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Critic Reviews

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Gaming Nexus (Jul 08, 2013)
Zeno Clash II isn't as clean or unified as your average AAA title, but then again Zeno Clash II doesn't follow that well-worn path. It sacrifices safe mainstream conventions to explore its singularly strange world, and offers up a solid if not groundbreaking brawler-adventure in the process. It's a slightly frustrating, fascinating trip back to a world like you've never seen, and I think the $20 asking price is well worth that alone.
ACE Team’s creativity and imagination are still reflected in the marvellous world design and narrative, but the less responsive brawling is the main reason that Zeno Clash II is a game I merely like, when it’s one I dearly wanted to love.
The Escapist (May 01, 2013)
Ultimately, Zeno Clash II is a far more ambitious game than its predecessor, but with ambition comes the potential for failure. It isn't any worse than the first game, but nor is markedly better. If all you wanted was to see more of Zenozoik and its inhabitants, you won't be disappointed.
Gameplay (Benelux) (May 29, 2013)
Zeno Clash II valt op door zijn mooi vormgegeven spelwereld, maar een slap en stuurloos verhal, lastige controls en matige afwerking zorgen dat het de middelmaat niet ontstijgt.
GameStar (Germany) (Aug 02, 2013)
Zu Beginn von Zeno Clash 2 war sie wieder da: die aus dem Vorgänger bekannte primitive Freude am Kloppen in einer skurrilen Welt. Aber so schnell die Lust am Boxen gekommen ist, so schnell ist sie auch wieder verflogen. Paradoxerweise ist es für die Spielmechanik kaum förderlich, dass Zeno Clash 2 Sequel-typisch größer sein will als der erste Teil. »Größer« heißt in diesem Fall nämlich: unübersichtlicher, orientierungsloser, und mit weniger Fokus auf das knackige Faustballett.
IGN (May 02, 2013)
If Zeno Clash is a borderline psychedelic trip, Zeno Clash II is a flashback to that same delightfully bizarre world. What worked in 2009's original first-person brawler works here as well, but inadequate maps, strange combat balancing, and several other quirks make it hard to call the sequel a substantial improvement beyond its new areas and creatures.
PCGamesN (May 04, 2013)
Despite the floundering additions, Zeno Clash 2 is resolutely enjoyable at its core. While the fighting becomes as routine as you allow it to be, the game shines brightest when doing what it does best, lifting its skirt and showing you the unbridled, artful madness of its world, and letting you thump a big crow in the face. This game is nothing if not unique when it comes to abusing birds.
GameSpot (May 07, 2013)
If you're looking for something different, or even really, really different, Zeno Clash II might just fit the bill. You won't find this sort of art design anywhere else except in the first game and on old psychedelic album covers from the '70s. But the gameplay remains a letdown, and the few refinements and changes don't build anything significant atop the original game's "Hulk smash!" mindset. This, plus the off-putting way that Zeno Clash II tosses you onto an ice floe in the middle of a sea of insanity, where you can't identify with the characters, understand the plot, or even figure out exactly what or where you are, makes it easier to appreciate the game's crazy attitude than to actually enjoy the act of playing it.
Digitally Downloaded (May 15, 2013)
Zeno Clash II isn't a bad game, it just stumbles all over itself so often that it can be a frustrating one to play through. There's a tonne of potential there though and maybe that's a part of the problem. Maybe ZC2 is just too ambitious for its own good. Maybe there are just too many 'new' things for the first-person genre tossed in here to work smoothly and comfortably.
50 (UK) (May 08, 2013)
Zeno Clash 2 is not an unambitious game, and nor for that matter is it a bad one. The melee mechanic at its core is well-tuned, lots of fun once you've got the hang of it, and could carry a different game. But the new structure makes you wonder why it's there at all. Why the fetch quests and moth-collecting? Why the silly wrist-mounted puzzles? For filler, that's why. In a game of such lean concept this is simply adding clunk, like bulking up a salad with sawdust. There are incredible things in the world of Zenozoik and yet it is bare; in attempting to go big, Zeno Clash 2 only ends up feeling empty.
50 (May 15, 2013)
Der Originalitätsbonus mag aufgebraucht, die stilistische Erstattraktion verflogen sein, aber spielerisch macht Zeno Clash II einiges besser als sein Vorgänger: Die Spielwelt ist offener, die Kämpfe dynamischer, die Handhabung vielseitiger. Es gibt sogar einen kooperativen Zwei-Spieler-Modus, wenn auch nur online. Doch trotz aller Fortschritte und Bemühungen liegt nach wie vor auch Vieles im Argen: KI und Kollisionsabfrage sind teils noch immer miserabel, Inszenierung und Orientierung eine Katastrophe, die Controller-Unterstützung ein Witz. Wer auf ungewöhnliche Abenteuer aus der Ich-Perspektive steht, wird zwar halbwegs solide unterhalten, von der Klasse eines Mirror's Edge, Dark Messiah oder Oddworld ist man aber auch im zweiten Anlauf noch weit entfernt.
As it stands, Zeno Clash II is a myriad of good ideas that are executed very poorly. Melee combat in a game should feel fluid and dynamic, and not make the player feel like they’re punching through an ocean of molasses and only landing those about thirty percent of the time. I can clearly remember a time when I was trying to curb stomp an enemy into the next great beyond only to find my foot whiffing through him like some weird ghost foot. A lack of polish and an abundance of technical issues plague what could otherwise be a decent or great experience.
ZTGameDomain (May 06, 2013)
For the price, players can get a relatively fun beat ‘em up. The combo system is surprisingly deep and the co-op is fun to play. Sure, the story is overly strange and the overall plot is a little out there, but beating the absolute crap out of humanoid beasts and birds never really gets old. There is some fun to be had in Zeno Clash 2 as long as you keep an open mind when it comes to certain mechanics and the outlandish story.