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Thief: The Dark Project Reviews (Windows)

ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

Novelty and perfection Unicorn Lynx (181676) 4.86 Stars4.86 Stars4.86 Stars4.86 Stars4.86 Stars
An utterly unique game in a world a copycats Jeff Thomas (19) 4.2 Stars4.2 Stars4.2 Stars4.2 Stars4.2 Stars
If you like impressing yourself with your own cleverness, this is the game for you! Saborlas (4) 5 Stars5 Stars5 Stars5 Stars5 Stars
A stunning game for people who want thinking with their action. Bluddy (13) 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars
Meet Garrett, he steals from the rich and gives it... to himself! Stijn Daneels (85) 4.29 Stars4.29 Stars4.29 Stars4.29 Stars4.29 Stars
An excellent game which defined a genre. Steelysama (106) 4.8 Stars4.8 Stars4.8 Stars4.8 Stars4.8 Stars
Steal this one if you have to!! Zovni (10638) 4 Stars4 Stars4 Stars4 Stars4 Stars
Gripping, innovative, and truly addictive. A dark masterpiece from one of PC gaming's most undeniably inventive developers. Cory Buttler (5) 4.75 Stars4.75 Stars4.75 Stars4.75 Stars4.75 Stars
Excellent Ashley Pomeroy (233) 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars
" The definitive single player FPS..." Unrealist (197) 4.75 Stars4.75 Stars4.75 Stars4.75 Stars4.75 Stars

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 4.3
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.9
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.3
Graphics The quality of the art, or the quality/speed of the drawing routines 3.8
Personal Slant How much you personally like the game, regardless of other attributes 4.3
Sound / Music The quality of the sound effects and/or music composition 4.2
Story / Presentation The main creative ideas in the game and how well they're executed
(required for every game entry that isn't a compilation or special edition)
Overall User Score (148 votes) 4.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
If you’re ready for a different kind of first-person shoo--, er, "sneaker," want to be thoroughly challenged, and don’t mind Eidos’ wacky trapezoidal boxes, pick up Thief: The Dark Project. The only worry is that with the Looking Glass track record, can they continue to produce these clever titles? Well, don’t be too worried. Looking Glass is currently working on System Shock 2.
An amazingly original game, Thief would have been the season's highlight, were it not overshadowed by the release of Half-Life. Still, there is something truly magical about this title that forces you to interact with the environment, sit patiently for minutes at a time while guards walk by, and gather money just for your own greedy pleasure. The graphics are lush and the entire feel of the game is creepified. Your lack of tank-like combat skills means you quickly learn to fear your opponents, and this sense of your own mortality makes this a first person shooter for the quick-witted and the creative. Thief is a fully realized and brilliant game.
GameGenie (1999)
Overall, Thief the Dark Project does all the things I love. Which are excellent gameplay grouped with awesome SoundFX, and a fresh new idea to dive into. The Graphics took a back seat but who cares. This game is so innovative it rivals the likes of Half-Life. Thief gets top honors, and deserves it so.
Looking Glass has quite a history of creating great games, but they really have outdone themselves here. It's hard to find any fault when you have a fantastic story, unique gameplay, and good graphics and sound to back it up. It's difficult to even categorize it in any known genre. There will be people who try to convince you it's too slow-moving and the graphics are only average, but so be it. While they're complaining, I'll be creeping through the shadows, finding new ways to sneak into some baron's castle and lift his prized possessions.
I would never be so presumptuous as to say that Thief: The Dark Project is the best game ever made, but what I will tell you, without reservation, is that this has become my favorite game of all time. Maybe it's the subject matter, or the way the designers sculpted the single-player experience to allow for complete freedom and creativity, but I am absolutely in love with this game, and am currently playing through the whole thing again a second time. Thief: The Dark Project is a game from another time, when single-player was king and immersion was as important as multiplayer, and Looking Glass has proven once again that they are the masters of their field. If you're tired of wannabes, clones, and half-baked attempts at originality, play Thief: The Dark Project and get totally absorbed in the story, gameplay, and Garret himself.
Game Revolution (Dec 01, 1998)
In the end, what we have here is the best use of the first-person engine that I have ever encountered. In a world full of Doom clones, it's good to see that some designers are still thinking for themselves. If you're tired of killing everyone you meet (though who could be tired of that), you should give Thief a try. But don't blame me if your girlfriend leaves you due to neglect.
If you ask role-playing fans which is the best character class to play, very few answer the “Thief” class. As a thief, you are neither a fighter nor a mage and can neither bash nor burn your foes. You play a thief because in a game the loot often lies behind locked doors or in locked chests which you can pick, but for god’s sake no one otherwise ever wants to play the thief. Why? Just because a thief is useless unless the quest items are heavily guarded.
Level (Feb, 1999)
Thief: The Dark Project, așa cum am mai spus-o, este un joc revoluționar care a reușit ceea ce mulți dintre prietenii mei nu au reșit: să-mi schimbe părerea proastă pe care o aveam despre jocurile first-person.
PC Games (Germany) (Jan, 1999)
The Dark Project ist eines dieser Spiele, die man am besten spätnachts allein im Dunkeln startet. Das Gefühl, in seinem Versteck zu verharren und den Schritten herannahender Wachen lauschen zu müssen, läßt sich kaum beschreiben – man muß es einfach selbst erlebt haben. Mit nur noch zwei Lebenspunkten in die Enge getrieben, zückt man den Knüppel und hofft, den Feind im letzten Moment doch noch ausschalten zu können – was gelingen kann, wenn man im entscheidenden Moment die Nerven behält. Also los! Dimmen Sie das Licht, stählen Sie Ihre Nerven und versinken Sie in einem der innovativsten, aufregendsten und stimmungsvollsten Spiele der letzten Jahre!
Thief: The Dark Project is the breath of fresh air the first person genre needed and is certainly an engrossing experience not to be missed.
Power Play (Jan, 1999)
Dark Project ist eines der wenigen Spiele der letzten Zeit, das einen sofort und total in Beschlag nimmt und nicht mehr losläßt. Die dichte und wunderbar mysteriöse Geschichte, die stimmigen Soundeffekte und die perfekte deutsche Sprachausgabe machen aus dem interessanten, neuartigen Spielprinzip ein grandioses Erlebnis. Die Atmosphäre ist düster, spannend und unheilvoll, durch die Ego-Perspektive identifiziert man sich vollends mit der Rolle als Dieb, der im Dunkeln durch fremde Gebäude streicht und ja kein Aufsehen erregen will. Die Story ist zwar linear, dafür gibt es durch die enorme Bewegungsfreiheit und die großen Schauplätze entgegen gewöhnlicher Action-Adventures viele Wege zum Ziel. Ein paar Kritikpunkte (teils etwas verzwickte Steuerung, Clipping-Fehler, unglückliche Übersetzung mancher Bildschirmtexte, nicht besonders hübsche Charaktere) gibt es zwar, aber die werden durch die Genialität des Gameplay bei weitem ausgeglichen.
Pelit (Jan, 1999)
Seitsemäs käsky sanoo älä varasta. Looking Glass sanoo älä naurata, ja tarjoaa yhden viime vuoden tiheätunnelmaisimmista pelikokemuksista. Vuonna -92 Origin julkaisi Ultima Underworldin, joka on yksi minuun eniten koskaan vaikuttaneista peleistä. Tekijä, nykyinen Looking Glass, teki sen jälkeen sellaiset (korkeintaan keskinkertaisesti myyneet) pelit kuin Ultima Underworld II, System Shock ja Terra Nova. Kaikki enemmän tai vähemmän klassikkoja. Tässä seurassa Thiefillä ei ole mitään hävettävää. Aika kertoo, pidetäänkö sitäkin klassikkona. Aika varmaan. Kanonisointia ei kannata odotella, vaan kuljettaa herra Garretin seikkailut kotiin. Tämä on oikea Peli isolla P:llä, ei mikään trendimaksimoitu "tuote" klubiuskottavuuden perään haikaileville pelleille.
Power Unlimited (Jan, 1999)
Een geweldige game die uitblinkt in originaliteit. Kwa uiterlijk misschien net niet de top maar super sfeervol. Bovendien is het altijd leuk om te sluipen en in het geniep bezig te zijn. Speel het en steel het!
The Retro Spirit (Dec 06, 2011)
Jeg har valgt å gi dette spillet en Golden Dosspirit Award fordi helhetsinntrykket mitt, dog noe partisk, er langt over hva jeg strengt tatt hadde forventet fra et spill fra 1998. Grafikken trekker jo ned opplevelsen litt, men lydeffektene og historien gjør opp for dette mangfold. Om du ikke har spilt Thief: The Dark Project, må du gi det et forsøk. Om du ikke gjør det, går du glipp av noe virkelig unikt i spillhistorien.
Mit dem Meisterdieb ist Eidos in der Tat ein Überraschungscoup gelungen. Die System-Shock-Väter haben eindrucksvoll bewiesen, daß sie ihr Handwerk nicht verlernt haben. Das Ergebnis wirkt fast wie ein Commandos aus einer 3D-Ich-Perspektive und erfordert ebensoviel Geduld und Überlegung. Einfach loszumarschieren und planlos die Gegner umzuhauen funktioniert nicht: Ein echter Profi vermeidet es sogar, Wächter ins Jenseits zu befördern und weiß, wann er einfach nur reglos in einer Ecke verharrt. Es gibt stets mehrere Möglichkeiten, ein Problem zu lösen - und noch mehr Möglichkeiten, zu scheitern.
GameSpot (Dec 04, 1998)
You'll guide Thief's charismatic protagonist through a dozen missions, over the course of which a serious, surprising story will develop. Although there aren't many missions, most of them are huge, and more rewarding at higher difficulty levels because you'll have many more objectives to accomplish. There's further cause to want to try a mission more than once if only because the nature of the game is such that you can accomplish your task in many different ways, but in the end, you'll still wish the game was longer. You'll have a few complaints with Thief - the game isn't perfectly stable, and sometimes your foes won't act as intelligently as you'll expect them to. But between its novel premise, its artistic production, and its superb design and implementation, you'll find that those rare concerns fade from sight even faster than Garrett.
Score (Jan, 1999)
Thief je jednoduše vynikajíci hra, kterou nelze minout - Looking Glass rozhodně dostáli své pověsti producenta naprosto bombastických her, což je ostatně přesně to, co bychom od tvůrců Ultimy Underworld, System Shocku či Flight Unlimitedu 2 čekali. Celá redakce byla Thiefem jednoduše pohlcena a zavařené linky Telecomu jen s úpěním vypovídají o našem frenetickém telefonování, kdy jsme si sdělovali, jak daleko se který z nás dostal, popřípadě si navzájem radili a tahali se z bryndy. Jednoduše není co řešit - koupí Thiefu bude vaše sbírka her obohacena zase o jednu "skorodesítku".
Zdarzają się kardynalne błędy, między innymi taki, że zastrzelonego z łuku strażnika możemy przeciągnąć na drugą stronę drzwi przez szczelinę nad progiem. Przez te kilka - czasami poważnie niszczących zabawę - błędów oraz brak trybu multiplayer, mogącego ubarwić rozgrywkę, gra nie otrzymuje oceny 10 - a szkoda.
Just Games Retro (Apr 17, 2013)
In short, Thief remains one of the best examples of the stealth genre there is. If you’re a fan of Splinter Cell, Hitman, Dishonored, or anything similar, you owe it to yourself to check this one out. Thief gives you all the tools you need to do the job comfortably – both literally and in terms of character abilities – while remaining brilliantly tense. You’re frequently rushed into action or an impromptu hiding spot, hoping it works, and finding yourself holding your breath as if it will help Garrett remain undetected. Missions are taxing enough that you may never want to play them again, but for that first time, cracking each increasingly impenetrable fortress never ceases to reward you with a smug smile.
THIEF is one of those games that excites me because it isn’t just kill, maim, and destroy. You’ve got to scout your objective, be sneaky and instantly deadly, and generally be, well, a thief. If you’re tired of DOOM clones and hungry for challenge. give this fresh perspective game a try. I was pleasantly surprised.
90 (Nov 25, 2011)
Objectifs annulés, mystères et retournements de situation tirent vers le haut un scénario prenant et l'air de rien assez marquant. Mais ce qu'on retiendra surtout est la haute qualité des dialogues, matures comme trop rarement dans un jeu vidéo.
Die kleinen Schwächen wurden oben eigentlich nur der Vollständigkeit halber aufgeführt. Dark Project simuliert meisterlich eine spannende Welt. Das Spielprinzip hat mehr neue Ansätze als fast jedes andere Spiel in den vergangenen 12 Monaten. Was aber noch wichtiger ist: sie funktionieren alle. Dark Project ist daher nicht nur ein Musterbeispiel an Innovation, sondern vielleicht das nervenaufreibendste Spiel, das uns in den letzten Jahren untergekommen ist."
The biggest downside to some may be the lack of multiplayer options. Then again, a thief is known to walk alone which leaves little room for partnership in this setting. Still, the first rate storyline as well as visual and audio effects make Thief quite an immersive gaming experience. It is a subtle yet captivating game that will keep you on the edge of your seat from start to finish.
Svenska PC Gamer (Jan, 1999)
Thiefs största förtjänst är att det tvingar dig att ändra tankesätt och betrakta världen genom en ficktjuvs lömska ögon.
It's quite amazing how much fun it can be to avoid action. When a single guard's notice can ruin your mission, you'll find yourself holding your breath when standing still in a dark corner, watching a Hammerite fanatic walk by within arm's reach. There is a true sense of paranoia felt throughout the game, and a fantastic sense of accomplishment and power when you pull off something particularly crafty. The unique method of adjusting the difficulty level provides real replayability as well-setting the game to "hard" or "expert" doesn't adjust health, damage, or creature AI, but rather adds more victory conditions to each mission.
IGN (Dec 11, 1998)
In the end, Thief is one of the most exciting first-person games to come out in years. Rather than seeking to out do the competition in what's been done before, Looking Glass has given us a chance to play a different type of character in a world that is very realistic indeed. We're already waiting with baited breath to see what this dynamite development team can put together in the sequel.
Game Over Online (Dec 03, 1998)
Thief also has a very good training option for you to get started. Additionally, when you're in a mission and haven't done anything bad yet you are just greeted by the guards and also if you steal with stealth the guards will suspect nothing and still greet you. You must steal at the right time though: it must be dark and the guard must not see you at all. Thief: The Dark Project is really great and innovative with great graphics, sound and gameplay. I'm definitely hooked and I will be playing it for weeks, (which for me is a LONG time).
GameStar (Germany) (Jan, 1999)
Das konsequent ausgenutzte und perfekt umgesetzte System der Heimlichkeit funktioniert nicht nur umwerfend gut, es reißt mich auch zu Emotionen hin, die ich bei einem Action-Adventure so noch nie erfahren habe: Die tiefe Befriedigung, wenn ich einen Wächter lautlos erreiche und erfolgreich k.o. schlage. Die groß angekündigte Physik-Engine ist leider längst nicht so beeindruckend wie bei Trespasser und spielt in der Praxis kaum eine Rolle – ich darf ja noch nicht mal Scheiben zerbrechen oder Möbel kleinschlagen. Und die KI der Wachen hätte ich mir auch etwas ausgefeilter gewünscht; deren Reaktionen sind mir einfach noch zu beschränkt. Sei’s drum: Half-Life mag eine stimmungsvolle Story und Unreal umwerfende Grafik haben – für mich ist Dark Project die gelungenste 3D-Innovation seit langem.
Player One (Apr, 1999)
Si vous avez apprécié les actions furtives de Metal Gear et de Mission : Impossible, Thief risque de vous en mettre plein la vue.
PC Joker (Jan, 1999)
Toll - endlich mal der Bösewicht sein! Außerdem paßt das 3D-Abenteuer zu den schwarzen Klamotten in meinem Kleiderschrank. Das düstere Ambiente ist ein Plusspunkt, die hohe Gegnerintelligenz ein weiterer. Die Angreifer haben Charakter, unterscheiden sich vom üblichen Monstereinerlei und fordern zumindest gelegentlich meinen Intellekt. Außerdem flüchten harmlose Passanten laut schreiend, wenn ich mein Breitschwert zücke — ein Riesenspaß!
Absolute Games ( (Dec 12, 1998)
Итак, в результате игроманы получают безусловно, интересный и необычный продукт, который понравится уставшим от типичных, банальных игр геймерам — а любителям безбашенных игр — уничтожителей клавиатур и мышей остается играть в SiN. Тем не менее, игра из-за некоторых особенностей вряд ли станет хитом — как, скажем, не стал им Trespasser, который тоже был оригинален по-своему. Но игра вносит новую струю в общее развитие индустрии, и идеи, вложенные в нее, в будущем забыты не будут.
Gameplay (Benelux) (Dec 31, 1998)
Het tijdperk van de hersenloze shoot'em ups is voorgoed voorbij. Laat dit één van de eerste schuchtere pogingen wezen in een geheel nieuw genre.
Attack Games (Feb, 1999)
Spelkänslan är på topp i Thief. Ljudet är effektfullt och dessutom avgörande för om du lyckas eller inte. Grafiken är godkänd men inte mer, vilket dock inte spelar någon större roll eftersom spelkänslan är så pass bra.