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In this game, the player controls a postal clerk in the small fishing village of Festeron. The postmaster, Mr. Crisp, orders the player to deliver an envelope to the owner of Ye Olde Magick Shoppe. However, this seemingly innocent task inexplicably leads to a strange phenomenon: as the hero steps out, he finds that Festeron has been mysteriously transformed into a dark, ominous town called Witchville. Even cute little poodles have turned into hellhounds! Finding the Wishbringer, a stone that grants seven wishes to those who possess the right objects, seems like the only solution - or is it?

Wishbringer is a text adventure set in the Zork universe. The player types in commands to navigate the character, interact with the game world, and solve puzzles. The game has a rather open-ended structure, with many situations possessing several solutions; the player can opt for a "magical" approach to the tasks, using the titular stone, or attempt to solve the game in a more straightforward way.


Wishbringer TRS-80 CoCo Introduction
Wishbringer Commodore 64 Title screen (1988 Solid Gold Release)
Wishbringer Commodore 128 RAM expansion being used
Wishbringer Macintosh Leaving Cemetery

Promo Images

There are no promo images for this game

Alternate Titles

  • "Wishbringer - the Magick Stone of Dreams - Interactive Fantasy for Beginners" -- Tag-lined title

Part of the Following Groups

User Reviews

Excellent introduction to puzzle-based interactive fiction. DOS Foopy (12)

Critic Reviews

Computer and Video Games (CVG) Atari 8-bit Jan, 1986 10 out of 10 100
Computer and Video Games (CVG) Commodore 64 Jan, 1986 10 out of 10 100
Amstrad Action Amstrad CPC Jun, 1986 92 out of 100 92
CU Amiga Amiga Feb, 1991 88 out of 100 88
Zzap! Commodore 64 Feb, 1986 85 out of 100 85
SPAG DOS Apr 19, 1995 7.6 out of 10 76
Computer Gamer Commodore 64 Sep, 1985 11 out of 15 73
All Game Guide Macintosh 1998 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
Adventure Classic Gaming DOS Jan 30, 1999 3 out of 5 60


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A novelisation (perhaps better termed a cross-promotional tie-in loosely related to the original property) of the game was produced by Byron Preiss (with a grey-striped cover design emulating Infocom game packaging), published by Avon Books. It was written by Craig Shaw Gardner and first published in August of 1988. Its ISBN is 0-380-75385-5 and the rear cover blurb reads as follows:
"The field needs more humorists of this caliber." - Robert Lynn Asprin


Simon never wanted to meet an ogre. He never wanted to face a town full of terrors armed with an Acme Kitchen Wonder. But Simon was a con man who got caught and sentenced to deliver mail in the lovely town of Festeron.

It would have been an easy sentence if Festeron hadn't turned into the town of Witchville. Suddenly, Festeron wasn't lovely any more. The postmaster wanted to cancel him. The librarian wanted to shelve him. The Boot Patrol wanted to kick him, and Gloria, sweet Gloria, the girl of his dreams, was dating the entire patrol.

Armed with a magic radio and a kitchen appliance, Simon must face ogres, grues, wraiths, and one really mean librarian to turn Witchville back into Festeron again.

Related Web Sites

  • Infocom homepage (At this site you can find information on ALL of Infocom's interactive games, Infocom related articles, sample transcripts, InvisiClue hints, walkthroughs, maps and information on buying Infocom games today.)
  • The Commodore Zone (All about the game, with introduction, images, related links and comments area.)
  • The Infocom Gallery (High-quality scans of the grey box package and manual of Wishbringer.)
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