Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!


User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.6
Gameplay How well the game mechanics work and the game plays. 2.5
Graphics The visual quality of the game 4.3
Personal Slant A personal rating of the game, regardless of other attributes 3.5
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.3
Overall User Score (6 votes) 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Just Adventure (Dec, 1999)
Graphically, the game is excellent, if not ground-breaking. What's uncanny is the sense of accurately recreated real places. I toured the Tower of London fairly recently, and it was an amazing experience to find myself in many of the exact same places in the game that I have been to in real life. Only Golden Gate has ever given me this same experience, and it's a real thrill. I want to see more games that do this! How about games with settings like Grand Central Terminal, Central Park, Seattle's Space Needle, or the Louvre?
Spel för Alla (Aug, 1999)
Traitors gate är kort sagt ett av de mest intressanta och fängslande äventyrsspel jag sett på mycket länge.
Adventure Gamers (May 19, 2002)
I’m really concerned about the Daydream Software team. I’m afraid they are all going to be slapped with a vicious lawsuit when Traitors Gate is released in these litigious United States. Why? Because someone is going to be so absorbed in this game that he’ll lose his job.
GameSpy (Sep 01, 2000)
All in all, we are left with a brilliant idea that is not executed quite so brilliantly. The non-linearity results in the lack of a flowing story. The game is often frustrating, and is, at times, simply too difficult. Considering the unrewarding ending, you may just want to buy these hours of your life back!
85 (Oct 13, 2000)
This game is very challenging and engaging. Once started, I found it difficult to stop. After I did pause, I was surprised that three hours had quietly passed. I wasn't so much surprised that I had already played that long, but more that I failed to notice my family moving about the house around me! I was thoroughly enthralled with the plot.
Power Unlimited (Oct, 1999)
Traitors Gate is af en toe wat langdradig. Ook zou ik deze game liever volledig in 3D hebben gezien, dan was het volgens mij een echte kraker geworden. Desalniettemin blijft er een spannende adventure over die zeker met deze scherpe prijs menig Bond wannabee kan overtuigen.
Quandary (Nov, 1999)
Traitors Gate is challenging and interesting to play especially for fans of hi-tech gadgetry, though perhaps it is not for the easily frustrated ... one particular timed sequence caused me much anguish. You really do need to think about what you are trying to achieve and what is preventing you from doing it. However, exploring the historic structures that make up the Tower of London is absolutely fascinating, you may even discover one or two secret passages if you keep your wits about you.
As you begin Traitors Gate, you enter a CIA briefing room to receive the details of your mission. One of the CIA's top brass has gone bad and is going to steal the British Crown Jewels using the CIA's own secret information. Naturally, rather than inform the Brits as to what is going on, the CIA wants you to secretly replace the real treasures with fakes that have a homing device in them. This is the simple story that controls everything that you do in the Traitors Gate.
GameSpot (Jun 05, 2000)
Even so, it's good fun once it's actually working. Traitors Gate is admirable for being both logical and nonlinear. The latter is especially noteworthy - you could easily play through the game several times and take a different route each time, at least until the somewhat linear endgame. And if you don't mind the unrewarding ending, you'll most likely want to play it more than once just to see all of the locations you missed the first time. Traitors Gate isn't an excellent game, but it's very good.
From the moment I began playing Traitors Gate I could tell it is much, much better than its predecessor Safecracker. At first, though, when I was stuck in dark dingy Tower chambers, it seemed as though getting out was going to be an exercise in the kind of torture reserved historically for those imprisoned in the Tower itself. But, as I stayed with it and progressed through the obstacles, I found this taut adventure to be really gripping, with an expanding range both diverse and enjoyable and I wanted to come back to it over and over again to make it to the end. So while there are notable deficiencies, particularly in the audio and interface, in the end I find the play experience to be a refreshingly different and immersive one. While you need to have a real passion for puzzles to love Traitors Gate, if you can just have the patience to use your head (and your inventory), the mission of making it through will seem not so impossible.
The puzzles are both ingenious and down-to-earth at the same time. Since the game takes place in a modern-day, 'real-world' type of setting, you have to solve the puzzles with normal means and items, without using 'magic', or anything similar. I've always liked that in puzzle games. For instance, in one puzzle that involves a locked gate, you have to realize that the tanks nearby are oxygen and acetylene, turn them on, use the spark-maker you had found in a closet to light it, then burn through the bolt of the lock. No spells to pull your bacon out, no clicking on a tank and hope it will solve itself. It's just you and your wits, the way God intended a puzzle game to be played. I only wish that such a fantastic game did not suffer from the poor quality control that Traitors Gate has.
Adventurearchiv (Jun 19, 2001)
Da man aber über ein grundsätzliche sehr angenehme Bewegungsfreiheit verfügt, irrt man bald recht orientierungslos im Tower herum, sucht Schlüssel, Codes u. ä.. Mir persönlich fiel es sehr schwer den Überblick zu behalten und ich musste mir immer vor Augen halten: Was habe ich, wo bin ich, und wo will ich hin. Auch hier hätten Kommentare von Raven sehr geholfen. z. B., dass man ein Gebäude erst verlassen kann, wenn man alles Wichtige gefunden hat, damit man nicht später Probleme kriegt, weil einem ein bestimmter Code fehlt.
Aventura y Cía (Aug 15, 2001)
Estamos ante un juego que tiene claramente dos caras bastante diferenciadas. Por una parte, es un juego dificil, largo y lleno de complicados retos y enigmas. Sus voces traducidas, y el bajo precio (1700 pstas.), lo hacen un producto más que recomendable. Además, el reto que se nos propone es de lo más atractivo, y el argumento encancha desde el principio. Pero que el inventario y el PDA ese quiten casi la mitad de la pantalla, la monotonía que adquiere el juego en alguna de sus fases, y lo repetitivo de los puzzles, hacen que puedas pensar otra cosa sobre él. En mi opinión, ya que lo he jugao, el precio y su gran historia deben ser razones para que te hagas con él. Pero claro, la ultima palabra es tuya. :)
Game Chronicles (Oct 02, 2003)
While it’s far from the perfect adventure title, Traitors Gate does provide real world puzzle solving in a somewhat interesting environment, something that is pretty much missing from the market otherwise. Cypher is just around the corner and if that piques your interest, then picking up Traitor’s Gate and killing 12 or so hours crawling through the Tower of London would probably suit you just fine.
PC Joker (Oct, 1999)
Die Begleitmusik ist düdelig, die Maussteuerung simpel und das Konzept hoffnungslos veraltet: Mag die Geschichte zum Mitspielen grundsätzlich auch ganz spannend sein, von einem PC-Adventure darf man heutzutage einfach mehr erwarten - vor allem mehr Handlungsmöglichkeiten als sie der weitgehend vorbestimmte Ablauf hier bieten kann.
IGN (Jun 15, 2000)
Classy as it is to work a reference to flatulence into a review, Traitor's Gate is the real stinker here. An online hint system or the slightest nudge to indicate the step that must be taken next would have gone a long way towards improving the product's image. Siphoning puzzles and important clues out of a mountain of junk is the real task, putting what you've discovered to good use is merely icing on the cake. Twenty dollars buys many things, but if used to purchase a copy of Traitor's Gate, peace of mind won't be one of them.
Traitors Gate ist ein Musterbeispiel dafür, dass möglichst viel Realismus nicht automatisch möglichst viel Spaß bedeutet. Das Spiel hätte mit etwas mehr Phantasie ein spannender Kleptomanen-Kracher im Stile von The Dark Project werden können, so aber wurde es nur ein müde Stollen-Schleicher für Historiker und Tresorknacker. Ich meine, der Sinn eines Spieles kann doch nicht darin bestehen, mit merkwürdigen Werkzeugen zu hantieren und zu hoffen, dass die Programmierer einen schon irgendwann zu den Brennpunkten des Geschehens dirigieren werden! Oder?
GameStar (Germany) (Apr, 2000)
Die Queen liebt ihre Kronjuwelen, ein böser Bube will sie stehlen. Um die wertvollen Klunker vor dem Zugriff des Verbrechers zu schützen, baldowern ausgerechnet die Amerikaner einen Plan von unübertroffener Genialität aus: Als Undercover-Dieb im Staatsdienst sollen Sie in Traitor's Gate die Schätze zuerst entwenden. Also quälen Sie sich in grobpixeligen Quicktime-Videos durch den Londoner Tower. Mit Ihrer Spezialausrüstung knacken Sie Schlösser, überlisten Alarmanlagen und schalten Wachen aus. Unterwegs sammeln Sie nützliche Werkzeuge auf. Zwischen den biederen Rätseln zwingt Sie das Programm zu schier endlosen Durchquerungen eines Kanal-Labyrinths - dafür gibt's den 80er-Jahre-Gedächtnispreis.
Just Games Retro (Sep 12, 2016)
Altogether, Traitors Gate is a great concept muddled by bizarre logic and some fairly unforgiving gameplay at times. It might be worth playing through if you’re interested in Big Heist: The Computer Game, but aside from occupying its own little niche in the gaming world, there’s not a lot here for me to recommend it, assuming you can manage to get it to run properly in the first place. It’s not the worst game I’ve played through, by any stretch, but I can’t shake the feeling the developers would’ve been better off either being less ambitious in design or holding off until the technology had caught up a bit (i.e., you could cram this all onto one or two discs). Now, if you’ll excuse me, I’m going to pop in Ocean’s Eleven and get my big caper fix done properly.