Our Users Say
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
(required for every game entry that isn't a compilation or special edition)
|Overall User Score (11 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Not sure what to add here more than has already been written. Wik is one of the cooler characters to come around in awhile and definitely fits in with Gish as one of the best games that has come out this year. The only negative here is that some people may miss out on all the greatness due to the initial difficulty in learning how to control the character. I strongly recommend this game!
I find it refreshing and a bit interesting that some of the best games this holiday season aren’t coming from the big publishers, but from the smaller independent houses. Sure you have your AAA titles that will make millions over the next 90 days, but if you find somebody who downloads and purchases Wik & the Fable of Souls and look at their hard drive in 6-8 months, I bet you’re likely to find this game has managed to stay on their hard drive longer than any other title released this year. I, for one, simply cannot remember a game that was this engaging or addicting in my 24 years of gaming.
Wik & the Fable of Souls is a mix of challenging, intelligent gameplay and an intriguing, fairy-tale presentation that will appeal to just about anyone.
Overall, Wik is a little too novel for its own good. It's commendable for all the new things it tries, but the novelty causes more annoyance than joy. Still ,if you've had enough of simple, cute platformers that never seem to do anything different, Wik is definitely worth your time.
Интерес к игре угасает уже после первого часа, когда проходит любопытство. Виной всему решение разработчиков о создании сотни серых, однотипных и скучных уровней вместо десятка красивых, разнообразных и увлекательных.