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After L'Kbreth's Orb was used to bring peace back to the land of Llylgamyn, a new threat emerges in the region. Strange malevolent energies have been spotted beneath the Temple of Sages. These energies - called the "Maelstrom" by the local inhabitants - can be sealed by a person known as the Gatekeeper. Unfortunately, the latter has been imprisoned by a mysterious power or person only referred to as SORN. A party of brave adventurers seeks out the high priest G'bli Gedook, the guardian of L'Kbreth's Orb, who explains to them that they have to release the Gatekeeper and eventually vanquish the evil at its core.

Wizardry V: Heart of the Maelstrom returns to the gameplay concept of the first three installments of the series, abandoning the unusual premise of its predecessor. As in the initial games, the gameplay consists of exploring a vast maze-like dungeon with a custom party created and outfitted in the game's only town. Though visually very similar to their predecessors, the game's dungeon is no longer limited to a square layout. Several tweaks have been applied to the gameplay system, including range rating for all weapons (allowing back row attacks), a more prominent role for the Thief class (who can now hide in shadows, backstab enemies, and open locks), etc.

The game is more puzzle-oriented than the preceding entries, requiring the player to obtain a larger quantity of crucial items needed for its completion. It is the first installment in the series with friendly NPCs who can be encountered in the dungeon and interacted with by typing keywords. Also for the first time, the game allows - but does not require - importing characters from a previous scenario.


Wizardry V: Heart of the Maelstrom SNES Inspecting a character
Wizardry V: Heart of the Maelstrom Commodore 128 First encounter
Wizardry V: Heart of the Maelstrom PC-98 Yeah, you can play in English!
Wizardry V: Heart of the Maelstrom TurboGrafx CD Let's pray before battle!

Promo Images

Wizardry V: Heart of the Maelstrom Magazine Advertisement

Alternate Titles

  • "ウィザードリィV 災渦の中心" -- Japanese spelling

Part of the Following Groups

User Reviews

Changes nothing, gets better SNES D Michael (232)

Critic Reviews

Video Games SNES Mar, 1994 85 out of 100 85
Dragon PC Booter May, 1989 4 Stars4 Stars4 Stars4 Stars4 Stars 80
ACE (Advanced Computer Entertainment) PC Booter Jul, 1989 755 out of 1000 76
Consoles Plus SNES May, 1994 73 out of 100 73
GamePro (US) SNES Jun, 1994 3.5 out of 5 70
Mega Fun SNES Jul, 1994 68 out of 100 68
Joker Verlag präsentiert: Sonderheft PC Booter 1992 52 out of 100 52 Commodore 64 1992 52 out of 100 52
Computer Gaming World (CGW) Apple II Feb, 1989 Unscored Unscored
Computer Gaming World (CGW) PC Booter Feb, 1989 Unscored Unscored


Topic # Posts Last Post
C128? 4 Servo (57355)
Dec 13, 2012



This was the first game in the Wizardry series that did not involve either Robert Woodhead or Andrew Greenberg, the developers of the original Wizardry: Proving Grounds of the Mad Overlord. It was instead the first of several in the Wizardry series designed by D.W. Bradley.
Contributed to by Hong Sik Jeon (177), marquisor (58), Trixter (9116), PCGamer77 (3229), JRK (11242), Terok Nor (32096) and Unicorn Lynx (181446)
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