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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
83
IGN (Nov 30, 2001)
But, if you are a player that is satiated with a gripping multiplayer battle or abhor micro-management, this game is not for you. The multitude of market options can be tedious for those that wish to dive right into the action. Not taking the time to plan a viable business plan will bankrupt you early in the game. The games are long, intense, and devoid of bloody battles -- that is if you don't count the blood leaking from your dishonored enemies' wrists.
80
Eurogamer.net (UK) (Dec 20, 2001)
Trade Empires isn't without its flaws, and there are improvements that could be made if it spawns a sequel. But in the meantime, if you're looking for an unusual, intelligent and challenging strategy game with more depth than the Marianas Trench, this could be just what you need.
80
GameZone (Oct 13, 2001)
Trade Empires is rated for Everyone, but this is not the type of game a casual civ/economic-sim player would want to tackle. This program is for game player that wants to exercise his or her brain. This program requires that you think. It is not a reflexive-based program. However, Trade Empires is a well-designed game that will teach and entertain.
79
PC Gamer Brasil (Dec, 2001)
Criar um império mercantil sempre foi o desejo de muitos comerciantes, independente do período histórico. Em Trade Empires, este será o seu grande objetivo. Mostre que você tem o espírito comercial vivo correndo em suas veias (e bolsos!) e faça de tudo para se tornar o "rei do comércio"!
74
PC Zone Benelux (Jan, 2002)
Trade Empires heeft gelukkig een uitgebreide tutorial, want zoals al eerder gemeld, is het spel niet eenvoudig. Omdat het spel je voor ingewikkelde logistieke problemen stelt, kun je er wel wat kostbare uurtjes in kwijt. Dit geldt helemaal voor de moeilijke levels, waarin je tot 30 verschillende handelsroutes, verdeeld over 8 landen, kunt creëren. Verder moet gezegd worden dat het spel er goed verzorgd uit ziet, maar ook dat het nooit echt spectaculair wordt. Om te winnen moet je constant op alle details letten en voortdurend aanpassingen doorvoeren, wat soms best vermoeiend is. Toch is Trade Empires zeker de moeite waard, voor wie van een RTS met diepgang houdt.
71
Gameplay (Benelux) (Dec 28, 2001)
Trade Empires heeft ondanks een povere presentatie toch voldoende gameplay in huis om de fans van het genre te kunnen boeien!
70
Trade Empires is one of those titles that tries to make its own inventive mark on a pre-existing genre. As the first game that focuses exclusively on trade and economics within a city building atmosphere, it seeks to break new ground by isolating supply and demand as the genesis for civic growth, and does so quite admirably. Fans of city building titles will truly enjoy Trade Empires, and it will even woo some dissenters of the genre with its inventive take upon historical civilizations. However, unimpressive graphics and a lack of configurable options or a storyline hold it back from being a true gem.
70
Gamer's Pulse (Oct 30, 2001)
While not a must have, even for builder and trader fans, Trade Empires is a pretty good simulation of the law of supply and demand. I'm even pretty positive that there is a marginal utility model programmed in. There is also a patch just recently released, which adds a whole new episode to the game, as well as fixes a few bugs. Those with an interest in economics should find this one pretty enjoyable?
70
GameSpy (Nov 03, 2001)
Strategy gamers who like city/empire building with an emphasis on trade will initially gravitate towards this game. It's fun and interesting in the early stages but goes off track in the mid to end game portion. It feels a bit like Age of Empires, Imperialism, Merchant Prince and Civ II, but doesn't muster up the challenges those games offer.
68
GameStar (Germany) (Jan, 2002)
In Trade Empires steckt viel mehr, als die kärgliche Grafik erahnen lässt. Auch nach etlichen Spielstunden entdecke ich immer neue Aspekte. Doch warum ist die Steuerung derart umständlich? Selbst das Errichten neuer Gebäude wird schnell zu Klickorgie. Handelsfreunde, die das nicht schreckt, sollten Trade Empires dennoch eine Chance geben – die fordernde Spielmechanik ist die Mühe wert.
68
GameSpot (Oct 01, 2001)
While there are plenty of episodes to keep you busy, the play style is functionally uniform, and unless high score rankings mean something to you, there's little intrinsic replay value to the scenarios. Trade Empires lays out a broad and varied economic world that's initially interesting to explore, but over time, this doesn't justify all the effort the game demands.
66
Trade Empires gooit er een zeer brede en gevarieerde economische wereld tegenaan die aanvankelijk zeer interessant is om te verkennen en te beheersen, maar veel sneller dan zou mogen krijg je het gevoel dat al je inspanningen niet echt beloond worden.
62
Game Watcher (Aug 11, 2003)
Victory in the game's various scenarios amounts to racking up a high score. That is, if you're hoping for varied scenario objectives, then you'll be disappointed. In fact, the game's victory conditions screen is really just a summary of how any given scenario is scripted to unfold as new technologies become available. It doesn't help that the artificial intelligence for competing merchant families seems faulty or at least not very engaging.
60
Trade Empires is the framework of an excellent strategy game without any of the trimmings. With a more engaging atmosphere and a strategic context in which to wrap the economics engine, this could have ended up as a classic historical trade sim. As it stands, the game feels like a Settlers offshoot designed by JR Morgan, which isn’t necessarily bad. But it could have been so much more.
60
Gamezone (Germany) (Oct 29, 2001)
Das Spiel kommt trotz allem nicht so richtig in die Gänge und wir können Fans des Genres nur raten auf Civilisation 3 zu warten.
60
Jeuxvideo.com (Dec 10, 2001)
En somme voici un titre sympathique que nous propose Take Two même si sa durée de vie se veut assez limitée et sa réalisation assez minimaliste pour ce qui est des graphismes et de l'environnement sonore. Les passionnés de gestion y trouveront leur compte alors que les autres trouveront ce Trade Empires assez obscur à certains égards.
40
Clubic (Jan 15, 2002)
Trade Empires n'est pas un mauvais jeu et les acharnés y trouveront largement leur compte. Il est cependant certain que les joueurs occasionnels malgré un prix attractif (environ 200 francs) risquent de ne pas être intéressés par ce titre trop répétitif et à la durée de vie d'autant plus incertaine qu'il n'existe pas de mode réseau.


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