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DescriptionOn the fringe of Human space, near the Kilrathi border, the industrial machine is running full-tilt to feed the war effort, and there is a lot of shipping - but also a lot of pirates, Retros (religious fanatics who want to destroy technology), military, militia, merchants, mercenaries, and privateers. In the darkness, a battle between ships has woken up something ancient, powerful, and deadly.
Wing Commander: Privateer is a space trading and combat simulation. The player assumes the role of a privateer. Start with the lowly scout, and upgrade to one of the three other superior ships: Galaxy (superior cargo space), Orion (superior protection), or Centurion (superior offense). Buy optional equipment such as armor, engines, shields, weapons, launchers for torpedoes/missiles, and more. Take on missions (multiple sources, from the cheapest mission computer, to fixers who has the toughest but most rewarding missions) and earn money for upgrades. Use spare cargo room to trade commodities to further add to the account. Missions can vary from search and destroy to Fedex (i.e. delivery) to bounty hunting, and more.
The game is set in the Wing Commander universe, but is more of a free-form game similar to Elite. While there is a central plot, the player can deviate from it somewhat and can continue playing the game after completing the main story missions.
- "Trade Commander" -- working title
Part of the Following Groups
- Gameplay feature: Slavery
- Genre: Simulation - Space trading and combat
- Merchant / Trade-oriented games
- Privateer series
- Sound engine: AIL/Miles Sound System
- Wing Commander series
- Wing Commander spin-offs
- Wing Commander universe
|ASM (Aktueller Software Markt)||Oct, 1993||11 out of 12||92|
|Play Time||Nov, 1993||91 out of 100||91|
|PC Player (Germany)||Nov, 1993||90 out of 100||90|
|PC Player (Germany)||Apr, 1995||85 out of 100||85|
|Score||Jan, 1994||84 out of 100||84|
|Power Play||Oct, 1993||81 out of 100||81|
|GameAspect.com||Nov 02, 2011||8 out of 10||80|
|PC Format (UK)||Dec, 1995||79 out of 100||79|
|Top Secret||Feb, 1994||7 out of 10||70|
|Topic||# Posts||Last Post|
|disk 5||1||John Sheehy
Dec 17, 2007
EndingWhen you finish the game, your character was having a conversation with the admiral... Then all of a sudden they started talking back and forth about the game and its creators!
Hidden gameThere is a hidden text adventure. Information on how to access it can be found in the hint section.
ManualAlthough Privateer's player's guide was quite run-of-the-mill compared to other Origin game manuals it did come with a short story. The Frontiersman: Interview With A Privateer was the account of an interview conducted to our very own Brownhair (with all names changed to protect the innocent, of course) and which told us his story to the point were he sets sail to the Gemini sector. The story also explains his relationship with the Retros and adds a more somber tone to the game, particularly to it's add-on, Righteous Fire.
Player characterAccording to an early Origin press release the player character (brownhair)'s name is Grayson Burrows.
System requirementsOn the box of the German disk version of privateer there was as hardware minimum requirements announced a 386 DX with 25 MHz. But on the first pages of the manual suddenly they wrote that the minimum is a 386 DX with 33 MHz. From nowadays viewpoint, when clock speed is counted at hundreds, nothing important, but in 1993 this was rather annoying when you just owned a 25 MHz machine.
- GameStar (Germany)
- Issue 12/1999 - #59 in the "100 Most Important PC Games of the Nineties" ranking
Related Web Sites
- Privateer entry on Old Skool PC - Classics Reunited (Nifty site with lots of info on Wing Commander: Privateer. Game details, overview of all the ships in the game, stats on everything from weapons to commodities, the NavMap, list of planets and bases, mission walkthrough, desktop themes... even some soundtrack files. Also has some links to patches and editors. )
IJan (1990) added Wing Commander: Privateer (DOS) on Dec 22, 1999
Credits (58 people)
44 developers, 14 thanks
Charles Cafrelli, Reinaldo Castro, Richard Dean Johnson, Arthur DiBianca, Edwin Herrell, Alex Jen, Jeff WilsonLead Designer:
Chris Douglas, Robert Frye, Beverly Garland, Danny Garrett, Craig Halverson, Jake Rodgers, Brian G. Smith