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World War II Combat: Road to Berlin Reviews (Windows)

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100 point score based on reviews from various critics.
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Critic Reviews

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7Wolf Magazine (May 02, 2006)
В итоге - заурядная во всех отношениях игра, призванная положить копеечку в карман разработчика и издателя. Хорошо бы смотрелась в сборнике "100 игр про войну" вкупе с вязанкой себе подобных.
Game Watcher (May 07, 2006)
One of the most recent releases from Groove Games and Direct Action, World War II Combat: Road to Berlin has turned out to be rather a disappointment on all fronts. In researching previews I wanted to like this game and wanted to see it do better than others in the same genre. In a World War II first person shooter you have to stand out or be buried in the competition. Flaws that seem minor will be worse in comparison and in this case the flaws rather overwhelm the redeeming qualities. From graphics to soundtrack to game play and basic design World War II Combat: Road to Berlin is not only lack luster, but seems to have barely got off of the starting line and ended no where near the finish.
GameSpot (Apr 24, 2006)
Calling World War II: Road to Berlin just another in a long line of uninspired World War II games would give it far too much credit. In a way, Road to Berlin isn't a WWII game at all, as you'll spend more of your time fighting with the poor game design than you will fighting against Germans. And, when you're done with that, you'll probably find yourself fighting the urge to snap the disc in two and throw it out the window. Avoid this game.
Absolute Games ( (Apr 17, 2006)
Есть в Road to Berlin и новинки. Во-первых, танки, в которые нужно обязательно попасть три раза из гранатомета. Во-вторых, фотографирование неприятельских документов, карт и секретных объектов. Три кадра дают заинтригованному игроку «Bonus trivia» — убогую псевдоисторическую заметку. И, наконец, злостный «респаун». Пара локаций украшена участками, где вражеское поголовье неистребимо в принципе, а на последнем уровне вообще спрятан инкубатор вермахта, причем скорость вылупления «птенцов» ощутимо выше скорости перезарядки оружия. Зря разработчики отступили от главного постулата value-шутеров — «чем короче игра, тем быстрее про нее забудут».