VFR Photographic Scenery: East & South-East England

aka: Just Flight VFR Photographic Scenery: E & SE England, Just Flight VFR Photographic Scenery: E _SE, VFGM PhotoScenery Vol1
Moby ID: 53405

Description

VFR Photographic Scenery: East & South-East England is the first volume in the VFR Photographic Scenery add-ons for Microsoft Flight Simulator 2002. This product provides the player with new scenery for the area of England east of W0° 48.34' running from the south near Chichester in Essex northwards to near Whitby in North Yorkshire.

This photographic scenery was developed by Getmapping PLC and Visual Flight and is based the 'Millenium Map', the first ever complete record seamless aerial photographic record of the United Kingdom.

There are five sections to this scenery add-on. The scenery is in three parts, northern, central and southern sections and there are replacement water textures and enhanced mesh terrain. This has been done so that players with low disc space can install just the sections they require.

The scenery includes additional landing strips of the small airports, farm landing strips and disused airstrips that are not included in Microsoft Flight Simulator 2002. The player can land on these strips but, because they are not known to Microsoft Flight Simulator 2002 the player must disable crash detection prior to landing.

Night time scenery was not featured in the VFR Photographic Scenery series. Also, the makers claim that many default 3D objects supplied with Microsoft Flight Simulator 2002 are not correctly positioned and that for this reason they are disabled in the photographic scenery.

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Credits (Windows version)

20 People (9 developers, 11 thanks)

We would like to extend a very special thanks to the
  • beta test team[whose collective efforts went far beyond the call of duty]
Special thanks are also due to
We would also like to thank
  • everyone else[who has played a part including long-suffering families of those involved and all those contributors who have asked to remain out of the limelight]
Developed by
  • John Farrie
  • Visual Flight[in conjunction with Getmapping PLC]
Product management
Special programming
Installation software
Logistics and business
Packaging design
  • Fink Creative
Manufacturing and fulfilment
  • The Producers
Sales

Reviews

Players

Average score: 4.0 out of 5 (based on 1 ratings)

A significant improvement in the flying experience

The Good
I've submitted three of this scenery series to the MOBY database so the parts of this review are pretty generic. I'm going to start this review by saying that I think Microsoft's Flight simulator is an excellent product and that I've had a lot of fun with it. I don't fly a lot but I enjoy the odd flight and it's something I plan to get into more over time.

That said it never really occurred to me that what I was seeing as scenery was anything other than accurate. This is silly really because I have flown before to go on holiday and such like, and whenever I get a chance at the window seat I'm looking down at the world as it passes by. I just never made the connection between a game and the real world. The thing is though this is a game on one level and its a flight simulator on another and as such it should be as accurate as possible.

This is the first volume in this series of scenery add-ons but it is the third that I loaded. I was expecting great things from this volume, after all it had London in it. This enhancement made London look much more realistic, the houses were good red English brick with dark slate roofs and most of those white buildings that dot the landscape were removed which took away the toytown look to the simulation. Surprisingly though the new London didn't impress me much. It was good but it was just rows and rows of houses that didn't mean much to me. It was when I started seeing places like Hyde Park that I could identify that this volume came into its own and I really started to enjoy myself again.

The manual goes into detail about how the default scenery is generated and how it's not especially accurate. This is forgivable because this product was made from some millennium project that produced the first full aerial photographic survey of the U.K. so I guess there wasn't the reference material for MS FS 2002 to draw on. The accuracy is something that I noticed when flying out of London taking screen shots with & without the scenery enabled. Roads, rivers lakes, forests, e.t.c. did all change position and they looked better for it. Rivers are not a standard blue/grey colour, many are naturally a mucky, dirty brown like the Thames and the Humber. Lakes often look black, something I remember from hiking in the Lake District and looking down on Angel Tarn, and this comes over beautifully in this scenery add on.

What really brought home the difference between this scenery and the default scenery was when I started looking for an iconic landmark that would be recognisable from the air. I chose the Humber bridge because I knew it was one of the flight simulator's standard structures. Using photographic scenery it is possible to start with one landmark and follow roads, rivers and other landmarks in order to navigate to a destination. It's what I think VFR, Visual Fight Rules, is all about. By taking off from Humberside airport and using a map in another window I was able to follow roads in the photographic scenery straight to the bridge. However the road didn't actually go to the bridge because the new more accurate roads don't match the where the flight simulator has placed its landmark buildings, airports etc. This is an anomaly that the manual does warn about and in practice I didn't find it to be much of a problem.



The Bad
So this scenery is a great improvement and I love it but it wasn't love at first flight and it didn't immediately blow me away, it does have it's flaws.

The product was designed to be viewed from a slow plane like a Cessna flying above 1500 feet. Anything lower such as the first take-off and, while the scenery still looks more realistic, it looks very grainy. Anything faster and the scenery blurs as the flight simulator tries to keep up with the plane. This was most noticeable when I turned the simulator speed up to eight times normal so that I could get from A to B faster. When I paused the flight to look around I had to wait for the scenery to gradually come into focus before I could take a screen shot.

I also had to tweak the flight simulator settings to get the best out of the scenery and I'm not convinced that I'm done yet. Increasing cache size for example so that the new scenery stretched out to the horizon is one tweak, playing with MIP mapping settings is another. That's fine for me because I enjoy a good tweak but it's not for everyone.

There are also some anomalies that, when they surface, really stand out.

One anomaly is where rivers meet the sea. With the default scenery the standard blue/grey of the river meets the standard grey/green of the sea and there's no noticeable join. I don't recall following any of the rivers in this volume down to the sea but in other two volumes I've loaded the river is a dark brown and that colour ends in a sharp line where the river meets the default seascape.

The Bottom Line
While this volume did not, for me, have the WOW factor that a volume covering my home area did I'm that anyone who lives within its scope will find it an excellent addition.

Since loading this series I find I am flying more often, I look out of the windows a lot more, and flying is a lot more like fun than being a technical exercise. It has changed the way that I fly.

Windows · by piltdown_man (235094) · 2011

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Game added by piltdown_man.

Game added November 13, 2011. Last modified November 27, 2023.