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Critic Reviews

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100
Quarter to Three (Jun 03, 2013)
There is furthermore interplay among the aircraft themselves when you start buying airplanes to specifically counter the other guy’s airplanes. Sometimes Wargame: AirLand Battle is actually Wargame: Air Battle. Those tanks down there? A sideshow. Except for the fact that they’re protecting the surace-to-air missile launchers I’ve got in these trees to keep back his air superiority fighters. Of course, now the SAMs have launched all their missiles, so I need to bring in supply trucks to rearm them.
90
Gamer.nl (Jun 17, 2013)
De mutliplayer laat je namelijk potjes spelen tot 10v10. Dat betekent dat twintig spelers het tegen elkaar opnemen met hun eigen deck. Spanning en actie gegarandeerd. Het helpt wanneer de decks binnen je team op elkaar afgestemd zijn. En het helpt ook wanneer je aanvallen coördineert. Maar zelfs zonder dat alles zal ieder potje voldoende plezier bieden. En dat komt vooral doordat je zelf kunt kiezen met welke eenheden je speelt. Je bepaalt zelf wat je sterktes (en zwaktes) zijn. Dus wat er ook gebeurt, het is uiteindelijk je eigen verantwoordelijk. En dat maakt deze game zo geweldig goed.
87
PC Gamer (2013)
Wargame AirLand Battle is European Escalation escalated: more Cold War kit, more tactical tension and more replayability.
85
Destructoid (Jun 08, 2013)
Eugen Systems' serious, well-researched approach to real-time strategy makes Wargame: AirLand Battle a rewarding, refreshing title. Not since European Escalation have I had to work so hard for my victories, and with the addition of aircraft and the absurdly huge 20 player matches, a whole new layer of strategy and tactics has been added to an already exceedingly deep series.
85
Wargame: AirLand Battle’s biggest challenge though would be the justification of a brand-new title so soon after the last one’s release. To be fair to Eugene, they’ve supported European Escalation fantastically over the past year, and there’s no reason to doubt they’ll do the same for AirLand Battle – in both cases, I think gamers will have gotten their money’s worth, but we can see how having to fork out so soon for another game could be a stick in somebody’s throat – this isn’t Call of Duty, after all. It’s a shame that Focus haven’t done more to ease people wanting to jump in to AirLand Battle who’ve bought the original game, but in all honesty this is worth the money, even if Focus don’t follow the same DLC plan they did before. Wargame: AirLand Battle is out now for PC.
84
IGN (Jun 05, 2013)
Since Command and Conquer popularized the genre many moons ago, RTS has largely been about erecting little buildings that impossibly spawn an infinite stream of soldiers. Such magical people factories, and their accompanying genre tropes, start to look pretty silly after experiencing Wargame: AirLand Battle. It successfully borrows from table-top gaming and history itself to create a simulation that, more than most strategy titles, feels like war. And though its initially punishing difficulty and relatively weak campaign will put some people off, those who stick around and learn how to play will be returned three-fold with hours of cerebral, if somewhat stone-faced strategy goodness.
82
Vandal Online (Jul 14, 2013)
Wargame: Airland Battle es un título destinado a los estrategas más dedicados y a todo aquel que busque una experiencia de juego centrada únicamente en la batalla, que sea profunda y que cuente con multitud de opciones. Todo esto siempre y cuando estéis dispuestos a superar su curva de aprendizaje y lo que os interese sea guerrear contra otros jugadores, ya que sus opciones para un solo jugador dejan muchísimo que desear. Si cumplís todos estos requisitos, preparaos para batallar durante horas y para perder la noción del tiempo cuando os adentréis en él.
81
GameStar (Germany) (Jun 20, 2013)
Wie schon mit European Escalation ist Eugen Systems auch mit AirLand Battle wieder ein starker und anspruchsvoller Mehrspieler-Titel gelungen. Wenn meine frisch georderte Mig-Staffel über die Köpfe meiner T-80-Panzer hinwegdonnert und sie anschließend gemeinsam einen gegnerischen Kampfverband zerlegen, dann lacht das Strategen- und Taktikerherz. Ganz wie beim Vorgänger gewinnen hier die klügsten Spieler - und nicht die schnellsten Finger. Trotzdem müssen sich die Entwickler die Frage gefallen lassen, ob die richtigen Prioritäten gesetzt haben. Statt sich in einer sogenannten »dynamischen« Solo-Kampagne zu verzetteln, die sich statisch und repetitiv spielt, hätten sie lieber die Performance optimieren und die kleinen Ungereimtheiten im Spiel beseitigen sollen.
80
GameSpot (Jun 28, 2013)
Smart and rewarding, Wargame: ALB is one of those rare strategy games that give more back to you the more you put into playing them. It isn't exactly user-friendly, although it is easier to sidle up to than most games of this type because of the elegant design that blends combat basics with the depth that comes with the detailed modeling of hundreds of different units from the Cold War. It is an impressive design in just about every way, remaining at least somewhat accessible for all manner of strategy fans while not compromising any of its depth or details for more hardcore players looking for a serious wargame.
80
Gaming Nexus (Jul 01, 2013)
In the end, “Warfare: AirLand Battle” is a game for the hardcore tactical military simulation crowd. The graphics and controls are acceptable, the AI and single-player campaign are subpar. What it excels in is simulating combat between Warsaw Pact and NATO forces. If you get tired of the standard RTS “shiny rock-paper-scissors” and want something with more depth and realism, this is your kind of game. Hard to learn and tough to play well, this game will attract only the hardest-core RTS player, the kind who cares about realistic combat and deep strategy. This is a game that will repay effort with success, but many will find it too much effort for not enough payoff.
80
Eurogamer.it (Jul 03, 2013)
Le innovazioni single-player sono benvenute, ma l'impressione piuttosto netta è che si sarebbe potuto strutturare il gioco in solitario in maniera più convincente a livello di mappa strategica e di modalità di gioco per avere a disposizione un simulatore di Terza Guerra Mondiale con i fiocchi. L'8 di Wargame: Airland Battle è quindi da considerarsi un mezzo gradino più convincente di quello di European Escalation, ma non sufficiente da fargli guadagnare quel genere di riconoscimento ad appannaggio degli strategici imprescindibili per ogni appassionato che si rispetti. La strada intrapresa è comunque quella giusta.
80
Impulse Gamer (Jul, 2013)
Wargame: AirLand Battle is a great game for those that enjoy realism in the planning and execution of skirmishes and battles. It will certainly present a challenge to those used to diving straight in and getting to grips with the nuances of the games with little effort. This is definitely a game that requires your full attention from the get-go and will provide lasting fun through the campaigns and into the multiplayer component.
80
Jeuxvideo.com (Jun 03, 2013)
Malgré une campagne quelque peu décevante et une IA mal équilibrée, Wargame : AirLand Battle se présente comme le jeu de stratégie le plus profond et hardcore qui soit et devrait à ce titre séduire sans peine les amateurs du genre. Avec ses 828 unités aux caractéristiques variées, ses avions et ses combats en 10 contre 10, celui-ci réservera des affrontements multijoueurs intenses à ceux qui s'y essaieront. Reste qu'il se présente plus comme un gros DLC que comme un jeu à part entière vendu 40 euros.
80
Factornews (Jun 18, 2013)
Wargame : Airland Battle est un excellent jeu, qui fera la joie de la plupart des fans du premiers. Force est de constater que les nouveautés sont tout de même un peu rares et même si elles sont pour la plupart bien implémentées, faire payer le prix fort peut paraître exagéré. On reste déçu par un ambitieux projet de campagne solo visiblement pas mené tout à fait à son terme et aussi un peu surpris d’avoir à lui reprocher les mêmes choses qu’à son aîné : un manque flagrant d’effort sur l’accessibilité - non pas via une simplification du gameplay, qui bien que très profond dans ses possibilités n’est franchement pas si complexe dans ses mécanismes – mais par un travail de finition et d’interface plus poussé.
75
Gameplay (Benelux) (Jun 21, 2013)
Teleurstellend als uitbreiding want nauwelijks nieuwigheden, maar nog steeds een erg aantrekkelijke game voor RTS-fans die geen boodschap hebben aan gebouw- en grondstoffenmanagement.
70
4Players.de (May 31, 2013)
Es gibt immer noch keine Formationen und Marschgeschwindigkeiten; Brücken lassen sich nicht zerstören. Die Infanterie verhält sich nach wie vor merkwürdig roboterhaft, hat keine Deckungsanimationen und nur eine Bewegungsart. Auch optisch hat sich gerade im Bereich der Kollisionsabfragen zu wenig getan. Einzig die Kampagne wurde überarbeitet und ist jetzt nicht mehr graues Mittelmaß, sondern völlig zum Vergessen. Zwar hat man die Übersicht des globalen Konfliktes besser dargestellt, allerdings hat man jetzt die Inszenierung vergeigt. Die ist nicht nur belanglos, sondern langweilt Solisten nach wenigen Minuten, auch wenn die KI in den Echtzeit-Gefechten auf höheren Schwierigkeitsgraden durchaus zu fordern weiß. Der Mehrspielermodus kann im Gegensatz zur Kampagne überzeugen, insbesondere im 10-gegen-10, wo die vielen Möglichkeiten der Deckzusammenstellung sowie das umfangreiche Levelsystem zum Weiterspielen motivieren.
60
As a whole, Wargame: Airland Battle is a bizarre mix of exciting, engaging multiplayer and an abysmal solo campaign that feels like an afterthought. If you’re a player who prefers to play alone, avoid the game at all costs as it will be nothing but a brutal disappointment. If you’re looking only for a game that offers a great multiplayer experience, however, it’s worth checking out even if it doesn’t improve substantially on the original. All said, it’s a truly bizarre experience that must be improved upon if the developers have any aspiration of making a game to rank up there with the greats of the genre.
60
Armchair Empire, The (Jul 25, 2013)
Overlapping some of my time with AirLand Battle, I've been playing Company of Heroes 2 (the first 4 - 5 hours of the campaign), and though the two games differ in scope and focus, the information and step-by-step education supplied to the player is far superior in Company of Heroes 2. There's still tactical planning and quick mouse work involved but each mission builds upon the last and helps educate the player in a way that's digestible.


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