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atari saboteur
missing cover art
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Developed by
Official Site

Advertising Blurbs

official game website:
    Long before TV shows like Lost made survival sims ubiquitous, I was always planning to make my own. I originally envisaged it as a 2D side-scroller, which more closely resembled what we saw on mobiles in 2017. In 2005, however, I was experimenting in 3D for every project. It didn't make things any easier in this case, as I had been focusing entirely on wrestling up to this point - which meant outdoor scenery was new to me! So too were the animals that had to inhabit it, which ended up looking rather crude. I did my best and ushered in countless innovations that we hadn't seen until now - including fully interactive 3D terrain with water and particle effects. The presentation was also the most professional yet, and even offered a split-screen multiplayer mode - which we haven't seen before or since. The "turn and advance" controls weren't ideal compared to what would follow in later 3D exploits, but it was an important stepping stone towards better things. The game also introduced a spiritual theme to my work that would go on to be increasingly prevalent...

    Contributed by Sciere (771888) on May 17, 2020.

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