Thief: Deadly Shadows (Windows)

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Master Thief Garrett is contacted by the Keeper Artemus, who wants him to steal two valuable artifacts. Meanwhile, Garrett learns that the coming of a Dark Age had been prophesied long ago. Gaining access to the Keeper Prophecies, Garrett learns that an ancient book known as the Compendium of Reproach contains more information about the prophecy. As Garrett is trying to solve the mystery, it becomes more and more clear to him that there is a traitor in the order of the Keepers.

Thief: Deadly Shadows is the third installment in the Thief series. The game follows the same design philosophy and gameplay structure that distinguished its predecessors. As before, stealth is the key to successful completion of missions. Avoiding confrontation with the guards, Garrett has to make his way through the levels towards the objective. Shadows and sounds play a large role, as guards will react to suspicious noises, and studying their patrolling routines is essential.

A few gameplay elements have been slightly altered. Garrett can no longer swim, but is able to use climbing gloves that attach him to the walls. He can also flatten himself against walls while standing; if in shadow, he remains completely unnoticeable that way. The player can see Garrett's limbs even if he is viewed from first-person perspective, allowing more precise movements. Switching to third-person view is also possible.

The most significant gameplay change is the non-linear exploration of the City, which has been added to the largely linear missions. In order to access the next mission, Garrett has to explore the City. On his way, he can overhear conversations, steal valuables, avoid or knock out the guards, and even accept secondary missions, which will influence his reputation with some of its factions.


Thief: Deadly Shadows Windows Night vision? With sharp, accurate senses like mine? Pffff, screw night vision! That Fisher guy was a fag--OH MY GOD OH MY GOD!! WHAT DID I JUST STEP ON!!!?!???
Thief: Deadly Shadows Windows Garrett can now get upgrades such as glyph powers and enhanced items
Thief: Deadly Shadows Windows Captured the hero's dying animation at the hands of two maniacal Hammerites
Thief: Deadly Shadows Windows Books? Hmm... Well, why not. It's not like Kaazaa has been invented yet

Promo Images

Thief: Deadly Shadows Concept Art
Thief: Deadly Shadows Wallpaper 1920x1080
Thief: Deadly Shadows Concept Art
Thief: Deadly Shadows Concept Art


Alternate Titles

  • "神偷:死亡阴影" -- Chinese spelling (simplified)
  • "Thief III" -- Working title
  • "Thief 3. Тень смерти" -- Russian spelling
  • "Thief 3: Złowieszcze Cienie" -- Polish title
  • "Thief 3: Deadly Shadows" -- title
  • "TDS" -- Informal name
  • "Dark Project: Deadly Shadows" -- French title

Part of the Following Groups

User Reviews

Equilibrium. dreamstealer (146) 4.14 Stars4.14 Stars4.14 Stars4.14 Stars4.14 Stars
All good things must come to an end HandofShadow (55) 4.43 Stars4.43 Stars4.43 Stars4.43 Stars4.43 Stars
Some great additions for the series, and some drawbacks too Jack Lightbeard (2707) 4 Stars4 Stars4 Stars4 Stars4 Stars
The best yet. It's still "Thief" though, so if you're not a fan, stay well away. Shazbut (167) unrated
Garrett Makes His Triumphal Return Bet (643) 4.57 Stars4.57 Stars4.57 Stars4.57 Stars4.57 Stars

Critic Reviews

GamePro (US) May 26, 2004 5 out of 5 100
PC Games (Germany) Jun 25, 2004 88 out of 100 88
Netjak Jul 09, 2004 8.8 out of 10 88
IGN May 25, 2004 8.6 out of 10 86
GameSpot May 25, 2004 8.3 out of 10 83
Gameplay (Benelux) Jun 30, 2004 82 out of 100 82
Games Finder Aug 30, 2014 8 out of 10 80 Jun 16, 2004 15 out of 20 75
Game Informer Magazine Jul, 2004 7.25 out of 10 72 Apr 07, 2006 14 out of 20 70


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Difficulty bug

Both the Xbox and PC versions shipped with a bug that affected the AI. The difficulty setting of the AI would default to Normal from all other levels (Easy, Hard, Expert) upon reloading a save game or re-entering a load zone. The game would still indicate that the setting was unchanged, so the only noticeable effect was that the awareness of the guards was easier and they dealt less damage. Ion Storm released a small patch (415 kb) for the PC version that fixes this problem.


Ion Storm developed Thief: Deadly Shadows with a heavily modified Unreal engine. Its the same engine that was used for Deus Ex: Invisible War.


Originally the game did not work properly on ATI Radeon cards. Textures popped in and out, causing walls and floors to turn black and making it appear like there were shadows where there aren't supposed to be any shadows. This was fixed with the Catalyst 4.8 drivers.


Even though Ion Storm was shut down by its publisher-owner Eidos in early 2005, mod software tools for their final game Thief: Deadly Shadows have been released shortly after.

The mod tools could be found at a number of web file download sites like FileShack and 3DGamers. The 323 MB download will allow players to modify or build new maps for the game along with scripts, conversations and more. It also includes a number of tutorial maps.

[Source: Computer Games Magazine (Feb. 2005)]


The various painted portraits gracing walls throughout the game actually depict members of the development team. They were drawn by comic-book artist Frank Teran, who supplied much of the concept art for the game.


  • GameSpy
    • 2004 – Best Sound of the Year (PC)
Information also contributed by Alan Chan, EndlessDespair, Jack Lightbeard and Jeanne

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PhoenixFire (108) added Thief: Deadly Shadows (Windows) on May 26, 2004
Other platforms contributed by PhoenixFire (108)