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The sequel to Moebius, Windwalker combines role-playing with side-view beat 'em up gameplay. You are accompanied by Moebius on a quest to master the martial arts.

Hostile persons including thieves, guards and assassins will be encountered; you fight them in real time using moves such as cartwheels and flying kicks. This can be played either as a continuous battle, or with short breaks to catch your composure.

The role-playing elements eschew the Ultima-style plan view in favor of a pseudo-3D system. Deism and Shamanism are just some of the included magic disciplines. Magical vehicles help you get around the 100 landscapes more quickly, although you spend much time on foot. The game takes place in a fully active universe of characters such as villagers and giant beetles, all getting about their business within a day/night cycle and variable weather.


Windwalker DOS The unique display of the land and its people is part of the series' charms, although not everyone appreciates it. Peasanta go about their duties during the day, and sleep at night, while the sun and moon exchange places in the background sky.
Windwalker Commodore 64 "The Mirror of Truth"
Windwalker DOS He got me!
Windwalker Amiga Suddenly the shadow turns into a skeleton!

Promo Images

Windwalker Magazine Advertisement

Alternate Titles

  • "Moebius 2" -- Informal name
  • "A Tale from Moebius" -- Subtitle

Part of the Following Groups

User Reviews

Poor sequel to an average game DOS Pix (1221)

Critic Reviews

The Games Machine (UK) Commodore 64 Jan, 1990 83 out of 100 83
Amiga User International Amiga Mar, 1990 80 out of 100 80
Amiga Joker Amiga Feb, 1990 76 out of 100 76
ASM (Aktueller Software Markt) Commodore 64 Feb, 1990 8 out of 12 67
Joker Verlag präsentiert: Sonderheft DOS 1992 67 out of 100 67
Info Commodore 64 Jan, 1990 3 Stars3 Stars3 Stars3 Stars3 Stars 60
Power Play DOS Apr, 1990 59 out of 100 59
Power Play Amiga Apr, 1990 59 out of 100 59
Joker Verlag präsentiert: Sonderheft Commodore 64 1992 58 out of 100 58
Zzap! Commodore 64 Apr, 1990 39 out of 100 39


Topic # Posts Last Post
Macintosh version? 4 Trypticon (11036)
Jun 19, 2020



When Jason Linhart, the founder and lead programmer of MicroMagic, was asked about why Windwalker's Adlib support (one of the first games on the market to support the Adlib) was a bit buggy, he stated:

"The original AdLib manual (before they shipped) did not call for ANY delays. The original IBM PC (4.77 Mhz) couldn't get ahead of the card. By the time it shipped they were telling use to do one IN instruction, and every time a new faster processor came out they added some delay to their recomendation [sic]. The old 8088 machines would not have worked with the 35 IN instructions now required, it would have slowed the machine down so much nothing else could get done."
The solution to fix this problem is simple as it just requires slowing your machine down.
Contributed to by Trypticon (11036), Old man gamer (386), JRK (11243), Lucefin (1435) and Martin Smith (73662)