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Wizard Warz is an overhead view action game with very light role-playing elements. The player starts off as an apprentice wizard whose goal is to defeat seven master wizards and become the chief wizard himself. To accomplish that he must return six treasures to their rightful owners and find more powerful spells.

The wizard starts with four minor spells of the player's choice, and can acquire new ones during the course of the game. The gameplay focuses on exploring wilderness areas and fighting monsters. Enemies have their own strengths and weaknesses to the wizard's offensive magical barrage, so choosing the right spell against the right foe is usually the key to success. The wizard can also summon a familiar to help him on his mission. For example, having a crow will extend the player's viewing distance.


Wizard Warz Amiga Wandering the land
Wizard Warz Atari ST Meeting with enemy
Wizard Warz Amstrad CPC Fighting area
Wizard Warz DOS Starting location

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Critic Reviews

Sinclair User ZX Spectrum Jul, 1988 77 out of 100 77
ASM (Aktueller Software Markt) Commodore 64 May, 1988 8.4 out of 12 70
ACE (Advanced Computer Entertainment) Atari ST Sep, 1988 622 out of 1000 62
ACE (Advanced Computer Entertainment) Commodore 64 Jul, 1988 612 out of 1000 61
Happy Computer Commodore 64 Jun, 1988 42 out of 100 42
Power Play Commodore 64 Jul, 1988 4 out of 10 40
Génération 4 Amiga Dec, 1988 39 out of 100 39
Génération 4 Atari ST Dec, 1988 39 out of 100 39
Your Sinclair ZX Spectrum Aug, 1988 3 out of 10 30
Zzap! Commodore 64 Jul, 1988 30 out of 100 30


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Contributed to by John Scott (459), Kabushi (248920) and Martin Smith (70273)