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The sequel to Moebius, Windwalker combines role-playing with side-view beat 'em up gameplay. You are accompanied by Moebius on a quest to master the martial arts.

Hostile persons including thieves, guards and assassins will be encountered; you fight them in real time using moves such as cartwheels and flying kicks. This can be played either as a continuous battle, or with short breaks to catch your composure.

The role-playing elements eschew the Ultima-style plan view in favor of a pseudo-3D system. Deism and Shamanism are just some of the included magic disciplines. Magical vehicles help you get around the 100 landscapes more quickly, although you spend much time on foot. The game takes place in a fully active universe of characters such as villagers and giant beetles, all getting about their business within a day/night cycle and variable weather.


Windwalker Apple IIgs Entering a shop.
Windwalker Amiga If you abandon a game, you'll get to view into the mirror of truth to see how well you did.
Windwalker DOS Against a robber
Windwalker Atari ST Intro 2

Promo Images

Windwalker Magazine Advertisement
Windwalker Magazine Advertisement

Alternate Titles

  • "Moebius 2" -- Informal name
  • "A Tale from Moebius" -- Subtitle

Part of the Following Groups

User Reviews

Poor sequel to an average game DOS Pix (1234)

Critic Reviews

ASM (Aktueller Software Markt) DOS Feb, 1990 8.4 out of 12 70
Joker Verlag präsentiert: Sonderheft Amiga 1992 67 out of 100 67
ASM (Aktueller Software Markt) Commodore 64 Feb, 1990 8 out of 12 67
Joker Verlag präsentiert: Sonderheft Atari ST 1992 67 out of 100 67
Info Commodore 64 Jan, 1990 3 Stars3 Stars3 Stars3 Stars3 Stars 60
Joker Verlag präsentiert: Sonderheft Commodore 64 1992 58 out of 100 58
64'er Commodore 64 Jun, 1990 5 out of 10 50
Zzap! Commodore 64 Apr, 1990 39 out of 100 39
Zzap! Amiga Apr, 1990 39 out of 100 39
Computer Gaming World (CGW) DOS Mar, 1990 Unscored Unscored


Topic # Posts Last Post
Macintosh version? 4 Trypticon (11037)
Jun 19, 2020



When Jason Linhart, the founder and lead programmer of MicroMagic, was asked about why Windwalker's Adlib support (one of the first games on the market to support the Adlib) was a bit buggy, he stated:

"The original AdLib manual (before they shipped) did not call for ANY delays. The original IBM PC (4.77 Mhz) couldn't get ahead of the card. By the time it shipped they were telling use to do one IN instruction, and every time a new faster processor came out they added some delay to their recomendation [sic]. The old 8088 machines would not have worked with the 35 IN instructions now required, it would have slowed the machine down so much nothing else could get done."
The solution to fix this problem is simple as it just requires slowing your machine down.
Contributed to by Trypticon (11037), Old man gamer (386), JRK (11242), Lucefin (1435) and Martin Smith (79924)
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