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User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 2.3
Gameplay How well the game mechanics work and the game plays. 2.3
Graphics The visual quality of the game 2.4
Personal Slant A personal rating of the game, regardless of other attributes 2.4
Sound / Music The quality of the sound effects and/or music composition 2.7
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 2.7
Overall User Score (7 votes) 2.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
PGNx Media (Nov 16, 2003)
Traitor's Gate 2 is a decent adventure game. It has a decent plot and puzzles but the control scheme takes out some of the fun in the game. The visuals and audio are solid but can’t really overcome what the controls do. I thought Traitor's Gate 2 would appeal to more than just hardcore adventure gamers, but it turns out it doesn’t.
Gameplay (Benelux) (Jan 31, 2004)
Een doorsnee 3D-adventure, dat geplaagd wordt door allerhande bugs en een bijzonder magere verhaallijn. Jammer.
58 (Dec 03, 2003)
This game is definitely for the people who want to have some real brain stretch and who prefer action-based adventure games rather than point and click adventure games. If you are one of these people you will enjoy playing it, that’s if you don’t mind the bugs.
Worth Playing (Feb 01, 2003)
Traitors Gate II has a few good ideas and some graphics in areas that are somewhat imaginative. This cannot make up for the boring game play and downright buggy control system. Even with all of that, if the story were more compelling, you could find a way to wade through the endless hallways and tedious puzzles. Unfortunately, there really isn't anything compelling enough to want the adventure to continue. Instead of enjoying the game, you may spend most of the game just staring over the shoulder of Raven and wondering if it's really worth it to keep on playing.
IGN (Feb 04, 2004)
Traitors Gate 2 has its moments where it is fun - some of the puzzles are really enjoyable. There is no need for a walkthrough with this title, which is pleasant. However, it is riddled with bugs and the story is below par. Decent graphics and a couple good puzzles can't make up for what it is lacking--that quality of immersion and feeling and lets not forget playability. With the pretty good titles that have been released lately, there's plenty for fans of these games to partake in, so no one needs to submit themselves to a game that lacks so much. Traitors Gate 2 is a pass.
PC Zone Benelux (Feb, 2004)
Je hebt in Cypher nooit het idee dat je een agent bent die de opdracht heeft om de wereld te redden van totale chaos. Je bent meer een eenzaam figuur dat doelloos van puzzel naar puzzel loopt. Je krijgt daarbij het idee dat je iets moet doen in plaats van dat je aan het gamen bent voor je plezier. Cypher is dus zeker geen aanrader.
GameSpot (Nov 13, 2003)
Traitors Gate 2 has a neat concept but totally fails to deliver on it. You never feel like some elite counterterrorist adventurer, but, rather, you feel like some poor schmuck who got suckered into wandering around a sprawling temple filled with one gratuitous, tedious, and frustrating puzzle after another. Couple that with major bugs, sloppy typos, and a painfully slow pace, and you get a mess of a game that feels more like punishment than fun.
PC Games (Germany) (Jan 05, 2004)
Weil sich die Spielfigur so langsam bewegt, als würde sie ein Kartenhaus auf dem Kopf balancieren, und weil sich Objekte nicht benutzen lassen, wenn man nicht bis auf den letzten Millimeter genau vor ihnen steht, eignet sich Cypher höchstens als fieses Weihnachtsgeschenk für Ex-Freunde.
Adventure-Treff (Dec 14, 2003)
Das war wohl nix. Wer sich eine Sammlung von mäßigen Logikrätseln antun möchte, die weder durch eine interessante Geschichte noch durch besondere Atmosphäre fesseln, sollte auf eine Budgetvariante warten. Alle anderen können sich getrost die Zeit sparen, die das verbugte Spiel kostet.
30 (Dec 11, 2003)
Cypher Code Secret : Babylone peut sembler alléchant quand on voit son scénario : un jeu d'aventure où l'on doit trouver un virus informatique dans un bunker secret, ça change un peu des univers oniriques. Hélas, le jeu est mal réalisé, et, encore plus grave pour un jeu d'aventure, les énigmes ne sont pas passionnantes du tout : certaines se résolvent même plus par le hasard total d'une manipulation involontaire que par la déduction logique. Bref, ce jeu nous plonge rapidement dans une léthargie dont on ne se relève plus.
Stratos Group (Dec 31, 2003)
I've been staring at the screen here a while trying to think of a decent way to start what is going to be the most unfavorable review I may ever write. Unable to think of anything more creative, I figure I may as well just come out and say it: Traitor's Gate 2 is an abysmal, nearly unplayable "game." Before I tell you why it's so terrible, a bit of explanation of what it is may be necessary.
Quandary (Nov, 2003)
Traitors Gate 2 is too different in too many ways. Apart from having the same main character go on a secret mission armed with a few high tech gadgets, that's about it for similarities. It played, looked and felt like a totally unrelated game. To me it simply wasn't a sequel.
Despite an initially attractive environment, filled with good artwork and detailed textures, the 3D persepectives were horrible. Excruciatingly exacting timed puzzles and difficult character maneuvering contributed to an extremely frustrating gaming experience.
Adventure Corner (Dec 23, 2003)
'Cypher - Code der Verdammnis'. Ein Spiel, das die Art und Weise wie wir das Adventure-Genre sehen, verändern wird. Ein Spiel, das man nach spätestens 15 Minuten von der Festplatte entfernen und in die dunkelste und ungemütlichste Ecke des Kellers verbannen will. Aber man hat ja noch Hoffnung, dass es besser werden könnte. Manchmal dauert es eben, bis ein Adventure seine Stärken ausspielen kann. Jedoch - es passiert gar nichts. Allerhöchstens die Motivation, sich noch weiter durch 'Cypher' zu quälen, nimmt ab. Falls ihr also noch ein Weinachtsgeschenk für euren ärgsten Feind benötigt, dann greift zu dem Spiel, das der Nachfolger zu 'Traitor's Gate' sein wollte.
GameStar (Germany) (Nov, 2003)
Terroristen bedrohen Amerika: Wie Sam Fischer in Splinter Cell steuern Sie US-Agent Raven in Cypher mit Maus und Tastatur aus der Schulterperspektive. Der Spion besitzt Gadgets wie eine Endoskop-Kamera oder Gasgranaten. Klingt spannend, doch langweilige Symbol- und Schalterrätsel verderben den Spaß.
Joystick (French) (Feb, 2004)
Le "challenge" proposé par Cypher est absolument inintéressant. Le principe aurait pu captiver quelques passionnés d'énigmes mécaniques si les épreuves n'étaient pas aussi ridicules et tristement convenues, mais en l'état, c'est de la poudre aux yeux. En plus, ça rame et ça bug.
Adventure Gamers (Nov 19, 2003)
After months of advertising it as Cypher: The Sequel to Traitor’s Gate, The Adventure Company chose to release it as simply Traitor’s Gate 2. Presumably, this was to assure that buyers associated it with the previous game, a game which I enjoyed a lot. However, TG2 actually shares absolutely nothing with the first game except for the name of the character you control and the inclusion of a few high-tech gadgets for use at the end of the game. Rather than using the smooth-transition node-to-node movement that worked quite well in TG1, the designers have jumped on the 3D direct control bandwagon, with disastrous results. And whereas the first installment was a pure adventure game with no action elements, TG2 is most definitely an action-adventure hybrid, or at least an adventure game wrapped (badly) in action clothing.
GameSpy (Dec 11, 2003)
Traitors Gate 2 is not a passable adventure game. There are some brief fun moments, but they are far outweighed by the frustration of bugs, the lack of a compelling story and some convoluted puzzles. If there is a Traitors Gate 3, I hope the variety of puzzles is accompanied by something resembling a stable, deep, interesting adventure.
Withingames (Dec 11, 2003)
Dem Spiel fehlt einfach jegliches Leben. Zwar macht es hin und wieder Spaß die kniffligen Rätsel zu lösen, aber wenn ich dann angewidert immer durch die gleich ausschauenden Gänge latschen muss, ohne eine Spur von Spannung und Atmosphäre, verflüchtigt sich er Spielspass recht schnell. Eine bessere Grafik, mehr Effekte und vor allem eine gute Soundkulisse hätte aus dem Spiel viel mehr herausholen können. Mit knirschendem Kies unter dem Fußsohlen, Schattenspielchen, unheimlichen Gehräuschen und dem Pfeifen des Windes zum Beispiel, wäre schon eine ganz andere Atmosphäre erzeugt worden und würde mehr zur Motivation beitragen.