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SummaryMore like Myst than Myst.
The GoodIts a fantastic game about a lost couple challenged by four alchemists. You wander around a temple, using it as a junction to travel to the four homes of the Alchemists. Each home holds a part of the puzzle of the temple.
While many didn't like the darker mood of the game, Its not without lighter moments, particularly the frozen morgue. The atmosphere of each home blended in the puzzles. The artistry in the design was unbelievable. The artists used techniques of tapestry and oil paintings to embellish the 3-D rendered structures.
The homes of each Alchemists tells a story. While this is a worn out practice in adventure games, ZN brings a life and color to the stories that sparks the curiosity of the player. The images and stories are full of intrigue.
The sound and music are well done, and appropriately spooky. The acting is decent if not spectacular.
The puzzles will work your brains. They are logical and seamless with the story. No obscure steps to take. Disc swapping wasn't as bad as others.
The BadConfiguring it to work with DOS. It plays much better with Windows. If you can, purchase Zork Grand Inquistor on DVD. It will have the entire Zork Nemesis game on it as well.