WarCraft III: Reign of Chaos Reviews (Windows)
Our Users Say
|Acting||The quality of the voice or video acting.||4.0|
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||3.8|
|Gameplay||How well the game mechanics work and the game plays.||4.1|
|Graphics||The visual quality of the game||4.1|
|Personal Slant||A personal rating of the game, regardless of other attributes||4.0|
|Sound / Music||The quality of the sound effects and/or music composition||4.1|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||4.2|
|Overall User Score (198 votes)||4.1|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Old PC Gaming (Apr 26, 2015)
There's a great amount of variety as well, shifting between traditional production missions, defense, stealth or squad-based dungeon crawls. Creativity is paramount to keeping things interesting. In one gruesome mission, for instance, you're tasked with murdering more citizens than the undead can claim. Later you're trying to sneak a night elf (who can turn invisible) through enemy patrols. In one memorable encounter you're subjected to a devastating onslaught from an enraged Elven demigod, and must form a pact with demons just to even the odds. What's surprising is that all of these missions, even the non-production ones, are great fun and well worth going through. Part of this might have to do with the difficulty - the AI is such a pushover on 'Normal' that you'll rarely find yourself overwhelmed, but the spectacle of real-time combat will keep your brain happy regardless. Fortunately, you can change the difficulty between missions if you're up to the brutal challenge.
Adrenaline Vault, The (AVault) (Aug 02, 2002)
Hardcore and casual gamers alike will find something to love in WarCraft III. It’s easy to pick up, hard to put down and as much fun to watch as it is to play. While the product doesn’t turn the genre completely upside-down, it introduces and successfully fuses the concept of hero units into the venerable series. Astounding pre-rendered cinematics and a tightly woven storyline are backed by a substantial and varied single-player campaign. Bettering this, a multiplayer mode is included that’s not only fun but also functions properly out of the box. On top of all this is the trademark layer of polish Blizzard incorporates into every one its products. The company has certainly not rested on its laurels with Reign of Chaos.
Click! (Aug, 2002)
Przetrząsam pamięć, aby przywołać jakieś irytujące chwile podczas mojego spotkania z Warcraft III i nic nie przychodzi mi do głowy - choć bóg wie (a różne ma imiona :) jak bardzo się staram. Ta gra jest po prostu świetna. Dopracowana pod kazdym względem, ma znakomity klimat. Mogę tylko życzyć nam wszystkim więcej takich pozycji.
Just RPG (2002)
Already, many quality campaigns have been released by fans due to the easy and powerful editor, as the imagination is the only limiting factor to what you are able to accomplish with it. This can only help to increase the shelf life of an already well balanced and addictive game. Although the only major flaw in this masterful game is that it is quite evident that the end of the game was rushed when you look at how well the rest of the game went. Obviously this is only a trivial matter and not of major concern since Blizzard will likely remedy this with a future expansion pack and then the continuation of the Warcraft world, in the future online game known as World of Warcraft. Blizzard Entertainment is comprised of a team of talented artists, writers, musicians that worked closely together to produce a classic example of how great a game can become when it is done right. Warcraft 3 is a rare game that transcends all boundaries and leaves the gaming world in awe of its brilliance!
UOL Jogos (Jul 26, 2002)
WarCraft III certamente demorou para ser lançado (como todo título da Blizzard), mas apesar de todas as mudanças em seu desenvolvimento, ele é um dos mais competentes e vai consumir dias, semanas, meses de seu tempo (hmmm... não que Diablo e StarCraft tenham sido diferentes nesse aspecto...).
Game industry News (GiN) (2002)
However, I feel that $80 is worth the quality and time that went into Warcraft 3. Since my copy arrived on launch day I couldn't pull myself away, even to write this review. Blizzard has done it again with perhaps an early Game of the Year candidate, and I only wish that I could give this game 6 Gems instead of the normal 5, because it deserves it.
Withingames (Jul 13, 2003)
Was soll man über die perfekte Erweiterung zu einem nahezu perfekten Spiel noch sagen? Wieder einmal hat es Blizzard geschafft, ein schwer suchtgefährdendes Programm auf den Markt zu bringen, dessen Faszination ich mich nicht entziehen kann. Bei "Warcraft 3 - Frozen Throne" stimmt angefangen von der Präsentation über die Steuerung bis hin zur Story und Atmosphäre einfach alles, ohne überhaupt den genialen Multiplayer-Modus zu erwähnen. Blizzard hat sich damit auf alle Fälle endgültig wieder mein Spielerherz zurückerobert, dass nach dem, in meinen Augen nicht so gelungenen, "Diablo 2" samt "Lord of Destruction" etwas gezweifelt hat. All die Fehler, die in meinen Augen bei Diablo 2 & Add-On gemacht wurden (schlechte Grafik, besch...eidenes Speichersystem, dürftige Story), sind bei Warcraft 3 und Erweiterung beseitigt worden. Was bleibt, ist Spielspass pur in seiner reinsten Form.
Game.EXE (Aug, 2002)
Место постмодерна в культурном пространстве занимает сегодня "новая искренность", и WarCraft III - предельно искренняя игра. По всем внутренним ощущениям WC3 - это WarCraft II с лишним измерением, новым сюжетом и двумя дополнительными расами. Нововведения в геймплее минимальны, но никто никогда обратного и не обещал. Честно говоря, мы и сами не хотели.
UGO (UnderGroundOnline) (Jul 04, 2002)
Blizzard has taken its time for a reason. The bugs that plague rushed games these days seem to be ironed out, as I never ran into a single crash or corrupted file. It's true that millions have waited to play this game for some time now, but I appreciate Blizzard taking its sweet time to ensure Warcraft 3 was everything they wanted it to be. Warcraft 3 is a perfect specimen of the melding of RPG and RTS genres with the addition of hero units. Also its graphics, sound and storyline are spot-on, and everything we've come to expect from Blizzard. Warcraft 3 is the evolution of RTS, bringing depth into a seemingly perfected genre.
GamesFirst! (Jul 03, 2002)
We’ll update this review as we wade through the intricacies of Warcraft III’s multiplayer component, but for now I have to give Warcraft III an unqualified and enthusiastic rave review. It recaptures the Blizzard magic in a way I haven’t seen since Starcraft; in fact, I think it’s Blizzard’s best game yet--and one of the best PC games I’ve ever played.
GamePro (US) (Jul 19, 2002)
Titles that have as much care and personality seeping out of every pore are few and far between, making the long wait seem bearable. WarCraft III doesn't revolutionize the RTS genre, but a well-executed story, drum-tight gameplay and a long shelf life as a multi-player title make WarCraft III a must for and PC owning strategy fans.
Game Chronicles (Jul 29, 2002)
In short: the sound is good, the graphics are better, and the gameplay handles like a dream. You want some icing? There’s a plot - and not some half-assed last minute rush job. This thing has legs. Blizzard has always been able to push their plots, and Warcraft III is no exception. So stop reading about the game and go get it already so you can start to savor every last bit of this amazing sequel.
AllRPG (Sep 25, 2002)
Blizzard has once more outdone themselves with their newest game, and in so doing they have outdone a large portion of the gaming industry in general, in every aspect of their game. It is almost impossible to cover all of the aspects of the game in a review, and there are dozens that have yet to be touched upon in this review, but the best way to experience them is to buy the game, and buy it without fear of disappointment. Warcraft III is one of the most incredible gaming experiences in many years, and the record-breaking sales of the game are well deserved. The wait for Warcraft III was long, and the anticipation grew to amazing levels, and it seemed that it would be outstandingly difficult for the game to live up to the sky-high expectations. In the end it did, and it did it flawlessly.
GamesRadar (May 04, 2005)
Let's not mince words - WarCraft III: Reign of Chaos is one the most enjoyable games ever created, regardless of genre. Chronicling the saga of a prince named Arthas, WarCraft III's campaign is a breathtaking affair of betrayal, epic combat and a world's desperate bid to fend off an unstoppable evil. It's the kind of grand storytelling that's extremely rare in gaming.
2404.org PC Gaming (Jul 08, 2002)
Seriously, why aren’t all games this good!!! This is by far one of the best of the year! If you’re a gamer and have never heard of the WarCraft series (god forbid) you better crawl out of that cave your in and read this.
GamersMark (Sep 07, 2002)
Nowadays everything is about shiny little robots, or big fancy effects. Warcraft III Sticks with the roots and has some of the best-developed game play I have seen in years. This game definitely gets my vote for game of the year 2002. Be warned the game will contain a slightly higher price tag. I guess if you want quality you will have to pay for it. But then again what’s an extra 5 bucks? For me, it was hardly anything to think about.
GamingIllustrated.com (Jul 10, 2002)
From the engrossing storyline, to the variety of units and sides available, Warcraft III is a game that will go down in history as being a benchmark for future titles. There's nothing any of the people here at Gaming Illustrated didn't absolutely love - from the LAN experience to Battle.net to the campaign missions ... everything was just plain fun. People buy video games to get away from real life and be entertained - Warcraft III is the perfect solution.
Gamers' Temple, The (Aug 10, 2002)
Warcraft III is the yardstick that will be used to measure strategy games for some time to come. While a little short of perfect, it will provide you with some great gameplay and entertainment. If you're a strategy gamer, this one is a no-brainer. If you're new to strategy, you owe yourself to give it a try and see strategy done right.
ActionTrip (Jul 02, 2002)
There you have it. This game is one in a zillion... a work of art. And whatever slight flaws it still may (theoretically) have, they will be, no doubt, corrected in the patches... and I have this feeling we will be seeing many of them. And not because the game is buggy or anything, but because of the good old Blizzard strategy to increase the replay value of its games by making them evolve. By issuing patches, Blizzard will be able to shift the unit and building price/power balance, and hence inducing the players to develop new strategies. You may as well be a FPS only gamer and still get loopy about it (as our EIC did), and if you are a FRP or RTS player you are sure to adore it. So, scrap up whatever you've got and get yourself a copy.
Entertainment Depot, The (Jul 18, 2002)
It's time to grab your axe, sharpen your sword, and continuously click on small soldiers to hear their humorous anecdotes; yes, WarCraft is back and not only has it lived up to my expectations, it has surpassed them and has proven once again why Blizzard is at the top of their game.
Netjak (Jun 24, 2002)
Sheesh. I can't help but not recommend this game to every person that I come across with. As of now this is a perfect game which is why I'm giving it the five stars. The only way the game could actually be hindered is if the online performance suffers when it hits the streets in a couple weeks. But as for now, this is the best game I've played all year on the PC and should win a ton of awards.
Game Power Australia (Aug 16, 2002)
Its been a long time coming, but now that it's here, it's safe to say that Wacraft III: Reign of Chaos is indeed one of the best real time strategy games of our time, and will set the benchmark for some time to come. Its strategy-focused gameplay takes the genre in a very unique direction, and the sheer level of polish and detail in the game is amazing. RTS fans shouldn't hesitate to pick up a copy, but even if you only have a passing interest in the real time strategy genre, you'll probably enjoy Reign of Chaos.
Electric Playground (May 08, 2004)
Warcraft III is one of those games that is so good, even the credits rock. Be sure to watch them after you're done the single player campaign. I haven't tested it, but I suspect even the envelope my copy arrived in rocks too. It probably absorbed some rockability through osmosis while going through the postal system. Between Warcraft III and Neverwinter Nights, I'll be busy for the rest of the year.
Armchair Empire, The (Aug 08, 2002)
WarCraft III is one of those rare games that you can’t really find any problems with. PC gamers that are into classic RTS action can’t go wrong purchasing WC3. This is a nearly perfect A+ title of the genre. If you have the system that can handle all the processor-pushing visuals, then by all means pick up the best PC title I’ve played so far this year. With the engrossing single-player missions, stellar multiplayer, and the incredibly detailed world editor, WC3 is my early choice for PC Game of the Year. Enjoy it while you can, because with the MMORPG World of WarCraft currently under development by Blizzard, there’s no guarantee WarCraft IV (or even a WC3 expansion pack) will ever appear to carry on the award-winning RTS WarCraft universe lineage.
Gamesmania.de (Jul 03, 2002)
Viel positives, kaum Kritik. WarCraft III ist das "kompletteste" Strategiespiel, das jemals auf unseren Rechnern lief. Vor allem die erbarmunglos gute Geschichte ist im Genre der Echtzeitstrategie konkurrenzlos. Die Missionen toppen auch Empire Earth. Wer WarCraft III nicht spielt, ist selbst schuld! Ein WarCraft gibt's nur alle fünf bis sechs Jahre einmal. Die Sonne könnt ihr auch noch nächstes Jahr genießen. Jetzt alle Mann vor die Rechner!
GameStar (Germany) (Jul, 2002)
WarCraft 3 ist ein opulent bebildertes Buch, dessen spannungsgeladene Kapitel Sie sich selbst erspielen. Bei aller Fabulierfreude bleibt es aber immer Spiel. Blizzard hat ohne Scheu Ballast abgeworfen und geniale Ideen eingestreut. Überschaubare Kampfgruppen und die Mitnehm-Helden gefallen sogar Leuten, die Hektik-Schlachten bisher abschreckend fanden. WarCraft 3 erfindet zwar das Rad nicht neu; aber ein klassisches Strategiespiel hat selten so gut funktioniert wie hier. Den Zweikampf gegen Age of Empires 2 gewinnt WarCraft 3 – knapp. Denn es hat in Sachen Atmosphäre und Spielwitz klar die Nase vorn, Age of Empires 2 kann mit epischen Schlachten und einem ausgefeilten Aufbaupart punkten. Blizzards Computergegner agieren außerdem vereinzelt blöd; in einem Spiel hatte sich die Nachtelfen-Armee hinter eigenen Gebäuden eingemauert. Dafür dürfte der Mehrspieler-Modus zum Renner im Battlenet werden. Keine Frage: Sie sollten dabei sein.
GameSpot (Belgium/Netherlands) (Jul 16, 2002)
Als RTS-liefhebber kan je Warcraft III echt niet laten liggen. Het spel scoort maximaal op alle spel-elementen, en luidt een nieuwe era in voor strategiespelen in het algemeen. Wij twijfelen er niet aan dit Warcraft, in navolging van Starcraft (gelanceerd in 1998, en nog steeds volop online gespeeld), nog jaren zal meegaan.
Game Watcher (Aug 11, 2003)
Game is addictive and replayable. 3D units and buildings look almost perfect. From beautiful magic animations to simple unit movements. Music in the game sounds just right. Beside few obvious flaws, sound is well done.
IGN (Jul 02, 2002)
So WarCraft III has apparently already pre-sold some ungodly number of copies at this point, so it seems almost beyond the realm of my capacity to have any affect on whether or not most of you will buy the game or not. Regardless, it's my job and I'm opinionated so you all get to read it nonetheless. However, unlike any past reviews I may or may not have done regarding other Blizzard titles, this one probably won't warrant the same amount of hate mail flooding into the office. Yes I like WarCraft III! Sorry to those of you who were just waiting for the opportunity to say mean things about my mother, but you're out of luck. Blizzard has crafted a finely tuned real time strategy game here with production values up the wazoo. There's not a whole lot you can seriously complain about with a straight face, but I'll try anyway. I'm a complainer by trade after all.
GamingExcellence (Aug 12, 2002)
Warcraft III is not a standard real-time strategy title; the game contains a variety of elements usually seen in role playing games as well as a variety of other customizations and unique attributes. Spell casting, character advancement, and the ability for characters to learn as the game progresses are all excellent RPG elements combined into Warcraft III.
RPGFan (Jun 27, 2003)
WarCraft III takes the best parts of real-time strategy and role-playing games and melds them into a delicious treat that fans of either genre will appreciate. The game contains the standard base-building and resource gathering systems that have proliferated the RTS genre, but also has robust character development and the occasional dungeon crawl. In each of the game's four campaigns, the player takes control of a variety of "hero" units whose statistics and inventories carry over between missions.
GameSpot (Jul 03, 2002)
Warcraft III is a must-have game, and you don't need a game review to tell you so to know it's true. The fact that so many people will have already put money down for the game by the time you read this demonstrates how much faith gamers all across the world have in Blizzard's products. And Warcraft III once again suggests that this is faith well placed. So if you've ever enjoyed a real-time strategy game from Blizzard, then you'll undoubtedly enjoy Warcraft III: Reign of Chaos.
Gamers.at (Jul 04, 2002)
Pfui, was kommt da auf mich zu? Nein, es ist nicht Michael Jackson mit seinem dritten Nasenloch (welches übrigens wieder zugenäht wurde), sondern eine grässliche Horde von Orks, welche versucht, meine kleine Truppe aus Menscheneinheiten unter der Führung eines Helden zu vernichten. Als Betatester spielte ich WarCraft III bereits seit einigen Monaten und wurde zu einem Zeugen einer wahrhaftigen Wiedergeburt einer längst in dieser Form nicht mehr existierenden Art wie es WarCraft III ist.
4Players.de (Jul 03, 2002)
Was lange währt, wird endlich . . . hervorragend! Blizzard lädt mit WarCraft III zum Fantasy-Festschmaus: Dass die epischen Schlachten mit einer perfekten Steuerung, einem faszinierenden Sammelsurium an Einheiten und einer erfrischend dynamischen Spielphilosophie präsentiert werden, ist die eine Sache. Aber dass diese technisch und optisch vorbildliche Echtzeit-Strategie auch noch mit einer packenden Story und spannenden Dialogen gewürzt wird, und als Sahnehäubchen Render-Videos in Kinoqualität serviert werden, macht WarCraft III zum Ausnahmespiel. In Sachen Spieldesign hat Blizzard allen PC-Spielern endlich wieder ein kleines Juwel geschenkt - eine brillante Komposition aus Story, Taktik und Film. Unsere klitzekleinen Kontrapunkte lassen lediglich den sehr guten Multiplayer-Modus an der 90er-Marke scheitern. Ansonsten hinterlassen die Diablo-Macher einen rundum delikaten Spielgeschmack, der einfach süchtig macht.
Play.tm (Jul 27, 2002)
If you can get to grips with the increased relative importance of individual units and the introduction of heroes, then by buying Warcraft III you will be buying the pinnacle of the genre. Blizzard have challenged the mentality that drives developers to cram more units on screen, produce ever more convoluted tech trees and drown the player with dozens of equally simplistic strategic options. Warcraft III is sleek and refined, polished and above all fun. The only faults I would ascribe to it are extremely minor, personal preferences, and most of the criticism I have heard levelled at the game has been the result of deliberate design decisions by Blizzard, and not through error. As I write this W3 has already sold 4.5 million copies worldwide, and it deserves to sell more, because Blizzard have provided a lesson to other developers in how to exceed the expectations of millions.
Gameplay (Benelux) (Aug 30, 2002)
Warcraft 3 is een topper zoals alleen Blizzard ze kan maken. Zonder twijfel één van de beste RTS spellen ooit gemaakt.
PC Games (Germany) (Jul 19, 2002)
Ungläubige Blicke hinter meinem Rücken. Dann die Frage: "Und da behältst du den Überblick?" Warcraft 3 wird auf Zuschauer so unübersichtlich wirken wie mein Schreibtisch. Doch die Zaubertricks heißen: Autoformation und Hotkeys. Damit wird die Kontrolle über die Einheiten einfacher als das Hüten einer Herde schlafender Schafe: Nie war es komfortabler, eine Armee zu lenken. Und spaßiger! Alle trägen Echtzeit-Strategie-Zutaten wie langwieriger Basisaufbau, übermäßig kompliziertes Ressourcen-Management und ödes Missionsdesign wurden über Bord gekippt. Ergänzt hat man das Spielprinzip dagegen um Rollenspiel-Elemente, die fesseln, als spielte man Diablo. Den Held von Mission zu Mission hoch zu züchten, bringt Motivationsschübe bis zur Endsequenz. Wenn die vorbei ist, hört der Spaß lange nicht auf: Im Multiplayer-Modus ist Warcraft 3 dank vier komplett unterschiedlicher Rassen spannender als die Konkurrenz. Bis bald im Battle-Net!
GamePlasma (Jan 30, 2004)
After waiting for so many years, the studio that brought us the best games in the industry (Diablo, Warcraft and Starcraft) finally gave us the human vs. orcs game, the third installment in the series. Better still, the current real-time rpg-strategy game has four playable races, each with different abilities and also enhanced the hero character, which brings a whole new ballgame to the already fantastic game. After fifteen years of bloodspot between humans and orcs, the undead rises and the night elves come into play. Merging RPG elements into strategy tactics really enhances gameplay and succeeds where others have failed to do so.
Atomic Gamer (Jul 03, 2002)
Is Warcraft 3 everything it's been hyped up to be? It mostly is. People who were expecting a revolution in strategy games should realize that Blizzard wasn't aiming at this. They simply made another solid game with their tried and true style of gameplay and some great visuals at the same time. They've delivered on that.
Game Revolution (Jul 21, 2002)
The story that unfolds in WarCraft III is some of Blizzard's best work yet and I won't spoil it for you here. Just prepare yourself for plenty of action, drama, and of course, strange twists of fate.
Science Fiction Weekly (Aug 26, 2002)
Really, my biggest ongoing problem with both Warcraft and Starcraft comes from the technology-tree-climbing issues. While I love the complex balancing act involved in choosing what to develop and when, I still hate developing the exact same skills eight or nine times per story chapter. "How could you have forgotten how to make iron weapons? That last scenario took place an hour ago!"
FileFactory Games / Gameworld Network (Sep 29, 2002)
But so what? Warcraft III may not break any moulds, but it is a perfect cure for the summertime blues with its mix of charm and playability. There’s just something about a Blizzard RTS game that keeps you playing past your bedtime. Warcraft III is no different; prepare for many a sleepless night. Most importantly, it also has that most elusive quality, the fun factor, in spades. And isn’t that what’s gaming all about? Having fun?
FiringSquad (Jul 28, 2002)
Admittedly while the single player game in StarCraft was very different from multiplayer, in WarCraft III there is no resemblance at all. One can still learn the buildings and hotkeys, but even the tech tree is glazed over. As for character and atmosphere, quite honestly, WarCraft III is just too tired, silly and cliché to provide a proper experience.
PC Gamer Brasil (Oct, 2002)
Ele chegou: Warcraft III: Reign of Chaos, o aguardado lançamento da Blizzard Entertainment, finalmente está ao alcance dos gamers brasileiros. Warcraft é nome respeitado no gênero RTS e o terceiro jogo da série foi uma das principais atrações da E3. Tamanha ansiedade tinha explicação: a sequência chegou 7 anos depois de Warcraft II: Tides of Darkness. Depois de um longo períodode guerra entre humanos e Orcs, as terras de Azeroth passaram por um bom período de paz. Tempo suficiente para as partes se reorganizarem. Em Warcraft III: Reign of Chaos, o gamer vive o final deste período de calmaria.
Games Finder (Oct 22, 2014)
After playing Warcraft III it’s easy to see why it’s both a fan and critic favourite. The use of story elements and RPG like features sets it well above most other games in the genre. The original game (Reign of Chaos) has a crazy amount of content in itself and when combined with The Frozen Throne expansion you get countless hours of gameplay for a great price.
PC Zone Benelux (Oct, 2002)
Conclusie. Het heeft zes jaar geduurd sinds Warcraft 2, maar Warcraft 3 doet zijn voorganger alle eer aan. Het spel is gewoon een knaller! Niet één Warcraft liefhebbende ziel zou een nacht rust mogen kennen voor hij dit spel in huis haalt. Als we gaan muggenziften zijn er uiteraard hier en daar wat imperfecties, maar iedereen die van een RTS houdt zal in zijn nopjes zijn met Warcraft 3. Op- en top een aanrader en nu al een klassieker. Ik ben helemaal enthousiast over dit spel (valt het op?). Kortom: Kopen die handel!
Joystick (French) (Sep, 2002)
Aucune révolution à l'horizon, et pourtant, Warcraft 3 est la définition exacte du Mégastar : "Soft indispensable à toutes les ludothèques". Ce jeu va plaire à tout le monde sans exception. Les novices vont s'éclater en solo et les hardcores gamers s'esquinter la santé sur Battle.Net. Jamais un gameplay n'a été fignolé avec autant de talent. Mon dieu... combien de trillions vont-ils encore en vendre ?
Eurogamer.net (UK) (Jul 11, 2002)
So does WarCraft III live up to our high expectations? Yes. It's not perfect by any means - the food limit and unit selection limit will drive you nuts after a bit of play, and the "Upkeep" tax on your gold mines when you have more than a certain number of units is frankly daft, since it encourages you to build as few units as you possibly can. It is a worthy update to the series though, and makes the transition to 3D with flying colours while adding some interesting new gameplay elements to an already hugely enjoyable title. No fan of real-time strategy should be without WarCraft III, and many RPG fans will want to take a peek as well.
ComputerGames.ro (Jul 06, 2002)
It is too early to say that Warcraft III: Reign of Chaos will be the game of the year, or at least the best RTS title. Even if it was developed also for preparing the future launch of World of Warcraft, it has to overthrow, paradoxically, another game made also by Blizzard, a game that wrote history, a game named Starcraft. The only immportant inovation from Starcraft is the implementation of the 3D engine which it doesn't make its presence noticed in a way we would have liked. For the Warcraft II and the other RTS games fans, Reign of Chaos would be a viable option, but, although we will not probably see a Starcraft II earlier than 2 or 3 years, many Starcraft players will stick to their favourite game.
GameSpy (Jul 02, 2002)
Bottom line: The Warcraft III community will be around for some time, long after the single-player game has lost its luster, which won't be anytime soon.
Jeuxvideo.com (Jul 03, 2002)
Au final, si Warcraft 3 s'est fait un peu trop attendre, il ne déçoit pas. Comme on s'y attendait, Blizzard nous pond ici une nouvelle référence en matière de STR teintée de jeu de rôle avec un titre tout bonnement monstrueux. Un régal en terme de stratégie, de possibilités et de graphismes, une durée de vie impressionnante compte tenu des possibilités en multijoueur via LAN ou Internet, en somme vous pouvez y aller, vous devriez en avoir pour votre argent...
Game Over Online (Jul 25, 2002)
Warcraft III is one of those titles that are an instant classic. Many critics and writers questioned the four and a half long development cycle for this game, wondering if there was anyway that the game would live up to the originality and solid play of the first two titles. Not only is Warcraft III a worthy successor, it improves upon the series. Blizzard has always held to the credo that the game won’t be released until its ready and meets their high standards of quality. Other game companies would do well to follow their example, because they have never let the gamer down. Like I said before, do whatever you can to get your hands on this game. Your computer will definitely thank you for it, just as I’m sure you’ll thank Blizzard for making this game.
Gameplanet (Jul 13, 2002)
ORCS. HUMANS. ELVES. THE Undead. Sprinkle liberally with some nasty weapons, add in a pinch of impending doom and stir. What comes out at the end is the long awaited third chapter in the Warcraft saga, Warcraft III. This time, however, the title "Real Time Strategy (RTS)" is not entirely encompassing enough to do it justice. This time, and for the first time, Blizzard have presented us with something slightly different - the RPS, or Role Playing Strategy game.
Worth Playing (Aug 24, 2002)
In Warcraft III: Reign of Chaos, players revisit the war-torn world of Azeroth a generation after the end of the Second War between the Orcs and the Humans. The fragile peace that had since settled over the land is now on the verge of being shattered, for a dark power has returned after thousands of years to carry out its nefarious plans. Two new races - the Undead Scourge and the Night Elves - emerge to join the fray, as players follow a single epic storyline through four successive campaigns. Check our verdict!
Gamers Europe (Aug 27, 2002)
The multi-player experience is truly satisfying. The online play comes in the form of Blizzards Battle Net. It's Bloody Class. Each player has a number beside their name, showing people how many games they have played. Great for newbies, as you can instantly spot who the most experienced people are. The servers are incredibly stable even for players with 56k modems, you can get through most games with the most minimal of disconnections. One of the best I've ever seen.
Game Vortex (Sep 08, 2002)
Though Warcraft III hasn't done much in the way of innovation, it is still a very good RTS nonetheless. If for some reason you've been worn out on the series, this probably won't do much to help its cause. On the other hand, fans of the series will appreciate what went into this new title, and newcomers will find easy grounds to play on without having to go back to the older titles to familiarize themselves.
Jaded Gamer, The (May 08, 2003)
Warcraft III is Blizzard's first attempt at bringing one of their real time strategy titles into 3D. They managed to pull it off nicely and even managed to put in a little innovation here and there. Unfortunately, sometimes it just feels like they borrowed things from Starcraft a little too often.
DarkZero (Jan 09, 2005)
To summarise Warcraft III is a game built up of little things, small ideas, minor improvements, little tweaks. All the big ideas have been dubbed down, the role of the much hyped RPG heroes has been reduced and simplified, even the 3D camera is limited. Warcraft III is not a game that breaks from the traditional; it's a game that refines the traditional to near perfection.
GamersHell.com (Jul 08, 2002)
This is one of those games that people either hate or love. You can argue whether Blizzard has just made a 3d version of Warcraft 2, but when looking at all the new and exciting additions you should definitely get a different experience than in most other rivaling games of the RTS genre. It’s almost impossible to redefine and revolutionize the real-time strategy genre, because Blizzard has already done just that several years ago. This is a downright fun game, with a decent storyline, decent graphics and sounds, and awesome gameplay with new exciting ideas. Play this game a lot, Blizzard deserves it.
Peliplaneetta.net (Jul 22, 2002)
WarCraft 3 on taattua Blizzardin reaaliaikastrategiaa, eikä varmasti tuota pettymystä pelilajin faneille. Se on viilattu ja hiottu niin viimeisen päälle täydelliseksi, että puutteiden ja vikojen etsiminen tuntuu lähes mahdottomalta tehtävältä. Ainoatakaan bugia tai kaatumista ei tullut vastaan koko pitkän testirupeaman aikana, eikä pelin viimeisteltyä olemusta voi olla mitenkään huomaamatta. Laadukas tuote, ehdottomasti, mutta mitään ällistyttävää genren uudistajaa siitä on turha odottaa. Tuttu ja turvallinen, mutta ei mitään uutta auringon alla... vieläkään.
Svenska PC Gamer (Aug, 2002)
Jag har helt klart blandade känslor inför Warcraft III. Samtidigt som jag tycker att nivåerna lider av att man gör samma sak om och om igen (bygg en bas, uppgradera, anfall) så är Warcraft III allt vad jag hade hoppats på. Det är kul att spela och det är snyggt. Historien tar oväntade vändningar som gör att jag blir nyfiken och vill fortsätta. Men när jag gör det får jag känslan av samma sak igen. Ändå vill jag vidare. Om inte annat för än att se de vindpinade vimplarna vaja i vinden, de inte riktigt döda rycka till lite där de hänger på pålar, snöflingorna som faller i hjulspåren från katapulter och köttvagnar, de gröna kullarna där alvernas Wisps dansar för att samla trä eller där tränande ungalver förvandlar varandra till får i bakgrunden i en av filmerna. Det är en magisk värld som blir mer magisk ju längre man spelar.
Gameguru Mania (Jul 21, 2002)
To write a final word is pretty easy for me this time. Simply, Blizzard has done it again! Warcraft III is definitely a one of the best RTS game to date. If you have been waiting for that next great game and you have a money, then run out right now and buy Warcraft 3. If you are rich, get the $80 collector's edition, this special package is worth the price and including the CD soundtrack, a large trade paperback book featuring the game's artwork, a DVD of the game's CGI cut-scenes (much better quality than compressed DivX). But don't buy Warcraft III because you're expecting something entirely innovative, you'll probably be disappointed. The bottom line is that $60 is a lot of money for a single game :( Also that's why only 88%.
GameZone (Jul 11, 2002)
The game does have a very nice turn in the storyline (as in two disparaging races fleeing for a last-stand realm), and seeing the game from two sides is nice. Of course, it takes on added dimensions when you reach Kalimdor. It would have been nice for a little more consistency early on, but the races are well done, and the effects unique to each make for entertaining game play. If there is one race that is a little more staid than the others, it is it the humans. And not all races come into play at the game’s outset. You will have to work through scenarios in order to get to the point where the options open up. The game is a little linear when it comes to the only way to advance (as in the main quests), but for the adept, there are enough side quests to make the trek intriguing.
Fragland.net (Sep 13, 2002)
I have searched hard for cons for this game, maybe the biggest con is that a TNT2 isn’t good enough. Someone I know tested it on a resolution of 1024*768 and it stinked. Another one is the copy protection which was a bitch during the install: I actually had to use a copy of the game to get it running, afterwards the original ran without a fuss… Very odd, some other people had it too I read on some forums. It took me a while to figure it out, but I managed to install it and I’m not regretting it ;)
PC Zone (Aug 02, 2002)
Never in the history of RTS games has there been a more compelling, beautifully presented, well-acted, unclichéd plot than here. A story which pulls you so far into its world you just won't want to leave until the end credits roll gently away and the carnage you have left in your wake becomes just a fading glow of smugness and achievement inside your neglected stomach. Because no matter how annoying some of the missions become, you'll never want to stop playing. Never want to stop pushing onto the next cut-scene, be it in-engine or one of the truly incredible FMVs that Blizzard excel in.
Gry OnLine (Jul 19, 2002)
Dlatego już dalej wstępu nie przedłużając śpieszę oznajmić, że polonizacja trzeciej części „Warcrafta” jest prawie doskonała. I cieszę się z tego jak głupi, że nareszcie mam w rękach owoc naprawdę dobrze wykonanej przez rodaków pracy. Natomiast owo „prawie” bierze się wyłącznie stąd, że cokolwiek Polak nie potrafi, to najlepiej Polak potrafi znaleźć dziurę w całym.
WomenGamers.com (Oct 31, 2002)
This game is a must buy to anyone who enjoyed the previous Warcraft or Starcraft games. If you are new to the RTS genre, I would recommend this as a great way to introduce yourself to it. But I don't think Blizzard will be grabbing new fans from the "I am not into RTS games" crowd. If you are an RPG fan who doesn't like RTS, don't buy this game.
Game Critics (Jun 04, 2003)
WarCraft III is also fairly newbie friendly, which as far as I'm concerned is a good thing in a genre like the RTS, which has its share of bewilderingly complex games that come with 100+ page instruction tomes and require incredible time investments to fully understand and master.
JeuxVideoPC.com (May 18, 2002)
Ca y est, les fans de Blizzard seront enfin rassasiés. La suite de Warcraft 2 est donc là, plus digne des épisodes précédents que jamais. Sauf que, contrairement à leur Diablo 2, c'est un peu moins axé grand public...
Video Game Generation (May 02, 2006)
Warcraft III: Reign of Chaos is obviously one of the strongest Real-Time Strategy games ever released, and has a huge and rabid fanbase that would undoubtedly find me and tear me to shreds if I said anything too scathing about it. It’s successful at what it does, is fun to play, and in general is just a real treat to experience. It’s a great game, but it’s not perfect: some parts of the story feel unfinished by the end, and even though online play is great it’s going to beat you senseless if you’re new to the game. Great, but far from perfect, and left me wanting more in nearly every way imaginable. Good thing there’s an expansion…
Random Access (Feb 21, 2014)
Despite the upgrades and modifications, Warcraft III did not feel as though it gained much of a challenge. In fact, only a few missions seemed notably difficult, though you can now select a difficulty setting to truly tax your senses. But overall, Warcraft III: Reign of Chaos is more of an evolution of the series, rather than a revolution. Basically, if you enjoyed the first two, you'll still love the third entry. With more than enough references to previous Warcraft games to please the fans, Warcraft III is a solid sequel to an already great series.
Computer Gaming World (CGW) (Sep, 2002)
I have never played a game more polished than WarCraft III. I have never played a game more determined and willing to strive for innovation while sticking doggedly to past successes than WarCraft III. I have never played a game that more truly incorporated a great storyline into RTS gameplay than WarCraft III. And I have never been more confused, befuddled, and absolutely rudderless about how I felt about a game than I have with WarCraft III. It’s been days since I finished the huge single-player campaign and I’m still vacillating somewhere between thrilled and maybe a little bit let down.
Jeuxvideo.fr (Jul 08, 2002)
Warcraft (premier du nom) fut pour moi la découverte qu'un PC pouvait servir à jouer. C'était en 1994, mon 386SX 33 suffisait à faire tourner sous DOS ce jeu qui allait faire de Blizzard un des développeurs de jeu les plus connus et les plus appréciés sur PC. Huit années plus tard, Blizzard entretient toujours sa réputation de développeur qui n'a pas peur de retarder un jeu s'il considère qu'il n'est pas terminé. Avec Warcraft 3 : Reign of Chaos, nous nous attendons donc à un nouveau bijou.
Absolute Games (AG.ru) (Jun 26, 2002)
WarCraft 3 — не шедевр. Великолепны здесь исключительно ролики, семь настоящих произведений цифрового искусства. Сама же игра... просто хорошая. Упрекать Blizzard бесполезно — она обещала нам всего лишь вернуть атмосферу той, ныне легендарной, RTS.
All Game Guide (2002)
Gamers looking for a well built, fun strategy title will find their time well spent on this one. Anyone who truly enjoyed the earlier Blizzard games is likely to consider WarCraft III: Reign of Chaos an absolute "must-have."
Nerikes Allehanda (Aug 24, 2002)
Jag måste erkänna att jag var lite orolig över huruvida Blizzard skulle klara av att utveckla klassikern Warcraft efter så lång tid i den hårdnande konkurrensen. Mina farhågor kom dock på skam. Här finns alla de bekanta element som gjorde föregångaren till en sådan stor succé kryddat med en hel del nyheter.
Frictionless Insight (Jul 14, 2002)
Warcraft III is a refined RTS with RPG elements that provides a long and intensely satisfying single-player experience. The game should have a long life among those who play against human opponents, or just want to fight the AI on myriad scenario maps. Everything about Warcraft III is refined, though I would have enjoyed the elimination of more aspects of micromanagement. Even so, this game is tremendous fun, and does the series that has garnered such worldwide popularity proud.
G4 Tech: Tech TV (Dec 30, 2002)
Blizzard manages to extend the life of the RTS genre by including the best elements from the most recent titles with some innovative thoughts about gameplay and storytelling. Not every new idea works, but it's refreshing to see a developer, especially one as conservative as Blizzard, branch out a little. Single scenario battles are fun for those looking for more traditional RTS. And the multiplayer option will provide the hardcore RTS fan with another reason to stay glued to the CRT.
Netjak (Jul 27, 2002)
Combine that with my general un-enthusiasm over the main storyline, and I end up feeling a bit disappointed with Warcraft III as a whole.