World of WarCraft Reviews (Windows)
Our Users Say
|Acting||The quality of the voice or video acting.||3.6|
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||3.3|
|Gameplay||How well the game mechanics work and the game plays.||3.9|
|Graphics||The visual quality of the game||3.9|
|Personal Slant||A personal rating of the game, regardless of other attributes||3.7|
|Sound / Music||The quality of the sound effects and/or music composition||3.9|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||3.7|
|Overall User Score (129 votes)||3.7|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Legendra (Nov 22, 2008)
Et bien voilà, Wow c’est fini, Quelle aventure !! Un MMORPG super immersif et entraînant (surtout avec des potes !) Voilà je passe une dernière fois sur le site officiel et je vais au do… QUOI ! Que vois-je ? Oh my god ! Il y a une suite ! Go mon paladin !
Joystick (French) (Feb, 2005)
Vous y viendrez. Tut tut tut, inutile de protester, toute résistance est futile. Vous allez au moins essayer, même si vous êtes peu attiré par le genre. Un MMORPG se montre d'autant plus intéressant quand il a du succès, et celui de WoW est assuré. Les serveurs européens seront blindés comme aux Etats-Unis : vous pourrez retrouver vos amis, rencontrer des inconnus (et les tuer), discuter, draguer, explorer, déconner, rigoler... Il y a tant de choses à vivre sur Azeroth, vous y viendrez, je vous dis.
G4 TV: X-Play (Mar 27, 2006)
World of WarCraft is well worth the subscription fee, and may well be the only game you will want to play for months or even years to come. This is the best example of what a massively multiplayer online game can offer, and is highly recommended to anyone who simply enjoys playing games.
DreamStation.cc (Nov 04, 2006)
Blizzard has been known for making masterpieces such as Starcraft, and Diablo. This was Blizzard's first venture into the MMO universe, and they succeeded in making one of the easiest and most intuitive games to date. World of Warcraft is a roleplaying game that runs through the usual leveling gambit going up to level 60 and then keeps going full steam ahead. This game is a must buy for anyone who has ever played and enjoyed a MMO.
UGO (UnderGroundOnline) (Dec 08, 2004)
WoW is an impressive display of storytelling, art direction, programming, and imagination, not likely to be surpassed any time soon. The sheer scope of the game’s world is reason enough to play; it takes the creation of virtual fantasy worlds to an entirely new level. And with Blizzard’s reputation for providing substantial updates to their games, we can only imagine what’s in store for the future of WoW.
Gaming Age (Sep 12, 2005)
World of Warcraft is a fantastically beautiful and exceedingly friendly MMORPG. It's also nice to finally have a good-looking 3d RPG that doesn't suffer from terrible lag and massive server load-times. It's accessible to all, the quest system is tight, the graphics are seamless and the amount of play-time you wish to get from the game is quite literally up to you - to give you an idea of the time you could put into the game, it takes approximately 12 days of in-game play-time to reach Level 60.
Boomtown (Feb 16, 2005)
The reason is that I’ve graded admittedly good MMORPGs for 8-9 but this one has gotten more things right. There’s always a hesitation in giving something 10 since you are essentially saying that it’s perfect but as things stand now that’s exactly what World of Warcraft deserves.
Quandary (Jun, 2005)
Of course the one big thing to note if you are not familiar with MMORPGs is that there isn't a strong, tight story running through WOW leading to an ultimate end. This worried me at first, but only briefly, and the quests do sit within an overall framework of the two warring races of Azeroth. Neither have I been worried too much by lag. It's happened a few times in highly populated places but I managed to cope. Also, after playing solely CRPGs I do admit I have to make a special effort to acknowledge those around me as other 'real' players like myself. And I confess I don't always remember to watch the flow of conversation either, so I miss personal messages and greetings. This player interaction is something you get used to, although I'm sure I must have seemed discourteous sometimes! I am mending my ways at the moment and it's doubling the fun.
Silicon-Fusion.com (Feb 25, 2005)
WoW is a triumph. Despite the niggles with servers, the doubters and naysayers who probably will never go near it and the still fledgling community, finding its feet slowly, World of Warcraft is quite possibly the best made, and most coherently thought out Massive Multi-Player Game there is currently. Do not miss.
Just Adventure (Mar 15, 2005)
Online role-playing games can be a love/hate relationship for many gamers. On the upside, the possibilities are nearly endless. Exploring huge and complex worlds? Check. Creating your ultimate hero or heroine? Battling monsters and evil villains? Embarking on dangerous quests? You bet, all of the above. All this can be done while playing alongside (and sometimes against) fellow players, creating a more realistic environment and making everything feel so much more “alive” compared to standard single player games. You’re basically living one of the Lord of the Rings movies.
GameSpy (Dec 07, 2004)
When Blizzard first announced that it was working on a massively multiplayer online game (MMO), the first thought that ran through my mind was "Why? Blizzard has no experience in this area. What can they bring that's going to be fresh, new, or different?" It's not until I began seriously playing the final version of World of Warcraft, though, that I realized just how foolish a question that was. Blizzard's particular genius has never been in breaking new ground; it's watching the mistakes other people make and learning from them. Blizzard games have the cache they do because they're polished and refined until they gleam.
RPGDOT (Mar 08, 2005)
Let me start out by telling you a little more about myself. After all, who am I that I should review a game? What qualifications do I have? Well, I have no English Degree, no formal journalism training, hell I never even worked on my school newspaper. What I do have is a LOT of gaming experience. I started playing Dungeons and Dragons in 1978. I still play this game table top now. I have run boxed adventures and created my own content for my players. That was the starting point of my gaming career. Since then I have played no less than 50 pen and paper RPGs. Then in the mid to late 80s I started playing online. There was a service called QuantumLink. They were like AOL but only for Commodore users. I played a D&D clone online there called the Red Dragon Inn. Eventually this lead to playing Vampire:The Masquerade on AOL for 4 years. Then someone told me about a game called Underlight. It wasn’t 3D but it was graphical.
Worth Playing (Dec 07, 2004)
It's not often that a game comes along that completely immerses you within a world of its own creation and enthralls you to the point that you find yourself playing into the wee hours of the night. Many of my friends who play this game tell me that it is the first MMORPG that they've played that genuinely felt fun. Certainly all games in this style provide some entertainment value, and they are particularly effective at wasting large chunks of time, but how many do you enjoy so much that you play it more because you're having fun and less because it's something to pass the time? I've played many MMORPGs in the past, and while I've more or less had fun with all of them to some extent, World of Warcraft by far exceeds anything that's come before it.
games xtreme (Mar 22, 2005)
The game is a very satisfying MMORPG experience. There is a massive amount of content for each of the games starting areas, and the game feels very complete. My main issues are that the game does feel a little shallow at times and can be a touch underwhelming. As time goes by I’m certain more items and content will be added which will drastically change how the game feels. The PvP system also contributes towards the game and is far superior to other games such as Anarchy Online. The game has made an impact and I’m certain that its success will continue.
PC Powerplay (Jun 28, 2006)
Über ein Jahr ist es jetzt schon draußen, und trotzdem habe ich noch lange nicht die Lust an World of WarCraft verloren. Ständig gibt es Neues zu entdecken, neue Herausforderungen zu bewältigen. Einziger Wermutstropfen: Solospieler mit Level 60 saßen lange Zeit auf dem Trockenen. Hier wird fleißig nachgebessert. Was Blizzard hier abgeliefert hat ist ein absolutes Meisterwerk, das mich hoffentlich noch viele Jahre begeistern wird.
Cyber Gaming Network (CGN) (Jan 27, 2005)
So here it is. Take the most brilliantly realized world in gaming, fill it with an endless list of things to do, and apply enough polish to make it shine from here to Jupiter, and you have World of Warcraft in a nutshell. It’s impossible to even scratch the surface of all the factors that make this one of the best games to come out in the last few years, so it’s in your best interests to just go buy the damn thing and see for yourself. If you’re a fan of Warcraft, MMORPGs, gaming, or happiness in general, then odds are, you’ll dig it.
GameSpot (Nov 29, 2004)
Though massively multiplayer online role-playing games have been around for years, it has taken this long for the genre's breakthrough hit to finally emerge. Here is the online role-playing game you should play, no matter who you are. This is because World of Warcraft brings out all the best aspects of this style of gaming, if not many of the best aspects of gaming in general. It also features many of the specific characteristics that have made Blizzard Entertainment's previous games so entertaining, memorable, long-lasting, and successful. Of course, the company's past track record did not guarantee that World of Warcraft could have turned out this well. Such high quality simply cannot be expected, nor should it be missed.
PC Games (Germany) (Feb 01, 2005)
Was hätte ich nicht alles in dieser Zeit anfangen können: eine Fremdsprache lernen oder viele, viele Apfelbäumchen pflanzen. Aber nein, ich musste stattdessen ja meine Helden groß und stark machen, seit die US-Beta von World of Warcraft startete. Kein anderes Online-Rollenspiel hat die Balance zwischen Komplexität und Fun auch nur annähernd so gut hingekriegt. Klar ist der Charakter-Aufbau ein Langzeitprojekt, aber Blizzards Meisterwerk ist bemerkenswert solo- und quickiefreundlich. Von den toll abgestimmten Heldenklassen bis zur Spielwelt-Atmosphäre gibt es viele gute Gründe, hier Wurzeln zu schlagen.
PC Gamer UK (Jan, 2005)
This review is not for the hardcore. The hardcore know the truth already, and they've only come here to mock my inability to get higher than level 33 before having to sit down and start writing. This review is for you, my friend. Yes, you. Because I was just like you.
Game Watcher (Apr 16, 2005)
All in all, World of Warcraft is an impressive game that shouldn’t be missing from your games collection. Buy it, install it and prepare for a high quality experience that will make you to forget the daily routine. So get it, and take a deep breath, it will be a long night…
GamesFire (Feb 06, 2005)
Ein Märchen am Bildschirm miterleben. Neu erfindet Blizzard das Genre zwar nicht, aber besser gut kopiert, als schlecht erfunden. „Everquest“ und „Dark Age of Camelot“ machten es vor, doch World of WarCraft macht es besser und brilliert mit Neuem und schon Dagewesenem im Genre Der MMORPGs. Einsteigerfreundlich wie Diablo und doch komplex genug um Profis vor den Bildschirm zu fesseln. In der Fülle aus Quests und interessanten Persönlichkeiten die in WoW rumschwirren, ist für monatelangen Spielspass pur gesorgt. Das Spiel ist ohne Zweifel in den Top3 des Genres einzuordnen, wenn nicht überhaupt Spitzenreiter. Von der Zahl der WarCraft-Fans und der MMORPG-Gemeinde ausgehend, wird World of WarCraft in Europa reißenden Absatz finden.
PC Action (Germany) (Mar 23, 2005)
Unser Fazit: Blizzard hat es wieder einmal geschafft. World of Warcraft ist ein Muss für Zocker! Zunächst sogar unabhängig davon, ob Sie Online-Rollenspiele mögen oder nicht. Auch wenn die deutsche Übersetzung nicht perfekt gelungen ist, der Comicstil nicht jedermanns Geschmack trifft und Ihr Held in den hohen Stufen weniger Abwechslungsreiches zu tun bekommt: World of Warcraft packt Sie, ohne wieder loszulassen. Sie selbst verabreichen sich die Dosis. Eigene Charakterstärke kann hierbei von entscheidendem Vorteil sein.
GameSpot (Belgium/Netherlands) (Feb 21, 2005)
World of Warcraft is een gigantische wereld, en deze acht tips lichten niet meer dan een tipje van de sluier. Laat deze hints vooral je spelplezier niet in de weg staan, en gebruik de links die we meegeven om je karakter en de wereld beter te leren kennen. Strength and Honour!
PC Powerplay (Mar, 2005)
Wenn ich den Aufwand bedenke, den es gekostet haben muss, World of Warcraft einzudeutschen, kann ich nur sagen: Hut ab! Vor allem die Quest-Beschreibungen sind absolut gelungen. Bei der Sprachausgabe haben es mir die Untoten angetan. Die Sprecher haben sich wirklich alle Mühe gegeben. Trotzdem kommt für mich die deutsche Fassung atmospährisch nicht an das englische Original heran. Spätestens wenn ich einen Breitkiefer-Matschklatscher in mein Inventar aufnehme, sinkt bei mir die Motivation. Deshalb werde ich die UK-Version spielen. Doch alle, die nicht auf englischen Texten und Sprachausgabe bestehen, können bei der deutschen Version ohne allzu große Bedenken zugreifen.
FiringSquad (Feb 08, 2005)
Every great once in a while, there’s a game that doesn’t do anything new or incredibly inventive but manages to do everything right. World of Warcraft is this game. Thanks to the fine people at Blizzard and my friend/editor Jakub, I haven’t lost this much sleep in quite some time.
Fragland.net (Apr 24, 2005)
World of Warcraft was without a doubt the most hyped and anticipated MMORPG in the history of pc gaming. Thanks to the many excellent predecessors in the RTS genre (Warcraft) and the promise of beautiful worlds, accessible gameplay and an uncountable amounts of quests Blizzard couldn't only count on the attention of the classic online role-players but of almost every gamer worth that name. Whether the publisher managed to live up to its reputation and the expectations is known by now but we wanted to check it out for ourselves.
GameStar (Germany) (Jul, 2005)
(v1.5.1) Auf die Schlachtfelder habe ich mich lange gefreut und wurde nicht enttäuscht – trotz Bugs und Wartezeiten. Alterac-Tal und Warsong-Schlucht sind unterschiedlich und dennoch spaßig. Guild Wars bietet dem PvP-Fan zwar mehr Abwechslung. Weil die Schlachtfelder sowohl vom Grafikstil als auch von den Quest-Geschichten her in die WarCraft-Welt passen, stört mich die mangelnde Vielfalt aber nicht. So werde ich mich die nächsten paar Monate auf den Schlachtfeldern tummeln. Danach bin ich gespannt, wie Blizzard nachlegen will.
4Players.de (Feb 10, 2005)
World of Warcraft ist zweifellos ein in sich stimmiges Online-Rollenspiel, das vor allem Einsteigern den Weg in die Welt der MMORPGs öffnet. Knuddelbunte Optik, ein leicht zugängliches Kampfsystem, ein durchdachtes Quest- und Craftingformat sowie minimale Hardware-Anforderungen: alles passt wunderbar zusammen und riecht schon fast nach dem Online-Spiel des Jahres. Doch bei all dem Jubel sollte man nicht vergessen, dass sich hinter der Hochglanzfassade und den spielerischen Stärken altbekannte Elemente verbergen. Nichts ist neu, aber alles wurde auf einem extrem hohen Niveau vereint. Den Erfolg, den WoW haben wird, wird das nicht schmälern. Ich ziehe aber lieber durch die Hardware-intensive Welt von EQ 2, lasse mich auf spannend inszenierte PvP-Kämpfe in Dark Age of Camelot ein oder genieße unkomplizierte Action in der Stadt der Helden.
Gameplay (Benelux) (Jan 31, 2005)
Zo goed dat ik serieus overweeg dit spel niet aan te schaffen teneinde mijzelf te beschermen tegen de krachtig verslavende effecten.
ActionTrip (Dec 01, 2004)
The Blizzard Formula didn't work as well as they'd hoped this time around, but in all honesty, this game needs to be played. Pay the money. You know you want to. The next chapter in the WarCraft saga will be unveiled here, and what better seat would you want to have? When the Burning Legion comes stomping down the lane, where will you be? Wielding sword and shield, a spell dancing on your lips? Or will a few technical issues keep you away from what is the best MMO on the market this holiday season? As for me, I'll be in Azeroth, fighting the evil dead. Or with the evil dead, I haven't quite decided.
Game Revolution (Dec, 2004)
We at GR like our games like we like our women: humongous and violent. Sometimes we can be tempted by the petite, minimalist Japanese types, like Katamari Damacy, and there’s nothing like a good romp through a sturdy adventure game, like Sly 2: Band of Thieves. But our hearts truly belong to the ladies so large we almost get lost in their virtual folds. Pardon the imagery.
IGN (Dec 10, 2004)
MMOs are a strange beast. They are designed to make you play as much as possible, yet addictiveness does not always equal fun. In the field of pyschology, there are several kinds of rewards systems, and the one that seems to be the most successful is the random reward introduced at a random time. Sometimes you click the button, and nothing happens. Sometimes you click and get the food pellet. It's this mechanism that fuels the slots in Vegas, and when you walk away empty, as is statistically inevitable over a long enough stretch of time, you tell yourself that the overall value was the experience itself, since you come away with nothing tangible. MMOs take away your time and they never deliver a discreet conclusion.
Game Informer Magazine (Sep 17, 2019)
15 years later, the original World of Warcraft still has what it takes to captivate adventurers.
RPG Site (May 31, 2006)
While I don't play it anymore, Blizzard really got this game right. This game is the standard to which all MMORPGs need to live up to. I'd be willing to say this is the best MMORPG out on the market with things to do for those who only have 15-30 minutes as well as those who have hours. Even better, Blizzard is constantly fixing and tweaking the game, ever loyal to their fanbase. Congratulations, Blizzard, on a job well done.
Edge (Aug 04, 2005)
It's simple arithmetic that wins out in the end. For every flaw there are two dozen flares of brilliance: in the characterisation and the game balancing, in the innovations that challenge the stultified assumptions of the MMO genre, in the aesthetics and the atmosphere, in the magnificent music, in the flexibility of solo and party play. For all its problems, this is a game of rare and wonderful accomplishments, a creative vision that has a completeness and a rigour few can match. Tens of thousands of decisions have been made which strengthen the game; tens of thousands of those decisions have been implemented with extraordinary skill and flair. But in the end, the hallmark of a great game isn't in its spec sheet or its design document. It's in its players' eyes and in their faces as they tell you of adventures past and planned, of encounters unexpected and unforgettable.
Factornews (Mar 13, 2005)
World of Warcraft m'a réconcilié avec le jeu en ligne, grâce à un système de quêtes bien fait qui nous donne toujours quelque chose d'amusant à accomplir, même s'il est assez difficile de se plonger dans le scénario quand on sait que dix autres personnes sont en train de sauver le monde en même temps que soi. C'est une sorte de Diablo en mieux, avec en plus l'aspect massivement multi-joueurs, que demander de plus ? Peut-être que le jeu soit moins cher, car l'abonnement n'est pas donné. On verra sur ce point ce que donnera l'arrivée de Guild Wars sur le marché. Je lui mets 18 non seulement parce que c'est, je pense, le meilleur jeu du genre, mais en plus il plaira à des joueurs qui ne sont pas intéressés a priori par les MMORPG, y compris les joueurs occasionnels.
GamerDad (Nov 08, 2005)
In the end, World of Warcraft is much better than most of the MMORPGs out there, and different enough to be clearly labeled as a 2nd generation title in the genre. Even new players to the genre should find it fairly easy going, as Blizzard has made a sincere effort to make the game enjoyable to those who are hardcore players as well as the casual player with just a few hours to spend each week. Some might find the monthly fees annoying, but they are low enough to be compared to buying a new computer game every few months. If World of Warcraft is continued to be played regularly, it still comes out as a good buy.
GameStar (Germany) (Jan, 2005)
Blizzards Sucht erregendes Online-Epos schlägt für mich selbst Diablo 2: Stets will ich noch einen Level aufsteigen, noch einen Landstrich erkunden, noch eine Quest lösen. Ich tauche ein in die stimmige Welt, sammle Ausrüstung, helfe meinen Kumpels. Und merke gar nicht, wie dabei die Zeit verfliegt. Ich weiß, das Spielprinzip bleibt gleich: Monster kloppen. Die Quests verlaufen nach Schema F. Teils sind Laufwege zu lang, Wegbeschreibungen zu krude. Mich stört das nicht. Weil ich selbst entscheide, wie ich spiele. Schade nur, dass derzeit mit Level 60 Schluss ist. Sei's drum, starte ich eben noch mal neu. Mit einer anderen Rasse, anderen Klasse, anderen Talenten, und Berufen. Die Vielfalt hält das Spiel lebendig. World of WarCraft macht Langeweile zum Fremdwort.
Jeuxvideo.com (Feb 14, 2005)
Pour un coup d'essai, c'est un coup de maître ! Ce premier MMORPG made in Blizzard est en effet un excellent titre qui parvient à nous scotcher devant notre écran dès les premières minutes de jeu grâce à une interface pratique et à un gameplay riche et intéressant. Seul petit bémol : le nombre de classes et de races est inférieur à ce que l'on voit chez la concurrence. Défaut qui sera certainement corrigé par un probable add-on. Toujours est-il que World of Warcraft parvient de fort belle manière à tenir son pari et plaira aussi bien aux novices en matière de jeu de rôle massivement multijoueur qu'aux vieux briscards du genre qui recherchent un titre sans prise de tête. Un classique est né !
2404.org PC Gaming (Dec 02, 2004)
Just in case you have had your head in a gaming hole for the past few years, one of the industry's most anticipated MMORPGs, based on the much-lauded Warcraft series, was released last week. If you look at the history of Blizzard Entertainment, you will see that they have a habit of making all-time best-sellers, and this one lives up to the legacy (think: Starcraft, Diablo, Warcraft). 2404 has had an opportunity to delve into World of Warcraft at length, and found a surprisingly polished and well-founded game in Blizzard's first venture into the massively multiplayer world.
JeuxVideoPC.com (Apr 03, 2005)
Vous pouvez légitimement vous demander en quoi consiste WOW. World Of Warcaft est un jeu en ligne massivement multi joueurs qui reprend la lignée de la série Warcraft. Ce jeu est une pure merveille : simple, pour tous les niveaux, de beaux graphismes… Mais quelques problèmes persistent comme les bugs de serveurs, la lenteur dans certaines zones. A peine sorti, ce jeu fait un tabac : des millions d’exemplaires ont été vendus à travers le monde, au point que même les chinois y auront le droit ! Ce jeu existe sur PC, Mac.
Gamer 2.0 (Dec 03, 2004)
Many gamers have worried that the MMORPG genre became stagnant before it ever had a real chance to take off, and they certainly have a valid point. Many MMO's with great promise are simply recycled versions of Everquest, with a few tweaks here and there to make them stand out from the crowd. Attempts at true originality, such as The Sims Online and Planetside, were bland and uneven, further cementing the notion that persistent online worlds may have stalled before they ever got started. Enter World of Warcraft, Blizzard's answer to the jaded naysayers, and a superb game that proves that online RPG's are far from dead. WoW does not turn the genre on its head; instead, it brings that unquantifiable 'it' that the developer has infused into its previous titles to a vast, detailed world brimming with activity and personality.
Computer Gaming World (CGW) (Aug 22, 2005)
Rather than focus on a bunch of explicit, boring tutorials, WoW teaches you the ropes and eases you into the game so slyly that you'll barely even notice you're in school. Instead of pitched battles against rabbits, cats, rats, and other tiny animals that you could kill in real life without much effort, the game immediately pits you against actual monsters. Garden-variety animals exist--you're just not expected to fight them. They merely hop around and occasionally get devoured by a passing predator. Since there aren't any artificial zone boundaries, you're free to wander wherever you want to right from the start, which removes the penned-in feeling common to low-level characters in most other MMORPGs.
1UP (Dec 03, 2004)
"Stop living in your real world and get back to fantasy."
To date, there hasn't been a single Massively Multiplayer Online RPG that could honestly live up that reversal, but by far the closest yet to hit this mark is Blizzard's newly-released World of Warcraft. For discerning MMO-ers and MMO novices alike, World of Warcraft is one for the ages.
To date, there hasn't been a single Massively Multiplayer Online RPG that could honestly live up that reversal, but by far the closest yet to hit this mark is Blizzard's newly-released World of Warcraft. For discerning MMO-ers and MMO novices alike, World of Warcraft is one for the ages.
GamePro (US) (Dec 16, 2004)
Ever since the dawn of time (maybe even before), MMORPGs have been struggling to figure out exactly what they want to be. Society simulators? Meta-models of group dynamics? Excuses for angry denizens of the Internet to beat up on each other in player vs. player combat? Vast, pointless time sinks? World of Warcraft is the first MMO to figure out that it merely wants to be fun.
Strategy Gaming Online (Mar 29, 2005)
World of Warcraft is simply a captivating title. The game world and variety is simply mind boggling. You could literally play this game for months straight and never experience everything there is to see and do. If you are itching to try a MMORPG, look no further. If you are currently subscribed to another, try this one and never look back. Gamers have come to expect great things from Blizzard, and WoW once again delivers the goods.
Netjak (Jan 10, 2005)
World of Warcraft has done it. WoW is officially the first online only game in twelve years that I can actually enjoy for a long period of time. The vastness of the story, the volume of things to do in combat, the art direction, and the realm combat all rolls up into a wonderful package. World of Warcraft is the new standard that MMORPGs in the future need to live up to.
Games Finder (Jan 30, 2014)
World of Warcraft is particularly good at avoiding the grind that the MMO space is known for by packing the game world full of quests that offer good rewards to keep you trucking along in experience and items without too much problem. Guilds are also an integral part of the whole experience with plenty of end game style content orientated towards being part of an active guild.
3DAvenue (Jan 07, 2005)
All in all, World of Warcraft is a very good game for a beginner to the genre. Its ease of play will allow anyone to pick it up and get stuck in. That ease of play however will turn off people looking for a more challenging in-depth game. Graphically it really depends on ones taste, most people are going to love it or hate it. If you’re looking for something simple to play, that you can solo relatively happily then this is the game for you. If you are new to MMORPG’s then it is a great introduction and you can graduate to games with more depth.
MMORPG.com (Apr 13, 2005)
These are important areas and they need to be fixed quickly, but they are not endemic to the actual game. In other words, it's not a design flaw that will requires millions of dollars to reprogram. All it will take is a few more servers, an effective population management plan, and some more warm bodies on the Blizzard customer support team to make it all better. With 1.5 million people paying $50 for the game and $15 a month, that should be no problem. World of Warcraft is a fantastic game in almost every respect. It's a shame to see it tarnished by things that are so easily remedied.
Jeuxvideo.fr (Feb 11, 2005)
En réalité et de par ses nombreuses possibilités, World Of WarCraft nous a vraiment impressionné. Il est aussi complet que les meilleurs titres du genre, mais apporte en plus un confort de jeu sans égal. Compte tenu de la qualité du suivi de Blizzard, on peut sans prendre trop de risques parier sur de nombreuses améliorations à venir et sur une résolution rapide des problèmes inhérent au lancement de ce type de jeu. Avant de vous laisser tenter, il reste tout de même à peser le pour et le contre. World Of WarCraft est un très bon jeu, il n’y a aucun doute à avoir là-dessus, mais pour y jouer il vous en coûtera tout de même 45 euros pour la boîte de base et ensuite pas loin de 13 euros par mois. Êtes-vous prêt à une telle dépense ? Comptez en tout cas sur nous pour suivre les évolutions de ce MMORPG d'ores et déjà enthousiasmant !
Game XC (GXC) (Jul 01, 2005)
World of Warcraft starts out as an addictive, expansive ocean of content, but eventually whittles down to a colorful pond. The game is constantly changing, so hopefully Blizzard will fix the myriad issues that exist, but for now the game is not the most admirable Blizzard endeavor.
RPGamer (Jan 19, 2005)
In conclusion, we have ourselves a fine, fine game here. It's well-balanced, pretty fun, has plenty of charisma, lets the player choose how they want to advance, and more. It's not perfect, but for an MMORPG it comes pretty close. However, those not familiar with MMORPGs might find there's more game play here than those desensitized to the genre. It is, however, definitely recommended to Warcraft fans looking to further their knowledge on the story of the Warcraft universe.
Eurogamer.net (UK) (Feb 18, 2005)
Wasn't expecting this to be a difficult review. Having Played and loved the Beta of World of Warcraft already, I was expecting this to be easy. Play some more on the Euro servers, slap a 9/10 at the end and wander down the pub in time for a swift round before closing.
MMORPG.com (Sep 04, 2006)
Because we are really looking at the end-game scenarios for Warcraft in this review I think the value of the game goes down tremendously. I look at the score of seven almost like a C in school, average. The Raid dungeons are difficult and require a lot of players to be in synch with each other. However, once these bosses and dungeons are mastered, the run through begins simply to get the best loot. The sheer repetition of raids takes away the value of the game. Also, faction grinding to gain better items is again very repetitive. It's funny; the leveling system in WoW seems very player friendly. The real grind comes at level sixty when you want to get your epic gear. Also, the PvP rewards I think the value in the end game is much lower than the experience of leveling up a character.
GameCell UK (Mar 31, 2005)
I know many, many people will probably read this review and probably think I’m missing the point. The game certainly has a hardcore following and I risk the wrath of all of them by writing negative comments, but the fact is that despite trying hard to like it, the game was just not for me, I just don’t have the time needed to dedicate myself to it, and can’t imagine that all that many people do. To get the most out of the game you really need to be able to spend a good couple of hours a day with it as well as being able to keep up with various updates and know the ins and outs of all the skills, characters, careers etc.
GotNext (Jan 23, 2005)
Why did World of Warcraft sell as much as it did? The answer is a combination of an ingenious ad campaign over the net hyping the release of the game, the incorporation of an already immensely popular game universe, and the including of elements that make the game newbie-friendly. These new elements allow the game to appeal to not only the most die-hard of MMORPG players, but to the casual gamers who don’t have hours to play on a daily basis. By adding features that cater to the more casual style of gaming, World of Warcraft appealed to the masses. And the masses responded by rushing to stores and giving Blizzard their hard-earned money.