routines 3.6
Personal Slant How much you personally like the game, regardless of other attributes 3.7
Sound / Music The quality of the sound effects and/or music composition 3.6
Overall User Score (7 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
I truly cannot say enough good things about this game. It is so detailed and so complete-feeling. It doesn't seem like they missed anything in the creation of this game. It's even playable on Windows, MAC, and Linux out of the box! I guess the only real problem was the bugs they've encountered with other users, but they've already released many patches to solve those problems. I remember seeing multiple patches released in a week, which again, really shows the amount of dedication the Terminus team is devoting to this title. I bow down to these developers, because they've done an incredible job allowing the user nearly unlimited freedom, while also providing limitless customization combined with outstanding gameplay.
PC Zone (Aug 13, 2001)
Overall, while not as flashy as other recent space-sims, Terminus has lots of substance. It packs so much into the game that any self-respecting space-simmer should grab a copy just as soon as it hits the store shelves. Check out the exclusive demo on our cover CD and you'll see why.
GameSpy (Aug 18, 2000)
With Terminus, Vicarious Visions has raised the bar of excellence within three simultaneous genres, but couldn't quite glue all the pieces together into a cohesive whole. My guess is that Terminus 2 will rule. In the meantime, keep on patching.
PC Joker (Aug, 2000)
Eine Space Opera mit dem komplexen Wirtschaftsteil von „Elite“, einer alternativen Militärkarriere à la „Starlancer“ (gleich für zwei politische Fraktionen!), diversen Multiplayermodi wie Deathmatch, Space-Hockey oder Story, und das alles gleichzeitig für Windows, Linux und Mac - zu schön, um wahr zu sein? In der Tat. Zumindest, wenn man Wert auf spektakuläre Explosionen und Instant-Spielbarkeit legt. Wer jedoch bereit ist, sich durch das knapp 200 Seiten starke Handbuch dieses Importtitels zu arbeiten, während er auf einen Patch wartet (unter Direct3D kam es wiederholt zu Abstürzen), kann viele angenehm stressige Stunden im Terminus-Universum verbringen.
Gamer's Pulse (Jul 26, 2000)
In the end, Terminus failed to truly excite me. That's not to say that the game isn't fun to play; it does offer a good time to the pilot within us all. However, it doesn't offer anything special enough to seperate itself from the crowd.
With all that Terminus has going for it, unfortunately, it doesn't fulfill the legacy of its predecessor, Elite. The addition of Newtonian physics is a misguided attempt at originality, and the graphics that accompany those physics aren't awe inspiring enough to make you forgive its somewhat weak combat elements. With a development cycle lasting over three years I would have thought that consistency would be a trademark of Terminus, but it isn't. Terminus, like Daggerfall, is a perfect example of a developer trying to do too much. The grandiose design loses its power within its own scale, and the mediocre components that make up the overall offering aren't able to expand beyond their own inadequacies.
When everything is said and done, Terminus comes out looking-and feeling-good. While the detailed ship design and physics model won't appeal to everyone, the ability to purchase ships and dumb-down the physics give the game more widespread appeal. For those of you who are interested in the meat of Terminus, there's only one thing to say-ignore the military campaigns and dive right into the good stuff - you'll have a ball.
Gameplay (Benelux) (Aug 30, 2000)
De knappe verhaallijn gaat compleet de mist in door de wel erg slordige amateuristische afwerking van dit spel...
Power Unlimited (Oct, 2000)
Ik snap dit niet. Prop je drie cd's vol data, spendeer je dagen aan het bedenken van een verhaal, en vervolgens werk je het product zo belabberd af.
Absolute Games ( (Jul 05, 2000)
Что вы говорите, кадет? Elite 4? FreeLancer? Xtension? Когда они еще выйдут... А Terminus уже с нами. Ешьте, если проглотите и не умрете потом от скуки. Занятие окончено, разойтись.
Ein Elite-ähnlicher Titel mit dynamischem Ökonomie-Modell und NPCs zum Schwätzen - das hätte ein interessantes Programm werden können. Leider verpuffen diese Zutaten in den grenzenlosen Weiten des Alls, denn über die ewige Herumfliegerei vergeht mir jede Lust auf Handeln oder Raumgefechte. Zwar orientiert sich das Flugmodell an realen physikalischen Gegebenheiten, doch die Verfolgungsjagden arten dadurch in langwierige Beschleunigungs- und Abbremsmanöver aus. Die polygonarmen Objekte und groben Texturen tragen ihr Scherflein zum mäßigen Eindruck bei, da kann es schon gar nicht mehr schrecken, dass Nachrichten durch Rumsuchen in verschiedenen Frequenzen gefiltert werden müssen. Fazit: Ambitioniert, aber an der Ausführung gescheitert.
GameStar (Germany) (Feb, 2001)
Anders ist nicht automatisch besser, komplexer nicht unterhaltsamer. Vor lauter Abgrenzung gegen die Genrekonkurrenz haben die Entwickler vergessen, dass ein Spiel auch Spaß machen muss. Der übertriebene Realismus erstickt die Freude am Kämpfen im Keim. Terminus ist der gescheiterte Versuch, etwas Realismus ins Genre zu bringen. Vielleicht sollten sich die Macher beim nächsten Mal auf eine PC-Version beschränken, die dafür Spaß macht.