Verdun: 1914-1918
Description
Verdun is a multiplayer first-person shooter set during World War 1 on the Western Front. Its main focus is a realistic depiction of trench warfare, but offers more traditional game modes such as deathmatch as well. The maps are all based on historical locations of battles during the war such as Argonne, Flanders, and a variety of others. Weapons handling is realistic with weapon sway, bullet drop, and target leading.
Frontlines is the main game mode that recreates trench warfare and attempts to convey the tug of war nature of the conflict. All maps are narrow lanes consisting of a series of trenches and each team has half the trenches. One team attacks the currently active trench while the other team defends. The attacking team must capture the enemy trench within the allotted time by having more players in the trench then the defenders. If the attackers succeed the defenders are forced to retreat to their next trench line and defend that. If the attackers fail, they must retreat to their trench line and they become the defenders and the opposition attacks. This continues until the match timer runs out or if one team captures all the others trenches.
Rifle Deathmatch is like most other deathmatch modes in other games. Each player is on their own and attempts to get more kills than everyone else before the match timer expires. However, players can only choose from a selection of bolt-action rifles and carbines for weapons. Attrition is simply team deathmatch, but unlike rifle deathmatch players can choose a wider selection of firearms.
Squad Defense is a four player cooperative mode where players must defend a series of trench lines from waves of oncoming, AI controller enemies. Each successive wave of enemies becomes larger and larger. If the players fail to defend a trench line, they must fall back and defend the next one. There is no win condition and the lose condition is if players lose all trenches.
For Frontlines and Squad Defense, players are divided into four-man squads. When a squad is created, the players can choose the name of the squad and the squad type. There are 12 different squad types which are based on historical units that fought in the war. Each squad type has their own unique abilities, loadouts, uniforms, and specializations. Squads of the Entente Powers include: Canadians, Chasseur Alpins, Poilus, Tommies, Belgians, U.S. Marines, U.S. Doughboys, and Highlanders. Squads of the Central Powers include: Alpenjäger, Landsers, Stoßtruppen, Schützen, and Pioniere.
All the maps in Verdun are based on historical battlefields or real trench maps and attempt to recreate the unique fighting that happened at each one. The maps include: Argonne, Artois, Aisne, Champagne, Douaumont, Flanders, Picardie, Vauquois, and Vosges.
In line with the realistic depiction of the rest of the game, weapons modeling and ballistics is also realistic. Bullet drop is present where bullets are affected by gravity and slowly fall from the zeroed aim point. The player must aim high in order hit targets at extreme ranges. Bullets also have travel time to the target which forces the player to lead their targets when firing at moving targets. Player stance affects the sway of the weapon, with standing causing the most sway and prone causing the least.
Spellings
- 凡尔登战役 - Simplified Chinese spelling
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Contributors to this Entry
Game added by CitizenAlias.
Xbox One added by Sciere.
Additional contributors: MAT, Rik Hideto.
Game added February 9, 2017. Last modified March 1, 2024.