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User Reviews

There are no reviews for the Windows release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.9
AI The quality of the game's intelligence, usually for the behavior of opponents. 4.0
Gameplay How well the game mechanics work and the game plays. 4.0
Graphics The visual quality of the game 4.0
Personal Slant A personal rating of the game, regardless of other attributes 4.1
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.9
Overall User Score (7 votes) 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Absolute Games (AG.ru) (Mar 26, 2007)
Персидская акробатика для маленьких и больших. Ради замечательного ощущения скорости/отточенного дизайна уровней и детство вспомнить не зазорно. Ведь следующий шанс вволю побегать по стенам может представиться еще очень не скоро.
YouGamers (Mar 30, 2007)
Professionally produced, but doesn't really take advantage of today's PCs and is lacking any configurability. Also just a bit too easy and repetitive for a mature player, but probably good fun for the pre-teen Turtles fans.
PC Powerplay (Apr 25, 2007)
Bescheuerter Name hin oder her, die Teenage Mutant Ninja Turtles gehörten zu meiner Kindheit wie He-Man und die Transformers - irgendwo im Keller steht noch ein ganzes Arsenal an Actionfiguren der grünen Ninjas. Trotzdem bin ich mit dem neuen Spiel nicht so recht warm geworden. Schuld daran ist das miserable Kampfsystem, das mir kaum Freiheiten lässt. Stattdessen hämmere ich stupide auf die immer gleiche Taste, und mein einziger echter Feind ist die Kamera. Schade drum - angesichts der netten Präsentation und der coolen Hüpfabschnitte hatte ich mir mehr versprochen. So bleibt mir nur ein durchwachsenes Action-Adventure der Marke "kurz und überflüssig" und das Vorhaben, demnächst mal im Keller nach den coolen Turtles meiner Kindheit zu suchen.
Daily PC Game Reviews (Mar 07, 2011)
All in all, I thought TMNT was a pretty cool platformer with a "casual" style fighting element added to it. There are 32 levels to play through (16 huge levels + 16 more unlockable challenge maps) with tons of things to see and do. The fighting may be a bit simplistic at times while the platforming can be quite a challenge due to its difficulty. Nevertheless, you should consider this game if you really love platformer and fighting type challenges. One final word of advice: Kids may give up in frustration due to the difficulty level, so tread carefully there if you are considering to buy this game for them.
GameSpy (Mar 21, 2007)
You can't fault the Teenage Mutant Ninja Turtles the merchandising nightmare they've been dealt over the years - after all, they didn't make all those lunch boxes, backpacks or toaster cozies. If you judge TMNT on its own merits as a platform-hopper with a dash of semi-imaginative combat thrown in, then it's a fine game. Does it completely redeem the decades of cash-grabbing that plague the franchise? Not quite, but all I really care about is whether or not it's fun to play, and though it only takes about four to six hours to beat, I still found myself enjoying my time with it.
GameStar (Germany) (Apr 25, 2007)
Ja, ich gestehe: Ich habe mir damals die Schildkröten im Fernsehen angeschaut. Teenage Mutant Ninja Turtles zu spielen, ist ein bisschen wie eine Reise in die Achtziger. Die Sprüche sind noch immer die gleichen. Und Pizza scheint noch immer die Leibspeise der vier zu sein. Da stört es mich auch wenig, dass die Kamera zuweilen zickt und mir Leonardo deshalb von Hochhäusern fällt. Zumindest mit Gamepad steuern sich die Burschen butterweich. Fazit: simple, aber herrlich nostalgische Unterhaltung.
Ich habe gehofft, dass TMNT an das anständige Niveau des Films heranreicht. Es ist aber zu einer Art Prince of Persia für Kinder geworden, denen die spielerische Ödnis und die unspektakuläre Grafik nicht auffallen. Immerhin lassen sich die Schildkröten sauber durch die Umgebungen steuern. Ach ja, wo ist eigentlich der Mehrspieler-Modus?
GameSpot (Mar 20, 2007)
TMNT has some legitimately neat platforming sequences, but it's more frustrating than a kid-oriented game ought to be, and the combat is completely brain-dead.
JagoGame.com (Apr 13, 2007)
Antara pertarungan yang memang disimplifikasi dan sekuens gameplay yang terlalu platforming, game TMNT sepertinya sulit untuk menarik minat audiens muda dan tua. Beberapa elemen dalam skema permainan platforming sedikit menyebalkan bagi anak muda, sedang bagi gamer-gamer yang lebih tua mungkin akan segera jenuh sama sistem pertarungan yang itu-itu saja. Meskipun nggak sepenuhnya jelek, yah silakan Anda tentukan sendiri deh setelah memainkan game ini.
UOL Jogos (Mar 30, 2007)
"TMNT" não é de todo ruim, mas sofre com crise de identidade: mira os mais novos, mas tudo o que faz é retirar artificialmente o "game over". Muitas das fases se destinam principalmente aos jogadores com alguma experiência, mas os ninjas do joystick não encontrarão nenhum desafio. Ainda assim, é melhor que as últimas edições feitas pela Konami. Mas isso não é exatamente um elogio.
Pro-G (Apr 17, 2007)
TMNT was made with a clear audience in mind and it seems to have hit its mark dead on. It should provide an entertaining ninja experience for the under 10 market but in doing so can't be recommended to more experienced gamers. If you're old enough to remember the Teenage Mutant Ninja Turtles on pre-32-Bit hardware, you'll sadly fall into the latter category.
IGN (Mar 21, 2007)
TMNT can be described as a light version of Prince of Persia, but don't let that fool you into thinking you'll get a similar experience. The gameplay here is designed with a small child in mind and even then it may be too easy. Videogames are fun because they challenge us or stimulate our minds in some way. TMNT doesn't. With no co-operative mode available, single-button combat, and straightforward level design, all you're left with are some nice animations and decent platforming that just don't carry the weight.
Jeuxvideo.com (Mar 23, 2007)
Quitte à renouer avec l'univers des tortues ninja à l'occasion du nouveau long-métrage, on aurait préféré découvrir un titre plus sérieux et plus ambitieux que celui-là. Le résultat est certes plus convaincant que les dernières tentatives de Konami, mais l'approche trop réductrice de ce titre le rend profondément ennuyeux.
4Players.de (Apr 06, 2007)
TMNT ist leider eine typisch schwache Lizenzversoftung. Der Umfang ist extrem mickrig, der Ablauf streng linear und der Inhalt besteht größtenteils aus altbekannten Versatzstücken anderer Spiele. Die an Prince of Persia erinnernden Jump & Run-Passagen inklusive Charakterwechsel-Möglichkeiten sind teils ganz ordentlich und der harmlose Schwierigkeitsgrad sorgt bei Anfängern sowie jüngeren Spielern für weitestgehend frustfreie Unterhaltung ohne jedoch irgendwelche Highlights zu bieten. Kämpfe und Story-Sequenzen sind sogar extrem öde. Bei einem Spiel, das nach vier Stunden bereits zu Ende ist, sind selbst die 30 Euro für die PC-Fassung noch zu viel. Ganz gleich, ob ihr mit besseren Leistungen noch irgendwelche Bildchen, bereits im Spiel gesehene Videos oder optische Spielereien freischalten könnt. Wer auf die Turtles steht, sollte sich das Spiel maximal in der Videothek ausleihen. Ansonsten gibt es weit bessere und günstigere Alternativen.
GamerDad (Jun 15, 2007)
One problem with this game is the enemy artificial intelligence (A.I.) — or rather, lack thereof — that makes the game too easy and monotonous, even when 10 enemies appear on-screen at the same time. The somewhat tougher boss characters you'll face from time to time can also be beaten with little effort. Granted, TMNT is more for kids than adults, but a game that costs up to $50 should offer some degree of challenge and replayability.
JeuxActu (Apr 18, 2007)
TMNT n’échappera pas à son funeste destin et ce malgré la présence du studio montréalais d’Ubisoft aux commandes. Le titre multiplie les mauvais points, aussi bien dans sa réalisation technique que dans son gameplay répétitif et donc ennuyant. C'est d'autant plus regrettable car il y avait quelques bonnes idées sur le papier. En somme, ce n’est pas demain la veille qu’on aura le droit à un jeu digne de Teenage Mutant Hero Turtles IV : Turtles in Time.
Gamervision (Apr 04, 2007)
Very little distinguishes TMNT from any other platform game. Players get to run up and down walls, quickly crawl across ledges and jump from place to place, all the while collecting coins and stopping to battle with minions. The end of every level tallies up a score based on how much damage was received in combat, how much time it took and how many coins were picked up. Better scores unlock special levels and earn points to unlock bonus materials, like art and movie clips. Timed matches would have added replay value, but the system matches the straightforward gameplay for the most part.

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