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Critic Reviews

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Destructoid (Sep 12, 2017)
I can easily recommend Tooth and Tail for anyone who enjoys the genre, even if you don't care for multiplayer. The story mode is robust and greatly enjoyable, but the multiplayer still has all the bells and whistles that veterans expect by now like replays and post-match graphs. I hope that a strong community forms around Tooth and Tail because it has rekindled my love of RTS games.
Those looking for a hot new strategy game should look no further than Tooth and Tail. Providing endless amounts of fun with fair and fast-paced action, Tooth and Tail fights tooth and nail for its place in the RTS pantheon. It proves that innovating on an old school genre is sometimes the best thing needed. This doesn’t mean other games have to follow this design from here on out, but it shows that things can be done differently while being immensely enjoyable.

GameSpot (Sep 22, 2017)
Short, mediocre campaign aside, there's little here to muck with the essential beauty of this streamlined RTS. Nothing else in recent memory offers quite the same white-knuckle thrills. Scouting and modifying your unit composition with up-to-the-minute info on enemy forces, rallying them into battle, continuing to grab up new farmland to fuel your fluffy hordes, and switching between them every fifteen seconds is divine.
80 (Sep 30, 2017)
Dans un genre qui peine à se renouveler depuis l'apparition des MOBA, Tooth and Tail apporte un vent de fraîcheur bienvenue. Son gameplay rapide à prendre en main et adapté à la manette le rend accessible au plus grand nombre sans toutefois délaisser les habitués des STR, qui y trouveront là une expérience différente de ce qu'ils connaissent mais assez subtile et bien rodée pour satisfaire leurs envies de compétition, à moins d'être allergique au pixel art. Pocketwatch Games réussit à livrer une copie complète présentant un mode solo suffisamment long et jamais lassant, mais déroulant un scénario quelconque sauvé par une ambiance et un univers révolutionnaire originale et réussie, notamment grâce aux compositions d'Austin Wintory. Le tout sert de prétexte pour découvrir non sans difficulté les différentes mécaniques de jeu et se préparer aux affrontements entre humains, aussi bien en ligne qu'en local. Que demander de plus ?
God is a Geek (Sep 12, 2017)
Its humour and quick mission times make it an interesting prospect in a genre filled with far-too-serious stories and long, drawn-out missions; but the constantly babysitting your units drags it back from being anything truly special.