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DescriptionIt all began when the Imperial palace was raided by the Phoenix Tribe - one of the many tribes that fight against each other, at the same time opposing the Empire. The young princess Victoria was abducted by them and got involved, against her will, in the continuous struggle between the Phoenix and the Blood Eagle tribes.
Twenty years later, Victoria's daughter Julia is determined to find the person who has killed her mother. Switching between time periods and characters, the player is able to see the story from multiple points of view and unravel the tragedy piece by piece.
Tribes: Vengeance is the third game in the Tribes series, and the first to feature a complete single-player campaign. The story is told through the eyes of six different characters over two generations. The game is a first-person shooter with an emphasis on futuristic weapons and robotic armor that includes a jetpack, which allows the character to jump into the air and fly for a limited amount of time.
Similarly to previous installments, gameplay often takes place in vast landscapes or large indoor environments. A characteristic method of movement known as "skiing" has been incorporated into the game's controls: if the player taps the jump button at the right moment, the protagonist will gain momentum and speed, allowing him (or her) to quickly and efficiently traverse large territories and perform high jumps.
In addition to regular FPS levels, the game also contains missions that allow the player to drive and pilot various vehicles, as well as levels with unique gameplay modes and challenges, such as a competition between the tribes, in which the playable character cooperates with teammates, defending a fortress against enemy forces, and others.
Multiplayer, an inseparable part of the Tribes series, has been updated for Vengeance. New vehicles, weapons and new game types are available out of the box for up to 32 players to compete with.
- "部落：复仇" -- Simplified Chinese spelling
- "Tribes: Zemsta" -- Polish title
- "Tribes 3" -- Informal name
Part of the Following Groups
- 3D Engine: UnrealEngine2
- BestSeller Series (Cendant / Havas / Vivendi Universal) releases
- Gameplay feature: Jetpack
- Gameplay feature: Recordable replays
- Metaltech / Tribes universe
- Middleware: FaceFX
- Physics Engine: Havok
- Setting: Space station / Spaceship
- Tribes series
|This game is going to be in an fps hall of fame.||Zabo4 (6)|
|Solid Tribes game, but could have been better.||coldacid (556)|
|Game Chronicles||Jan 13, 2005||9.7 out of 10||97|
|2404.org PC Gaming||Feb 20, 2005||9.2 out of 10||92|
|PC Zone||Oct 05, 2004||87 out of 100||87|
|PC Action (Germany)||Nov 19, 2004||86 out of 100||86|
|4Players.de||Oct 22, 2004||80 out of 100||80|
|Joystick (French)||Nov, 2004||8 out of 10||80|
|GameStar (Germany)||Nov, 2004||79 out of 100||79|
|PC Games (Germany)||Nov 21, 2004||79 out of 100||79|
|videogamer.com||Nov 16, 2004||7 out of 10||70|
|Computer Gaming World (CGW)||Dec, 2004||70|
|Topic||# Posts||Last Post|
|Great stuff! Why is this game so unknown?..||22||Daniel Saner (3416)
Jun 14, 2008
TriviaThe fictional Empire in the game has a lot of similarities with the Roman Empire: the characters have genuine Roman names (Tiberius, Victoria, Julia, etc.), the Empire holds "games", which are actually gladiator battles that attract millions of spectators, and so on. The Phoenix tribe doesn't have an obvious historical prototype, but it is interesting that most of its people (Daniel, Jericho, Esther, and others) have Jewish names. There are some subtler references to the prophet Daniel, with whom one of the game's heroes shares his name: a certain level in the game is called "Daniel, the Past: Judgment". The Biblical prophet Daniel was famous for his wise judgment; the name "Daniel" itself means "judgment of god". Those allusions only emphasize the tragic irony of the level's title.
Related Web Sites
- Tribes Vengeance - Destruction. Chaos. Retribution. (official website from 2004, preserved by the Wayback Machine)
Cyberzed (57) added Tribes: Vengeance (Windows) on Nov 16, 2004
Credits (218 people)
171 developers, 47 thanks