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In this game, the player controls a postal clerk in the small fishing village of Festeron. The postmaster, Mr. Crisp, orders the player to deliver an envelope to the owner of Ye Olde Magick Shoppe. However, this seemingly innocent task inexplicably leads to a strange phenomenon: as the hero steps out, he finds that Festeron has been mysteriously transformed into a dark, ominous town called Witchville. Even cute little poodles have turned into hellhounds! Finding the Wishbringer, a stone that grants seven wishes to those who possess the right objects, seems like the only solution - or is it?

Wishbringer is a text adventure set in the Zork universe. The player types in commands to navigate the character, interact with the game world, and solve puzzles. The game has a rather open-ended structure, with many situations possessing several solutions; the player can opt for a "magical" approach to the tasks, using the titular stone, or attempt to solve the game in a more straightforward way.


Wishbringer Macintosh Title / intro
Wishbringer Atari 8-bit Moving the game right along, the game requires you do perform this anti-fetch quest
Wishbringer TRS-80 CoCo Introduction
Wishbringer Atari 8-bit My destination at last!

Promo Images

There are no promo images for this game

Alternate Titles

  • "Wishbringer - the Magick Stone of Dreams - Interactive Fantasy for Beginners" -- Tag-lined title

Part of the Following Groups

User Reviews

Excellent introduction to puzzle-based interactive fiction. DOS Foopy (12)

Critic Reviews

Computer and Video Games (CVG) Atari 8-bit Jan, 1986 10 out of 10 100
Computer and Video Games (CVG) Commodore 64 Jan, 1986 10 out of 10 100
Amstrad Action Amstrad CPC Jun, 1986 92 out of 100 92
CU Amiga Amiga Feb, 1991 88 out of 100 88
Zzap! Commodore 64 Feb, 1986 85 out of 100 85
SPAG DOS Apr 19, 1995 7.6 out of 10 76
Computer Gamer Commodore 64 Sep, 1985 11 out of 15 73
All Game Guide Macintosh 1998 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
Adventure Classic Gaming DOS Jan 30, 1999 3 out of 5 60


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Wishbringer's box and content were already finished before Brian Moriarty even started programming.

Infocom had bought 50.000 plastic pebbles as gimmicks, but since the Wishbringer stone was supposed to me magical, it had to be colored. They found a contractor that was ready to supply pink glow-in-the-dark paint, but just as they came to terms, Infocom realized that the paint would be hazardous to children. They cancelled the deal, called around once more and found another company that sold a similar but safe paint.

Source: Happy Computer magazine #8/86

Related Web Sites

  • Infocom homepage (At this site you can find information on ALL of Infocom's interactive games, Infocom related articles, sample transcripts, InvisiClue hints, walkthroughs, maps and information on buying Infocom games today.)
  • The Commodore Zone (All about the game, with introduction, images, related links and comments area.)
  • The Infocom Gallery (High-quality scans of the grey box package and manual of Wishbringer.)
Contributed to by Brian Hirt (10020), Trypticon (11036), Slik (942), Droog (522), Kabushi (257593), Terok Nor (32355), Игги Друге (46314) and Belboz (6576)
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