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Varsinaisen strategian ystäville Zetalla ei ole paljoa annettavaa, koska pelin luonne piskuisine taistelutantereineen pakottaa pikemminkin paniikinomaiseen toimintaan kuin vastustajan olemattomien huoltolinjojen katkomiseen. Helpoksi ei Z:taa voi haukkua, mutta yksinpelinä se on hieman turhauttava ja itseään toistava kokemus. Myös audiovisuaaliselta ilmeeltään Z sortuu turhaan söpöilyyn, siinä missä reippaan roisi meininki olisi pitänyt viedä loppuun asti.
To sum the whole thing up – Z is exactly the same experience as it was two decades ago. A fast, funny and accessible game that RTS fans will love. It will be bought for nostalgia, if for nothing else, as it offers an early look at the gameplay that inspired the likes of Company of Heroes and Dawn of War 2. Those who are in love with the original game may want to add 10 points to the final score.
Z is a bad re-release of a once good video game and it’s a pity to see that no effort was made by the team at Tick Tock Games to create something that can actually appeal to a modern player who is interested in experiencing a piece of history of the real-time strategy genre. The one positive element is that the developers seem to be ready to listen to the community and are deploying patches for the game. Sure, old fans might pick up the title in order to try and return to the days when it was launched and relive their positive memories, but the game in its current state is not worth anyone’s money. It would be interesting to see what a Z-like experience for the current generation of fans would look like and whether it could be seen as a classic in another 20 years.