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Our Users Say
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||3.3|
|Gameplay||How well the game mechanics work and the game plays.||3.6|
|Graphics||The visual quality of the game||3.6|
|Personal Slant||A personal rating of the game, regardless of other attributes||3.4|
|Sound / Music||The quality of the sound effects and/or music composition||3.4|
|Overall User Score (7 votes)||3.5|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Gaming Entertainment Monthly (1998)
Overall I thought that Vigilance would have to be the most riveting 3rd person games of the year and it offers gamers a realistic voyage into the world of terrorism.
Secret Service / New S Service (Jan, 1999)
Dopóki jednak nie pojawi się lepsza gra tego typu - Vigilance po prostu rządzi.
GamePro (US) (Jan 01, 2000)
Vigilance's levels are enjoyably immense and subtly intricate (I won't spoil the surprises, but surprises there are), and the game boasts a decent 3D auto-map. The mouse-based targeting cursor is also a genuine innovation in this genre-it allows you to fire on enemies in a natural, rational way independent of your perspective. So if I love the features, why am I less than gaga about the whole? Vigilance needed more playtesting-and more thinking through-before it was released. To wit: when reinforcements showed up, they were running backward. When one of the plummeting snipers landed on my character's head, she walked around with his body balanced there for several seconds. When another agent died, his head disappeared into walls.
Game Over Online (Oct, 1998)
I really have to say this was a great attempt of SegaSoft's to make a good 3rd person shooter. It has nice graphics, very good level design and is pretty fun, there are only a few problems but it is still a great game. And you can even connect to a remote server or go over HEAT.NET.
Game Revolution (Nov 01, 1998)
Vigilance, has a compelling realistic story, which is complimented by realistic battlefield settings and missions. Overall, Vigilance is a game worth having, rather than returning for store credit if you get it as a gift. It is a fun game; just nothing revolutionary or breathtaking. The minor control flaws and uninspired graphics just hold this one back a little when compared to other modern marvels like Half-Life and Shogo.
The Final Verdict on Vigilance, it's not bad. But is frustrating to play, the sound is the greatest feature. But the interface needs help, and the animations could have been improved. Maybe if we are lucky SegaSoft will release a 90meg patch to fix all this stuff.
Gamezilla (Dec 21, 1998)
Vigilance had potential about one and a half years ago, but it never kept up with the times. If this game had been released back then, it might have had a pretty good success rate. But the quality of rival games on the market right now means they are going to eat this game for lunch.
Adrenaline Vault, The (AVault) (Nov 05, 1998)
While a big part of me would have liked to give this game a higher rating, I must be as fair as possible. I enjoyed playing Vigilance, but I cannot recommend it. I think most players will be so frustrated with the high system requirements, slow performance, and total interface debacle that they'll never get to see the gameplay. Vigilance is, in the end, a game with too much, too soon...and that's too bad!
GameSpot (Dec 01, 1998)
Do we really need more first-person shooters? Of course we do, provided they bring something new to the genre and run smoothly enough for the experience to be fun. On the first count, SegaSoft's Vigilance earns high marks, thanks to several features not found in any other shooter out there. But somewhere along the line someone forgot to make sure that Vigilance's performance was as inspiring as its concept, and the result is a game that succeeds only in making you wonder how good it could have been if it had been done right.
PC Gamer (Feb, 1999)
A handful of minor bugs, such as the occasional flashing texture and the tendency of blood to float in midair after someone gets shot, give me the feeling that Vigilance, like so many other games these days, was released unfinished. Not surprisingly, the developer promises a patch which will supposedly add a "save anywhere" feature and smooth out the gameplay. But in the meantime, this is not a viable purchase. A bit of playtesting and a lot of optimizing would have made Vigilance an enjoyable game, but as it stands, it’s just not up to scratch.
Computer Games Magazine (Dec 08, 1998)
There is a good variety of weapons, but the differences among them aren't clear. Rate of fire seems more important than ammo type, which means the pistol is a better weapon than the shotgun. In multiplayer games, the interface makes for some interesting deathmatches, but the game's lobby on HEAT.net isn't exactly bustling with activity. With stronger multiplayer options (it only offers basic deathmatches, although the single player levels would have been ideal for co-op), Vigilance could have risen above its shortcomings. But in a post-Half-Life world, mediocrity is next to god-awfulness. Expect stacks of Vigilance boxes to choke the bargain bins, especially now that SegaSoft has announced they won't be doing retail distribution any more. Too bad their swan song sounds more like the strangled cry of an ugly duckling.
Computer Gaming World (CGW) (Feb, 1999)
With gameplay that hardly compensates for its shortcomings, VIGILANCE is an exasperating experience you won’t likely want to endure.