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User Reviews

Fantastic finale which leaves us hungry for more. D Michael (232) 4.86 Stars4.86 Stars4.86 Stars4.86 Stars4.86 Stars
You finally have a chance to finish off the evil Dark Savant! Jeanne (76288) 4.86 Stars4.86 Stars4.86 Stars4.86 Stars4.86 Stars
Surprisingly engaging Icarus Lytton (23) 3.57 Stars3.57 Stars3.57 Stars3.57 Stars3.57 Stars
Top of the line traditional cRPG. Graphics/audio sufficient for the fan. Tennessee Ernie Ford (18) 4.33 Stars4.33 Stars4.33 Stars4.33 Stars4.33 Stars
Endgame jaXen (257830) 4.57 Stars4.57 Stars4.57 Stars4.57 Stars4.57 Stars
Though it was the swan song of the series, it was a proper pinnacle. weregamer (169) 3.71 Stars3.71 Stars3.71 Stars3.71 Stars3.71 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 4.1
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.9
Gameplay How well the game mechanics work and the game plays. 4.3
Graphics The visual quality of the game 3.9
Personal Slant A personal rating of the game, regardless of other attributes 4.4
Sound / Music The quality of the sound effects and/or music composition 4.1
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 4.1
Overall User Score (65 votes) 4.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
There are times I do not understand this industry. Games not even close to being done are boxed and sold with a wink and a nod by developers who know full well they are still months away from having any semblance to a working product. Yet they seem to have no trouble finding a publisher to pour rocks and sand into a cardboard sleeve and charge 50 bucks. Then along comes a game like Wizardry 8 that emerges from the ashes at what once was Sir-tech Canada, and actually manages to work. It even manages to be fun, provided you are able to find a copy. After failing to secure a mainstream publisher, Wizardry 8 was picked up as an exclusive release by retail giant Electronics Boutique. If you don’t have a store in your local shopping mall, you’ll have to order online or wait until the full retail distribution. The good news is that your wait will be worth it. Wizardry 8 lives up to the legacy built by seven games spanning two decades.
Science Fiction Weekly (Aug 26, 2002)
Since Bioware's Baldur's Gate smashed the sales' charts in 1998, publishers have rushing to establish role-playing franchises. One publisher who didn't need to rush, however, was SirTech. Its Wizardry series is as old as computer role-playing games itself, and each new addition has been devoured by eager fans. The series' latest edition, Wizardry 8, takes gamers on a journey through the world of Dominus. It's a strange journey in which not only do swords flash and arrows fly, but spaceships, ray guns and flamethrowers hold the key to victory.
Quandary (Dec, 2001)
If you are a fan of classic roleplaying games then Wizardry 8 is a must. If you haven't played one then try it out. It's just too good to miss. NOTE: I certainly did finish Wizardry 8 and my opinion never wavered. It performed perfectly and remained engrossing to the very end!
Withingames (Dec 29, 2001)
Auf dem Planeten Dominus soll sich das letzte der drei mächtigen Artefakte befinden, hinter denen nicht nur der Dark Savant her ist. Vereinigt jemand die drei Artefakte, so soll er die Macht eines Cosmic Lord erlangen. Mit unserer Abenteurer-Gruppe sind wir nur eine Partei, die hinter dem "Destinae Dominus" herjagt – und nicht alle sind so ehrenhaft wie wir. Wir begeben uns also auf eine gefahrenvolle Suche voller Monster und Magie...
Game Vortex (Jan 30, 2003)
Wizardry 8 is a detailed RPG with lots of game play, and is quite challenging. The game is very solid, with nary a bug to find. Whether you like old school RPGs like Bard's Tale and Wizardry, or you prefer the modern games with their flashy graphics and sound, you should find something in Wizardry 8 to love. Every aspect of the game shows Sir-Tech's love and devotion, and if you played and enjoyed either of that company's Jagged Alliance games, you should find many of the same features in Wizardry 8.
ActionTrip (Dec 18, 2001)
"Far before most of the gaming population today started realizing what computers are, the first six parts of the Wizardry serial had already been on the market for various platforms - from consoles to personal computers with but a couple of megabytes of RAM on them, for quite some time. Those were the days when skilful programmers actually managed to create firm and functional code in harsh hardware conditions without the help of modern 3D acceleration and superior CPUs."
Wizardry 8 really does have everything an RPG lover could want. The sad fact is that this is Sir-tech’s last game. The amount of money the company lost in development will probably not be recouped even if Wizardry 8 sells remarkably well. What we’re playing here is the last - and ironically the best - RPG the company will ever make. Enjoy it while you can.
Just RPG (Aug 03, 2002)
This is the end of the Wizardry series, and I will say that the series goes out with a bang instead of a whimper. This is old-school RPG playing at its best, and by far the best entry into the Wizardry series. The game is probably the best dungeon crawl I have ever played, but without a solid story line or something to amaze players with, it will never surpass Planescape or Ultima Underworld in my book. A great RPG that falls just short of being a classic RPG, and a must have for the Christmas season.
GameSpot (Nov 30, 2001)
"Its engaging gameplay and surprisingly good graphics and sound make it a worthy finale to the Wizardry series, as well as an excellent RPG in and of itself."
Absolute Games ( (Oct 17, 2001)
Уходя в никуда, убеленная сединами Sir-Tech решила попрощаться с нами по-королевски, вложив бессмертную душу в километры виртуальных пейзажей Доминуса, сотни видов оружия, снадобий и брони, мегабайты безупречного звука, тысячи строк текста и двадцать три божественных мелодии Кевина Мантея (того самого, что дал миру саундтрек Majesty). Следующий визит в мир Wizardry состоится, увы, без нас и будет совсем другим: права на сериал отошли к проприставочной Atlus Interactive USA. Первая экшен/адвенчура для PS2 выходит уже в декабре с.г…
90 (Feb 11, 2002)
Kurz gesagt: Wizardry 8 macht einfach süchtig. Wen nicht stört das die Grafik nicht auf dem neuesten Stand der Technik ist (was Rollenspieler ja gewöhnt sind) und das im Spiel sehr viel gekämpft werden muß, für den ist das Spiel eigentlich ein Pflichtkauf. Außer der Might and Magic Serie gibt es kaum noch Rollenspiele die nach einem derart altbewährten aber guten Muster gestrickt sind, ohne alt und verstaubt zu wirken. Gute Englischkenntnisse sind aber Pflicht. Das Spiel wird voraussichtlich nicht in Deutsch erscheinen, da der Hersteller Sirtech Bankrott gegangen ist. Diese Krönung der Serie und des klassischen Rollenspiels überhaupt sollte man sich als Fan keinesfalls entgehen lassen.
90 (Jan 13, 2002)
To cap off an excellent year for computer role playing games, Sir-Tech software managed to overcome difficulties finding a publisher and release the long-delayed eighth chapter of the venerable Wizardry series. Not only does Wizardry 8 triumphantly continue the pen and paper style RPG tradition of its predecessors, it also adds superbly detailed graphics and an involving open-ended story to elevate the game to the perch of CRPG classic.
GameSpy (Dec, 2001)
Wizardry 8 is an outstanding example of its genre. It has everything you could possibly ask for in a roleplaying game and then some. Despite that, the nature of this old school RPG is such that it will likely only appeal to a small niche of gamers, which is a real shame. This year, the roleplaying genre was slimmer than it has been in the previous couple of years, but even if it had been packed with titles, Wizardry 8 would still shine above most of them.
RPGDOT (Feb 20, 2002)
"When a hardcore fan of CRPG's thinks of the most popular and longest running series of games in the business, only a handful of names come to mind. Ultima, Might and Magic, and of course, Wizardry."
85 (Nov 28, 2001)
Trotz der klassischen Rollenspiel-Elemente, ist Wizardry 8 gleichzeitig komfortabel zu bedienen. Das Spiel beweist außerdem eindrucksvoll, dass rundenbasierte Kämpfe keineswegs „out" und von gestern sein müssen. So haben die Entwickler von Sir-tech ein tolles Rollenspiel geschaffen, das neben altgedienten Wizardry-Veteranen auch neue Spieler anlocken wird. Wer nur im Entferntesten etwas mit PC-Rollenspielen anfangen kann, sollte hier zugreifen und sich auch nicht von der bisher „nur" englischsprachigen Version abschrecken lassen. Wer weiß schon, ob und wann das Spiel hierzulande erscheint.
PC Games (Germany) (Jan 07, 2002)
Wizardry 8 vermittelt von Anfang an das gute alte Rollenspiel-Feeling. Charaktererschaffung und -entwicklung sind nicht durch starre Regelzwänge beschränkt, sondern bieten viel Freiheiten. Im Spiel selbst kommt durch abwechslungsreiche Aufträge, Schauplätze und Gegner kaum Langeweile auf, trotz der zahlreichen Rundenkämpfe. Die Interaktionsmöglichkeiten mit friedlichen Nebenfiguren reichen von umfassenden Gesprächen über Handel bis hin zum Bestehlen oder Rekrutieren – das bietet nicht mal Genreprimus Baldur’s Gate 2. Nervig sind allein die sensationell langen Ladezeiten sowie Feinde, die im ungünstigsten Moment respawnen. Ansonsten kann ich Wizardry 8 jedem nur wärmstens ans Herz legen, selbst wenn Sie keinen der Vorgänger gespielt haben.
Gamers' Temple, The (Apr 05, 2002)
It might prove to be a bit frustrating for the casual RPG player, but those who enjoy the genre will be pleased by the intriguing world and huge amount of gameplay provided by Wizardry 8. Despite a few quirks and annoyances, it is a worthy successor to the Wizardry 8 line and will be a welcome addition to an RPG gamer's library.
GameZone (Dec 03, 2001)
"Many fellow RPGers and fans of the Wizrardy series had all but given up on Wizardry 8 seeing the light of day - when all of a sudden, like a thief in the night, it stole into the realm of availability."
Stratos Group (Apr 20, 2002)
Though this type of game has fallen out of vogue in recent years, Wizardry 8 manages to capture the original magic and feel of they style amazingly well while updating it to mesh with today's more modern competitors.
"Its statistics heavy gameplay and brushed-up turn-based combat recall the Gold Box era of role-playing, when stats and tactical combat were king. Still, with Wizardry 8, Sir-Tech sets out to breathe life anew into old-school RPG's."
Game Over Online (Jan 21, 2002)
Note for players of the previous Wizardrys: the designers seem to have "fixed" some of the features that made it easy to create powerful parties. In particular, there used to be a real incentive to swap characters between multiple classes. You could take a 10th level character, start over again as a first level character and earn 10 levels before the 11th level party you were with made it to 12th level. They would restrict you to 1 HP and little/no stat improvement until you passed your old level, but you could build up an impressive array of spells, special skills and what not. Now, you keep advancing at the previous rate, so a 10th level priest turned into a 1st level Bishop takes (11th level Bishop - 10th level Bishop) experience to advance (i.e., forever). You CAN start out as any character class (you no longer have to build up to the more advanced classes), but I would rather have the old style back.
GameStar (Germany) (Jan, 2002)
Bei Wizardry 8 bleibt Sirtech der legendären Reihe treu. Und das im positiven wie auch negativen Sinne. Die Spielmechanik mit den zahlreichen Spezialisierungen der Charaktere klappt auch im achten Teil hervorragend. Völlig indiskutabel ist die Katastrophen-Optik. Außerdem lässt mich das Programm zu oft allein. Jedem Fitzelchen Story muss ich mühsam hinterherlaufen, und die Tagebucheinträge verschweigen wichtige Infos. Wer damit leben kann, bekommt ein umfangreiches Rollenspiel klassischer Prägung, das durch die ausgefeilte Charakterentwicklung Spaß macht. Gegen Baldur’s Gate 2 und Gothic ist es aber chancenlos.
IGN (Dec 14, 2001)
"It would've been easier if I was unconditionally enthusiastic about Wizardry 8, but honestly there are enough flaws in it to keep it from being the perfect capstone on a long and honorable career that it otherwise could've been, as I'll try to demonstrate."
Svenska PC Gamer (Jun, 2002)
Striderna blir givetvis lidande, men det är ok då spelet mer handlar om att utforska och upptäcka nya platser (som förvisso ser ut som skit). Karaktärer och dialoger kan vara riktigt underhållande, och det är faktiskt uppfriskande med två rollspel under samma månad som inte är koncentrerade runt strid (Morrowind är det andra). Är du en fanatiker kan det här definitivt vara något för dig, men jag tror att de flesta kan komma att skrämmas bort av grafiken och stridssystemet. Men, ge det en chans, kanske när det kommer som budgetspel.
Gameplanet (Jul 29, 2002)
THE AGE OF THE Ascension is upon us. Wizardry 8 is here and bigger and better than ever before! For those hard-core Wizardry fans out there who have been anticipating the arrival of the latest installment of the classic Wizardry series of RPG games, the time is at hand. Wizardry 8 will have you back in the seat ready to take on the Dark Savant before you know it!
Electric Playground (May 08, 2004)
Wizardry 8 is a decent, if unspectacular first person hack n' slash. It doesn't have the ease of use and richness of a Baldur's Gate, but it's a nice reminder of where CRPGs came from. More recent RPG fans might not see the charm. If you were one of the ones that sobbed every time Return to Krondor was delayed, you'll go through Wizardry like an adult going through their childhood home. In some ways, it's a piece of living history.