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DescriptionThe year is 1916, the dawn of the first World War. New pilots are being trained in use of the airplane, a still relatively new flying invention that may yet have some military value. Certainly the German army is using them, and therefore it's up to the British to respond. Stationed in a small airfield in the town of Thetford, England, a small group of pilots have been transfered from the allied countries to form a squadron and fight against German forces
Wings of Glory is one of the relatively few World War 1 flight simulators. It is played in 1st person, with 3rd person camera options and uses Origin's RealSpace Engine. In the main campaign, players start as a fresh rookie pilot, newly transfered to England. Players can have conversations with other pilots,check the kill board for the entire squadron or commence the next mission. Missions begin with a briefing explaining the objectives and then players are put in the front seat of their aircraft. They must take off, reach the appropriate waypoints, perform the objective and return home to land. All planes have a machine gun, of varying capacities , which fires in front of the plane. Some planes are also able to carry bombs. There is no radar or other detection method on the planes, so players must be alert to oncoming enemies.
In addition to the usual campaign mode it also featured a "Gauntlet mode" where the player faces a never-ending wave of successive waves of enemy aircraft. The goal of Gauntlet mode is simply to last as long as possible. The game also features a mission designer to create custom scenarios.
- "WoG" -- Common abbreviation
Part of the Following Groups
- Aircraft: Fokker Dr.I
- Aircraft: RAF S.E.5
- Aircraft: Sopwith Camel
- Aircraft: Sopwith Pup
- Aircraft: SPAD S.XIII
- Gameplay feature: Recordable replays
- Graphics Engine: RealSpace
- Sound engine: AIL/Miles Sound System
|MikroBitti||Apr, 1995||90 out of 100||90|
|Play Time||Jan, 1995||90 out of 100||90|
|Computer Gaming World (CGW)||Apr, 1995||90|
|Coming Soon Magazine||Mar, 1995||89 out of 100||89|
|Power Play||Jan, 1995||80 out of 100||80|
|Score||Mar, 1995||79 out of 100||79|
|PC Player (Germany)||Mar, 1995||69 out of 100||69|
|PC Joker||Feb, 1995||63 out of 100||63|
|High Score||Apr, 1995||3 out of 5||60|
|Gameplay (Benelux)||Apr, 1995||52 out of 100||52|
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Late Code ChangesThe Wings of Glory development team decided late in development to convert the entire game code from 16-bit to 32-bit protected mode in order to increase framerates, which they determined were much too low to be able to ship the product. It took the team 6 months to do the code conversion, but doing it did improve the game's framerate noticeably. So much so, that they were then able to add fully textured terrain to the in-game land surfaces.
Related Web Sites
- Wings of Glory (official website)
Pix (1221) added Wings of Glory (DOS) on Aug 12, 2000
Credits (41 people)
33 developers, 8 thanks
Ed Ball, Jason Habel, Kevin Kushner, Jeremy Mappus, E. J. Moreland, Ashley Richardson, Scott Shelton, Michael Songy, David Thacker, Richard ZinserDocumentation: